#mod_development

1 messages · Page 428 of 1

honest drum
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Well, now we know 🙂

honest drum
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@iron salmon don't forget this one

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also hey -- while you're here, I'd 1000% appreciate it if you changed my nickname to "Ash" pleasedash

iron salmon
honest drum
spark vector
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Is there a tutorial on how to effectively use debug mode?

drifting ore
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Just set the steam launch parameters for the game to -debug

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Done

severe ridge
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i cant change a icon, i won't get mad, everything is fine

fallow bridge
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i'm gonna try and do some mod things if anybody wants to watch me fuck up than join the chat

radiant ginkgo
fallow bridge
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pain

fallow bridge
fallow bridge
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ugh

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i'm this close to fucking quitting

uncut depot
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Quitting what?

fallow bridge
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making this fucking canteen

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im trying to make a modeled canteen for zomboid

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but

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im not understanding this shit

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i've got the basics done i think

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ok i'm not understanding where else i can fuckin do this, i've got the model and UV set up (i think) and i do believe i have a texture ready. all that's gotta be done is to add in all the media stuff which i have ZERO experience with

prisma lantern
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Are you using 2.79?

fallow bridge
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2.78 i think was the one i was told to use

prisma lantern
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Dont do that

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Use 2.8

fallow bridge
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that's the new one right

prisma lantern
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I was that one guy that said "Fuck 2.8" but damn you are missing some features

fallow bridge
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i couldn't use 2.8 at all

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had no clue wtf to do

prisma lantern
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If you are new to blender,stick to the fucking newest version

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Same but after some time you kinda get it

fallow bridge
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oh i ain't doing anything more

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i do not have the patience

prisma lantern
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Patience is key

fallow bridge
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I just was like "i want a 3d modeled canteen and considering the only one we had was thano's snapped i should give it a go"

prisma lantern
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You learn that very fast

fallow bridge
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patience is something i literally do not have

prisma lantern
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The model is actually okay for Project zomboid

fallow bridge
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especially for modeling

prisma lantern
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You really need that

fallow bridge
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i know

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that's why i don't do it

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and besides as i said i'm pretty sure i have everything set... now all it needs is the PZ folders or whatever

prisma lantern
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Idk if you want it

fallow bridge
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i can't really do much with it

prisma lantern
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You want to put a texture on it?

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Right right

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Never done that because I rather work with shaders

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But if you want,you can use a png

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Sure a tutorial wont hurt

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Im not a expert tho

fallow bridge
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sorry

prisma lantern
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And if you ask about project zomboid modding. I have no experience in that

fallow bridge
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lol

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either way

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this is as much as i can do XD

cedar osprey
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So what mod would cause items that you drop to disappear?

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Ever since the whole fiasco with Blair it's just been problem after problem with my save.

fallow bridge
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if you still have the nopolitics mod get rid of it

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won't be needed now

cedar osprey
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don't have it

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It's just every time I drop an item on the floor it just vanishes entirely.

prisma lantern
honest drum
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@fallow bridge I actually happen to be the proud owner of a surplus US army canteen

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I can provide a picture if you want, I think your model is a little tall

fallow bridge
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i figured

honest drum
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I just.... gotta find it... I think it's in my armory (fancy closet lol)

fallow bridge
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i've ditched the project because as i've said i do not have the smort levels to do it

honest drum
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oh ok then

fallow bridge
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yee

prisma lantern
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If you want I can do a model

fallow bridge
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i mean that's up to you, i have no clue how to do the PZ mod folders

prisma lantern
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Does it need to be a special file or so?

fallow bridge
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i don't know

prisma lantern
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Welp

fallow bridge
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lol

prisma lantern
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Aint the best one but okay

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Im going to bed now That sentence was really hard to write,idk why

low anvil
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@willow estuary @uncut depot @noble iris

So sorry that I'm late and the ping, but can you tell me where these Foraging locations might actually be? Would these be in the northern part of New Denver itself or are these available in other areas like Silverton & that other place I can't remember what it was called?

noble iris
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the northern part of new denver should have foraging locations

low anvil
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Just New Denver? I'm checking Silverton right now

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Alright, for some weird reason, it seems to be working now? I really don't understand. Nothing was foragable, north and south. Now everything is foragable.

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Big confusion.

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Either way, sorry to bother.

honest drum
low anvil
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What I believe might've happened is that it was a first time load and it didn't load everything in properly. The Defecation mod had a similar problem, and needed the .ini file from Solo to run on MP. I think I got it working now.

honest drum
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defecation mod

yes, that's enough internet for tonight

severe ridge
fallow bridge
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Is that the fallout 4 assault rifle?

severe ridge
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no, its the lewis gun u.u

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i mean, fallout pretty much based that on the gun

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:B

fallow bridge
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Good point

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Hey paw

fallow bridge
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Bet you won’t make a calf sheathe mod 😈

severe ridge
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oh jsus

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you gotta do the job of positioning every single attachable item in that place :Y

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its not kewl

fallow bridge
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I have no clue how to mod pz

severe ridge
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cuz its in numbers

fallow bridge
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Otherwise you would have seen that already

severe ridge
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i dont do number me dumdum

hollow shadow
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@fallow bridge if you want pain and suffering, you can help us make betterbelts mod better xD

fallow bridge
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How so? @hollow shadow

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I can’t mod worth shit

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Best I could do is give you ideas

hollow shadow
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] Paw Low: you gotta do the job of positioning every single attachable item in that place :Y

fallow bridge
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Hahahahaha

hollow shadow
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Its a huge pain right now to make container mods and attachables, but im lucky to be in a tiny duo modding team, so we can get stuff done 150% faster

fallow bridge
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That’s good

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I have zero modding experience and legit no idea how any of it works

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I would love to help

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Honestly

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But I think I’d break things more than fix/add

hollow shadow
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lol its fine

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Im probs gonna learn modeling and programming or something like that

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I tried to do carpentry for 1 year and it sucked xd

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and here i am making mods for my favorite game xd

fallow bridge
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for free*

hollow shadow
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Yeah i dont even know if i could even charge stuff for my mods, i started modding 10 days ago and my stuff doesnt look very professional xd

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I mean, did hydrocraft charge money? or did they have a donor page? (Not sure bout donor page)

fallow bridge
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no

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it's against TiS's workshop rules if i remember right

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donor page probably

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but the mod itself was 100% free

hollow shadow
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I also want my stuff to be 100% free

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Ima start making quivers, calf sheaths and holsters naw!

fallow bridge
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good luck man

hollow shadow
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Anyone else got 404 Error at their X to OBJ converter?

ember orchid
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If you're trying to import something and using blender, you can import .x directly. No need to convert it first.

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I think it's an included addon. You just have to enable it first.

drifting ore
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Does anyone still have the files for either the GEAR mods or the back rig and calf sheath?

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I heard algol wiped his mods

drifting ore
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Yeah I was gonna ask for them too but I didn't really wanna be that guy :T

willow estuary
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I would ask that people do not share or upload my mods.

tropic hazel
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what do you expect to get from breaking peoples mods and saved games anway

willow estuary
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It's a test beta of a game where the average character has a lifespan of hours, and it was some objects in the game world, nothing that the removal of would break the saved game, it's just an inconvenience. Basically some imaginary gi joe action figure accessories were removed.

Regardless, it's interesting that the same rigorous devotion to ethics that some people expressed when they took issue with the content of my mods appears to go right out the window with some people when I choose to withdraw the content I created from the community.

drifting ore
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I'm not meaning to keep this whole thing going really but the thing is that there were a couple people complaining a lot about it, I generally don't like to see any kinds of politics in my games if they don't have anything to do with it, but it was just the start screens so it didn't bother me a lot, it hits many more people that never even brought it up, I was just quite enjoying your mod is all, and I know a lot of others were, and most people can look past it and still enjoy it for what it is, only a few were really vocal about it.

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I don't mean to clog up the mod chat with it :/

willow estuary
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Well, I'm sorry to disappoint you, and other people that enjoyed my work, but the opposition to some aspects of my content crossed the line into harassment and griefing, and, as such, I decided that I did not want my work to be part of a community where a minority of the membership was engaging in such behaviour.

I wish it was otherwise, but for my own peace of mind, I've withdrawn my content from the community and I would hope if people enjoyed my work that they could reciprocate that by respecting my desire to remove said content.

EDIT: Just to make it clear, I have no issue with The Indie Stone and their handling of this, and they have been very understanding, patient and lovely about this entire fiasco. In retrospect I wish I had taken measures to insulate them from the backlash to my decisions, but hindsight is 20/20, and I overestimated people's critical facilities to a significant degree. Given what a nightmare the workshop comments could be at times before this all happened, I really should have known better.

uncut depot
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I have zero stake in this conversation in either direction as I don't play with mods, but would you be willing to supply people who may have lost long-running saves the appropriate files to continue enjoying your work?

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I realize in retrospect that could be a few thousand people bothering you via DM for mods.

willow estuary
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I also have no desire to further discuss this issue; I just want to make it clear that I strongly desire that people neither upload or share my work.

drifting ore
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Ok I'll leave it be then :/

willow estuary
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Thank you, I'm sorry to disappoint you and I wish it was otherwise.

pastel estuary
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yeah uh don't upload other people's works without permission, that's rude and violates various terms of service

uncut depot
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I'll leave it at this, as you wish Blair: I'm not sure anyone has said this outright, but I'm sorry everything came to a point where you needed to leave a community you've been a part of and poured your craft into. That sucks, regardless of the reason.

fallow bridge
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i do respect your wish to not have any of your mods be reuploaded, i support that choice fully, but do remember that sharing the mod's folders as long as they aren't reuploaded isn't against any ToS, and some people where using GEAR as a base for they're mods, which means they need they're own copies so they can rework the code around and make sure they don't need GEAR.

trail cargo
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Someone wanna give me a run down of what the fuck is going on

ripe sluice
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sharing the mod's folders as long as they aren't reuploaded
how is sharing not reuploading?

fallow bridge
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reuploaded into steam

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as in taking his mod's and uploading them to the workshop

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that isn't ok

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but there is nothing against giving the files to people who still need them as long as said files aren't just instantly put into the workshop

trail cargo
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It'd be kind of a dick move, but you could just put GEAR inside of your mods and not require the base.

fallow bridge
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no because that would technically being using someone else's scripts and code

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and that goes against blair's wishes

trail cargo
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That's why I said it'd be a dick move, but it's not against steam ToS

fallow bridge
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huh i thought that was, hm.

trail cargo
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Ok anyways... I came in here to ask where I would start with PZ mods. I have a decent hold on lua blender, file management and all that jazz

fallow bridge
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well anyways as i said before, i do not condone people just stealing and going against blair's wishes for his mods. but i do support people who either want to privately have these mods still in they're game or need GEAR to make/workaround GEAR's absence in the workshop

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i know that doesn't make that much sense when it's worded like that, but it's the best way i can describe it

willow estuary
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There was only one mod that was dependent on G.E.A.R., and it still wouldn't work even with G.E.A.R.; it;s problems run deeper than needing the G.E.A.R. code.

Again, I ask that people don't share or upload my mods, regardless of whatever justifications they come up with.

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To the best of my knowledge, that mod will never function properly unless either there is a change in the Java, or someone is able to fix the issues, by rewriting a bunch of lua, that I was unable to when I previously attempted something in a similar vein.

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Also @fallow bridge , I would ask that you never reply to me ever again. I want nothing to do with you ever. Your behavior was the final straw in me being an active part of the community, I find your response to my decision to remove my mods deeply disturbing and I ask you to block me and ignore my existence.

pastel estuary
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@trail cargo that absolutely would violate the TOS

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by uploading to steam workshop you certify that you own or otherwise have rights to use everything

shrewd grove
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all this conversation became is "how can i loophole the TOS the hardest"

pastel estuary
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it's not hard to just not be a dick

fallow bridge
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^

severe ridge
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🍞

fallow bridge
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ya know this entire thing needs this

calm portal
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Guys there was a rule update to shut this shit down.

fallow bridge
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oops sorry max

calm portal
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Its fine

fallow bridge
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you got caught in my no one is safe card

calm portal
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😂

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Still tho

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TIS supports the movement. What it doesn't support is the addition to such content in a mod out of the blue with no disclaimer.

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If it had been a separate mod. With less graphic anti-Nazi imagery. And clearly labeled and titled as such this whole fucking thing could have been avoided. Hindsight being twenty twenty. I support Blairs reasoning and place in heart. But there are better ways of doing that.

fallow bridge
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^

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that's what i've been trying to say the entire time

willow estuary
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Thanks for the input Max, but that is not what is being discussed here in the least.

uncut depot
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senses inevitable banhammer swing and leaves so as to avoid

fallow bridge
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does so as well

calm portal
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I understand the main discussion is about people reuploading your content, be it either from file to file (or against Steam policy back onto the workshop.) Yet this stems back to the root of all of this. Its unfortunate how things played out, and how you've had to stand by your dedication to free speech, it is truly a monument of your dedication to justice and who you are as an individual. I'm sorry things went down the way they did Blair. And hopefully in the future you can return to the community with a more open and accepting fan base.

honest drum
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[also freedom of speech extends to the people who respond to you on the same platform cough cough]

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Alright, back to lurking

drifting ore
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I would post a "ah shit here we go again" gif but i'm on phone.

fallow bridge
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here ya go @drifting ore

willow estuary
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I just don't want people sharing my mods, regardless of whatever justifications they come up with.
I wouldn't have been cool with that before I withdrew my mods from the community, and I'm definitely not cool with that now.
And, again, I never want VunderFiz in my affairs ever again. Some people who take umbrage to my decision to withdraw my mods should take this as an opportunity for self reflection on how their behavior contributed to me making that decision.

drifting ore
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My man

fallow bridge
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hey blair

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stop mentioning me please

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i respect your choice of not having your mod's reuploaded so respect mine of never having you utter my name ever again

drifting ore
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@willow estuary really sorry to bring This slightly off topic, but how'd you do the line under text?

willow estuary
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Oh Charger, you really are a treasure sometimes 😄

drifting ore
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I'm gonna take that as a compliment

willow estuary
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You do it like __this__ = You do it like this

drifting ore
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test

trail cargo
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Fuck

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Fuck

drifting ore
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Huzzah ITWORKS

calm portal
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I understand your reasoning. Its just can seem really disheartening to those who support you. I myself have no issue with it. Its content you poured your heart and soul into a game we've all dreamed about for decades. That is finally taking shape the way it was initially envisioned. It just seems like setting fire to the whole crop when only a few weeds overtake the harvest.

uncut depot
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(On-topic, anyone know how to lower someones Happiness based on whether or not they've put a specific item into a specific container within a certain amount of time?)

fallow bridge
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happiness is no longer in the game im pretty sure

honest drum
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Okay @willow estuary all this aside, I hope the major youtubers who may be using your mods like cromulent get their installations of your mod DMed to them or something so their ongoing campaign videos don't get canceled, none of them had anything to do with this

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If they used your mods in a flagship production you've directly affected their income if you dont resolve it quickly

honest drum
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Oh kk we're going zero empathy and scorched earth, I should've been able to tell

willow estuary
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I'm sure their streams will survive losing a few imaginary GI Joe action figure accessories.

honest drum
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Their saves are interrupted my guy

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A lot of those are story based

severe ridge
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drunk 🚬

willow estuary
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There isn't anything in any of my mods that the removal of such would break a save.

honest drum
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I only mentioned it because you stated you'd be sending the mods to friends and private groups

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So yknow

fallow bridge
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just gonna say that that is wrong

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many peoples saves became corrupt

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mine did at least

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and i know of at least 3 other people

honest drum
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I need to make a "citation needed" emoji

rose leaf
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I really don't care who started it. @willow estuary, @fallow bridge next time you argue, I'm just gonna ban both of you.

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You're breaking Rule 1, and I'm truely out of patience.

severe ridge
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sad because swat mod is breaking blackbeard's and my mod

uncut depot
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Sssshhhhh Paw Low it's dead sshhhhhh

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<3

shrewd grove
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you fix the "corruption" by litterally removing the mod from your save.

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its not corrupted

uncut depot
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^^^useful info

drifting ore
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Seriously an more of this shit, everyone involved is gone. Enough is enough no one is worth the sheer amount of stress, panic and lack of progress the team has had this past week. Grow the fuck up or get the fuck out.

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👀 I just got here and yall fucking with Lemmy?

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Got mods quitting and people practically having breakdowns cause of children who can't get on

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You know who you are

honest drum
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I think the problem is that everyone thinks they're 100% right and justified, but that's just me

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Tensions are high, this is a place meant to relax and collaborate :(

drifting ore
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ded Ive no clue why people are baby rage tbh, Seems pretty dumb to me

honest drum
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Anyways, I care about y'all and just want things back to calm, so with that im back to what needs my focus rn

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I'm sorry mods are dropping

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@prisma lantern my advice is to stay out of it

drifting ore
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Yeah the whole point of that no politics rule was to get our house back in order and have dictatorial power to gulag any of you who continue making it a miserable place cause you having a seriously dramatic effect on the team and community. No more warnings

honest drum
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Its like the sith and jedi fight in KoToR 1, just let it go

drifting ore
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GWseremePeepoThink Id have kicked people already ngl

uncut depot
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I admittedly did try to warn all involved shrugs

honest drum
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Us troopers would only get in the way @prisma lantern

drifting ore
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We've been a chill dev for a long time but this needs putting a stop to immediately

honest drum
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Enough bandaid more MIKE ?

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If you think it's necessary, so be it

fallow bridge
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I'll try my very best to Ignore Blair @drifting ore.

rose leaf
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But seriously, just end the conversation about this all here. Line drawn, done.

drifting ore
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dont fuck up this discord u bitch babies, not many devs who will even look at their own server let alone talk outside of a community blog post.

rose leaf
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@fallow bridge as above, if either of you argue, you're banned. So don't try, do.

honest drum
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dont fuck up this discord u bitch babies, not many devs who will even look at their own server let alone talk outside of a community blog post.
@drifting ore I'm starting to understand why

fallow bridge
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@drifting ore could be a little nicer. 😢 (joking around)

drifting ore
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I spent a few mins reading this recent drama and god damn, Its next to pointless

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I don't care who is right and who is wrong, stops immediately, if anyone informs me its even gone on elsewhere its still ban time. Shake hands and avoid eachother forever more and lets get back to not being miserable, there's been enough of that around the world

drifting ore
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Yes, so lets cut this shit

naive tusk
rose leaf
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I couldn't resist the gif, I'm sorry.

fallow bridge
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lol

shrewd grove
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god kirrus

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why

fallow bridge
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it's a perfect gif for this situation kirrus

drifting ore
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whacha meannnnnnnn, the gif is perfect.

uncut depot
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Kirrus, you and your situational levity.

drifting ore
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Besides anything to lighten up peoples mood's is helpful

rose leaf
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I prefer baby yoda anyway

drifting ore
uncut depot
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I dont really use mods, but I'm sure people would have fun with that.

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Oh! So I map (or pretend to poorly), but I ro NOT mod, and I have a great idea for a character occupation

fallow bridge
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ok guys custom ak's are cool but what about what the guys who are making the "better belts" mod are up to

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LOOK AT IT

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I WANT IT NOWWWW

uncut depot
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I just need to know if its possible to lower happiness after not putting a specific item in a specific container for a set amount of time. Say once a day.

fallow bridge
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don't think so

uncut depot
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Hmmmm

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I want to make The Spiffo Slayer. He needs to deposit a Spiffo doll on a zombo corpse once a day or he gets depressed (I already worked out how to spawn spiffo dolls).

fallow bridge
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but yeah

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i can't wait for the visual holsters

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that's something i've been dying to see forever

uncut depot
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Does anyone know if Turbo has his DMs off?

fallow bridge
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i'm pretty sure he does

uncut depot
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Okiedokie

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Had a radio related question but myself and them seem to be on opposite schedules and I dont want to ping and wake or whatever

fallow bridge
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i'd rather ping lemmy as he's thee most active besides our god RJ of course

uncut depot
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Eh, its not a big enough question to really ping a Dev anyway, Im pretty sure one of ours sorted the answer

fallow bridge
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a fireaxe maybe?

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not really

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there is the normal axe

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but it ain't a fireaxe

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fireaxes are about as big as wood axes but they are specifically designed to game end doors and planks

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it'll be pretty cool I bet

drifting ore
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Not sure i know enough about radios to answer any question

severe ridge
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can we properly attach custom models to the player?

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i can only barely do that with the waist and hats

shrewd grove
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pawlow, what do you mean by custom models?

severe ridge
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well, because basically im doing most custom equipment by retexturing existing models, otherwise they wont follow the character animations and be floating there around

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x.x

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theres the option to attach items to specific bones but i dont know if that would work

uncut depot
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@drifting ore a few of us involved with a specific mod were hoping Turbo could give us an exact breakdown as to how WordEd calculates message display time, fade, etc in-game in relation to the text input to Worded itself.

drifting ore
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Will leave him a message on slack where it won't wake him up.

uncut depot
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I appreciate it, thats why I hadn't ping'd him. Thanks Lemmy

drifting ore
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Np!

fallow bridge
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nice

craggy furnace
hollow shadow
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I wud like to sharks axe head on warux axe handle

hollow shadow
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looks alot better 😮

severe ridge
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i need to do a medieval spear or smth

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halberd

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makes more sense

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cuz spears slashy slashy and pokypoky

hollow shadow
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Add lawbringer armor too

severe ridge
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only with custom meshes :f

hollow shadow
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and hitsound with weapon is ad mortem inimicus

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wtf was that

severe ridge
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man

hollow shadow
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i didnt see

severe ridge
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do you remember hydrocraft's katana?

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lelelelele

hollow shadow
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can i see again pls

severe ridge
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it used to do a "HYAAAA! clang" everytime u used it

hollow shadow
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ah yes

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xd

severe ridge
hollow shadow
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I never got far in hydrocraft

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i had one playthru where i had made a smelter, but then my save got corrupted

severe ridge
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i only did hydrocraft in redboid

hollow shadow
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Better belts is getting update with quivers and advanced first aid kit in 5 mins

craggy furnace
severe ridge
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seems ok

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even if everything is on the same line

craggy furnace
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what?

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same line?

hollow shadow
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Itemzed messed with my scripts too, it glues them all together in 1 line, but that shouldnt be the reason it doesnt work

craggy furnace
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i have no fucking clue anymore

severe ridge
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just kidding

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we just do that for aesthetics

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everything can be pretty much packed in one line

craggy furnace
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yeah

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i have this nice and neat

severe ridge
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👌

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🧐

hollow shadow
craggy furnace
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i have no idea

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i cant add anything else

hollow shadow
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And your other models work?

craggy furnace
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yep

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everything above bayonet

hollow shadow
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I also recently had some issues, where some faces of my modles were invisible

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models*

severe ridge
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imma make

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spiffo girl ears hate me

hollow shadow
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I already saw this coming, when u wear wearing that outfit on ur last screenshot

severe ridge
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drunk ill spread chaos

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opens monster energy

severe ridge
fallow bridge
#

Wolf ears?

severe ridge
#

nah, im working textures still

#

raccoon

fallow bridge
#

I mean

#

I could make treat

#

Aka

#

Pfp character

craggy furnace
#

i want a spiffo war suit

fallow bridge
#

Oh god wait

severe ridge
#

lul

#

spiffo makeup

#

?

craggy furnace
#

a spiffo suit with bite/scratch proof linings

fallow bridge
#

paw low could you do me a favor and make a light grey version of those ears.?

severe ridge
#

oh

#

ofc

#

with stripes?

#

im going to add stripes

fallow bridge
#

No

#

No strips

severe ridge
#

okiedokie ill save a custom

fallow bridge
#

Okie

severe ridge
#

so it will drop both skins

fallow bridge
#

Your gonna see some magic soon

severe ridge
#

i still need to do the boring part

#

clothingitems.xml guids, scaling, positioning

fallow bridge
#

Feelsbad

#

If I could help you I would

#

But I have legit no clue how that shit works

#

But hey

#

You’ll get to see a funni meme

#

I’m legit gonna be a fucking wolf girl surviving in a zombie apocalypse

#

Holy shit

#

Dude wanna know what would be even cooler

#

If there was also a tail

#

But

severe ridge
#

theres a tail

#

:l

fallow bridge
#

That’s what I call being a nuisance

severe ridge
#

spiffo suit tail

fallow bridge
#

I mean I know of spiffo tail

severe ridge
#

you can just retext it if u want lmao

fallow bridge
#

It’s a little to big

severe ridge
#

i c

fallow bridge
#

And doesn’t it take up the backpack slot?

severe ridge
#

nope

#

takes the tail slot

fallow bridge
#

huh

severe ridge
#

thats where i put my waistbags

#

lel

#

but you still can have both

fallow bridge
#

I’ll... see what I scavenge

#

This is gonna be sad

#

But also funny

craggy furnace
severe ridge
#

👀

craggy furnace
#

you know

#

i should try modelling that spiffo war suit

severe ridge
#

you can

#

use spiffo ears

#

aand army equipment

craggy furnace
#

craft it with a firefighter suit

severe ridge
#

UEWAUAHDSUAAd

craggy furnace
#

and a vest

#

yep

severe ridge
#

should i do the icing in the cake

#

and make a furry spiffo makeup

#

jk

craggy furnace
severe ridge
#

my stomach wont allow

#

that furriness

craggy furnace
#

its odd to see the xi jinping dressed like that

analog sandal
#

@craggy furnace tencent would like to know your location

severe ridge
hexed anchor
#

it's real now

analog sandal
#

I can see the distressed spiffo

severe ridge
#

lucky you havent seen the distress spiffa

#

LMAO

#

that pic oh noes

hexed anchor
#

alright

#

do mrbeaverton next

severe ridge
#

👀

severe ridge
tropic hazel
#

i like spiffo suit a biz

#

t

drifting ore
#

why

tropic hazel
#

i dont know i just do

#

its cute

uncut depot
#

It carries a powerful fursona.

hollow shadow
hollow shadow
ripe sluice
#

your smoothing is so broken and your textures lazy, but nobody will ever notice ingame.
also the game already has knives and crowbars and you wont be able to notice the tiny details too ingame

fallow bridge
#

Wow what a way to tell someone there shit. Not very nice

ripe sluice
#

just being honest

fallow bridge
#

I personally really like his models and textures

#

There’s a saying “if you don’t have something nice to say don’t say it a all”

ripe sluice
#

well maybe he feels motivated now to put some effort into his textues and actually set up the smoothing properly.
i see he is a beginner and wont get better if nobody critizes his works

fallow bridge
#

I really like the machete he’s making.

shrewd grove
slow spade
#

They look nice here, at least I think so, but I don't think that someone will notice these tiny scratches and stuff ingame

wise wigeon
#

I think they look great; and it's lore friendly due to Max Brook's Zombie Survival Guide; he mentioned improv weapons; including one called the 'Lobo' that would be a neat homage to add to the game.

#

Your truck looks awesome Hurley

shrewd grove
#

i need to make some wheels for this

wise wigeon
#

I play zoomed out when not splitscreening so i wouldn't notice any minor texture issues.

ripe sluice
#

i am also a bit frustrated with like every modding community that mostly focuses on cosmetic things like player and weapon skins.
it doesnt add anything to the game for me

languid glen
shrewd grove
#

🦀 🦀 🦀 congradulations but nobody asked 🦀 🦀 🦀

#

dj, the models are fine. the texturing is great.

#

ignore this guy whos backseat modding your stuff.

wise wigeon
#

Then get BinText and start reading the code; I did last night; it's now the offical Ravenim challenge; can i learn the zombie AI code before 1.0.

hollow shadow
#

Lol, its no biggie, theres always gonne be haters xd

ripe sluice
#

i am no hater, dont get me wrong

#

just pointed out a few things to improve your models

hollow shadow
#

Also, idk why you would want to have something smooth smash a zombie with tho, that be no good

ripe sluice
#

what do you mean

#

ohhhh

hollow shadow
#

You said my smoothing was bad, as if i tried to smooth something

ripe sluice
#

i am talking about something completly different

#

i mean the crowbar has no smoothing set up on the model at all, it has hard edges everywhere

shrewd grove
#

a crowbar litterally isnt smooth

#

what are you on

hollow shadow
#

lol well guess what, the crowbar itself is from the main game

wise wigeon
#

I own 3 crowbars; 2 of them are hexagon shaped.

#

Only one is rounded metal.

hollow shadow
#

crowbar has 6 edges xd

#

Yeah maybe the corner part of the head would be round, but at the moment i only know how to make my models either fully smooth, or flat, and for teh crowbar i chose flat becouse its hexagon shaped

fallow bridge
#

many variants of CROWBAR

ripe sluice
#

the knife or machete or what it is looks like all vertices are on the same smoothing group causing some smoothing errors on the blade and the handle

fallow bridge
#

i mean

#

it's supposed to be makeshift

#

nobody is gonna make a perfect machete in the apocalypse

hollow shadow
#

thats why i started making models for makeshift weapons, not weapons you would find in the world

wise wigeon
#

The morale of the story is if you feel that there are not enough game changing mods; then buckle down and start making them.

fallow bridge
#

^^^

#

ding ding

wise wigeon
#

djvirus please make an Orc Sword.

ripe sluice
#

this is what i am talking about

#

all polys along one "side" should be in the same smoothing group

wise wigeon
#

A sharpened lawnmower blade with a handle.

ripe sluice
#

the green edges should be smooth

#

sorry but doesnt anybody understand what i am talking about?
i am not talking about changing the model, there are no smoothing groups set on the crowbar in whatever modeling software you used, and all polygons on the machete are on the same group

hollow shadow
ripe sluice
hollow shadow
#

If you "wouldnt" be able to see the scratches, then for sure you wouldnt be able to see the edges, so idk why you complain xd

ripe sluice
#

those artifacts you can see here marked with red lines come from smoothing groups set up wrong

hollow shadow
#

my guy

ripe sluice
#

i dont complain, trying to help you improve you models

hollow shadow
#

that blade is literaly taken from the vanilla game

shrewd grove
#

imagine getting so bored, you come into someone elses work and shitpick it apart to get a reaction to feed your shitty ego

hollow shadow
#

the devs made that blade, i only reshaped the tip a tiny bit

shrewd grove
#

unless your gonna go make a entire new model, leave it.

ripe sluice
#

oh my fuckin god what is going on here. someone posting stuff and people pointing out flaws for the author to improve his work is a normal thing, isnt it

wise wigeon
#

It's how you went about it RC

#

This guy is the shit btw guys.

#

He built the InstantLegolas

drifting ore
#
nobody is gonna make a perfect machete in the apocalypse

Modern day smiths would like to know your location

ripe sluice
#

well you cant see peoples faces or hear their voices on the internet

hollow shadow
#

Yeah but how you tried to "improve" my models by calling me out as lazy and unneeded doesnt help at all

fallow bridge
#

^

wise wigeon
#

private message him _RC with your pictures

hollow shadow
#

that crowbar was a remodeling of my original crowbar i made, becouse it thought "Hey i know alot more lets redo this model" and so i did.

wise wigeon
#

but you're making it public and the way you went about it makes people think you're just being disruptive/trollish

shrewd grove
hollow shadow
#

I wish pz had a better way of driving fast cars, would be fun to use that one^^

fallow bridge
#

Hurley hates that meodle

#

model

#

he posted it because of how much he hates how he modeled it

hollow shadow
#

hmm

#

I mean you could put blades on the sides of the spoiler and use it as a weapon xd

fallow bridge
#

hey virus i don't see "fileGuidTable"

#

where is it exactly located?

languid glen
#

djvirus make a rubber chicken weapon

fallow bridge
#

nevermind found it!

languid glen
#

short blunt

shrewd grove
#

i am gonna texture this now though

hollow shadow
#

A what

shrewd grove
hollow shadow
#

OMG YES 4 SEATER PICKUP

#

and with animzed u cud fit 6

wise wigeon
#

a neat trick djvirus to driving fast is to take your "T" hotkey which is for talking (only useful in MP) and set it to pan.

wise wigeon
#

That way you can pan fairly far ahead of your vehicle while driving at highspeed.

hollow shadow
#

Lol, i did the same, except that i had to pull out a gun and aim it out the window first lmao

wise wigeon
#

Just panning works without opening the window (don't tell the developers incase they nerf lol)

shrewd grove
#

@severe ridge we need more custom hairstyles

#

be the god the pz discord needs

hollow shadow
#

i found something weird today in pz files

fallow bridge
#

oooo

#

lemme see

hollow shadow
fallow bridge
#

oh

wise wigeon
#

Dream files?

fallow bridge
#

that was for the old sanity system

wise wigeon
#

From your nightmares?

fallow bridge
#

nope

hollow shadow
#

ok insanity system? with sounds like that that wud make me insane too

fallow bridge
#

mhm

hollow shadow
#

and what about this paws

fallow bridge
#

it's something that's being worked on

#

oh

#

TV show

hollow shadow
#

i never heard it tho

wise wigeon
#

makes sense PawsTV

hollow shadow
#

but why it not implemented, its not that bad xd

wise wigeon
#

They probably want to release audio for all the tv shows at once.

#

If you want audio on your TV /radios though AuthenticAzakaela's Radio Gateway Edition is awesome.

hollow shadow
#

yeah i did that once

#

but then i uninstalled my pz and deleted all mods to fix a blackscreen bug, and i forgot about the custom songs i had

#

big oof

severe ridge
#

Make some requests for hair

#

I won't probably finish my last set of this mod before animzed

#

So I can move to another one

#

_ And another one_

fallow bridge
#

i imagine it'll look stupid in game

severe ridge
#

I mean, it's kinda long

#

Would be static for now

#

But it works

#

Not that long

#

I'm going to my gf's house (yeah, I have one even being a huge virgin nerd lel) when I'm back I'll do some -v-

fallow bridge
#

lol

severe ridge
#

And I'll make the ears better

#

I'm not satisfied

#

Lmao

#

I mean, there's a lot of stuff I'm not satisfied with but it works 🤷‍♂️ for now

hollow shadow
#

Idk why to not make scratches, im always zoomed in in combat and i like em and i will keep makin em :v

#

in game u can see them 2x better than on pic, promis :v

severe ridge
#

i know lmao

#

you can see as much as the texture is expanded

abstract raptor
abstract raptor
#

Survivor Radio has been updated to 2.17!
*Adds 98.8, "Classical for the Dead", with Mr. C. Catch it at 19:00
*Adds 19 new classical songs

naive tusk
abstract raptor
#

Huge thanks to @uncut depot who wrote the station and curated the playlist for this update. 😄

uncut depot
#

tip-o-the-cap

craggy furnace
drifting ore
#

That looks badass

hollow shadow
#

+1

loud creek
#

Easy Street Intensifies

uncut depot
#

Lol!

bronze wolf
#

Hello, i have a little question. I am playing at Pz with the mod Hydrocraft as many people. But i dont find how to craft something with the electrician. As usual this is with the hammer but its useless for electricity

hollow shadow
#

@loud creek I think you can add some blood and rename it lucille lol

hollow shadow
#

Is there a way to give a weapon a different model depending on its condition?

loud creek
#

@hollow shadow first I gotta get me some Asian takeout

willow estuary
#

Is there a way to give a weapon a different model depending on its condition?
@hollow shadow You can use setWeaponSprite to change a weapon's model, but a lot of those changes to an item's property are not persistent between saving/reloading. I find that the better method, for these sorts of things, is to think outside the box and actually change the item type itself.

hollow shadow
#

@willow estuary Uh, i dont get it i think

#

Do i need to make some sort of lua code?

willow estuary
#

Yeah, this is where shit gets funky; you need custom code somewhere that checks the item condition and then either uses setWeaponSprite or the othe rmethod I mentioned to update the item with the new model.

Now, setWeaponSprite might be persistent between saves; it would be a lot easier to to use that method if playtesting shows that it is in indeed persistent.

hollow shadow
#

I dont know how to code at all, i already had given up on making a gunsmithing skill...

willow estuary
#

Yeah, unfortunately (or fortunately depending on how you look at it 😉 ) once you want to do more creative stuff you need to learn some basic lua.

young sequoia
#

What's a good starting point for getting into modding? Links on the forum, websites and whatnot

hollow shadow
#

Its probably something ill do once i finished my mod, which will probably take a month

#

I made custom crafting sounds for all my weapons, but i recently discovered that i can also change hit sounds, so ill probs get creative with that too

willow estuary
#

@hollow shadow Here's an example; this will allow you to maintain the rife's condition, current ammo, etc. when switching to and from bayonet mode:

function SR_OnBayonet(items, result, player)
    for i=0,items:size()-1 do
        local item = items:get(i)
        if item:getType() == "SR" or item:getType() == "SRB" then
            result:setCondition(item:getCondition())
            result:setCurrentAmmoCount(item:getCurrentAmmoCount())
            if result:haveChamber() and item:haveChamber() and item:isRoundChambered() then
                result:setRoundChambered(true)
            end
            if item:isContainsClip() or ( item:getCurrentAmmoCount() > 0 and item:getMagazineType() )  then
                result:setContainsClip(true)
            end
            local modData = result:getModData()
            for k,v in pairs(item:getModData()) do
                modData[k] = v
            end
            result:attachWeaponPart(item:getScope())
            result:attachWeaponPart(item:getClip())
            result:attachWeaponPart(item:getSling())
            result:attachWeaponPart(item:getCanon())
            result:attachWeaponPart(item:getStock())
            result:attachWeaponPart(item:getRecoilpad())
            return
        end
    end
end```

and you would put it in the recipe scripts like so:
```    recipe Use Bayonett
    {
        SR,
        Result         : SRB,
        Sound         : SRMagRelease,
        Time         : 10,
          OnCreate    : SR_OnBayonet,
    }
    recipe Use Rifle
    {
        SRB,
        Result         : SR,
        Sound         : SRMagRelease,
        Time         : 10,
           OnCreate    : SR_OnBayonet,
    }```
hollow shadow
#

😮

fallow bridge
#

can't wait to see the finished holsters and knife sheathes virus!

#

i'm eager to have a visual holster (as i've said repeatedly)

hollow shadow
#

@fallow bridge Me and Mayrum are trying to get it working but it takes alot of time

fallow bridge
#

i understand that mate

hollow shadow
#
  • Mayrum hasnt had alot of time as the last few days
fallow bridge
#

i trust you guys to take as long as you need

hollow shadow
#

currently all thats happening is constant game crashes lul

willow estuary
#

@hollow shadow Now, I have a better way of doing bayonets, but it's part of a bigger project, and needs thorough playtesting etc. But that should work for you in the meantime?

hollow shadow
#

Thanks, yes that fixes a big issue of my mod

#

By the way, in which folder do i put this?

#

Lua > server or client?

willow estuary
#

I believe that generally the folder doesn't matter in most cases, but I would put it wherever makes sense for you, and then test it to see if it works?

#

But either should work I believe; I usually use the shared folder when I'm uncertain.

hollow shadow
#

@willow estuary Oof the magazine vanished

#

Maybe the function SR_OnBayonett needs to be SR (Using Bayonet) ?

willow estuary
#

Naw, no, my bad; clip is an older usage, guns now use magazines.

#

Gimme 5 minutes @hollow shadow

#

@hollow shadow here I changed
if item:isContainsClip() then
to
if item:isContainsClip() or ( item:getCurrentAmmoCount() > 0 and item:getMagazineType() ) then
in that lua script above; lemme know if that works or not?

hollow shadow
#

@willow estuary didnt work

willow estuary
#

@hollow shadow I'm testing right now, and it's working for me?

hollow shadow
#

@willow estuary Maybe i dont have the lua in the right folder

willow estuary
#

Hold on, I'm gonna DM you a rar with how I have it set up rn.

#

You scared me there 😄

hollow shadow
#

@willow estuary It worked 😮

willow estuary
#

Hold on, I got a better version coming your way 😉

#

@hollow shadow I'd also suggest changing the Time: part of the recipes for the rifle/bayonet toggle to 20, as I believe that is the time required to equip weapons ordinarily?

hollow shadow
#

@willow estuary Oh i was gonna change it to 1, becouse that would compensate for the time it takes to re equip and find in the inventory

#

@willow estuary Unless you just changed what i think you did

willow estuary
#

😉

#

@hollow shadow you need to remove FireMode = Single, from the scripts for the Salvaged Rifle and any other guns; it's unnecessary, and also is bugged; it will allow you to continue firing w/o any ammo in the gun.

hollow shadow
#

Yeah i was thinking that was a an issue i couldnt fix becouse it also happened on the m14, thanks

fallow bridge
#

alright i wanna try my hand at modding again, this time i wanna try to move the right belt slot's location to what i feel like would be a more suitable location i wanna try and make it work with Better belt's but i don't know exactly if i can

#

almost everything that's put into the belt right slot clips with everything in the holster slot

#

any idea's on how i could move the belt right's object location?

#

do i need any external tools like blender or something?

hollow shadow
#

Its sooo much to explain

willow estuary
#

@hollow shadow No problem; I've already said that I quite like this mod of yours. Okay good, I see you got the air tanks spawning as well!

fallow bridge
#

i'm willing to hear it out if your ok with explaining it?

hollow shadow
#

@willow estuary Yeah, gonna try to get them spawning on firefighers and in firestations too

fallow bridge
#

i hate the vanilla belt locations

#

so much clipping.

hollow shadow
#

I probably cant explain it all, first you should watch some blender tutorials, make sure its blender 1.79

#

2.79*

fallow bridge
#

yeah i got that from Hurley

#

i know the basics of how it works

#

but i have no clue how to change stuff like the belt slot locations

hollow shadow
#

same

fallow bridge
#

and as i said i wanna TRY and make it compatible with your mod at the same time

hollow shadow
#

Thats what mayrum is doing right now and he got his hands full

fallow bridge
#

the only other person i know i could ask is Blair but... that option is a no go with how we react to eachother usually

#

@shrewd grove ok i need more modding help 😢 i'm trying to find where the belt definitions or whatever is and changing the location of the belt slot locations to be less... clippy

hollow shadow
#

Mayrum just said he replaced the holster with the thigh holster, and you can see them on cop zombies too!

fallow bridge
#

i mean yeah but i don't have thigh holster's files so i need to do it myself (plus even if the gun and right belt item weren't clipping the locations for them are still trash)

hollow shadow
#

Our thigh holsters will replace vanilla ones, so you wont (hopefully) have any more clipping

willow estuary
#

@hollow shadow Okay, so if you want to have Air Tanks spawn on Fireighters, this should work.

You change the Air Tank script like so, the StaticModel line isn't necessary, but I'm sure you can figure out why it's neat.

    {
        Count         = 1,
        Weight         = 0.50,
        Type         = Normal,
        DisplayName         = Air Tank,
        DisplayCategory         = Item,
        Icon         = AirTank,
        MetalValue         = 1,
        ResizeWorldIcon         = 1,
               AttachmentType = Rifle,    
            StaticModel = AirTank,
    }```
And then somewhere you have this in the lua as well
```lua
AttachedWeaponDefinitions = AttachedWeaponDefinitions or {};

AttachedWeaponDefinitions.AirTank = {
    chance = 80,
    outfit = {"FiremanFullSuit"},
    weaponLocation = {"Rifle On Back"},
    bloodLocations = nil,
    addHoles = false,
    daySurvived = 0,
    weapons = {
        "SGuns.AirTank",
    },
}AttachedWeaponDefinitions = AttachedWeaponDefinitions or {};

AttachedWeaponDefinitions.AirTank = {
    chance = 80,
    outfit = {"FiremanFullSuit"},
    weaponLocation = {"Rifle On Back"},
    bloodLocations = nil,
    addHoles = false,
    daySurvived = 0,
    weapons = {
        "SGuns.AirTank",
    },
}```

Now, I dunno if this WILL works; it's a pain in the butt to test as attached weapons spawn really rarely, and since the air tank isn't an actual weapon, there may be a check java side that disqualifies it, but it might work.
fallow bridge
#

i should have explained more, i want to do this. the issue with the clipping on the holster isn't my main issue. it's the clipping in general, i want to make it so that the objects do what Blair's old mods did which was this

#

the way it looks normally on the character is really... off so i want to try and adjust it myself, that way i don't ask you guys to do anything with it

willow estuary
#

@hollow shadow And it does work, although I had chance cranked up to 800 instead of 80.

#

You might be able to spot that I used the gascan as a placeholder for the airtank so see the model on the firefighters.

hollow shadow
#

@willow estuary How do i determine which model or item is on their back?

#

Or did you change the staticmodel to gascan?

#

And it would already work now, if i added the model?

willow estuary
#

Yeah, I used the GasCan for the static model, and yep, if you added an AirTank model and had is set up properly, it should show up on the firefighter's backs.
I used the horde manager in debug mode to spawn 50 firefighter zombies to test if it was working.

hollow shadow
#

ok coolio

#

@willow estuary I will look into the crossbow mod soon and try to make the airtanks exchangeable, like the strings in the crossbow mod

willow estuary
#

Cool! Yeah, I dunno how the crossbow mod uses strings? Just be warned, it's a great mod, but Lactose seems to make things waaaaaaaaaaayyyyyyyy more complicated then they need to be with that mod, so it might be a bit of work using their mod as a guide.

hollow shadow
#

Mayrum said he got it working, but exchanging the tank would repair the gun

#

so that idea had drifted away fairly quickly and we started making other stuff

willow estuary
#

Yeah, remember that bayonet lua I made for you? You need something like this result:setCondition(item:getCondition()) in custom lua associated with the tank change recipe, if it uses a recipe.

hollow shadow
#

hmm cool

#

ill see what i can do

vestal umbra
#

@fallow bridge What about the original code?

#

I saw they had something like
weaponLocation = {"Rifle On Back"}

#

From what you said about the Better Belts mod, isn't that what you're looking for?

fallow bridge
#

no

vestal umbra
#

If you can add a new position for items that should give you a bit of an insight on how to update an existing position too.

fallow bridge
#

i'm not trying to change where they are located

#

i'm trying to move them around on the same location

vestal umbra
#

What do you mean?

fallow bridge
#

hold on

#

see how the hunting knife in this image is on the side of my hip?

vestal umbra
#

Yeah

fallow bridge
#

i want to move it to be on the back of my hip

vestal umbra
#

So you want to move it from the right hip to the right back?

fallow bridge
#

i guess that's a good way of saying it yeah

#

and all attachable objects have a X/Y placement

vestal umbra
#

Based on the placement point I imagine

fallow bridge
#

so i need to figure out the EXACT X/Y that Blair had

#

but A: i don't know what mod changed the X/Y location

#

B: i don't know what file he modified to do so

vestal umbra
#

What documentation are you using for making the mod?

fallow bridge
#

documentation?

#

there isn't any documentation now

#

all of the examples i could of used are gone

vestal umbra
#

I found this when I was looking around a bit

fallow bridge
#

and is it up to date with B41?

vestal umbra
#

I haven't looked into coding yet, but I would start with something like this.

fallow bridge
#

as well as what im trying to do SPECIFICALLY

vestal umbra
#

I don't know, but the thing with programming is

#

you're just gonna have to try what makes sense.

#

and if nothing makes sense to you, try what makes the most sense.

fallow bridge
#

none of this makes sense

vestal umbra
#

So try the thing that makes the most sense out of all of them.

fallow bridge
#

another thing is i also want to try to make this as compatible with Better Belts as possible

vestal umbra
#

I'd focus on moving the position first before worrying about compatability.

fallow bridge
#

and i can't do anything IF MY ZOMBOID WONT REINSTALL angry

#

stupid game break

rare vortex
#

Hello, any mod change the idle animation of our character? like having arm crossed or something, because the gorilla stance is anoying ^^

fallow bridge
#

@rare vortex nobody can do any mods like that until Animzed gets released

#

which will be probably right when B41 gets fully released from what i've heard

rare vortex
#

Thanks for the double answer ^^, I will wait :3

fallow bridge
#

mhm

#

i'm eager for animzed be released as well

#

i'm eager to see what mods will become a thing

rare vortex
#

a super survivor with less bugs \o/

fallow bridge
#

not really

#

Superb survivors will always be buggy

rare vortex
#

it's an incredible mod still, the survivors are just very dumb and ruin its purpose imo, but I can't play without it

fallow bridge
#

and i mean... what would custom animations do to make SS less buggy?

rare vortex
#

No i wasn't talking about animation anymore :p

#

but as animation yeah, I would like to have sleeping, leaning, entering cars, even swiming maybe?

#

better fighting animation also depending on your knowedge would be great

#

stop using the katana like it was a pickaxe

hollow shadow
#

Lol im gonna have so much fun with animzed, imagine yeeting yourself full sprint out of the first floor window and drop slicing a zombie luul, im dreaming again

fallow bridge
#

yee

#

unless steam does another thanos snap to the servers

craggy furnace
#

i just want more modding capabilities without having to jury rig everything

#

new clothes/armor/etc are severely limited and break every update

craggy furnace
quasi mortar
#

im doing Multiplayer with some friends and were having trouble with farming, (using Hydrocraft). when we water them they instantly grow a bit and recede

noble iris
#

animzed is going to be fun for unique kill animations

#

because I can just imagine someone going "You know what this game needs? Dragon Ball Zomboid!"

#

Toying with the idea of a clown horn as a usable item

severe ridge
#

is there a bone list? :V

tropic hazel
#

hi sorry is it just me or can blackbeards weapons shoot after ammo runs out

#

its kinda weird

willow estuary
severe ridge
#

pp hard

topaz pendant
#

stabby time :3

drifting ore
#

Long boi

whole wraith
#

Mosin-Nagant? This is Mosin's rifle

fallow bridge
#

people know

young sequoia
#

If you look at the Wikipedia page for the Mosin the service history list is insanely long lol

#

I wonder what weapon has the longest list

willow estuary
calm portal
#

Got any lever action for us good sir?

willow estuary
#

It's on the list!

calm portal
#

Ooooh!

mystic moss
#

hey

#

I love this game it had the old school feel or re1

craggy furnace
#

@severe ridge aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

severe ridge
#

🤔

craggy furnace
#

i used that

#

which folder did you place it?

severe ridge
#

Workshop->ModName

#

with the Contents folder

#

and the workshop.txt

craggy furnace
severe ridge
#

ye

#

and after that should look like this
Contents->mods->ModName->media(with poster.png and mod.info)->stuff

severe ridge
#

can i make blue light flashlights? d:

willow estuary
#

Steyr AUG in Olive without and with the Optics/Carry Handle

#

Range is 24 yarters without the optics, 28 yarters with the optics.

calm portal
#

Ooooh

willow estuary
severe ridge
craggy furnace
craggy furnace
#

@shrewd grove someone stole your meme

fallow bridge
#

he gave it to me

severe ridge
#

give it to me
yeah 🎵

trail cargo
#

How would I go about adding a new occupation?

#

/modifying existing ones

ornate cloak
#

hello, I have a question. How can I show the equipment on my character (backpack, helmet...) ?

uncut depot
ornate cloak
#

okay thx :)

craggy furnace
#

does anyone know where i can find specific zombie classnames?

hollow shadow
#

Oof all my gun models are invisible now, and i dont know why

#

My melee weapons are fine tho

craggy furnace
#

@hollow shadow when was the last time you modified them?

hollow shadow
#

@craggy furnace 3 days ago, but now the models are invisible

craggy furnace
#

what was the last thing you touched?

hollow shadow
#

@craggy furnace I dont remember, but they were still working before

craggy furnace
#

🤔

hollow shadow
#

@craggy furnace didnt touch anything since i updated the mod with working models

#

@craggy furnace i also dont release any mod updates with no models, so i need to get this fixed asap

craggy furnace
#

this is strange

spark vector
#

Does anyone know how to shorten the time it takes to eat a piece of food?

severe ridge
#

ISEatFoodAction.lua ?

raw tulip
#

eat faster

willow estuary
noble iris
#

Oh my

raw tulip
#

wtf is this

noble iris
#

I assume thats the bolt

raw tulip
#

yes... but the unwrap is hella bad

#

this the existing model and texture the game uses

#

AssaultRifle02_Bayonet.x

#

AssaultRifle02_Bayonet.png

#

this pains me.

noble iris
#

¯_(ツ)_/¯

#

Idk fix it yourself I guess?

raw tulip
#

ill try.

#

for now i dont want to replace the existing game model
ill do that later with an EBR instead of the old wooden M14

#

but man.. this unwrap.

#

the UV shell on that piece is out of bounds too

hollow shadow
raw tulip
#

looks good

severe ridge
#

reminds me of the orc sword JoergSprave did to beat a katana lel

#

as crude as you can get for a effective slashing sword

hollow shadow
#

yes

#

its exactly that sword

#

xd

shell dune
#

how do I open a file of this game on blender

#

I assume they are .x files

radiant ginkgo
#

You need a import/export plugin for open directX files

shell dune
#

ahh, I see

#

thanks danny

shell dune
#

Hey Paw, do you use blender 2.8?

severe ridge
#

2.79

hollow shadow
#

@severe ridge I cant believe you carry guns on your back like that...

shell dune
#

because the new 2.8 doesn't let you export/import .x files, right..?

severe ridge
#

yeppers

#

u can still use it tho, just need a importer

shell dune
#

yeah but I just looked it up and they say it's incompatible for 2.8

severe ridge
#

🥜 🔨

shell dune
#

not a big deal for me, I used 2.79 most of my time on blender.

#

Thank you for answering.

severe ridge
#

youre welcome :3

plucky patio
#

@willow estuary When do you plan for your weapon mod to be released?

hollow shadow
#

Cursed gun image

severe ridge
#

bootlegs

willow estuary
#

@willow estuary When do you plan for your weapon mod to be released?
@plucky patio Not anytime soon; can't really do anything substantial until build 41 is stable.

severe ridge
#

u like to tease too 8)

#

i wanna it

fallow bridge
#

@hollow shadow is that a AK with a fucking carryhandle

hollow shadow
#

And yes, its an m4 carry handle

fallow bridge
#

gross

#

this

#

agitates me

raw tulip
#

thats cursed

#

i like that

fallow bridge
#

i don't

#

it makes me want to scream

raw tulip
drifting ore
#

Delete this immediately

topaz pendant
#

huh nice

shell dune
craggy furnace
#

already done

shell dune
#

aw fuck man

craggy furnace
#

i have so many weapons currently on the burner i forget how many i have made

#

there are all of the weapons that currently have function

severe ridge
shell dune
#

I personally like the machete

#

but isn't there one in-game?

craggy furnace
#

its a heavy machete

shell dune
#

aah.

craggy furnace
#

usually for cutting cane or thick brush

#

when all the weapons are done i am probably going to go back and redo the UV's

#

right now, i have some backpacks that need polishing

shell dune
#

I'm potato at coding, so i'll probably never see any of my creations in-game

#

but it's still fun to make them.

craggy furnace
#

its difficult to get a handle on first

shell dune
#

I remember doing a stiletto knife replica for source games, but never got it to work.

craggy furnace
#

since there is little or no recent documentation on modding

shell dune
#

hm

#

I can still replace the actual in-game models with my own, right?

#

or will it screw up the animations?

craggy furnace
#

you can

#

the major consideration for PZ is file size

#

and trying to do your UV's where they look nice since there is no lighting in PZ

shell dune
#

around 500 tris is fine?

craggy furnace
#

lower the better

shell dune
#

right, thank you.

craggy furnace
fallow bridge
#

@craggy furnace stealing the Bohemia Models i see

#

do you have the right to use that model my son rj

#

lol

#

jk

indigo hound
#

Everyone wants to add bags and weapons to the game. And I want someone to add a courier costume from the game to the game Death Stranding. 😅

fallow bridge
#

because bags and weapons are more useful than clothing atm

severe ridge
#

clothing is ez to do

#

custom models and equipment with different utilities is hard :v

shell dune
#

editing the actual models is out of my reach, gives me an error everytime I try to import them to blender

#

it's going to stay like that until the b41 fully releases, right?

craggy furnace
#

yep

#

the absence of animzed is a colossal pain in the ass

severe ridge
fallow bridge
#

👀

severe ridge
#

rj 👌

hexed anchor
#

no chest rigs tho

fallow bridge
#

just use the chest rigs mod bruh

severe ridge
#

but DDmod has them ;-;

#

i mean, visually

#

and theres the chest rigs too

#

to attacch stuff

hexed anchor
#

see if theres a blazer

severe ridge
#

attach

#

no open jackets tho

#

we need that concept

#

die in style

#

darksouls

#

i like to keep spiffo there in disdain while i test stuff

drifting ore
#

Is that a fokken tactical miku or somethin

hexed anchor
#

gacha of your choice: the clothing pack

severe ridge
#

lul

#

ive seen a cheese car the other day

#

best car ever

#

a big cheese

#

on wheels

drifting ore
#

Woah where are you getting those rad pouches? I have DDmod, SwatPack, your mod and betterbelts

#

I cannot find them

drifting ore
#

Yes

#

Yes

#

YEEEEEEEES

hollow gorge
#

yayyyyyy

raw tulip
#

not sure if high poly or good use of maps and texturing to add greater detail 🤔 cherrypie

radiant ginkgo
#

@raw tulip Here decide texturing 🙂

raw tulip
#

very good

indigo hound
#

@radiant ginkgo ничоси ты вырос))

grand walrus
#

It even has it's logo! That's a nice touch.

echo sonnet
drifting ore
#

Nice!

#

Tho i want bat to be more darker

echo sonnet
#

Could do that, but the Blood over it already make it looks like worn out so

drifting ore
#

Fair point

#

Want metal bat to have that metal sound when hitting zombie heads

echo sonnet
#

Considering almost every blunt melee have the same sound...

#

I doubt i'll be possible unless it's in general

drifting ore
#

Sad!

echo sonnet
#

Perhaps that will change with the updates !

#

Who knows !