#mod_development

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drifting ore
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or i can spamm Filibuster for uploading the rocket car using the same model from simpsons hit & run

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two masterpieces

rocky lynx
drifting ore
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fite me

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come at me bro

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Hugs you so tighly that you blow up

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allah ak-hug

drifting ore
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I would like to say that

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another one of thiose

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magic moments of PZโ„ข

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has just happened

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the bug were the server loaded forever

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went away

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without reason

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1542856702145 WARNING: no GameSound called "null", adding a new one

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omg

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ill

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work on it tomorrow...

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one problem goes away and a new one is created.

drifting ore
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Okay

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I cant just sit on it and work tomorrow

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im to invested for it

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I think

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the million dollar question here

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is this

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what the hell is loadStaticZomboidModel?

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I get locationModel

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but what is loadStaticZomboidModel??

ember orchid
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That loads the model into the game.

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That basically tells the game "Hey, there's a model here, you can use it in the script files."

quaint nightBOT
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There has been a new Mod Published!

Parkpoint Overlook

Parkpoint Overlook.
Located to the north of West Point.

Consisting of a small lot, with an overwatch tower, garage and a meeti...

quaint nightBOT
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There has been a new Mod Published!

Lickskillet

Lickskillet se rรฉvรจle peu ร  peu, au fur et ร  mesure que l'eau et les morts abandonnent l'endroit.
Map Serveur [FR|RP]PaxCrue...

drifting ore
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@quaint night oh!

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I will experiment wit that

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also dammit I tagged spiffobot

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so

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If I loadStaticZomboidModel("FPM_" .. string.lower(name), locationModel, locationTexture );

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then in the script

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I can name the sprite

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FPM_PFRevolver

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dammit

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WeaponSprite = Longbow,

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tommyguns does otherwise

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Prob not gonna work

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but im going to give it a try

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because today is thanksgivin and im gonna be wasting the rest of my day

drifting ore
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se.krka.kahlua.vm.KahluaException: LoadModels.lua:13: ')' expected (to close '(' at line 12) near `print```
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aye

drifting ore
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For as long as models dont load

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im going to listen to hardbass

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lets see how long before I go insane

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im slowly gaining an urge to...

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S Q U A T

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Im disappointed beyond belief at myself

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I have no idea what im doing

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what is failing?!

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dammit

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when I come back this afternoon

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I will set it back to the normal handgun model

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clearly I cant make models work, ill just focus on getting the mod done

ember orchid
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Lemme take a look at it.

drifting ore
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im working on the carabine code meanwhile

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though I only got 1h left

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then I gotta leave for a friend's thanksgivin party

ember orchid
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I gotcha.

drifting ore
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Connected,nil

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connects

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ok

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tries to reload once

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Thanks obama

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1542906891937 attempted index: ammoType of non-table: null

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b r u h

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oh god

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its gonna crash

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shieeeeeeeeeeeeeeet

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I just noticed the time

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im 20 mins late to thanksgivin

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I gotta go

ember orchid
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Hahaha, holy shit.

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Good luck, man, have a good thanksgiving.

nimble spoke
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It doesnt mean it is going to crash, trust me I've seen 5 digits

halcyon carbon
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Does anyone know where is the weather file ? I would like to create a mod concerning weather but cant find the file that adress the weather

drifting ore
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@ember orchid back from thanksgivin, will work on it after shower, gtg

random harness
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@halcyon carbon In case you haven't found it,

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C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\zombie\iso\weather

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There's also some pack files, and specific textures in texturepacks and texture folder in the media folder as well

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C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media

halcyon carbon
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Thanks @random harness you're the best

random harness
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No problem! Goodluck!

drifting ore
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bacc

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I found the bug that caused the reload

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I think I fixed it

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checking it out rn

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@nimble spoke also sorry for the late reply but

quaint nightBOT
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There has been a new Mod Published!

pksz_LK

Emergency evacuation by pksz

Workshop ID: 1571531060
Mod ID: pksz_LK...

drifting ore
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turns out

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that COCK

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is the thing I had been searching for

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for some reason if you set this in ammo type

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it will just make everything work

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at least thats my theory based on inspection of other code

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COCK does not work

drifting ore
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rip COCK

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sorry I cant stop saying COCK, but I got a reason

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anyways

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COCK aside

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Im still shit at programming

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I must have jinxed it all when I said how awesome my mod worked

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1542938028298 ----------------------------------------- 1542938028298 function: isReloadValidEasy -- file: ISSemiAutoWeapon.lua line # 104 java.lang.RuntimeException: attempted index: ammoType of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:499)

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I DONT GET IT

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WHAT ARE YOU TRYING TO SAY DAMMIT

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cream

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Thank you cupa

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is 223Bullets NOT A VALID AMMUNITION TYPE?!

nimble spoke
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No, it is checking for ammo type of nothing

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post line 104

drifting ore
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Thats of the vanilla file

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which means that the error must be related to the ammo type

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but lemme find the line

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might aswell give it a try

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if(char:getInventory():FindAndReturn(ReloadUtil:getClipData(self.ammoType).ammoType)) then

nimble spoke
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clipData is probably returning nil

drifting ore
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but why tho

#
    moduleName = 'FirePlus',
    reloadClass = 'ISSemiAutoWeapon',
    ammoType = 'mag_FPCarabine', -- this should match the item name of the clip
    clipName = 'Carabine Magazine', -- this should match the display name of the clip item
    clipIcon = 'Caramag',
    clickSound = 'outofammo',
    ejectSound = 'carabine_clip_out',
    insertSound = 'carabine_clip_in',
    rackSound = 'nosound',
    containsClip = 1,
    rackTime = 10, -- does not effect anything
    clipData = mag_FPCarabine };
    
    local mag_FPCarabine = { type = "mag_FPCarabine",
    moduleName         = 'FirePlus',
    reloadClass         = 'ISReloadableMagazine',
    clipType         = 'mag_FPCarabine', -- this should match the clip's item name, effects EZ reload
    ammoType         = '223Bullets', -- this should match the bullet's item name
    shootSound         = 'nosound',
    clickSound          = 'nosound',
    ejectSound         = 'nosound',
    insertSound         = 'nosound',
    rackSound         = 'nosound',
    containsClip     = 0,
    maxCapacity         = 16, -- ClipSize in module effects how many bullets go in the gun on EZ, does not have to match
    reloadTime         = 1, -- reload time in module effects in game reload time
    rackTime         = 1}; -- see above note (Affects bullet loading time)```
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as far as I am aware this should work

nimble spoke
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I never created firearms so I'd ask @quasi geode

drifting ore
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I compared to 2 or 3 mods

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it seems like, on paper at least, it would work

nimble spoke
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shouldn't ammoType include the module? Unless it is Base.mag_FPCarabine

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probably clipType too

drifting ore
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I can confirm that it does not require it,
I did that before back when I worked on the revolver

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it works with just normal names

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ammoType = '308Bullets', -- Ammo kind (Admin menu lists defname)

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here is what my revolver says

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and aside from the model

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it all works as intended

nimble spoke
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Then check another weapon that uses the same ammo

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all I can think now is that you used the wrong name or mistyped it somewhere

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But as I said, never worked with firearms so maybe there's something else

drifting ore
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leme run another check

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ye 223Bullets is the correct name

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fuck im confused

quasi geode
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without reading all of that, i'd say off hand its a variable scoping issue, in your local wep_FPCarabine table, you have clipData = mag_FPCarabine

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BUT, you dont define local mag_FPCarabine until the next line

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so you've set clipData to nil

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move your mag_FPCarabine table above the weapon

drifting ore
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Oh!

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holy shit

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you are correct

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I didnt know this file was only read once,

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give me a sec

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gonna dew it

rocky lynx
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Hey!!! ๐Ÿ˜„

quasi geode
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yep...thats why i get paid the big bucks lol

rocky lynx
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Advice: A rainstorm of mods in the blog :p

drifting ore
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*updated mods

rocky lynx
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Custom Tolltips now adds validation for carseats :p hehehe no more cheating using carseat to hold items weight > car seats capacity :p

quasi geode
rocky lynx
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hohoho where is my nissan -_-

quasi geode
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lol

drifting ore
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Mister esneic you are malvado

quasi geode
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dont ask me i dont do models ๐Ÿ˜

drifting ore
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rip mah car looting spamm

rocky lynx
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i need to start to learn blender!!!

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i want to make the Gran Turismo Z!!! ๐Ÿ˜„

drifting ore
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thanos car

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Got a call, ill tell you how it goes in a sec

rocky lynx
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i don't want the PenisCar Cupa!!! XD

quasi geode
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lmao

drifting ore
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THANOS car

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no rick nakedson car

rocky lynx
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Hey fenris you found the motorcycle code inside of pz? ๐Ÿ˜ฎ

quasi geode
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uh i saw the one in the scripts txt files a while back

rocky lynx
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yes!! I found that today... searching some data to make validations for car seats.

drifting ore
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1542941881290 STACK TRACE
1542941881291 -----------------------------------------
1542941881291 function: isReloadValidEasy -- file: ISSemiAutoWeapon.lua line # 104
java.lang.RuntimeException: attempted index: ammoType of non-table: null
        at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654)
        at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:499)
        at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
        at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86)
        at zombie.characters.CharacterTimedActions.LuaTimedActionNew.valid(LuaTimedActionNew.java:52)
        at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10140)
        at zombie.characters.IsoPlayer.update(IsoPlayer.java:3109)
        at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2342)
        at zombie.iso.IsoCell.update(IsoCell.java:6201)
        at zombie.iso.IsoWorld.update(IsoWorld.java:3165)
        at zombie.gameStates.IngameState.update(IngameState.java:1365)
        at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
        at zombie.GameWindow.logic(GameWindow.java:688)
        at zombie.GameWindow.run(GameWindow.java:1314)
        at zombie.GameWindow.maina(GameWindow.java:1090)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:184)
1542941881300```
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still not working sadly

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still

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thanks for the try

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im just a lil creeper

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coding is hard

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I would not say hard

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its more like

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harsh

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because understanding code is easy enough, but having the code understand you is nearly impossible

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nyaa

drifting ore
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AAAAAAAAAAAAAGH

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fuck it

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I cant figure it out

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here is a copy if anyone wants to take a look, im gonna watch anime or something to cool my head.

loud ember
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Is there a way to revert gas can behavior to previous versions?

nimble spoke
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I'm about to upload my motorcycle test to steam, I gotta say it isn't that great for now, but it is good enough so you guys can test and possibly help me improve it

drifting ore
drifting ore
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    if not model then model = name end
    if not texture then texture = name end

    local dir = getDir("ORGM")
    local modelPrefix = dir .. "/media/models/weapons_"
    loadStaticZomboidModel("weapons_".. name, modelPrefix .. model .. ".txt", "Objects_".. texture)
end```
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Im going to try to use this as the model loader

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Gonna use the chat to backup my old lua file in case this does not work

drifting ore
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Didnt work either

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what a shame

nimble spoke
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I use the simple way, load them all individually

drifting ore
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How do I do that?

ember orchid
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Check out one of my old mods, like the impala. That should use that method.

drifting ore
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Impala? is it on the workshop

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I cant seem to find that mod @ember orchid

ember orchid
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Yeah. Any of the single car replacement ones will do it besides the CRX.

drifting ore
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ooh its a car mod

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I dont know if they use the same model loading system but ill check it out, no harm in doing so after all.

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ayy lmao

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tfw I didnt realize it was you

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btw is this mod for the stable version of the game or for a testing beta?

ember orchid
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That's for the stable version now. It does not have the model loader you're looking for, though.

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It's got to be one of the old, crappy ones, haha.

drifting ore
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I noticed that the loading code was different

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but the theory behind it still applies

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with my limited understanding

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I came up with this

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    print("FirePlus: Commencing to load 3D models")

    dir = getDir("Fireplus");
    txt = ".txt";
    png = ".png";
    
    loadStaticZomboidModel(name, model, texture)
        locationModel = dir .. "/media/models/" .. "FP3DM_" .. name .. txt;
        locationTexture = dir .. "/media/textures/" .. "FP3DT_" .. name .. png;
    print("FirePlus: 3D model check complete [FP-A7A2]");
end

Events.OnInitWorld.Add(function()

    loadtoworld(fprevolver, FPRevolver, FPRevolver );
    
    print("FirePlus: Models Loaded & Added To World")
    
end)```
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Some of the code should be moved up

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but it should not get in the way

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so imma give it a try tn

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1543001088040
1543001088163 -----------------------------------------
1543001088280 STACK TRACE
1543001088380 -----------------------------------------
1543001088622 Callframe at: loadStaticZomboidModel
1543001088871 function: loadtoworld -- file: LoadModels.lua line # 9
1543001089141 function: Add -- file: LoadModels.lua line # 17
java.lang.reflect.InvocationTargetException
        at sun.reflect.GeneratedMethodAccessor55.invoke(Unknown Source)```
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time to start le debug

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at least this one results in an error

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which is more than what the old code does

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well shit

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strange

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the function should not act this way

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uhhhhhhhhh

quasi geode
#
local function loadtoworld(name, model, texture)
    print("FirePlus: Commencing to load 3D models")
    local locationModel = getDir("Fireplus") .. "/media/models/" .. "FP3DM_" .. name .. ".txt";
    local locationTexture = "FP3DT_" .. name .. ".png";
    loadStaticZomboidModel(name, locationModel, locationTexture)
    print("FirePlus: 3D model check complete [FP-A7A2]");
end

Events.OnInitWorld.Add(function()
    loadtoworld("fprevolver", "FPRevolver", "FPRevolver" );
    print("FirePlus: Models Loaded & Added To World")
end)
drifting ore
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Oh

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ayy lmao

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why didnt I think of that

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Thanks Fenris!

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lemme give it a try

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STATE: exit zombie.gameStates.GameLoadingState

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my game crashed, but it might not be code

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I think its just my punny CPU

drifting ore
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STATE: exit zombie.gameStates.GameLoadingState

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strange

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ok

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ill run one last test

halcyon carbon
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Does anyone would like to answer a couple of questions about the weather ? I want to create a mod for weather but i would like a little bit of explanation about the files. You can PM me !

drifting ore
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dammit it still crashes

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Ill look into why later

drifting ore
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java.io.FileNotFoundException: media\models\FP3DM_fprevolver.txt (The system cannot find the file specified)

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it seems to search for a lowcaps versuon of it

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so im going to take the easy way out

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and im going to just type it in low caps

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because I am

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me

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and I l

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yes

quasi geode
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the lowercase...ya my bad...that line above should have been:

local locationModel = getDir("Fireplus") .. "/media/models/" .. "FP3DM_" .. model .. ".txt";
drifting ore
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I must have mistyped something

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1 sec

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also sorry for the late reply

drifting ore
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I wonder if

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print (" " .. model .. " ")```
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would work to tell me the model's name

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because I MUST be getting it wrong

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@quasi geode Thanks for the help btw, I noticed I didnt thank you before.

quaint nightBOT
#

There has been a new Mod Published!

WaistBags Japanese translation Mod

This MOD makes Japanese translation.
Please use the following [WaistBags] to use it.

This is a Mod modified to add a Japanese t...

drifting ore
#

anime

drifting ore
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STATE: exit zombie.gameStates.GameLoadingState

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BRUH I didnt do anything

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why

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oh

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prob backwards compatibility issues

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OH!

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nope

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its just my stupid-ass messing up the spelling in the code

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somehow I managed to misspell carabine

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thanks me

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Welp

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at least it loads

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so thats good

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WHA

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I

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THE RELOAD CODE WORKS NOW

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YES!

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I DONT EVEN KNOW HOW OR WHY

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BUT YESSS!

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fuck am I a lucky bastard

drifting ore
drifting ore
#

I love how op guns become at level 10

quaint nightBOT
#

There has been a new Mod Published!

pksz_LK

Emergency evacuation by pksz

Workshop ID: 1571531060
Mod ID: pksz_LK...

drifting ore
#

Bot, Do you have any memes?

#

Spiffobot

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SPIIIFFFOOOBOOOOT

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Spiffo answer meeee

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@quaint night answer to us, mortal

drifting ore
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Working on the next wep

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the assault rifle

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based on the M4

drifting ore
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Error: Dupe item ID.

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on reload huh?

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I guess ill rename a few things real quicc

rocky lynx
drifting ore
#

whats that?

rocky lynx
#

A parking building, car spawns inside ๐Ÿ˜„

drifting ore
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did you make it?

rocky lynx
#

i found a bug i think... windows reflections below roof :p

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yep!

drifting ore
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neat

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aside from repetitive patterns in decals this stuff is like AAA quality

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good job

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what tool is used for maps anyways?

quasi geode
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car spawning inside buildings...snake! quit defying the laws of nature! lol

rocky lynx
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hahaha!

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next a car showroom? :p

quasi geode
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i did that one of our previous server maps...necroforged the resteraunt in the country club into a showroom ๐Ÿ˜„

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didnt have all these stylish muscle cars back then though ๐Ÿ˜

rocky lynx
#

maybe can add custom windows to be broken with cars :p

quasi geode
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lol

rocky lynx
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like a movie XD

drifting ore
#

I think

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fireplus is officially finished

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Im satisfied

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all the weapons I want

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are here

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tho

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I need to fix

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the 3d models

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and I gotta make spawning proper

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saldy I got no fkn idea how to do either xd, so time to try to figure it out

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I got no idea what the spawnrate are for vanilla weps

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but im sure that 9999999 is not it

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Now

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im sure im just mentally challenged and opened the wrong file

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but

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as far as I can tell

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the vanilla spawn table cant be read

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I mean

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I could bruteforce it

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but Im lazy I suppose

drifting ore
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OK

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Im n

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not sure

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but

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I think

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25 is avrg spawn rate

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(think...)

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What does

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"all"

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mean

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table.insert(SuburbsDistributions["gunstorestorage"]["all"].items, 25);```
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like

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I already added it to the boxes, shelves, displaycases and all other

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so what is all?

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does it overwrite stuff

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or does it add to it?

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like

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???

drifting ore
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yes yes

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im very happy with the results

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the spawnrate

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MIGHT

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be

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like

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30 times a bit too high

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but fuck it, guns are fun

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theres more guns spawning than ammo atm

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I should fix that...

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someday

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lol

soft glen
drifting ore
#

yup

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now spray it with blood and itll be acceptable

soft glen
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Where can I find example container code?

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Just need to figure out how to make this thing placeable and have a capacity, and voila ๐Ÿ˜„

drifting ore
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and a hitbox

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so you dont walk through it

spark crystal
quasi geode
#

lmao...racing sponsors ๐Ÿ˜

drifting ore
#

@soft glen I think its too light colored, the rest of the game has a higher contrast and lower brightness, this is too flashy.

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my opinion

soft glen
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Yeah the red could be darker eh

plucky cedar
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agreed

warm trail
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looks edgy

drifting ore
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I once cut myself with the metal of a toolbox

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so I agree, it can be edgy

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it was a rather small wound and not deep at all either; yet it bled quite a bit.

drifting ore
#

fucks sake

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i

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god dammit

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I cant get this shit to work

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im so pissed at myself for being useless

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I tried to fix the models

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maybe the name scheme was wrong

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which would be retarded

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but then again, this game is powered by magic so maybe its so

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nope

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all I managed to do is also break sounds now

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im dissapointed in myself

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very

cinder coral
#

I've looked at quick guns, I dunno if it's of any help, but he's got no sound.txt files, and each and every single gun template goes

    moduleName = 'X',
    reloadClass = 'X',
    ammoType = 'X',
    clipName = 'X',
    clipIcon = 'X',
    shootSound = 'X',
    clickSound = 'X',
    ejectSound = 'X',
    insertSound = 'X',
    rackSound = 'X',
    containsClip = 0,
    rackTime = 0,
    clipData = 0};```
If you wanna have a look I'm attaching the lua file I found it in, and the mod itself is *Quick Guns*, Workshop ID: 581614872
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Oh right, it's not referenced in any other script from what I can see, so I don't think there's a dependancy anywhere

drifting ore
#

Hey

#

My discord broke so sorry for the late reply

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I worked on it further and I think I fixed most of it.

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im going to get some more models

quaint nightBOT
#

There has been a new Mod Published!

Parkpoint Overlook

Parkpoint Overlook.
Located to the north of West Point.

Consisting of a small lot, with an overwatch tower, garage and a meeti...

drifting ore
#

im in such a good mood today

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because It works

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im laughing so much

cinder coral
drifting ore
#

also

#

my point that the varmint rifle is the worst item/weapon in the game is factually true.

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I mean

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the devs didnt even include an emoji of it

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but there is for all other firearms

#

๐Ÿค”

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(this is a joke pls dont take it seriously)

drifting ore
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aye

drifting ore
#

Welp

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fuck it

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I cant sit around while filbuster works hard

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Im gonna add some more stuff

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the ability to repair firearms and a custom firearm that can be built

rocky lynx
drifting ore
#

Look'n good

rocky lynx
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yep, need to adjust a little color of counters :p

drifting ore
#

My fixing recipes dont seem to work

#

I dont know why

#

maybe I need to load it with lua code

#

(which would make 0 sense)

#

This is a god send

#

thank you robert

quaint nightBOT
#

There has been a new Mod Published!

Cure Zombie Virus (ALPHA)

Adds a quest to the game. Now you can find a way to cure virus but it's not easy.

NB! This is test version!
There are few known...

rocky lynx
drifting ore
#

Very nice

#

Btw

#

does anyone know how item fixing code works

#

Mine does not seem to work at all

#

yet there are no loading issues whatsoever

sacred sparrow
#

hello all

#

just joined LD

#

anyone have a working link to download the Hydrocraft mod to my server?

willow ore
#

@drifting ore is that a single space in the fixer or a space and a gap?

drifting ore
#

@sacred sparrow I got one, but I cant share rn.
Ill send it in 3h if I remember

#

@willow ore gib me a sec, ill be home in 2h

sacred sparrow
#

@drifting ore thats awesome! much appreciated!

willow ore
#

All i can recommend on that is from what i opened in notepad++ it shows as a space then you tabbed in the fixer part, it only needs Fixer : Glue=3,

drifting ore
#

hey seere, thanks

#

Ill give it a try

quaint nightBOT
#

There has been a new Mod Published!

Wasteland "Es" Server Pack (Remastered)

Los mods estรกn actualizados a la versiรณn de vehรญculos en adelante (40.36)

Los mapas incluidos en este pack son:

Lobii City,...

soft glen
#

Snake, I don't appreciate you taking that sprite and using it without asking. I was working on a mod for it.

#

Hadai is the one who designed it

#

You should at least credit him

pulsar forum
#

Well atleast you modified it to make it look better overall

soft glen
#

Ehh, that's subjective

#

Needs a third color. The steel on the handles was fine

drifting ore
#

So project zomboid uses real 3d models?

pulsar forum
#

For the characters/zombies/cars I believe

drifting ore
#

and 2d stuff for furniture etc?

pulsar forum
#

Items too for 2d sprite work

drifting ore
#

It seems like some people do real Pixelart for it. I wonder if someone just renders 2d images of 3d objects for it then

#

Thats atleast what i would do lol

spark crystal
#

@soft glen I don't think it's the same sprite, it's just a coincidence because they look so common

#

๐Ÿค”

#

It's not letting me upload a screenshot

drifting ore
#

Imgur is your friend

spark crystal
#

Snake wouldn't be one to blatantly rip people off, He's very excited to post progress of his work here.
The sprites are really quite different.. Just happens to be the same "thing" as what you're working on

random gulch
#

The first one looks like a modified counter sprite and not the second sprite.

spark crystal
#

Exactly

random gulch
#

Both based off of the same kind of toolbox though.

drifting ore
#

I really have to get into PZ modding one day. I'm very experienced in doing sprites, models etc for any sorts of games

random gulch
#

So one is really a counter replacement and the second is more of a separate object like a fridge.

spark crystal
#

I know what you're talking about, it's not a copy, it's pretty obvious

soft glen
#

I have tons of ideas for a mod, but I can't really find helpful info and the example mod is a terrible example for any kind of advanced code

drifting ore
#

You guys can always ping me for some 2d stuff. Its the easiest work of them all

willow ore
#

the issue here is not the sprite but it's the whole idea of a toolbox they literally come in a set form you can't really blame someone who made a toolbox and call the similarities considering when you type in toolbox you see both formats

pulsar forum
spark crystal
#

and snake looks to have recolored a vanilla counter, and added silver bars going across. there's no stealing of work here, at all.

#

The work featured in Snakes screenshot is his own.

pulsar forum
#

Just awkward timing overall I guess for two similar things

willow ore
#

@drifting ore Did you get the fixing code to work in the end?

drifting ore
#

yes

#

I

#

was missing a comma

plucky cedar
#

i hate

#

when that happens when i code

spark crystal
#

eventually it becomes muscle memory and you put them even where they're not meant to be;

soft glen
#

Do you even semicolon though?

elfin vault
#

If someone needs a 3D modeler, I can help him.

rocky lynx
#

@soft glen i use a vanilla counter, recolored and add some details, i don't want to copy your sprites, if you search on google you can find mechanic toolboxes comes in red and black colors.. i made the two variants time ago!! I upload that screenshot because now that working on the custom map.

#

if you add a wall painting with car... you think i would say you copy idea? :p you can see that in severe mechanic places... i don't need to stole ideas

rocky lynx
drifting ore
#

@elfin vault I could prob use your help

rocky lynx
drifting ore
#

neat

placid delta
#

This was the most entertaining bug report I ever got:
"there is something wrong with this mod or then i don't know how to use it, anyway, when i start new game it starts with bunch of naked survivors beating the hell out of each other. changing ssurvivor spawn chance setting seems to affect how many of them spawns with me"

quasi geode
#

๐Ÿค”

cinder coral
#

Try asking if he has custom spawn point, I know groups spawn in couple places...tho they usually fight together not each other

placid delta
#

He later said it was caused by some respawn mod

cinder coral
#

so spawn-related rubs belly my gut likes being right

quaint nightBOT
#

There has been a new Mod Published!

Ragnarok Server ModPack beta

Modpack contains completely or partially data from those Mods: ORGM,ORGM Silencer,Filibuster Rhymes' Used Cars!,POS. Thanks you ...

halcyon carbon
#

Im currently adding a mod for creating milk. The thing is, in-game, the icon doesnt show. I dropped the png file for the icon in texture and texturepacks folder. Anyone can help ^

soft glen
#

Why not use a collection for a modpack, instead of a new workshop item with other peoples' stuff in it :x

halcyon carbon
#

what do you mean with other people stuff in it ^

#

?*

#

You mean the Craftable Dairy Foods ?

soft glen
#

I just mean using a workshop collection to make a modpack vs just lumping together code and such from mods into a single one and publishing it

halcyon carbon
#

I was not intending to publish it, im currently trying to mod. Thanks for your passive-aggressive answer, didnt need that

quasi geode
#

i'm pretty sure he was talking about the mod the bot annouced there

#

or more correctly 'mod pack'

halcyon carbon
#

Well, it looked like he was saying that i stole something from someone to create a workshop item from it

#

His reaction and response was not necessary. I was asking for help, thats it

spark crystal
#

@soft glen because a server can't subscribe to a collection.
People do this, so that their server can subscribe to their 'compilation' mod - making it much easier for people to join because it would download one mod when they join, not 20 or whatever

soft glen
#

Ahh, okay. I wasn't aware a server can't grab a collection

#

Thank you for clearing that up ๐Ÿ˜„

pulsar forum
#

Wait people can download the server mod files when joining!?!

spark crystal
#

Yes

soft glen
#

Does it cache the files, or do they download on every join

spark crystal
#

You don't need to go to the workshop ahead of time and grab everything, it gets what you need (provided it's on the workshop, or, another scenario for the custom packs is for mods that aren't on the workshop, so they can easily be gotten when joining the server)

pulsar forum
#

Dear god I've been manually sending the mod files to everyone who plays on my server each time

soft glen
#

Hadai, don't we have people who use the GoG version though?

#

Don't think that would work for them

quasi geode
#

only works for steam enabled servers

soft glen
#

Figured as much

spark crystal
#

Yeah, there's that. I tend to forget the GoG version exists sometimes ยฏ_(ใƒ„)_/ยฏ

quasi geode
#

i cant lol

quaint nightBOT
#

There has been a new Mod Published!

Firewatch Overlook

[Info: Firewatch Overlook]
Overwrites nothing but forest on vanilla cell # 31x24.
It's a 1x1 cell area, that lines up with exist...

spark crystal
#

That's very well done

spiral plover
#

Anyone got any links on how to make custom tiles for maps? very much a newbie who has no real idea what I'm doing. I tried following EasyPickin's "Custom texture packs and tile definitions" tutorial, but it seems to be missing some little steps that is total throwing me off

drifting ore
#

I CAN FEEL THE POWER

#

IT CRASHED

#

AAHAHAAH

#

I had too much power

#

lol

#

more like.
I CAN FEEL THE WEIGHT.
My Spine crashed.
AAHAHAAH
I had too much weight.

quaint nightBOT
#

There has been a new Mod Published!

All Skill Books FR / EN Gamma

Attempt at making an updated version of ASB with bug fixes

Original Description:
Languages: EN / FR

I did this mod to train. I...

drifting ore
#

Still find them useless...

#

I had unlimited weight carry enabled

#

which allowed me to do this

#

looks like berreta 92 in bad tbh

#

lol

drifting ore
#

like a beretta?

#

Ill eventually replace the model ofc

#

i was joking about the beretta 82 frin ORGM

#

if aiming and reloading is full and you have ( like me ) 52 full magazins then you have a onehitkill minigun

#

ye

#

what do you think of this

#

does the magazine texture look good

#

(the little one is the one used-in game)

#

THAT kind of magazin

#

i wonderd for a second

#

already 300% better then vanilla game magazins that are always the same

#

I suppose

#

this magazines will unlock weapons

#

such as the survival rifle

#

scrap pistol

#

makeshift SMG

#

and the minigun

#

To craft?

#

or to use?

#

to craft yeah

#

makes sense or makeshift sense

#

makeshift mostly

#

its all crappy weps

#

funfact. there is a makeshift minigun

#

this crafts are for when you run out of normal ammo and guns

#

What kind of ammo will it be then?

#

new kind of ammo called paper ammo

#

cheap & crappy#

#

but still good enough

#

if you wanna have an edge in PVP or have high aiming skill

#

Imma go to sleep

#

cya

#

cya

willow ore
#

Other then transparent .png files is there any place for max sizes of items or other places with listed information for the artwork parts?

spark crystal
#

@willow ore are you talking about for a dropped item?

willow ore
#

Well in general i made a 32 by 32 png for a item didnt work with opencanvas yet worked fine with paint but i am just looking for more information for other stuff as well like container sizes wall sizes basically a max set of within this amount

spark crystal
#

Ahh okay

#

I know there's a property ResizeWorldIcon that takes a double when you create an item

willow ore
#

i have not found a full blown information on artwork sizes i know 32 works fine for dropped item you can use and move around without equipping but it's not really a well listing for a size on say if i want to make a wall or container unless i go the easy route of just copy paste previous and then do modifications

soft glen
#

How hard are custom moodles and related stuff to make?

soft glen
#

Traits. I mean traits. Holy crap I am not awake

spark crystal
#

Traits are easy, moodles are practically impossible

#

you can look in to one of the traits mods on the workshop and pull it apart to see how it's done

soft glen
#

Good idea, thanks ๐Ÿ˜„

#

Wanting to do a set of traits as a sort of test mod for myself ๐Ÿ˜„

cinder coral
#

More Traits

#

Check it out, there's that one trait too that affects moodles

drifting ore
#

oh hey

#

it does not look very out of place

#

well

#

that makes me quite happy

#

I mean

#

sure

#

it looks odd when dropped

#

since idk how to make it look like a magazine properly

#

but aside from that, this is fairly ok

#

its gooood

#

maybe A bit flat

cinder coral
#

You could try just...rotating it, maybe the images are just transparent pngs

spiral plover
#

Would anyone here be willing to help me get my custom tiles in-game? They are all properly configured in TileZed, have the custom .tiles file and it's in the mod's media and the ID and name are correct

#

they just don't appear, so I think I'm missing a small but important step

spiral plover
#

nvm, I got it!

soft glen
#

What was the issue? Want to make sure I don't forget on mine

drifting ore
#

I was wondering about ammo capacity, in the script iv set ClipSize = 0, and in the lua file its set to maxCapacity = 1, in an attempt to make a weapon that only houses a single shot.
Yet it seems like the minimum is 2 rounds, anything else will result in the weapon not functioning.

What would I have to do in order to make a weapon that only has a single round? Thanks in advance.

willow ore
#

Is that 1 chambered and then 1 in max capacity?

drifting ore
#

I dont believe so, the lua code does not have a variable for chambered rounds

#
    moduleName = 'FirePlus', -- What mod is this info part of?
    reloadClass = 'ISShotgunWeapon', -- Types listed inside the "Reloading" folder in the game files
    ammoType = 'fp_paperammo', -- Ammo kind (Admin menu lists defname)
    rackSound = 'nosound', -- Pumping shotgun sound
    ejectSound = 'nosound',
    clickSound = 'revolver_click',
    insertSound = 'camper_reload',
    maxCapacity = 1, -- Ammo ammount (UNCONFIRMED)
    reloadTime = 5, -- Reload time
    rackTime = 0}; -- Time it takes to pump the shotgun```
willow ore
#

tried it with max capacity of 0?

drifting ore
#

Yes, it leads to the weapon breaking.
With that said, let me do it again just to see what happens.

#

ofc ill set the max clip size to 1 then

willow ore
#

the question is what gun difficulty you running gameplay wise?

drifting ore
#

Ez

#

while all the weps are functional on normal (not tested it, but it should work)

#

I use EZ

#

cuz im a casual

willow ore
#

lemme go find a random gun cause as hardcore gun play i am sure i can rack unclip a pistol mag and still have a ammo chambered

rocky lynx
drifting ore
#

ye it does not reload if I do this

#

Im gonna go out for lunch

#

but ill be back soon!

willow ore
#

kk's

cinder coral
#

Chambered bullet is completely independent of the magazine ๐Ÿค”

willow ore
#

that is a single bullet chambered atleast in hard difficulty without a magazine with the magazine it turns to the second image

drifting ore
#

humm

willow ore
#

you have 14 in mag 1 in chamber and can't reload to obtain that extra in the mag unless you reload again to get 1 more

cinder coral
#

Yeah because it's loaded 1 out of 15 bullets so you have 14 left in the mag

#

Or I'm just misunderstanding

willow ore
#

yep it's reloaded the magazine and auto racked one into the chamber

cinder coral
#

Yeah cause the bullet goes into the chamber when you cock it to shoot

quaint nightBOT
#

There has been a new Mod Published!

Ranger Farmstead

[Info: Ranger Farmstead]
Overwrites nothing but forest on vanilla cell # 31x25.
It's a 1x1 cell area, that lines up with existin...

cinder coral
#

Are you confused or just explaining because idk if I'm answering or acting like a smartass

willow ore
#

at this point we've basically both become confused or lost the point but yes "Chambered bullet is completely independent of the magazine ๐Ÿค”" i think there is something independant in the code maybe to it though i may have to find the gun stuff to fully check

cinder coral
#

Yeah the gun has to be separate cause it keeps track of the loaded bullet even if there's no mag inside. Perhaps it's just a loaded boolean to check if a bullet is inside, I dunno

willow ore
#

yea also with lower difficulty chosen it auto racks one of said the two bullets in Alemismun problem which is part of the problem of wanting a single round only gun

drifting ore
radiant ginkgo
#

It's Buchanka : )

drifting ore
#

working on the next one

#

hope it comes out as good as the last one

rocky lynx
spiral plover
#

Ooo

#

Does it explode?

rocky lynx
#

big propane tank, can be move (Weigth 50) and can be used to recharge modded basegame propane tanks (Not banished when consuming and 20 uses instead of 8)...
with one modded propane tank can fill 5 empty blowtorch. And with a big propane tank can fill 5 modded basegame propane tanks :p

spiral plover
#

Ooh! Sounds awesome

rocky lynx
#

i need to search some code for exploding... maybe i found some when a stove explodes :p

spiral plover
#

Would be cool but no worries ๐Ÿ˜„

rocky lynx
#

@quasi geode you know some of stove exploding? :p

spiral plover
#

Do you or anyone else have tips or a font for writing in PZ? lining up the text with the angle is a bit difficult free hand

quasi geode
#

not off hand but cant be too hard to make it go boom ๐Ÿ˜„

rocky lynx
#

hahaha :p

#

i need to solve that in the future.. can be funny if a propane tank explodes :p

quasi geode
#

good trap for zombies and in MP ๐Ÿ˜‰

rocky lynx
#

yes, good traps for pla...zombies in MP ๐Ÿ˜„

quasi geode
#

๐Ÿ˜„

random gulch
#

Don't regular propane tanks and ammo explode when the container they are in is on fire?

#

Try to find that code.

rocky lynx
#

@quasi geode you can help me with explosion code in the future?? i think its inside of java files

#

๐Ÿ˜ฎ

random gulch
#

I know the ammo explodes for certain.

quasi geode
#

ofc snake

random gulch
#

I have a lot of experience with base fires. m_pain

rocky lynx
#

yep, some ammo explodes in base game when a container is on fire?

quasi geode
#

i havent tested

rocky lynx
#

can be very funny that!

quasi geode
#

lol...i tried driving that big race course yesterday...in 6 months after ๐Ÿ˜„

#

almost made it all the way ๐Ÿ˜ฆ

rocky lynx
#

hahaha zombies let you finish the course?

quasi geode
#

almost...theres a spot it goes off road, too many trees it was pitch black, couldnt see the checkpoint, and the car was totalled

#

and it got stuck in the trees with hundreds of zombies closing in ๐Ÿ˜ฆ

#

i had like 3 out of 72 checkpoints to go lol

#

sooo close XD

rocky lynx
#

beware of dirt roads, some trees grow on that floor

quasi geode
#

yep...i should have cleared the course of trees and wrecked cars before i started ๐Ÿ˜„

drifting ore
#

google deep dream was acting up

rocky lynx
#

not grow on gravel and asphalt, but dirt roads too dangerous!

#

hahaha dakar pz :p

quasi geode
#

the checkpoints work really well..i even set it up for the country club you have to loop around the fountain ๐Ÿ˜„

spark crystal
#

great stuff @rocky lynx ๐Ÿ˜„

I wanted to ask you too - does the hunting part of LGEP work in multiplayer? I've been having trouble getting it to work, but then I'm not sure if I'm just missing some recipe book either ๐Ÿ˜›

quasi geode
#

it works in mp

spark crystal
#

I've tried with a hunting rifle and a varmint rifle, but trees don't have the hunting option

quasi geode
#

got a scope?

spark crystal
#

it does, yeah

#

oh....

#

actually...

#

The hunring rifle definitely did

#

Is there a hunting rifle in ORGM? I might have been using that one

#

Which afaik is not compatible yet

quasi geode
#

not one named 'hunting rifle' lol...and we made them compatibile idk if snake has updated the downloads with a new version yet though

#

only orgm's tooltips wont work with LGEP/CTT until i push the next orgm patch with the new tooltip design...but your just missing the loaded ammo and select fire modes from the current tooltips

#

its not a major loss

rocky lynx
#

need to update the hunting system for ORGM!!

quasi geode
#

it is nice hunting with orgm weapons though i already killed a bear on my server ๐Ÿ˜„

rocky lynx
#

also update some farming mechanic... when the plant grow... if plant fertilized > 0 ... then discount 1 on the next phase.

quasi geode
#

SR-25 and a x8 scope...its nice it gives the orgm scopes more use

rocky lynx
#

and next update add mutton to hunt also... to get the mutton steak (Basegame item)

quasi geode
#

๐Ÿ˜ฎ

#

mmm....mutton....

rocky lynx
#

need to polish some more

quasi geode
#

nice

rocky lynx
#

yep i think add another animals to hunt... making some more frequents.

#

maybe ducks flying with shotgun

#

owls

#

night hunting also using tactical lights

quasi geode
#

yes some things should be huntable with shotguns

#

i need to fix some of the orgm code so people dont use small rifles on big game

#

but its just nice to finally have it working ๐Ÿ˜„

rocky lynx
#

yep!! ๐Ÿ˜„

#

@Ben to hunt with rifles you need to equip the rifle in your hands... then click on the tree

#

@spark crystal

#

also need to hunt in long distances from clicked tree

#

and you will stay inside of forageable zone

#

also the forageable zone needs to have 100% only can hunt with that requeriments.

#

when you hit to animal, forageable zone downs... and you need to wait some time to get the zone at 100% again.

#

this is to balance the rate of hunting animals on high levels of scavenge and aiming.

spark crystal
#

One other thing I noticed with farming, I think Leek goes from young to rotten straight away

#

We've planted leeks twice and carefully monitored them (and all our crops, daily) - but we've never been able to harvest leeks because they have gone rotten in the ground

#

I did have the rifle equipped, I don't think the varmint rifle had a scope though

rocky lynx
#

i will check that!!!

drifting ore
#

Btw

#

Fenris, I believe that soundfiles might be redundant in MP still

#
6511500184```
#

it seems like

#

the game automatically generates a new soundfile when it cant find it

#

so we dont have to manually do it

#

(not sure though)

quasi geode
#

no, it adds the soundfile yes, but it doesnt set the max distance...other players will only hear the shot from 20 tiles max without it

drifting ore
#

How much is 20 tiles?

quasi geode
#

its uh...20 tiles distance lol

#

cant really define it in any other measurement XD

cinder coral
#

What does the soundfile sound like tho

#

especially a nosound one

drifting ore
#

nosound is an empty file

#

nil caused issues

#

and so did null

#

@cinder coral 20 tiles seems enough for a small firearm I suppose

placid delta
cinder coral
#

Yeah 20 looks kinda... shots only heard within the building. Good insulation I guess

drifting ore
#

So here is a vid showing my mod, what do you guys think about the magazines

#

also yes, I know they are a bit buggy

#

(wait that vid didnt work lemme upload)

#

not bad

drifting ore
#

Thanks :3

radiant ginkgo
drifting ore
#

my pc died looking at how many polygons that vehicle has

ember orchid
#

Hey Danny, looking at your first model and that one, I can see a shitload of progress! That's awesome dude. You've gone from pretty darn good to most excellent.

drifting ore
#

Why are the doors always painted on lol

#

(and then so... uhm..... Lets say cheap)

ember orchid
#

Because the game is pretty low poly and if you actually modeled the doors instead of painting it on, you wouldn't see it because the resolution isn't high enough in game.

radiant ginkgo
#

@drifting ore Soon they will be blurred and you will no longer see these lines ๐Ÿ˜ƒ

drifting ore
#

Yeah but i doubt you won't see this in the end.
Maybe its just my inner perfectionist that speaks for me

#

Can i ask how many polys it has?

radiant ginkgo
#

@ember orchid Thanks dude, I try to detail everything ๐Ÿ˜ƒ

ember orchid
#

It shouldn't be visible. The only way to get rid of that issue would be to make it a much higher resolution for the texture, but there honestly wouldn't be much point to that.

drifting ore
#

you could fix it by just doing it right in the first place. It looks like its drawn onto it. I did a cheap low poly floor for a scene once and theres not one drawn line

ember orchid
#

It'd just add a smaller tole on performance for not much of a gain.

radiant ginkgo
#

@drifting ore Oh, it's 1 pixel, but I later blurred them ๐Ÿ˜ƒ

ember orchid
#

Well what would you consider the right way?

drifting ore
#

its one pixel?

radiant ginkgo
drifting ore
#

1k polys is ok

radiant ginkgo
#

This is not the final version, polygons will be deleted

drifting ore
#

Thats how i usually do it

#

and in the end i have a nice texture for it. Well don't mind the other stuff its a very old screenshot+

radiant ginkgo
#

What it this?

drifting ore
#

Stargate Universe Bridge

#

to be exact Destiny's bridge

radiant ginkgo
#

Sorry, I don't know where it came from ๐Ÿ˜ƒ

drifting ore
#

No worrys. Not everyone knows the series and it was very critizised at it times

#

I asked out because of the line because it seems many modders in here are not very experienced in doing models with blender and UV-Mapping them properly. It normally should be a straight line

ember orchid
#

Yeah, I figured that's what you meant. Still though, there's not really much Point since zomboid makes it super pixelated anyway.

#

And if you do it the way Danny did, you can use the same model to make a vehicle with more or less doors.

drifting ore
#

Does the Engine Project Zomboid runs on support. How is it called. Not skins but skinsets

#

In source you can save a ton of disc space using Skinsets

radiant ginkgo
#

I work in 3D MAX 1 year, yours vehicle are different from our vehicle shapes and specifically on this van the doors go in a different way:

#

Like that

ember orchid
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You can use the same model with different texture files if that's what you mean.

radiant ginkgo
drifting ore
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thats what a simple diffrent skin is

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But im talking about skinsets. Like you can apply doors and such as extra file on specific locations of the skin

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aka taking something from a diffrent diffuse to another one

ember orchid
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Naw, not yet at least.

drifting ore
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Does it support multiple skins?

ember orchid
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The damage and rust Works kind of like that, though.

drifting ore
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I think that means yes

ember orchid
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But there's no way to do it with doors.

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At least without modifying the Java.

drifting ore
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i suppose there is if you can use multiple skins on a single object

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( not counting on normal/bump maps )

ember orchid
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Sorry, I figured you were asking if you could do it by modding, not if it was possible at all.

radiant ginkgo
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Just in the game will look different these doors ๐Ÿ˜ƒ

drifting ore
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What have i done. All this talk because of a not straigh line ๐Ÿ˜‚

radiant ginkgo
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It should be curved, but not straight ๐Ÿ˜„

ember orchid
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It's almost 2019, man. Accepte it for who it is.

radiant ginkgo
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?

ember orchid
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Who cares if it's curved, Jagged, or straight. It's all only skin deep.

drifting ore
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it needs to be perfect

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when it should be curved its even worse XD

ember orchid
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Just a dumb pun that probably got lost in translation, Danny, haha.

radiant ginkgo
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๐Ÿ˜ƒ

drifting ore
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But ye I agree

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nice van

radiant ginkgo
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Thanks

quaint nightBOT
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There has been a new Mod Published!

Lakewood Cabin

[Info: Lakewood Cabin]
Overwrites nothing but forest on vanilla cell # 20x35.
It's a 1x1 cell area, that lines up with existing ...

drifting ore
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hey guys

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I need some help with my code

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table.insert(SuburbsDistributions["all"]["shelvesmag"].items, item_waterloomag1);
table.insert(SuburbsDistributions["all"]["shelvesmag"].items, 99999999);```
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for some reason

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my magazines wont spawn in shelves

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what did I do wrong?

placid delta
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Show the declaration of that magazine item you made too

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You probably did not put "item_" in the actual item ID name

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So remove the "item_" from that table.insert and just put 100 for a spawn value not 9999999999 that may be too high and could have been ignored due to that during some kind of QC check

drifting ore
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alright

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btw this is the declaration item_waterloomag1 = "FirePlus.Waterloomag1";

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let me test it at 100 item spawn rate

cinder coral
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Anyone knows if hunger goes [-25 to +25] or [-50 to +50]? The highest +X food I found in items.txt is +80, and since you can eat 1/4 of it I'd put my money on -25 to 25 ๐Ÿค”

quaint nightBOT
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There has been a new Mod Published!

Jerky - Drying Rack

You can make jerky with drying rack
Just build drying rack with:

  1. Sturdy stick = 4
  2. Rope = 1
  3. Nails = 10

Workshop ID: 158...

fast latch
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Hello, I have a simple question about the building editor

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I saw some tiles like the computer in the Tile set: appliances_com_01, but the computer is not shown in the building editor's Tiles and Furniture tab. So how can I put down a computer in the Building Editor?

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If I have put down a computer in my building, would I need to modify my game file to use this building as the computer is not in the normal game?

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all the radios are also missing

distant quail
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How good is the Super Survivors mod?

drifting ore
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I tried it

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it feels

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like something a programmer would enjoyโ„ข

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I dont think I can really describe it in any other way

distant quail
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Is it too complicated or something?

drifting ore
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It feels clunky, like its good and all, but you have to appreciate the effort and overlook the roughness to really enjoy it.

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Its nothing like the NPCs from the game

distant quail
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Aren't NPCs still far away from official implementation?

lusty dagger
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after animations is complete the NPC's will be available

drifting ore
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there were pre-scripted NPCs in the tech demo

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they had polish

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at the cost of not having real AI

random gulch
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NPCs might not be in the game right away though. We don't know what else is coming between the animation update and NPCs.

drifting ore
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I'm torn between wanting animations or npcs first

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@random gulch I believe that the PZ wiki said that npcs would come very close after animations

spark crystal
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All that's been said is that NPCs require the animations work before it can be done.
TIS haven't given an actual date or roadmap with this, other than saying NPCs will be after anims (which doesn't necessarily mean the next feature)

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Of the next big couple of projects, I know they've got the new power systems, redone farming system, animals, npcs, louisville, etc (in no particular order)

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As pure speculation - I don't think we'll see NPCs (even animals) for a long while yet. 12 months at least.
We'd be lucky to get them (even an early iteration) 12 months after the release of anims.

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I know TIS have said animals will be in before NPC survivors, as it's a more basic iteration of the same behaviours.

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One would tend to think that might also mean hunting, being in before NPC survivors.

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I believe NPC survivors will be one of the last features (outside of map additions/expansions) TIS will work on, and I don't expect TIS to finish working on PZ for another couple of years, at least.

random gulch
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From what I've heard hunting could be coming with animations along with the farming rework and possibly trapping rework. And with hunting would come dogs you can train. That is if the dev I talked to in a PZ stream was the real developer and not an imposter.

spark crystal
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Hmm that does sound a little far fetched for me. That's about four things I'd think would be major releases. That, and we haven't heard anything about those through Thursdoids.

No doubt, all of that work would require animations to be complete, though.

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Did you catch the name of said person?

random gulch
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Robert Johnson.

spark crystal
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RJ

random gulch
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That would be the RJ over there on the side if it was really them.

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I haven't talked to them since to confirm it.

spark crystal
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Yeah fair enough, I'd think it's too much to work on all at once, let alone test, or even drop all at once

random gulch
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I don't want to bother them if they're busy though...

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Anyway, I guess we'll know more soon enough.

drifting ore
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The NPCs got some very well thought out lines

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no idea who exactly thought them up, but pros to them, they did a great job.

cinder coral
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Farming has been at least slightly reworked, remember the farming issues with Hydro? It was caused by the farming script having a new name

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I dunno if it was a rework or more a preparation, but something happened ๐Ÿคท

spark crystal
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true

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from what I know of farming, the devs never liked it all that much, and it was a popular mod that people were begging for, that sort of forced their hand into incorporating it into the base game

cinder coral
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Ah then perhaps they'll add a personal twist to it ๐Ÿ‘€

random gulch
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"Don't eat the veggies where the soil was covered in zombie blood splatter."

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That would be a thing I'd be okay with. Mutant zombie vegetables. Or just diseased veggies. Eat them and get sick and maybe die. Give people all the more reason to secure their crops. And to stop killing zombies near their crops. Lure them away people. Stop killing zombies on my cabbage.

spark crystal
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or would it enhance the crop? ๐Ÿค” the ultimate fertilizer

random gulch
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Super veggies. Nice and large in size. Packed with nutrition. Only they give you strange tumors.

cinder coral
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Taste a bit like flesh too

spark crystal
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brings a whole new meaning to Waiter, there's a hair in my soup

random gulch
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The hair isn't just in the soup, and is in fact growing from the cabbage itself.

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Realistically I'm not sure what the zombie virus would do to vegetation.

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Or people that consume that vegetation.

spark crystal
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realistically speaking, using things like cow/pig/chicken waste improve the yields of crops - but eating those alone would uhh... not be advised.

Personally, I'd apply the same logic. Cutting a zombie into bits and using it as fertilizer would improve the yield

rotund walrus
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Hmm... perhaps "Cleaning" veggies once they've been picked would be a handy little feat to help with that... <_<

distant quail
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How is Hydrocraft?

rotund walrus
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Fun. ๐Ÿ˜›

spark crystal
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Overpopulated ๐Ÿ˜›

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Makes game too easy imo

spiral plover
drifting ore
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cool

spiral plover
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So, would anyone here be able and willing to help me? I'm trying to add a new rule to WorldEd and TileZed for my 'stream' tiles. I've Added them to the WorldEd blends.txt and rules.txt, and they show up properly on the overhead map w/ the color, but It won't actually place the tiles.

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The tiles are all in TileZed properly, I used them to make that, but they aren't on the Blends or Rules option

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Oh wait, I got it!

drifting ore
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they look very nice

spiral plover
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Thanks! Water that you can walk over has always been on my bucket list and with the amount of streams/creaks where I'm making this map, I figured it was time to make it

rotund walrus
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Do they soak your shoes and pants, by any chance?

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Would be a nice lil' touch! ^_^

queen veldt
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They look a little square, but I love the idea of having some streams in the game

cinder coral
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How would one go about making a new plant?

spiral plover
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To add to your own map, just create a new tile and make it vegetation then add it to the rule if you want it naturally spawning I suppose, seems that easy

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I'd totally make them soak your shoes/pants but I don't know anything about scripting for PZ and it's not a default tiledef option

cinder coral
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plant/harvest rather than spawn ๐Ÿค”

spiral plover
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If you're talking like seed packet, idk about the item part, but the ground tile part is very simple and easily defined w/ tile definitions

distant quail
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Any backpack mods that are still working?

pearl lodge
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You don't need no mods! The game is perfect!

rotund walrus
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Perfection is overrated. Some of us like a lil' flaws here and there. ๐Ÿ˜‰

pearl lodge
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If you like the game, accept it the way it is

drifting ore
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Wut?

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When someone offers you whip cream ontop of a dessert

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you dont just go

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"eeh, nah, the desert is good enough already"

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mods add extra awesomeness

queen veldt
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^

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Mods are basically what toppings are to ice cream

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Sure the ice cream is damn good alone

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but mods make it even more delicious

rotund walrus
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Exactly! And it's not that I don't like the game Vanilla. I just like it both, Modded AND Unmodded.

Hell, if YOU like the game, why not enjoy EVERY aspect of it, INCLUDING the mods? <_<

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Unless that name of yours is a lie, and you don't really seek Adventures? >_>

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... Y'know, we've got a pretty interesting group of Avatars here, the four of us. We've got a Furry, a Neko, a Pony, and a Guy with ROBO-Eyes. ๐Ÿ˜†

cinder coral
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@pine vigil Hia! Since Vehicle build's been out for a while... Well, I've been browsing Nolan's super-survivors code, and found a "remote control" gem. From testing it gave errors, so I looked up in the search and I've found a discussion between Nolan and you about CarController$ClientControls not being "exposed to the lua side". I've spent the last 2 hours-ish trying to decompile/recompile the code just to give it a go, some missing class showed up, googled around, ended up breaking it down to asm code but still couldn't manage to recompile ๐Ÿ˜‚ I was wondering if it was decided to not "expose" it or just a missed feature?

pearl lodge
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You're right. Mods are awesome

pine vigil
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I must have forgotten, I look at doing that today.

cinder coral
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๐Ÿ‘Œ

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Sounds great

pine vigil
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Hahaha, bugger I forgot today as well.

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I'm going to write a sticky note to look at it tomorrow. Though we're slowing down on minor changes so it might not get in for a while.

pearl lodge
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I've changed my mind about mods. I've downloaded some but it seems easier without them. I prefer vanilla

rocky lynx
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@pearl lodge some mods broke the balance of game... because that i start to make mods (Trying to not broke the gameplay) years ago...

cinder coral
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I'm assuming you downloaded something big, presumably Hydrocraft.

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Or?

pearl lodge
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No, to be honest, Hydrocraft is too complicated for me

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The dogs and the hunting

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Too much options

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But I did download a lot of mods

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10 at least

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And somehow with all these mods the game became scarier! It became a horror game

cinder coral
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damn

cursive roost
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yes, that tends to happen ;)

cinder coral
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what's 40.38 changed? made my game break wondering which mod it is ๐Ÿ‘€

cinder coral
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oh just realised tomorrow's thursday nvm

drifting ore
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im gonna leave for now

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my mod is on pause

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iv fallen ill

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and I just feel like doing something that wont give me a headache

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im making a mod for pavlov instead while I get better

latent crystal
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@cinder coral

I wanted to try and convert the "Hydro Craft" plants into farming objects, but I was vastly overwhelmed by the tools and gave up.

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@Alemismun#1048

I hope you get better soon!

pearl lodge
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Can someone teach me how to mod the game?

rotund walrus
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Just subscribe to the mods on Steam Workshop, and activate them in the main menu. ๐Ÿ˜‰

pearl lodge
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Well that's how to play with mods but I want to create mods. Can someone teach me?

cinder coral
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Your best chance is downloading a mod similar to what you want to make and learning from that, there's also some helpful links in the pins

pearl lodge
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What exactly do I need to learn from that? How do you do it? Isn't there some program your using?

cinder coral
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You learn how the mods are written in lua. You read the code. I personally use Notepad++, I dunno about others.

blissful zealot
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How do you create a new item via modding? I'm proficient with lua but have little no idea how to use it in conjunction with project zomboids APIs/whatever and such

pearl lodge
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Okay, I see. I hope I'll understand whatever will be written in the notepad++

spiral plover
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Does anyone know or have a link to the differences between the different foraging zones?

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I'm also curious if you can place those on-top of each other or if that breaks it (probably breaks it)

drifting ore
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Hello, everyone.
Our roleplaying community is currently looking for a modder, who can help us fix workshop's mod or make a new one. We either need to fix the item's roll command to make it post the results in local chat, or make a completely new dice-based item which will do the same.
If anyone's interested, feel free to contact me via DM. Thanks.

spiral plover
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I can't seem to find the modding tools on steam, could anyone be of assistance?

drifting ore
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They won't appear too

radiant ginkgo
drifting ore
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๐Ÿ‘Œ

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They look like military transport vehicles

radiant ginkgo
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This he and there is

woven flicker
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@radiant ginkgo just include a download for gog.com users when you put it on the workshop ๐Ÿ˜›

radiant ginkgo
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@woven flicker Okay, thanks

spiral plover
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So I could use some opinions on these haybales

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I personally absolutely hate them and think they don't look good in the slightest

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But I'd like some opinions on that cuz I spent a shit ton of time on them just to scrap them

pallid matrix
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They could perfectly work but without those floor tiles though.

woven flicker
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just include a standalone for gog.com users, just means put it on google drive or something

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with a link on the workshop page