#mod_development

1 messages · Page 414 of 1

rocky lynx
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cooking page 😄

placid delta
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A while back on new dawn I had the server console outputting to a file and a c++ reading log entries such has item drops and pickups with coords , player attacks player event, player kills player etc

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And was sending all to a database that could be viewed live

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Via a browser

wanton lily
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zeds aren't the real problem till they go after your cheese.
HuntingRifle

drifting ore
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huh

nimble spoke
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lol

rocky lynx
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lol!!!

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Hunting page!!! 😄

wanton lily
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so hunting with a rifle would be the same process as for the resortera?

rocky lynx
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different

wanton lily
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ah

rocky lynx
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need to have a scope attached

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you neen also aiming and foraging skill

wanton lily
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and I guess noise will be a thing too?

rocky lynx
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foraging to find animals, aiming to hit

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in this test i combined LGEP with WPA mod, i use weapon with and without silencer and well, zombies not hear the shoot in long distances, but they can hear big animals screaming.

wanton lily
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hey, that's actually pretty cool :0

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at least that's better than the current """" hunting"""" system

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and well, I guess that's a rip for players with keen hearing zombies

rocky lynx
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yep, if you find a bear you gain panic, with panic your aiming decreases, so you need to wait sometimes

wanton lily
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wait for the panic to go away or the bear? xD

rocky lynx
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in latest versions you only can hunt in scavenging zones with 100% if you hit something, zone decreases... it's the way to balance the system.

wanton lily
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I rarely do foraging in my game so here goes a stupid question: does it goes back to 100% at some point?)

rocky lynx
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when changes the day i think

wanton lily
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if that's actually true. might be a life saver knowledge*

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welp, keep the good work man!

rocky lynx
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you need two mods to work properly (Custom Tooltips and Custom Map Bridge)

wanton lily
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Oh, I thought it wasn't released yet :0

rocky lynx
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hahaha its released long ago... i work on updates :p

wanton lily
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but I think it will probabbly break my game since I'm currently using a whole lots of mods hehehe...

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I'll give it a try anyway

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thanks!

rocky lynx
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not compatible with hydrocraft farmoid

spark crystal
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Doesn't need to be compatible, snakes farming is far and above, so much smoother than HC :p

keen coral
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@rocky lynx is there a Steam workshop version?

nimble spoke
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the one milliom question

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I wonder if it is compatible with my farming mod

spark crystal
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@keen coral it does not exist yet.
You can download the mod from his blog above, but steam version is yet to be released.

keen coral
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@spark crystal ahh ok thx

rocky lynx
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hey!! When i finish the LGEP Manual and translate it, i will upload the mod to the steam workshop

quasi geode
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better hurry, soon you will have a pile of protesters outside your house demanding it 😐

keen coral
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@rocky lynx awesome thx ied be happy with just the NS version but im on a server with others that may not

rocky lynx
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hahahaha @quasi geode

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well, theres is a pack in steam workshop

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from Wasteland Server

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this pack comes with a lot of my mods

keen coral
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@rocky lynx ok thx ill just ask server playes if they mind external mods or wait.

rocky lynx
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but not fully updated

rocky lynx
wanton lily
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just as you can cook a rat inside an oven, imagine literally a bear instead xD

rocky lynx
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haha you can put tied bear in oven

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can't

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not cookable

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if you untie animal, restores the weight, so you can't put a bear with 110 weight inside an oven.

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you need to butcher that to get meat and some more items.

wanton lily
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awww

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welp, guess I'll have to edit the mod then

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Hmmm now that I think about it, what would happen if you ever get to do such thing...

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probabbly a crash I guess

quasi geode
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pft who needs a oven.. just pour some gas on it and light it up

wanton lily
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lol

rocky lynx
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finished with that window, next Construction 😄

quasi geode
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you know i'm totally going to steal your idea here right Snake? lol a tutorial window has been on ORGM's todo list for the last year 😐

rocky lynx
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yeah!! I do that for people don't know about how to use new mechanics 😄

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but i doing that not with key pressed

quasi geode
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i think i'll need to explain things next update for the new mechanics XD

rocky lynx
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i create a item... need to right clicking in it and read.

quasi geode
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lol

wanton lily
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well i think ORGM seems pretty self explanatory.... I mean grab gun, aim, shoot

rocky lynx
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so, you need to found that book also.

quasi geode
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mostly...but theres all sorts of little things in next version

wanton lily
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"guns for dummies"

rocky lynx
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if you are reading this book and start to run... window closes.

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if you unequip this book when reading, window closes also.

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i think about exploits also :p

quasi geode
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I'm going to throw in all sorts of gun field guides and encyclopedias, but not for the tutorial i think

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tutorial exploits? 🤔

rocky lynx
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maybe call wrong... bugs i think.

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i found a bug with rifle hunting system, if you right click on a tree and after that you come close to the tree and select that option you can hunt close... i need to repair that

quasi geode
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ah

rocky lynx
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attached some code after you click in option :p

keen hinge
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@rocky lynx
This mod for hunting can be downloaded or only in development?

rocky lynx
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mod called Le Gourmet Evolution Plus

keen hinge
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Good afternoon, I have a question, I created a variable with which I work on the server side, how can I pass this parameter to the client,
I searched here: https://projectzomboid.com/modding/
But found nothing.

To write this message, I used a translator.

rocky lynx
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LGEP requires two mods to work properly, (Custom Tooltips and Custom Map Bridge)

rocky lynx
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LGEP Manual it's ended 😄 now i need some help to translate it from Spanish to English properly :p

quasi geode
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@keen hinge
http://projectzomboid.com/modding/zombie/Lua/LuaManager.GlobalObject.html#sendServerCommand-zombie.characters.IsoPlayer-java.lang.String-java.lang.String-se.krka.kahlua.vm.KahluaTable-

local myValue = 5
sendServerCommand(playerObj, "myModule", "myCommand", { variableName = myValue } )

client side:

local myValue = 0
local myFunction = function(module, command, args)
    if module ~= "myModule" then return end
    if command == "myCommand" then
        -- set the value requested by the server here
        myValue = args.variableName
    end
end
Events.OnServerCommand.Add(myFunction)
keen hinge
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@quasi geode thank you I'll go try

quaint nightBOT
quaint nightBOT
nimble spoke
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I have a code that spawns a zombie in SP, then I created a command so it could spawn the zombie i MP, but less than a second after being spawned the zombie disappears

wanton lily
nimble spoke
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it is also immune to attacks and doesn't do anything before going away, what do I need to do to spawn zombies in MP?

placid delta
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Have to spawn it server side

drifting ore
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from what time to what time is night defined?

mortal ivy
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idea new foraging item. Pine/spruce resin/sap. Can be mixed with charcoal to make pitch. Pitch can be used in any recipe or repair that uses glue. 50% or more effective than wood glue. Must be heated to create and heated to use.

quaint nightBOT
drifting ore
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@mortal ivy and falls apart when heated lol 😛

mortal ivy
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@drifting ore why would it fall apart when heated, it needs to be heated to a semi-liquid like state to be used as a glue. When cold quality pitch can be as hard as stone.

quaint nightBOT
drifting ore
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@mortal ivy yes youre true. it woul could be a good component.
but i meant it would fall apart when heated again. its just chemistry one way or the other. i saw it in comparison to wood glue which you mentioned. normal wood glue has very good qualities. that the reason people use it instead of pitch today...

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cant really argue atm... try to be more clear in less ..pardymode.. if necessary lol

nimble spoke
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I can't believe I managed to update 2 broken mods in the same day.... feelsgoodman. A both brought ot their broken states by recent changes in the game.... how lucky am I?

quasi geode
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lol i'm going to be stuck fixing broken stuff for the next several weeks 😦

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but on the positive, it doesnt ned updating yet so i got time 😄

mortal ivy
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@drifting ore why would a person heat a hammer? Or set fire to a nailbat( okay that actually might be awesome for in game). Like wood glue would also melt anyhow, wood glue is great cuz it's conveniently mass produced. I'm not sure how one would craft that in the wild.

placid delta
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.top ratedmods

quaint nightBOT
snow osprey
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dem hackers!

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cheat menu #4

wanton lily
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I guess super survivors wont be working anymore once the next build comes out :'c

quasi geode
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all of those will most likely stop working when it hits iwbums...maps might still work, everything else will need updating

snow osprey
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besides loot stuff? maybe?

quasi geode
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HC, ORGM...both use 3d models which is changing, i'd imagine tons of various core changes will wreck parts of cheat menu as well as survivors

snow osprey
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yep, but simpler mods will be saved, as long as I understand it

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question... will we be getting some kind of better hand transport? Like, wheelbarrows? That would really help with building stuff

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I know HC gives us such items, but...

mortal ivy
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Sooo anyone use "Simple Logistics" I'm wondering how to pick up a pallet of somthing, since it needs to be in your inventory to use

spark crystal
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Hi @mortal ivy - I'm the dev of Simple Logistics.

What issues are you having?

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I believe some locations feature pallets as a 'piece of furniture' - these can't be picked up and used the same way.

The pallets added by SL are all items that can be found in the loot tables around particular locations.
They can also be crafted.

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You should be able to find/build a pallet, place it on the ground, and have a few stacks of lumber in your inventory, and create a pallet of lumber, etc.

mortal ivy
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So while it currently doesn't matter cuz of the damn helicopter

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I had found a pallet of lumber and the dropped on the lawn of the house I was beginning to barricade

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It could not be interacted with afterwards.

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It was just there

spark crystal
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You need to right click > unpack, before you can get usable wood from it

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Having the pallet on the ground won't serve any purpose, other than visually stockpiling 😉

mortal ivy
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Yeah so if you visually stockpile you waste it

spark crystal
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No, you can pick it up as an item

mortal ivy
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Nope

spark crystal
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You definitely can.

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Not by right clicking on it.

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It's literally a standard item, with a big icon.

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So you pick it up off the floor, as if it were any other item.
It does not function as a container. It is an item only.

mortal ivy
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Weird it never showed up

spark crystal
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You may not have been standing over it enough, for it to come up in the blue/white tile for item pickups.

mortal ivy
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Maybe it clipped or something cuz it was to close to the porch area of the hpuse

spark crystal
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Possible, yeah.

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It's literally an item, with an icon that is resized. No reason you shouldn't be able to find it/pick it up.

mortal ivy
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Well guess I'll find out next time 😅

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That chopper pilot is an asshole

spark crystal
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He's just lonely and wants someone to hang out with 😉

mortal ivy
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Naw he want no survivors clearly

quaint nightBOT
radiant ginkgo
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Nice

rocky yarrow
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Is there any lua function to send a HTTP GET/POST ?

placid delta
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wouldnt that be nice.

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we could make a laptop item that could actually browse the real life internet in game

quasi geode
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LuaManager.class

        @LuaMethod(name = "getUrlInputStream", global = true)
        public static DataInputStream getUrlInputStream(final String s) {
            if (s == null || (!s.startsWith("https://") && !s.startsWith("http://"))) {
                return null;
            }
            try {
                return new DataInputStream(new URL(s).openStream());
            }
            catch (IOException ex) {
                ex.printStackTrace();
                return null;
            }
        }
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can't say i've tested it

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probably not advisable to use in game, i'd imagine it will block either on connecting, or while reading the stream

mortal ivy
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That sounds like a way to set your CPU on fire

rocky yarrow
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I like it then

mortal ivy
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Lol good luck with that

naive sable
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how do i set up an item with itemzed

drifting ore
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i put this question here: when setting up a not-dedicated-server i can give players items at the start. how can i let these items spawn in a container? e.g. backpack. like when you start a normal easy game you have items in the backpack

rocky yarrow
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Is there something like a live reloading to refresh modified luas ?

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Or an ingame lua editor ?

fast latch
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if there any mod to pick up a door with screwdriver like a window?

mortal ivy
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So is the LongWay mod the only way to craft tent pegs, cuz it's broken as all hell.

nimble spoke
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I think I have a tent peg recipe in my blacksmith mod

mortal ivy
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Okay I've got that

drifting ore
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Is making a mod that adds new professions a comparably easy mod to make?

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I imagine you can just rip existing code in the game for the default professions and just make the tweaks you want.

quasi geode
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thats one way

drifting ore
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Always there to answer my calls for help. 😂

quasi geode
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lol

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either way that mod serves as a good example if you browse the code

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or just use the framework as is...makes it alot easier 😄

quaint nightBOT
analog flint
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If I have a model for a car can I import it into this game via what

analog flint
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Or like am working on trying to expand the car maintenance system by allowing the play to craft new car parts then add them too it

nimble spoke
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there are export and import scripts for blender

analog flint
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Ok

analog flint
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Just trying to figure out how to allow the player to install it then add it to the model

mortal ivy
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Not sure if it would be possible with a mod or not, but I'd love to be able to pin-lock the inventory window placement.

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Like you can pin it to stay open, but not so that it stays where it is.

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Like "no I want to drag this item from this bag to this shelf, not drag the window"....

nimble spoke
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@analog flint check my driving mod, it has examples on how to show models for parts, you can even have more than one possible model for a part and select which one you want to show, like I did for tires

quaint nightBOT
keen hinge
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.mod

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.help

quaint nightBOT
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@keen hinge SpiffoBot Commands

		**.help**

		Displays the bots commands with descriptions

		**.item Item name**

		return info on item or best found match to search key

		**.itemlist search term**

		return list of all matching items based on search key

		**.recipe Recipe name**

		return info on recipe or best found match to search key

		**.recipelist search term**

		return list of all matching recipes based on search key

		**.trait search term**

		search and display info for a trait

		**.map search term**

		search and display places on map containing search term

		leave search term blank to display all places

		**.top modders**

		show the top 10 modders by total number of subscribers they have

		**.top mods**

		show the top 10 modders by total number of mods they have published

		**.top ratedmods**

		show the top 10 mods with the most positive ratings

		**.top subscribedmods**

		show the top 10 mods with the most subscribed

		**.mod search term**

		search for a mod by title name, if multiple mods found will return a list.

		if exact match or only one result found will show details of that mod.

		**.modder search name**

		search for a modder by steam name, shows thier stats and rank etc.

		**.links**

		pz bot will tell you some usefull modding links

		**.joke**

		pz bot will tell you a joke


		*Note some commands might not be available in certain channels to avoid spam.*
keen hinge
#

.modder RUServerRP

quaint nightBOT
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@keen hinge
Sorry. I could not find any modders called "RUServerRP".

keen hinge
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.mod RUServerRP

quaint nightBOT
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@keen hinge

RUServerRP by [u.v.] demidovsky
Top Rated Rank #273
Total unique visitors: 3391
Total unique subscribers: 867
Total favorites: 27

Данный мод был разработан специально для сервера RUServerRP.

Суть данного мода использовать вещи, для которых крафт не придуман. Крафт будем продумывать максимально реалистично.

Мод вносит изменения в игру:

  • Уникальная система заражения.
  • Новые локации.
  • Новые предметы.
  • Новые кр...
analog flint
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Thanks @nimble spoke

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Will do

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Working on texturing it keep you all posted

alpine widget
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Anyone can help.. so i made a mod.. make gunpowder from ORGM ammo.. i've updated it so that with the gun powder you can remake the ammo. so i have same recipe x2 except one makes FMJ and the other HP... but only option to make is FMJ... is there some weird restriction with recipes? I expect to see 2 choices, one to make HP ammo and another to make FMJ

drifting ore
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make 2 separate recepies?

alpine widget
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when i right click the cases, only option is to make FMJ.. i also double checked via logs and the cases name is right

drifting ore
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then i dont know man, sorry

alpine widget
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Ooof

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well thanks.. maybe someone else knows

drifting ore
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aye, sorry

alpine widget
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np

alpine widget
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figured it out 😃

drifting ore
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Neat!

raw canopy
#

Hi, guys! Is there any way to understand this without pictures? =)

https://theindiestone.com/forums/index.php?/topic/61-robomats-modding-tutorials-updated-12112013/

Or is there actually a better and newer beginner modding tutorial?

alpine widget
#

@drifting ore yeah helps when you edit the right file in the right place, not a backup on the desktop. Ooops.

drifting ore
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Hey, thanks for telling the answer!

spark crystal
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@raw canopy do you know how to code at all, generally?

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If so, a good way to learn is to take something from the workshop, read it, understand it, and adapt.

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It's easiest if you can find something that is already roughly similar to what you want to do.

raw canopy
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thanx, I ve got how to do it already

topaz pendant
radiant ginkgo
#

Nice icon 👌

topaz pendant
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thanx, i kinda think the CDCs researchers left some stuff when the outbreak got out of hand

atomic urchin
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Hello guys

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Sooo..... I want to create a mod with my own music and it's would be great if someone could help me

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  1. Replace old music with new
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  1. Upload to steam workshop
atomic urchin
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So dead

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I'm working on soundtrack now

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If someone want to help, please, write me a message

keen coral
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@rocky lynx any plans to add Banish Items Mod to steam

rocky lynx
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yes!! But i need to make a little changes

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Le Gourmet Evo Plus also need a manual translation from spanish to english.

nimble spoke
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I'm waiting for the txt files so I can help

rocky lynx
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oh, i can send to you now

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@nimble spoke

keen coral
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@rocky lynx ty if i could speak/read spanish ied offer to help

river plinth
#

quick question regarding the zombie infection: I think this is in BodyPart.class, but I can't say for sure what function sets the zombie virus activ/deactiv

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is it SetInfected(Boolean)?

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or does this set the "normal" infection?

placid delta
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Don't have the reference in front I me but I recall using setInfectionLevel() to reset the infection back to the state where it just starts. I don't remember if I set it to 0 or 1 though.

It was for HC craft where you inject yourself with blood to temporarily fend off the zombification symptoms. You can probably still find it in the HC code

quaint nightBOT
mortal ivy
#

Mod idea* not sure if there's something already though.

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Hand-cart/moving dolly as a way to move heavy single tile furniture like fridges, stoves, wardrobes, etc. 80% weight reduction but must be equipped in both hands to move object. Can not through window's while using, or open doors, must have a clear path. 2 rope or 4? sheet rope will secure the item to it.
Similar spawning to things like saws and sledgehammer's . Maybe an option to craft one with a 3 in metalwork, 1 in mechanics. 6 metal bars, 2 small metal sheets, 2 standard car tires usual welding equipment.

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Like from what I can tell you need to gain the stout trait to be able to move a fridge. And getting that is what, 2 level increases to strength?

nimble spoke
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may be possible once we get the anims build, for now the closest thing to it is hydrocraft's hand cart

rocky lynx
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@keen coral Banish Items Mod Updated... soon will upload in steam workshop.

mortal ivy
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Ahhh I didn't know hydrocraft had one

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I haven't used it cuz it's just sooo huge

placid delta
#

you dont actually see any cart though. its just a large bag/container item that you have to equip with 2 hands

nimble spoke
#

exactly. I tested the movable wheelie bin, but it didn't have an inventory, and I didn't know how to fix it

drifting ore
#

the best cart in HC is the toywagon imo. its OP. u have it ony in one hand and it carries 200kg

mortal ivy
#

I mean I'm not concerned about seeing a model of it. Just a balanced function to move things of such a large size.

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As even if I have a back-pack mod like the ALICE bags, I still can't pick up the fridge even though the back-pack will hold the weight.

nocturne fractal
#

I am not sure if this is the right place to ask but how would I go about making models for PZ?

nimble spoke
#

there are import and export scripts for blender, so you could use it or any other program you're familiar with, since blender can deal with a good amount of formats

vague escarp
#

Just bought PZ and I have a dumb question? Xonic's Mega Mall does anyone know if this map can be played multiplayer...?

analog flint
#

Yeah

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You would have to install the map either on your server or have both plays enable it locally

rocky lynx
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@keen coral Banish Items Mod (Client and Admin) versions uploaded to the steam workshop now! 😃

keen coral
#

@rocky lynx thankyou awesome work

rocky lynx
#

You're welcome!!

keen coral
#

i did ask a mexican friend if they could help with your translation sadly there too busy hope you get some help

rocky lynx
#

SoulFilcher helping me to make LGEP Manual translation. If more people want to help me with some lines, contact me.

quaint nightBOT
mortal ivy
#

Would a grappling hook be too OP

mossy island
#

Привет разраьотчики! Надеюсь вы меня услышите, ведь это будет мизерная просьбаspiffo Хотелось бы редактор сценариев, что бы был большой выбор местности и прочих мелких настроек, ведь просто выживать без цели, попросту становится скучно, хотелось бы создавать сценарий с квестом. Надеюсь что в будущем будет такая возможность!spiffo

atomic urchin
#

How do you publish mods in steam?

nimble spoke
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zomboid's main menu -> workshop

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it will list mods in a specific folder UserName -> Zomboid -> Workshop for windows

radiant ginkgo
#

@mossy island Нужно писать на английском. Большинство тут людей англичане 😃

viscid kelp
mossy island
#

@radiant ginkgo Это понятно, думал просто они переводят)

nimble spoke
#

@viscid kelp I don't think it matters that much, it is just the size of the image files created for the pack, maybe stick to the sizes used in the game packs

viscid kelp
#

Got it. Thanks.

alpine widget
#

Hi, I'm trying to fix someones mod, but the problem is the original recipe and the new recipe are showing when i right click my item. I named them the same and everything. Is there some trick to override the default item/recipe? (nevermind I figured it out) 😃

rocky lynx
drifting ore
#

REBUSCAR

rocky lynx
#

Creo que rebuscar en este sistema no es acorde, estas cazando animales con trampas asi que si estas visualizando información sobre trampas, porque deberías subir rebuscar para ver la información? @drifting ore

drifting ore
#

REBUSCAR

#

REBUSCAR

#

REBUSCAR

quaint nightBOT
drifting ore
#

REBUSCAR

indigo hound
#

Hello
HELP! Problems!)
I create Russian Retextures.

I almost finished “chopping” my textures in Paint.Net.
I decided to check what is coming out. Packed in .pack with the help of PZ Modding tool, launched the game, turned on my mod and exited. I started the game again, went to a special map - all textures lost.
When I was packing textures, I chose: The size of the output texture was 1024x1024.
I did not changed the option Scale to 1x. In using the "Saved Settings" did nothing.
What have I done wrong?
(at the moment the mod is stored in the path: C: \Users\azaza\Zomboid\mods)

Forum thread:
https://theindiestone.com/forums/index.php?/topic/25388-clh-russian-retexture-клх-русские-ретекстуры/

rocky lynx
#

you do separated tiles?

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@indigo hound

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(This is a base game tilesheet) you need to do tiles in one file before to pack, and need to add properties to your custom tiles to load properly.

indigo hound
#

I replace the tiles with my own

rocky lynx
#

you replacing the basegame tiles?

#

i don't know anything about that, i only made new custom tiles.

indigo hound
#

I understand that when packing in .pack, should load the properties of all the textures? Where me find them in the game folder? Than i can load when packaged.

#

Sorrow)

#

I hope someone will tell me

#

Thx)

drifting ore
#

пнивет Хоботок

rocky lynx
#

if you open tilezed and go to tools/Tile Properties(.tiles)

#

you can open a tile properties file

indigo hound
#

Привет) @drifting ore Ты кто? :D

rocky lynx
#

so you can see properties for all tiles included in Tilezed, you can found the original properties for your basegame tiles.

drifting ore
#

Я Арчер, толка Мехикани что говорит немного Русский @indigo hound

indigo hound
#

@rocky lynx there are 9000+ tiles. I will die formerly, than will point each properties

rocky lynx
#

haha you can found easy if you know the name of the sheet what do you want to replace

#

if you want to replace a basegame tiles, i think you need to replace all tilesheet tiles. So for example: if you want to change the tile of one fridge... you need to make the tilesheet same as basegame but only changes the tile of the modded fridge.

indigo hound
#

@rocky lynx I unpacked the vanilla textures, and replace it with my own. obtained that properties are lost to all textures.

#

^(

#

:(

viscid kelp
indigo hound
#

@viscid kelp no

rocky lynx
#

for properties, you need to make a new file, and copy/paste from the properties that comes with tilezed

indigo hound
#

@viscid kelp These editor-only tilesets

#

@rocky lynx Okay. We drove. It seems that just dead time wasted ...
Although, I'll try to find some kind of packer .pak files

rocky lynx
coarse raft
#

Oh, nice.

rocky lynx
#

so, the problem i think its one of the two i mentioned before.

viscid kelp
#

Do you know how to replace vanilla textures? Could you show us, please?

rocky lynx
#

Pe2h nope, i'm never replace vanilla textures, never tried it.

#

but i think to replace a vanilla texture you will need the custom tileset and custom properties (Same as basegame for that category name)

#

so maybe if you want to replace a tile that its included as example in advertising_01

#

you need to replace the tiles that you want inside... but include the another ones (The tiles what you decide to not overwrite)

viscid kelp
#

But how?

#

How did you added your custom tiles?

rocky lynx
#

with tilezed and the tools inside... in this momment i learn how to add custom tiles properties, so my mods reads that. I created custom materials to get if you dismantle custom moveables.

#

if you want to test you can come to my blog and download CustomMapBridge Mod... This mod link up all my custom tiles in one file to be used for my custom maps and mods.

spark crystal
#

@viscid kelp I think there is a mod on the workshop, called apocalyptic sprites or something, that I think replaces some of the vanilla sprites for some objects

#

But I've never used it

#

Could be a good place to start looking

keen coral
#

@rocky lynx just throwing an ide out there could you add a fishing competition system to Le Gourmet Evolution Plus? would be awesome

spark crystal
#

Couldn't you organise it youself, based on the heaviest or biggest fish? 😃

keen coral
#

we do alredy in normal zomboid fishing was just throwing an idea out ther

#

as snake has done such awesome work on the fishing in LGR would be a cool feature imo

rocky lynx
#

i will add fishing trophys

#

decorative moveables that stores fish weight, day of catch, etc

#

now i change traps sound... now we hear the animal inside of the trap.

#

not a universal sound for trap type.

rocky lynx
#

with the new sounds, i can add a new mechanic for trapping... i think to add some dangerous species, like snakes. So, if you know a trap contains a dangerous animal you will need to kill it before to take it or suffer the consequences xD

drifting ore
#

REBUSCAR

#

I like to REBUSCAR

quaint nightBOT
spark crystal
#

Who doesn't like to rummage?

keen coral
#

@rocky lynx i think sounds would be better but maybe info due to deff trait?

nimble spoke
#

a deaf person wouldn't know what is inside a trap box

#

but definitely true for bear traps, and a few others

#

btw, english translation is in progress

spark crystal
#

Whats the process like @nimble spoke? Feel free to DM me what you're not working on, and I can help out tomorrow

nimble spoke
#

basically a huge text file with a lot of stuff to read. Don't worry I think it is over 50%, at least the chunk that snake said I should work on

noble totem
#

Hi there! Can anybody remember something about spawning item on certain coordinates? it will help me a lot.

quaint nightBOT
quaint nightBOT
quaint nightBOT
topaz pendant
#

say anyone know the mod that adds more baseball bats?

quaint nightBOT
noble totem
#

@topaz pendant so you need more types of baseball bats? I know "Home Made Baseball Bat" and "Fine Vanilla Items", but maybe you should try to find something like "more weapons"

topaz pendant
#

@noble totem i think the mod is was looking of was lmb bats

noble totem
#

@topaz pendant yeah, maybe

magic summit
fast comet
#

is there a tool and/or guide for modding the radio/tv stations? I would like to expand Life & Living but have no idea where to even begin (I can locate the data for the channel itself but that's not that useful on its own for me)

nimble spoke
#

@magic summit have you thought about using a model instead of textures? Unless you want the player to go inside the heli

spark crystal
#

@nimble spoke check out the Patreon page. There is an inside and he's expressed interest in making it 'explorable'

nimble spoke
#

ohhhhh, ok then

quaint nightBOT
plain hollow
#

@here Im having an issue right now with the Items List Viewer. I have some mods like ORGM and Hydrocraft installed and I'm looking at the functionality of them in-game with admin powers. However, the scrollable top level list of items goes off of the window and I cant scroll further. Is there any fix for this?

quasi geode
#

pinging the whole channel with @ here doesnt work...with good reason lol. Forget the admin viewer it doesnt handle the mods well atm, just use necroforge

nimble spoke
#

I feel that for my mods admin viewer is better than necroforge, at least I can find and click on my items

#

necroforge forces me to type everything

lunar stump
#

You realize you can browse mods and iti s compatible with hydro and orgm

quaint nightBOT
quaint nightBOT
quaint nightBOT
quaint nightBOT
spiral plover
#

So I would really like to make some custom vehicle gates (the large multi-tile doors) for my custom map

#

Can anyone help me out on how I could do it? I know basic custom tile making, Ive made custom doors and walls and windows all just fine but the large door isn’t included in the map editor files so I’m not sure how to go about it

#

Also, anyone know any fixes to map placed crops causing errors?

drifting ore
#

Try downloading the tools from steam. Then you should be able to find the fencing and fencing doors tile sheets in the tiles folder.
Had a problem of localizing these tiles also when I used the tools provided through the forums, however, from steam, the sheet is included.

#

Regarding the crops, please provide more information regarding how they are placed, as well as when and where the errors show up.

spiral plover
#

Placed in tilezed on the furniture layer ontop of dirt

#

I unfortunately, for whatever reason, don't have access to the steam tools

#

OH WAIT

#

Nvm, I do! They weren't there for a long while

#

Does it have to be dirt that it's on? I'm not fully sure what's causing the errors

drifting ore
#

Well, I don't think dirt or not should be a problem. When does the error show up, in the game with the console?
Not sure why you have so many layers in tile zed really, never seen that before, so that could be problematic, don't know.
What I do know works, is creating a 'building' in the building editor, then don't build a building, only place what you want.

spiral plover
#

It's so I can turn off the roofs and such so I can see behind the building

#

The error shows up randomly when I'm in range, I'll go fetch it real quick

drifting ore
#

Wait a second.

#

Did you get the new tiles from steam yet?

#

If not, try that first and foremost.

#

Because the sheets can and have been changed.

#

So what was located as #1 in a sheet earlier.

#

Could be an empty space now, or something else.

#

So, I'd start with getting the new tiles, replacing old ones.

spiral plover
#

Oh, fair point, yeah I just got those let me try that

drifting ore
#

If you drag & drop the new sheet into your old folder.

#

If that changes any plants or gives you errors, there you go.

#

The .newtilesdefinitions or whatever it's called should also be copied.

spiral plover
#

Yeah I transferred that all good

#

I've got a few of these farm tiles on tiles that also have vegetation

#

could that possibly be the issue?

#

Replaced all the crops, but I didn't notice any changes

#

maybe the .newtiledefinitions changed though

#

just got it updated and in game

#

so far so good, no errors

#

Ah! Here it is

#

@drifting ore (sorry for the @s) this is the error I'm getting, just driving down the road approaching some more of the crops

#

the first small pack of crops didn't have any errors though

#

they don't seem to be reoccurring like they used to be though

rocky lynx
#

this happen when you place destroyed plants and plow lands tiles.

spiral plover
#

Ah, that's good to know! Thank you!

rocky lynx
#

inside of that report you can found the solution if you want to do a patch.

#

so, if you don't want these errors you can make a patch or do not place destroyed plants and plow land tiles in your map.

spiral plover
#

Yup, I'll consider both of those, thank you so much!

rocky lynx
#

you're welcome!

spiral plover
#

Think so If I wanted to make large silos filled with beer, like a beer faucet, is this do-able?

#

My map I'm working on has a shit ton of wineries, breweries, and other places with huge vats/silos/tubs of alcohol in storage

nimble spoke
#

doable.... yes, but you'd have to code that

spiral plover
#

Figured as much, guess I'll have to get there, grape vines first!

nimble spoke
#

I don't know how it works for pre-placed objects, but for player-made objects it isn't that hard

fast comet
#

wait wait wait
there's actually zomboid modding tools through the Steam tools feature? I never realized this and I don't think I ever saw it mentioned =I

quaint nightBOT
drifting ore
#

lmao

#

did we really need this

harsh sequoia
#

Well

#

We didn't need it, but wanted.

lusty dagger
#

that mod might get removed from steam lol

nimble spoke
#

ahhhh I remember the old days of Neverwinter Nights, it was a whole community project to perfect breast movement in female models

quasi geode
#

lol well old NWN had some very promiscuous themed storyline mods 😄

nimble spoke
#

yeah, I was mostly an artist back then, did some models, textures and icons. Never finished a single sotry I tried to make lol

coarse raft
#

Neverwinter? I love. I played my own adventures with my friends.

quaint nightBOT
drifting ore
#

It's the mod that we never needed, but wanted

heady pasture
#

Knox County Kentucky but it’s the Russian part of the county

quaint nightBOT
quaint nightBOT
rocky lynx
#

a way to distract zombies exploding them :p

quasi geode
#

lmao

rocky lynx
#

😂

quasi geode
#

LOL

#

need to add the Globophobic trait 😄

rocky lynx
#

hahahaha

quasi geode
#

hrm i should revive the traits mod we ran on our server few maps ago. had some really good phobias in there lol

rocky lynx
#

😂

quasi geode
#

fear of dark....of sunlight.... of rain... sharp pointed objects (loose nails or stabbing weapons in inventory not in backpacks raises panic, any stabbing weapon in hand drops to the ground at high panic)

#

fear of books lol...instant slow reader, panic in libraries or with loose books in inventory

#

the best was Coprolalia. randomly shouting out obsene words, agroing every zombie in a 20-50 tile radius 😂

rocky lynx
#

xD

rocky lynx
#

I need to think two things. 1- allow to bypass player in the same tile reducing speed- and add a chance to exploding when player or zombie stay in the same tile.
2-Make it thumpable so zombies can't bypass them allowing to break the tile :p

quasi geode
#

lol make them thumpable. just had this vision of zombie hordes actively seeking out and destroying balloons 😄

rocky lynx
#

xD

#

need to found some settings (destroy sound, etc)

quasi geode
#

theres a OnDestroyIsoThumpable event, i'd imagine zombies trigger it too

rocky lynx
#

ooh yeah 😄

quasi geode
#

oh. 13 results in the vanilla lua

rocky lynx
#

😂

slow blade
#

so sorta a alarm

#

nm i guess that would be 9mm sound right

mortal ivy
#

sooo, Is modding the UI possible? Specifically I'd love to be be able to lock window placement in a set position. Like the window's can be pined to stay open, so there must be a way to make it so that the window is locked and kept from being dragged around.

rocky lynx
humble raptor
#

Started out just intending to add more jar items, but ended up making a whole food preserving overhaul. Still a few renewable resources to add in but here's the original new jars as a sneak peek

nimble spoke
#

those are cool

#

I'm about to add a few evolved recipes in my mod too, just because evolved recipes are awesome and the game should have more

#

I mean, a few evovled recipes using jars

young moat
#

Nutto

drifting ore
#

lmao

young palm
#

Hi, I have a quick question. Is there perhaps some "example mod" for adding recipes to hydrocraft? I would like to make a mod that would allow for crafting windshields/car windows to hydro - as the reserver I play on - redboid - has very few cars around, so scavenging existing windows a couple months after start is troublesome.
I am not at all a coder, was just hoping that it could be easy as changing some requirements/outcomes 😃

nimble spoke
#

You just need to learn how to mod recipes, then you need to know the item entries you want to use, for Hydro or any other source

#

There are mods in the workshop that add recipes for Hydro

quaint nightBOT
drifting ore
#

Heads up for Filcher, im downloading

rocky lynx
drifting silo
#

Hey all, is anyone able to help me right quick? I have a real quick simple noob question.

spark crystal
#

@drifting silo always just ask, don't ask to ask. Perhaps not wise to ping all the devs at once, either 😛

#

I'm sure others may hold the answers you seek

drifting silo
#

😅 my bad, I did get it figured out by private messaging a fellow player on here that was playing PZ currently. I do appreciate the response @spark crystal

inland gull
#

@humble raptor loving the icons design! 😄

drifting ore
#

Actually

#

That mod makes sense

#

Maybe even a version with cans?

#

Where its quieter but is infinite use

humble raptor
#

@young moat spiffo brand Nutella haha @inland gull oh woah hi, thank you! It was a challenge to try to match the excellent quality of the actual sprites!

worthy shale
#

anyone ever had the problem with a mod that pz couldnt download it?

#

specifically trying tostart the server and it instantly closes because of

worthy shale
#

ok apparently this is some steamCMD problem where it decides to .. just not download any more mods

humble raptor
#

@nimble spoke cool, what kind of recipes are you adding? i started out with just adding more jar foods because i was always running out of jars, but now have ways to get renewable salt, sugar, and vinegar too. yeah the evolved recipes are super fun. i love making a tray of roast vegetables out of just chicken and steak lol.

nimble spoke
#

I will add pickled vegatables and fruit jelly mostly

#

as a simple way to preserve them longer somehow. I don't like the vanilla way of preserving them in jar and returning the vegetable latter

humble raptor
#

ayy fruit jelly, i'm doing that too, just done the wild berry one for now (it's in that pic) but i was gonna do marmalade and apple sauce and stuff too. maybe we should pool resources and cover it all in half the time if we're aiming for the same thing there!

#

yeah you should really be able to make actual pickled stuff, i know it's more of an english thing but pickled onions 👌 👌 👌

#

i changed pickles to be in jars and provide pickles rather than just straight up pickles being with all the raw veg on the grocer shelves

#

i want to do salting and preserving meats too, i've added hickory root to the forage list and the recipe for refining it into salt, haven't done the meats yet

#

i'm also planning to add salt licks to farms as an extra non renewable salt source, you'd get tonnes of salt from smashing them but they're mad heavy so collecting them would be a challenge

#

what have you got done so far?

#

do you sprite too?

nimble spoke
#

Yeah, I make my own icons and sprites, I haven't added anything for jelly or pickles yet, I have other recipes I need to finish first. I made icons but that's all, they may not even be the final ones

#

I'm glad to see more people working on renewable stuff for longer survival

humble raptor
#

got anything ready to show? i'd love to see!

#

yeah the long term survival food is always a variant of rat meat and slightly stale veg stir fry, i want to prep for winter like a proper hoarder

nimble spoke
humble raptor
#

nice! they'll fit right in

#

is that mixed veg?

#

i thought that should be a thing

nimble spoke
#

Yeah, I went for mixed vegetables since in an evolved recipe you can add whatever you want

humble raptor
#

that'll be sweet. and using it would just remove nutrition from the jar until it was all used up?

#

hey do you know how to get jarred stuff to drop a lid as well as a jar when used up by any chance? my coder half hasn;t been able to crack that yet

nimble spoke
#

yeah, that's how it will work

humble raptor
#

nice, i agree that that's definitely how the pickled veg should work

nimble spoke
#

hhmmmm, the lid, I haven't thought about that

humble raptor
#

would be interested in making some individual pickled veg jar sprites if you'd be into that

nimble spoke
#

Well, you can always add an empty jar + lid item and then turn that into the separate items

#

I even have the icon ready here if you want

humble raptor
#

oh huh, that's a solution 🤔

#

i'll @ him once he's joined here

nimble spoke
humble raptor
#

storing them like that definitely makes sense!

#

he says to tell you he thinks that's brilliant

nimble spoke
#

Good, we can both use it that way

runic warren
#

Man, I dunno how that didn't occur to me. Was busy lamenting not being able to add my own item methods I guess lol

nimble spoke
#

I know the feeling, that's why I like to chat here

runic warren
#

for sure. maybe you missed before but yawningfawn was saying that since we are working on mods with similar features we could pool our strength and make like a preserve supermod. would you be interested in collaboration?

nimble spoke
#

Possibly yeah, these are additions to my cooking time mod, but I'm sure we can create a lot of other stuff together too

#

I like where you guys are going with more variety for things that return jars

runic warren
#

yeah, the jar stuff is easy pickings and we both want a more varied late game.

#

easy aside from the thing with the lids lol

#

I wish I could add methods to items but the prototype is in the java side :( would've made that problem a breeze

#

if we opt to make our own jar+lid sprite do you want it, Filcher?

nimble spoke
#

I could use it, that one was a just a fast way to have it done. As I said I think the lid to the side of the jar could look better

nimble spoke
runic warren
#

sweet, nice shading under the lid

nimble spoke
#

Not really made by me, I modified one unused icon from zomboid files

young moat
#

Woaaah.

#

Soul Filcher exposed.

nimble spoke
#

lol

#

Funny how people always find a way to break your mod in spectacular ways and then comment on steam. Now I have to recreate the bug when it seems to work just fine for me

static radish
#

anyone know much about car modding, mostly in respect to part HP?

nimble spoke
#

What do you want to know?

static radish
#

Is it possible to buff the health stats of stuff like windows, car hoods, and headlights? And maybe even make separate parts all together with crafting recipes...

quaint nightBOT
nimble spoke
#

There is a ConditionMax value that is usually 100, but I never tested what happens if you try to set it to greater values

#

What exactly do you mean by separating parts?

weak lily
#

I have a question and I can't seem to find the answer online or in the Javadocs. What is the replacement for OnMakeItem event? I need to know when a base recipe (already in the game) was fired off. For new items I create I can use the OnCreate field, but I want to know when the player does something already in the game, like butcher a small animal.

drifting ore
#

so I guess this goes here but uh

humble raptor
#

@nimble spoke that looks great! There's so much interesting unused stuff. Is that stuff that's coming in future updates? There's some really cool looking crops and stuff.

nimble spoke
#

I don't know, some icons have been in the files for well over a year now, the empty jar with lid I used is one of them. I alwasy extract the texture packs to check new stuff

#

they never remove files so we can still use things from the early years of the game

static radish
#

@nimble spoke I was suggesting separate parts be something similar to the whole large, small, and normal gas tank thing, but instead you have a meatal working recipe to make one of these theoretical Condition 100+ parts that don't combust at first contact unlike their normal counterparts.

nimble spoke
#

Like a reinforced part. I get it now, I think it is worth testing. The game probably uses ConditionMax and current condition to calculate a %, if that's the case going for higher conditionmax values would work

static radish
#

hm, now to learn how to actually learn how to work with programing

#

where did you find that BTW?

nimble spoke
#

Find what?

nimble spoke
#

The parts that have a ConditionMax value are gas tanks and trunks, but trunks can't be uninstalled so reinforcing them can't be through item recipes

#

I'll keep looking, there may be other ways of reinforcing cars

static radish
#

Im thinking more like headlights, hoods, the windshield and side windows

#

also, thats a strange two picks for the face value of that paramiter

runic warren
#

@nimble spoke you could use the TimedActions interface

#

for reinforcing trunks

#

gah, sorry for erroneous ping!

drifting ore
#

heavy breathing

spark crystal
#

@rocky lynx how goes the work on lgep and it's translation 🙂

nimble spoke
#

I've been translating it, but not much in the latest week

mortal ivy
#

Wondering what it would take to implement bicycles into the game, aside from the models and animations from scratch.

rocky lynx
olive barn
#

Thats a very nice looking base.

humble raptor
#

that's gorgeous!

quaint nightBOT
quaint nightBOT
quaint nightBOT
quaint nightBOT
nimble spoke
#

Does anyone know the proper way of making a mod require more than one mod? I added 2 require= lines in mod.info but it only activates for one of them

twilit pebble
#

Wouldn’t it be require=one mod;two mod

#

@nimble spoke

nimble spoke
#

Thank you

twilit pebble
#

Oh you mean for servertest.ini? @nimble spoke

#

I’m hosting a server it’s two different commands iirc

nimble spoke
#

No, I mean for the mod. Some players have reported a bug that I can't find, and one possible reason is that I'm requiring two mods

#

I'll test it now

#

It doesn't work

twilit pebble
#

So how servers do it is Mods=modid;modid and then WorkshopItems=numberid;numberid

#

I imagine mods would work similarly

nimble spoke
#

but using ; and adding a second mod breaks it

#

As in the image I posted

twilit pebble
#

I see

nimble spoke
#

But if I use 2 require lines it only activates one mod in game and you must activate the other manually

twilit pebble
#

Are you the author of all three mods?

nimble spoke
#

yeah

twilit pebble
#

Make one dependent on the other

#

So mod>mod>mod

#

Make the main mod the one at the bottom?

#

I'm sure theres a better way to do it but that would be a band aid fix for now

nimble spoke
#

I can't, or at least I shouldn't

#

ohhhh no no, sorry, I'm not the author of one of them

#

Profession Framework

#

@iron salmon Do you happen to know the answer?

#

I could make Skill System require Framework, but ideally it shouldn't

rocky lynx
#

i suggested that in forum long time ago

#

mod.info only accept one mod requeriment.

nimble spoke
#

Well, then I guess I'll have to make skill system require Profession framework and see what happens

rocky lynx
#

yep

#

that's handy chained mod requeriment.

quasi geode
#

thats a horrible solution 😐

#

(sorry dont have a better one)

rocky lynx
#

handy but horrible solution xD

quasi geode
#

handy when you need it, not so good for this situation

#

since these should be independant

rocky lynx
#

yep

nimble spoke
#

Not that bad.... because new skills will often come with a new profession

#

while the opposite isn't true and Framework is still free and single

quaint nightBOT
mortal ivy
#

wondering if anyone can help me with some mod conflict error trouble shooting, or advice to speed up checking each mod 1 by 1?

rocky lynx
#

need to polish little more, but a new furniture from military complex (Hospital)

queen veldt
#

Ooh

rocky lynx
rocky lynx
indigo hound
#

WOW!) Nice!)

#

Is it a baby

#

?

rocky lynx
#

maybe! xD

indigo hound
#

if so, then the head is too small. Babies have a bigger head.

young moat
#

That looks like a god damn robot yo.

rocky lynx
#

hahaha do you want a Alien? :p

quasi geode
#

make it a infected raccoon 😉

rocky lynx
#

hahaha

spark crystal
#

Very nice Snake! Looks like he's about to outgrow it though 😛 I would make the baby inside considerably smaller

indigo hound
#

Hello to all. Who could write a script-scenario that repeats the gameplay of Project Winter?)

indigo hound
#

ОшО

#

RELEASE!)

half matrix
#

did you just made an owo with Ш

quaint nightBOT
half matrix
#

I see

indigo hound
nimble spoke
#

I need to make the blacksmith mod fully MP compatible, but sending commands does not work for the furnace for some reason, so right now the mod is nearly useless in MP. I need advice on how to fix it or find a workaround for MP

indigo hound
stone tapir
#

Great work Russian writing name car modder!

modern fable
#

I think it might be Greek but either way I agree, very nice work!

indigo hound
#

@stone tapir ty

mortal ivy
#

@nimble spoke hey so I love all of your mods, especially the added skills stuff. So I had I thought about a couple other mods that maybe they would fit better with the game if integrated into a skill system. Though I'm sure that would be up to the other modders if they want to collab.

#

The lockpicking & and lock crafting mods could be combined into a LockSmith skill which would add chance rates as to picking locks based on skill and difficulty.

indigo hound
#

The game really needs a mechanic to break locks. As in Skyrim or Fallout.

meager quiver
#

Hmm It should be as mod , not Offical thing

young moat
#

Why not?

meager quiver
#

It would considered as cheat thing .. but I agree on advanced /easy type lockpicking feature

young moat
#

Probably, but have you heard of sledgehammer?

nimble spoke
#

@mortal ivy The skill system is there for anyone who wants to use it. I think a Locksmithing skill would be fun.... already more useful than metal welding lol

indigo hound
#

It's funny that the cheating sledgehammer is the norm, and making your own complex system of hacking locks is cheating)

mortal ivy
#

@meager quiver so lock picking is cheating, even though it's a realistic option?

#

I bet someone said that about car's at first too

#

Also like not being able to find a single saw or sledge within the entire 2- story area of rosewood is somehow valid?

mortal ivy
#

i think i posted the same twice but i'm tired and the link confused me 😅

#

but this is the mod i'm speaking of. I think personally it's a bit OP, cuz of 2 factors, there isn't a skill system to create balance with how likely you are to succeed at picking a lock. and 2 the pin's you use from paperclips don't have a durability bar. Realistically every time you use one, the pin should degrade a little. And if you fail to pick a lock i'd say 75% chance of it just snapping.

#

@mortal ivy I noted you cuz you are a modder and have quite a number of things that i think would pair with this idea. I myself know nothing of coding. If i were to make mods for the game it'd be maps at most.

#

lol i just mentioned myself

#

😅

#

@nimble spoke

nimble spoke
#

You have good suggestions there, but I have a lot to do already and don't want to "invade" somebody else's work. Maybe the author is willing to change it?

#

I avoid working on things that have good iterations already. Like I decided not to go on adding crops that already exist in farmoid

rocky lynx
meager quiver
#

What’s that mod about ?( in screenshot ?)

#

And btw , has someone thought of making removeable undergarment/or nude mod for Male ? ( at least is that allowed to say or discuss about that here ?)

#

@mortal ivy never said lock picking is cheat , just a breaking mechanic, but i think it is also reasonable to be Offical thing too

indigo hound
meager quiver
#

Nice

mortal ivy
#

Ohhh that's what you meant

#

Yeah the lockpick mod does have a break lock function if you have a crowbar, but is set to make a fair amount of noise, maybe not as much as breaking a window but I'd guess half at least.

tawdry siren
#

Someone can tell me why my map cannot update after add new map ?

radiant ginkgo
#

UAZ-469(WIP) 🤗

drifting ore
#

Hey, I have an idea for a mod maybe some of you could make, because I know noothing about Lua. I don't even know if it's possible, but I think it isn't really hard to do

#

A way to make CDs in game play music .mp3 from a folder

#

Maybe it's hard to do, I have no idea, but I think it would be an amazing mod, I'd love to listen my own music while driving on a forest lane

radiant ginkgo
#

@drifting ore

drifting ore
#

I'll try to after my exams, but my Lua skill is -10 😂

#

But it's the same I said? Music from a folder to the game?

radiant ginkgo
#

@drifting ore No, in the folder "sound" are ready music. You will have to add new music every time in the form of a disc or CD 🙂

#

But it is not accurate

drifting ore
#

Ohh okay

#

But the CDs are useless for now in PZ, right?

#

At least I've never used one

#

So maybe I'd also need to add a slot to the car radio

radiant ginkgo
#

Yes

#

But you can disassemble a CD for Electronics Scrap x2

drifting ore
#

I'll try to do my best to add that slot then 😂

#

Do I need to know lua?

radiant ginkgo
#

Maybe because I don't know lua 😄

drifting ore
#

Ahahahahah I thought you made mods 😂

#

So you just make car models?

#

That one looks amazing!

radiant ginkgo
#

To models is added from Russia with love 😃

indigo hound
drifting ore
#

with all the russian models and translation, a russian map would be great

#

!!

radiant ginkgo
#

Maybe someone will do it 🇷🇺

tawdry siren
#

How add mod map to exist world(save)?

scenic sigil
#

Hey guys, does anyone know, how to get another player's IsoPlayer?

glass slate
#

Maybe it is server side ?

#

Even in single player, the amount of IsoPlayer instances is 4

#

I think I also remember it being 4 on MP (tho we were only 2 on the server)

scenic sigil
#

Thanks, but I figured it out, this is via getOnlineID() I suppose so

rustic coral
#

I'm hoping to start modelling some player clothing items in blender before anims get released. Any tips or guides on making them fit the characters in game? I think it would be cool if we could start working on these like Filibuster Rhymes has worked so much on Car and weapon models

nimble spoke
#

I think you better wait for anims and the tool they are going to release with it

#

Right now we have no idea how clothes should be modeled to fit a character

rustic coral
#

THat's definitely fair - maybe there will be something even simpler than blender!

indigo hound
#

@drifting ore Well) Who knows) Maybe someone will do something)
The map may appear not with a city from Russia🇷🇺 , but for example from Belarus 🇧🇾
We will see)

drifting ore
#

ploease just dont do Pripyat for 9 billion times ;D

indigo hound
#

Pripyat in Ukraine 🇺🇦 ) Neighbor of my country 🇧🇾 )

#

This is even more work. No.
Do not pripyat)

indigo hound
weak locust
#

Where can I get dev tools for modding?

viscid kelp
#
indigo hound
weak locust
#

@indigo hound oh.. I think it must be better. Thanks))

#

@indigo hound do you use C# ? The game is made with unity?

spark crystal
#

Zomboid is made using Java and lua. It is not a unity game. (zomboid has been around longer than unity has)

noble totem
#

@drifting ore Hello my dear friend. Im here to tell you what you don't need to know lua for music mod cuz you will understand code intuitively. It's simple as ABC. You can change items from vinyl records to cds in script of this mod, but don't forget to create new icons for it. If you need help pm me later.

#

@drifting ore just don't. PZ can't handle building higher than 4 floors without lags. So you can't create immersive russian city without crying))) But Odintsovo was really great, except tiles that doesn't match russian architectural ensemble (post-soviet atmosphere and these ugly playgrounds and dirty scrapyard).

drifting ore
#

hey bro, i think you can consider higher building because the roadmap of the game is to expand to Louisville, which will probably have 8+ floors buildings

#

so there will probably be optimization going on

noble totem
#

@indigo hound hey, Pripyat' is really pretty for mapping except unique buildings as Ferris wheel and sarcophagus (metal cover for exploded reactor)

#

hope it's will appear asap, cuz im sick of lags on big maps and high areas!

weak locust
#

@spark crystal oh it's good news 'cause I'm android developer and it means I use Java (lately mainly Kotlin)

weak locust
#

If you make a Pripyat map, then it'd be nice to create a radiation mechanic

indigo hound
#

approximately at 20:00 Moscow time

#

or rather, today at 20:00 Moscow time (06/11/2019). I sleep, the morning to work.

mortal ivy
#

would it be possible to make a "Mod Manger" mod type mod? as in something that adds a button for Disable All, and lets players create set lists and save them .

spark crystal
#

Maybe not a mod, but an external program would be technically possible, for sharing lists at least.

#

In the /Zomboid/mods folder, there's a txt for 'loaded.txt' - but I think it contains only the names of the items

#

I don't think steam workshop has anything like an API to subscribe mods based on an ID or anything like that, so the set list would only serve the purpose of activating or disabling mods, they'd have to be in the users list already

quasi geode
#

the mod activation screen (and the whole main menu/options) is in the lua components and entirely modable

spark crystal
#

Well there you go - would by the sounds of it be quite achievable to create a disable all button, and an export mod list button (potentially with workshop IDs, too - not sure on the power of the lua system behind it - this also wouldn't help non-steam users)

indigo hound
#
indigo hound
#

Community. Support my topic forum. Add your ideas - how to improve the mod menu

#

😋

mortal ivy
#

If anyone here is familiar with Rimworld, and it's modding community.

#

Id love to see Zomboid get a mod menu similar to one of those mod managers, fuction wise at least

#

Fluffy's Mod manager of rimworld is a great example of fuction

#

not sure how possible some of it would be in lua but it would be great just to have the option to save your active list ( say the same way you save a character build ), and exporting them would be great too, so you could share.

indigo hound
indigo hound
mortal ivy
#

these are great

meager quiver
#

Nice
Btw ,Hmm anyone good at clothing modding ?

shadow walrus
#

Clothing modding in what way?

spark crystal
#

Clothing modding doesn't really exist outside of skin retextures (which there are very few of)

Even then, it will all be changing in a few weeks/couple of months/indeterminate amount of time when the anims build releases - which will bring much much more clothing modding possibilities.

shadow walrus
#

Don't even say a few weeks that excited my jiblets

meager quiver
#

Oh ok

spark crystal
#

I don't think it's that much further than 4-6 weeks from iwbums, personally. ¯_(ツ)_/¯

#

Stable release, obviously, is quite a few months away.
I have no qualms with waiting, and don't mind being wrong and having to wait longer, either.

shadow walrus
#

stop i can only be so aroused

#

👀

indigo hound
drifting ore
#

How do you do the 3D models of the cars?

#

They look amazing!

worthy pawn
#

Are there any modifications that allow you to move chain link fences?

indigo hound
#

@drifting ore Not. I make a replacement texture (retexture)

drifting ore
#

So that mods are new vehicles or just change the existing ones?

jolly fulcrum
#

@drifting ore it replaces the existing textures. Not new vehicles

#

@indigo hound did you make that PZ logo?

indigo hound
#

@jolly fulcrum Yes)

jolly fulcrum
#

Mind if I get a copy of a cutout?

#

I'd like to add it the ru wiki main page

indigo hound
#

but where exactly?)

#

mm?)

jolly fulcrum
#

pm me a png?

#

I'll provide a link to your steam workshop, if that's okay

young moat
#

Russians be like

#

I need more PARENTHESES.

indigo hound
#

@jolly fulcrum I do not quite understand why you need this logo.

#

If to be more cunning - then this logo can be found inside one of my mod (in a .pak file)

indigo hound
#

@young moat One bracket = smiley - :)

#

)

young moat
#

I know what that means.

#

I just find it strange.

indigo hound
#

@young moat I just have a good mood)

quaint nightBOT
indigo hound
#

if the bot could track and notify about updates of mods, it would be very cool С:

placid delta
#

😮

quasi geode
#

it could get noisy lol, especially if someone pushes out like 15 updates in a row testing or fixing

weak locust
#

Why they find it strange when we use ))) instead of the smiles 🤔 It's so convenient!

placid delta
#

and there is like around 1000s workshop items that he would have to constantly be crawling to check if updates were posted

indigo hound
#

C:

indigo hound
#

OPS!) Eror) This version 1.8*

indigo hound
#

UPDATE 1.8 RELEASE!)

noble totem
#

@indigo hound большущее спасибо тебе за работу, выглядит потрясно!

indigo hound
#

Лайки в воркшопе - лучшая благодарность С:

#

ну и если нашли визуальный баг, сообщайте мне на форуме (ссылка в описании мода)

#

🇺🇲 Like in the workshop - the best thanks 🙃
Well, if you find a visual bug, let me know on the forum (link in the mod description) 🇺🇲

modern fable
#

Love your textures @indigo hound! Only problem is they look too clean for the apocalypse 😛

indigo hound
#

@modern fable probably this is because the state of the cars is 100%)

violet dome
#

Whaddya mean clean for the apocalypse?

modern fable
#

I mean look at how clean and perfect all the vehicles are, they're beautiful. Would you expect to see cars that clean after a zombie horde strolled past?

shadow walrus
#

@modern fable They are at pristine condition in that picture, parts can be visibly damaged

modern fable
#

Yeah, see the smiley at the end, it was kinda a joke.

weak locust
#

Выше правду говорят, неплохо было бы набросить текстур грязи поверх. Если не сложно)

indigo hound
#

@weak locust Прости что мне неудобно было бы рисовать-проверять текстуру на битых машинах. Изза чего я создал песочницу без зомби, с полностью целыми машинами. Ах как это ужасно. Я не собираюсь пересоздавать мир, и вновь перекатывать с городов машины, ибо это очень долго :(

weak locust
#

@indigo hound да не вопрос

indigo hound
#

Ванильные машины ровно такие же) Создай мир, у увидишь, и битые, и ржавые ит.д) Или загрузи свою сяву с этими текстурами)

weak locust
#

А понял, всего 3 часа только в игру наиграл. И пока что некогда, работа

indigo hound
#

Ну я тоже работаю) А тут вам еще скрины подавай особые :D

#

834 часа + (не считая пиратки))

weak locust
#

Мощно

rocky lynx
placid delta
#

I could really use a table saw

#

IRL i mean

rocky lynx
#

you're carpenter?

placid delta
#

If I was a carpenter, I would already have a table saw

#

I do a lot of DIY stuff around the house though, I'm the son of a carpenter

rocky lynx
#

nice!!! 😄

upper junco
#

Man thats a good looking table saw! Would be cool find those in sheds and workshops around the map. Sort of like the generators spawn.

shadow walrus
#

How does one cut off the head of a zombie in hyodrcraft for head on pike

#

I have the meat clever.

#

nvm

quaint nightBOT
quaint nightBOT
quaint nightBOT
quaint nightBOT
drifting ore
#

Holy crap. I think I missed something

radiant ginkgo
#

🤗

placid delta
#

That modder must have bribed Spiffobot in order to get extra exposure to his mod

quaint nightBOT
drifting ore
#

This moment when MrDanny is faster then a bot lol

willow estuary
#

So I have some ideas for some multiplayer server mods that I would like to see, and am willing to try coding, but from what I gather, modding has limited scope to effect the base game?

If anyone has any opinions of whether these are feasible or not, please lemme know?

Mod Ideas:

  1. A mod that makes safehouse owners able to individually set their safehouse settings to allow tresspassers and/or looters. For guests, businesses, rp.

  2. A mod that allows, for servers that don't display usernames, faction members to see the usernames of fellow faction members.
    2a) Additionally, if the mod allowed two faction owners to mutually set it to that their member faction names or tags display to members of both factions. For alliances and declared warfare.

  3. A mod that allows admin to lay down zones, similar to PVP exclusion zones, that disallow hotwiring, vehicle window breaking, and accessing the mechanics interface unless the character ha sthe key for the vehicle on them. This is to allow people to use safezones, trade hubs, w/o getting their cars stolen or messed with.

  4. A mod that would would integrate with a discord bot so that a discord channel would be broadcast on on eof the radio stations; and that player broadcasts on the same radio channel would appear in the discord channel. This is to allow immersive integration of discord with an in-game interface while also making radios more useful.
    4b) Ideally, being able to integrate multiple discord channels with multiple radio channels.

I've started looking at the java and lua code, but if anyone know if any of the ideas are impossible OR knows of any examples to help me write them please lemme know? thanks!

quasi geode
#

possible, but some major modifications and investment for 1 and 3. You'll have to modify some rather critical files like the default context menus, which will be a constant breakage and rewrite pretty much every PZ update
2 shouldn't be overly difficult, but maybe hackish...might have to manually draw the names to screen using backwards methods (havent investigated this, so cant really say)
4 will be the most difficult, since both the discord and radios features are pretty much contained within the java.

willow estuary
#

@quasi geode thanks for the tips!

I was hoping that #3 could be handled via admin commands?

#

Maybe even #1 could be handled by commands in chat instead of the menu? Like the /releasesafehouse command?

wild gazelle
#

@willow estuary
#1 and #2 are both semi-supported functions of the eris_minimap mod (adding people to a safehouse which you own, removing members from a house you own, showing names of nearby players on the map when names are hidden globally).

If it's possible to do this per safehouse (isn't trespass/looting safehouses a global setting?) could create a standalone mod for it pretty easily, the chat method would be a good way to do it without having to modify or create new UI elements. If it's per-safehouse, I'll be adding it to minimap anyway :)

Just showing usernames of fellow faction members - hmm, that sounds like a good addition for some servers. Made a note for possible future update.

#3 would be simple if the goal was just disallowing right clicking, blocking access to vehicles from keypresses and damage would not be so simple (how would this stop people messing up a car with guns?).

#4 could be quite difficult. A server side mod could perhaps do this by echoing all radio chat to global chat in-game, with a client side mod making the chat box ignore lines which are intended for the discord bot to pass on. Then maybe it could send all chat to one channel, dodgy hack but it could possibly do the job.

No idea how multiple output channels could be achieved.

To have discord chat come out on a radio channel, the mod would need to run in reverse too, converting global message to radio then broadcast it again... Don't think it would work as easily in reverse.

willow estuary
#

@wild gazelle Thanks for the advice!

Re 1, yeah, I was looking at the SSR Faction Safehouse Raiding mod, code and it MAY involve messing with the java?
But it should be theoretically possible to attach, or use, a variable associated with safehouse zones to make local exceptions.

#3, it looks like the vehicle interface is all Lua, so if I can figure out zones, and they can be handled with Lua, it should be easy to make exceptions for specific actions in a zone?
I don't care that much about shooting out windows, just want the means to install some sort of vehicle security zones to community hub areas?

wild gazelle
#

#1, I haven't looked at this mod but I suspect it does, if that option isn't available per safehouse in vanilla it would surely have to be adding that somewhere.

#3 - I'll put some stuff together over my lunch break and send it over to you if you'd like a jumping off point. I've got a fair bit of what you might need in parts of other mods.

willow estuary
#

@wild gazelle Thank you very much! Not gonna lie, I could really benefit from a jumping off point 😃

quasi geode
#

i dont see a need for java edits. most of the safehouse blockers for interacting with things is in the lua. person right clicks or looks in a container...lua checks if its a safehouse, then checks if the player is on the access list. The java contains the safehouse's bounding box, and access lists but modifying these are not required.
Store your custom safehouse settings in lua instead of the java. Since the access checks are in lua and stuff like the membership window as well, theres no need to screw with the java

willow estuary
#

Killer, you guys are helping me out immensely with this!

quasi geode
#

i was tempted to mess with the safehouses more but decided it wasnt going to be worth it. The safehouses are actually a x/y x2/y2 box, which is what i used for the non-residential hack...just getting the bounding box myself and adding that....and since the SH's are recorded as a box (not a building) defining a custom zone outside as a SH is very likely possible...like a player built structure

#

the reason i decided not to pursue that idea.....the checks in the lua for SH's basically check first if the player is actually in a building...overwriting these checks will lead to some very high maintenance code. Like the rightclick context menu if i remember right was a 900 line function (or so, idr exactly and i'm not checking atm) . Its pretty much a given every pz update this function will change, new menu items added etc

#

these checkpoints are the same spots you'd need to edit

wild gazelle
#

@quasi geode It's absolutely do-able. I have actually made this mod 😎. To tackle the safehouse bounding issue just iterate over all safehouse bounds and check that against the right clicked tile location. If it's inside the bounds then give an option to view. No need to edit the existing system. Hasn't broken on an update yet.

#

Biggest issue with custom safezones? You'd have to be pretty crazy to enable it for users on a public server, the opportunities to grief and block access to areas are far too great. As an admin tool it works a treat.

#

My whole custom safezone mod comes in at ~500 lines and most of that is just ported copies of the UI elements for admin options.

#

HMU if you want a copy of it, I may release this next month around my birthday purely as an admin tool.

quasi geode
#

oh its easy to see if the area is in the box or not...but some of the checks for the building are inside the vanilla context menu function..idr where the container access checks are

#

tbh though i didn't overly investigate the idea. seemed like it would lead to another mod i didn't want to maintain 😄

wild gazelle
#

Seems to work just fine with these settings: Safehouse looting: off, trespass: off. We use it on TGODz to run The Pub, it has private storage areas for staff. Forgot we were talking about enabling trespass, etc. That's not built into it, it wasn't intended to be used on other servers or with different settings.

#

Yeah I know what you mean buddy... One more mod.

willow estuary
#

I was wondering what was up with the funky safehouse zones on TGODz.

willow estuary
#

Albeit, this would be a cludge, but you could define the Safe Parking zones in a text file and sidestep the entire admin interface issue?

wild gazelle
#

@willow estuary take a look in the file I sent you, this is exactly how that example works (albeit in the same file, but you could easily put this in its own file).

willow estuary
#

10-4

mortal ivy
#

would it be possible for other modders to take the reigns on an abandoned mod?

#

cuz it really could use to be updated and integrated with ORGM

indigo hound
lusty dagger
#

not sure

indigo hound
#

)

lusty dagger
#

there is no Pizza Whirl vehicles, gigamart vehicles lol

indigo hound
#

Exactly!) It will be necessary to add them)

#

Thank you for the obvious idea, which I did not think of (this is not sarcasm)

lusty dagger
#

what about a thunder gas company truck?

indigo hound
#

in my opinion Thunder Gas, this is a private gas station, and not a gas station of a large company.

#

since in the whole game she is alone and only in the WestPoint

nimble spoke
indigo hound
#

С: Hi Fili)

#

@nimble spoke Your coloring is simple, and at the same time realistic)
But why not make the coloring more interesting?

#

for example, the floor of the car is pizza, or something like that.

nimble spoke
#

It was one of the first textures I made, and I wanted it to fit the vanilla style, it could use a few more details I agree with you

indigo hound
#

🙃

nimble spoke
#

Now I'm focusing more on new features than making texture variations, I don't have much free time to work on that

indigo hound
#

Ah! understand)

#

me too

dull mauve
#

i wanted to make a medieval collector weapon's pack but then i saw how much work that was and i went nope

#

i mean i wouldnt really mind sprite design but 3d design and coding are a pain to me

fervent sparrow
#

is anyone else getting this error with the hydrocraft update that just came out? @void wyvern

void wyvern
#

Just you so far

fervent sparrow
#

any idea what it might be?

#

no hcfix or whatnot

void wyvern
#

i don't know, i will let the rest of the team know

fervent sparrow
#

ok thank you

void wyvern
#

@tawdry wren is the lead bug squasher for Hydrocraft right now. just FYI

#

@fervent sparrow

#

so feel free to DM him directly

fervent sparrow
#

thank you kindly

tawdry wren
#

Hey everyone 😃

#

Sorry could not reply earlier, had to wait 10 minutes. @fervent sparrow The problem you are having is simply SteamCMD being unable to download the mod.

Happens all the time with other game and I was able to resolve these issues by checking the integrity of the game

fervent sparrow
#

yep, got it working, thank you! 😃

tawdry wren
#

Excellent!

quaint nightBOT
indigo hound
#

5 new cars:
3 cars GAS2GO, 1 FBI and POLICE

#

)

nimble spoke
#

Feel free to include an override for my pizza van, just in case people play with both mods

#

And the other cars too

indigo hound
#

@nimble spoke uhhhhh. I apologize) I did not understand)

#

in the next update there will be only damage update. Also I can not understand why items do not appear in the new cars: (

nimble spoke
#

You need to add loot tables for them, check my Driving Time mod, there's a lua file with the item tables

indigo hound
#

I added the cars without understanding anything :D

#

ok)

hybrid solstice
#

hEY evryone, I'm new here

indigo hound
#

Hi man! :3

quaint nightBOT
quasi geode
#

huh translation updates? odd he's got orgm listed but didn't send me any updates

quaint nightBOT
low yarrow
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They will release the animation-tool, right?

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Remembering that dark, but not sure where i have read that

drifting ore
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Yeah, they will

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I dont remember where I read it either

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But I'm sure it was on project zomboid news page

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stone tapir
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Yeah you guys gotta check out the Improved Maps mod. Vail did a great job on the maps.

indigo hound
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low yarrow
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@drifting ore Alright, thanks!

drifting ore
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No need!

nimble spoke
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@jolly fulcrum Will you try to add loot for your maps?

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jolly fulcrum
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@nimble spoke Not sure what you mean. Like annotated maps?

nimble spoke
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Yeah

jolly fulcrum
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not sure how to yet, I will if I figure it out

nimble spoke
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@rocky lynx has been working with that, maybe he can give you directions. I tried it myself but so far my additions never spawned

rocky lynx
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annotated maps not work in custom maps (Overwritten basegame map) I never tried in new places.

nimble spoke
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He would use it with vanilla buildings, but new map items, I guess it is one more test then

rocky lynx
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with vanilla buildings with diferent map item working!

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nimble spoke
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Nice

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drowsy island
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r/softwaregore ?

stone tapir
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This isn't reddit.

hidden venture
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Seems like the bot is offline as well

young palm
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has there every been an attempt to make boats in PZ?

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nimble spoke
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Do Wow

spark crystal
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Hmm @rocky lynx

rocky lynx
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A member of spanish comunity! Don't worry Thanks @spark crystal

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He linked to my blog to get updates :p

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@kind crescent Say hello! xD

flat anchor
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I'm creating my first mod, are there any modders so I can ask some questions?

nimble spoke
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@placid delta super survivors are getting stuck near fences and not attacking zombies.... they stay still and let the zombies kill them

placid delta
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no point trying to fix it now, it'l need an overhaul after next update hits anyway, whole state change system is replaced with anim system.
i'll likely fix it all up after the update is final, assuming its not too time consuming. ....and maybe a bit more content using the new costumes

nimble spoke
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Nice

kind crescent
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@rocky lynx Lol, Hi all!! Don't see that message until now. A pleasure.

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Basically, they made me an order to have your mods apart from the Wasteland pack to record a journal project

rugged marsh
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i'm a 3D artist, and ive never modded before. i'm interested in knowing more about it

jolly fulcrum
rugged marsh
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thanks mate

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zomboid uses sprites then i see. i can work with that

stone tapir
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Is anyone planning on making new mod clothing being my question here once the update his

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Hits*

nimble spoke
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I will update mine for sure

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