#mod_development

1 messages · Page 402 of 1

quasi geode
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if it did, i wouldnt be modding it lol

earnest quartz
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but i would 😄

lavish karma
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Me too.

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Or C++

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I don't like them Lua.

earnest quartz
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c++ too much for modders

drifting ore
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I've heard of it.

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Never used it before, but it looks like a powerful coding tool.

quasi geode
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c++ would be a horrible choice

earnest quartz
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.net languages bring the crowds due to allowing many styles of syntax and yet all working 😄

drifting ore
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Extremely hard too.

quasi geode
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i still say they should have done it in perl!

earnest quartz
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i still say i should light your house on fire

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all that ammo inside 😄

quasi geode
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Fenris_Wolf - Last Thursday at 11:57 AM
well just be glad they did the modding component in lua...and not perl lol
perl = we'd only have a handful of modders...nobody would beable to read anyone elses work.....but the few mods we had would be awesome 😄

earnest quartz
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nay

lavish karma
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Yea it weeds out bad modders

quasi geode
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perl ftw!

earnest quartz
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c# seems to be the best for single language source of mods, but then most people dont realize you also get the vb.net etc crowds who use .net languages, so you get far more mods

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plus easy converters between .net languages

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and even the newest programmers can read vb.net if they accually try for 2 seconds as it reads like english

quasi geode
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vb needs to die 😐

lavish karma
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Where to advertise my server though?

earnest quartz
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why? its a clone of c# with diff words lol

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they both compile to the same MSIL

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switch vs select case, abstract vs mustinherit

quasi geode
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like most of MS, it has a bad history....too many nightmares of wanna-be coders 😐

lavish karma
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I'm getting no players in my 15 modded server 😭

earnest quartz
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any language has bad coders

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theres people who accually write plugins for visual studio, to fix stupid in code

quasi geode
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theres only so much stupid you can fix that way lol

earnest quartz
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the way i learned regex, was a minecrack plugin, wrote regex find/replace styrings for a chat, successfully corrected the 9 year olds language in 2 weeks ;3

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an entire file operationapostrophy.txt 😄

quasi geode
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i learned regex doing mass amounts of perl....regex is a massive part of perl

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it is the regex king lol

drifting ore
lavish karma
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LMAO

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He said that to me? which showed no sign of aggression?

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Wow, what a tempter.

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@quasi geode

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HE DELETED My COMMENT?

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LOL

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Disable comments

earnest quartz
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and lol @ his last post, at best hes admits to stealing 'every updated feature' from fenris without asking him 😛

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and claims he'll continue to take em XD

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@quasi geode hint hint new feature time!

quasi geode
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wish he would update it to the lastest version...he's technically 2 behind

lavish karma
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He disabled comments

earnest quartz
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which itself makes him lying, as he doesnt have a few orgm features ;3

quasi geode
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looks like he ripped the models from the gunz mod...which was one of the updates i did (except i actually got permission to use them)...can tell alot of the models are the same but his textures were never downsized

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which is why the mod is so big filesize

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1024x1024 textures is too damn high for pz gun models lol

earnest quartz
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pfft maybe he plays first person view

stuck helm
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I reported him on Steam. Others should also.

earnest quartz
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(max zoom, maybe hack a bit closer, and its essentially 1st person 😄 )

stuck helm
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Go to his user profile, “report user” and call him on the swearing in his mod description and comments.

quasi geode
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max zoom...idk how much you zoom in, you're not going to read that 'heckler and kosh' on the side of the reciver

earnest quartz
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heh

quasi geode
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1024x1024 is overkill lol

drifting ore
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Can you show any examples of that kind of resolution, Please?

quasi geode
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the actual texture file?

drifting ore
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Yep

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I didn't see one.

quasi geode
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theres quite a few

drifting ore
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It's like some kind of Team Fortress 2 gun texture.

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Very soft.

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Thanks for the example anyway.

quasi geode
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too much detail for pz...why i downsized them to 512

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even then thats still pretty high

earnest quartz
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id go 256 tops

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guns are fairly small

nimble spoke
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Even that is a little too big I guess

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vehicle textures are 512x512

quasi geode
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ya, i could have downsized further but there wasnt too much point....i've got a crappy laptop screen idk how the game looks on some big monster screens

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so i erred on the side of caution with it

nimble spoke
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I'd say too detailed anyway, sticking to vanilla texture sizes is probably the best option

earnest quartz
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you only hold 1 gun at a time, so 512 isnt a killer

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maybe if you litter the ground with 50000

quasi geode
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yep

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if you litter the ground it wont matter

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it shows the icon not the 3d model

earnest quartz
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ah ya heh

quasi geode
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the icons are all 32x32

earnest quartz
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the shame!

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32 on a 4k res screen 😛

drifting ore
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oh lol

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you guys are really making a big deal out of this?

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What is reporting this going to do.

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Please tell me.

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so i assume this is where the low lives hang out

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huh

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"Lets report him because we cant come up with anything else constructive to do!"

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And yes, you guys are blocked for false accusations. What do you mean, "Its not the latest ORGM."? Every LUA and script file is the exact same. Oh, is it just because, it's made by billwa and he made that angry review? Yep. Go ahead and whine.

earnest quartz
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grabs popcorn

quasi geode
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eh is that your upload?

drifting ore
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yes it is

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I'm wondering what your problem is

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You say its not updated

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then you say i dont have permission

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Which one is it

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If its not updated

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Please tell me whats not updated

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I am very confused as everything is up to date

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if you explain your comments, I will unblock you.

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I didn't understand what the hell you guys meant and I gave you and hour to explain yourselves yet nothing came of it.

earnest quartz
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"Every LUA and script file is the exact same." windiff your lua files vs official ORGM lua files, they dont even match, and with that first false statement, im going to quit feeding the animals

drifting ore
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""Every LUA and script file is the exact same." I am referring to base content.

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Of course I've modified it.

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Duh

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"and with that first false statement, im going to quit feeding the animals" it'd be better if you just leave.

quasi geode
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well for one, its not dated, i downloaded at checked, core reads as v3.07, v3.08.1 is actually the latest....second, you never asked me permission to upload MY work, ORMntMan clearly stated "you should check with Fenris_Wolf"....third, i never commented on there, asked anyone to, or told anyone to report you

drifting ore
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Not you fenris_wolf

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i'm talking about one person above

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Now I'm here to have a RATIONAL discussion

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not sit here and be berated

quasi geode
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theres a file in there..."Credit and Permissions.txt"...did you read it?

drifting ore
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yes

quasi geode
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``*** STEAM WORKSHOP PERMISSIONS

If you wish to modify and reupload this mod to the workshop, you must seek
the permission of BOTH ORMntMan and Fenris_Wolf.
ORMntMan can be reached through the steam workshop page, Fenris_Wolf through
theindiestone.com forums.

There are very few reasons why you would need to do so. 98% of ORGM can be
overwritten with the use of extra patch mods without having to reupload the
whole thing.
``

drifting ore
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I couldn't reach you on the forums since I was banned

quasi geode
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theres also a link on the main orgm page to a orgm support discord

drifting ore
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ravioli

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fuck

quasi geode
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if you had bothered to contact me, i would have gladly explained how you can create a expansion for ORGM, its really quite simple

drifting ore
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i'm willing to learn

quasi geode
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without having to reupload all my shit

drifting ore
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i'm not trying to be a dick

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I know how to get all the new items in

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Its just the base sounds

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I just want to replace them and almost every thing about ORGM

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I don't really see it as realistic

quasi geode
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ya well its all still a work in progress...i've been dealing with completely rewriting the code base from the original and adding features...minor things like sounds have been very low priority

drifting ore
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ik

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can we discuss in pm

quasi geode
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if you have better sounds, then contributing them to the main mod would have been a much better option

drifting ore
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Perfect

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But I'm a bit stressed because hi

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I have to add

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NEW

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NEW

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shiny lua

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fuck

earnest quartz
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now that everyone is friends, is there a flag to make a bag of items weight nothing, even when not equipped?

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have -100% reduction, but that only applies to it being equipped

drifting ore
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ok

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a m1 garand with a 1000000 round clip

earnest quartz
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.......im sorry, but i have to ask, why stop at 1mil instead of find the max? 1mil essentially makes unlimited for months if not years heh

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hate to see what the ammo box weighs though :x

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think my 100k bag holds it though 😄

drifting ore
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Don't wanna get roo random here, but this dialogue it's kind of weird.

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I started as a fight, but now wtf.

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Or 'conflict'

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yeah

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you know

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people just hate me because of my review

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or likewise

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I actually ignore you because I'm confused with all of this weird ass thing.

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lel

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ok

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hey son

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how would you like a real tommy gun

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I think that mod is dead.

lyric lynx
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It is more then dead.

drifting ore
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no

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im watching a m1 garand documentary

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not tommyguns mod

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lol

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Okidoki

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"As soon I was given it, I said to my other guy, 'hey son, how would you like a real tommy gun?' He took that thing the first time I saw it and I took my garand."

lyric lynx
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I would have preferred a PPSh any time, anywhere.

drifting ore
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ppsh is a junk gun

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7.62x25 is garbage

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extreme magazine capacity cant make up for anything if you cant hit anything with sights that cant zero worth hi

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lol jk

lyric lynx
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So is Tommy Gun. Get outta here with this bullshit.

drifting ore
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gotcha

quasi geode
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just spray and pray!

drifting ore
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^

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hipoint with extendo clip

quasi geode
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lol hipoint...now theres a cheapy...but damn they can actually take a real beating

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the kind of gun you dont feel bad for abusing the crap out of XD

drifting ore
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ok listen

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i actually have a hipoint 995 sitting next to me

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with a 15 round magazine

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i dropped it

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and the front sight post came off

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along with the heat shield

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i also a have a semi auto ak63d next to me

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hipoint is good for plinking the dirt next to your target

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but its effective at 50m

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tested it out the other day

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and was able to make a 5 inch group at 25 yards

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that was looking through the sights. not looking through the sights, i scored a 2 inch group at the same distance

lyric lynx
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And that, boys, is why hi points are not gud.

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You might as well use it as an improvised shovel, lül

drifting ore
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yeah

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the stock isn't even polymer

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which scares me

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it has something like hot glue on it

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infact

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it is hot glue keeping the stock together

lyric lynx
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Just use hi points as a shooting target.

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Or whatever the feck, the pistol is bad.

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I prefer the MP-443 anytime over it.

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Does the hi point even fire 9mm?

drifting ore
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yes

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mine is in 9mm

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they made ones in .380 .45 and .40 S&W

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but 9mm is cheapest

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so

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i had $200 to spend one day

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and said fuck it

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now i got this hipoint 995 in a camo stock

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and a 15 round extenda-zine

lyric lynx
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and it sucks

drifting ore
earnest quartz
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i never saw your review 😛

drifting ore
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it'd be good to read it

earnest quartz
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nah i dont read reviews, always biased

drifting ore
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ok

quaint nightBOT
lavish karma
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Did this get published two times?

bitter root
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bah i removed a mod that failed n another fails dedicated server just keeps crashing

dreamy linden
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On a scale from 1 to 10 how hard is PZ to mod?

cloud bridge
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are you familiar with LUA ?

dreamy linden
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Jupp

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How flexible is the API?

lavish karma
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Pure chat in Offtopic

dreamy linden
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Huh?

lavish karma
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Offtopic is Pure chat

cloud bridge
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this isnt offtopic?

dreamy linden
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No?

lavish karma
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I know

dreamy linden
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It's about the modding Api for zomboid

cloud bridge
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@dreamy linden Im not sure how flexible it is, one of the more experienced modders will give you a better answer. but i know not everything in Java is exposed to LUA

dreamy linden
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Wait.. It runs on java?

cloud bridge
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sure does!

bitter root
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were does the decicated server thinks mods are located or try to download em to cuz it keeps crashing

cloud bridge
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did you put the ids/names in the config ?

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it'll download them automatically

bitter root
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to were

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cuz im using the same ini as the one i am to cleint host n the mods are a;lready there

cloud bridge
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depends on your setup ofc

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youre editing the Zomboid/Server configs ?

bitter root
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servertest.ini yes

cloud bridge
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i run linux, my mods go to serverfiles/steamapps/workshop/content/108600

bitter root
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1529327374341 Workshop: download 0/0 ID=499795221
1529327374374 znet: ZNetWorkshop::OnDownloadItemResult
1529327374374 Workshop: onItemNotDownloaded itemID=499795221 result=42
1529327374375 Workshop: item state DownloadPending -> Fail ID=499795221

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it fails to download em n crashes

cloud bridge
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hmm

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could that be a port issue?

bitter root
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huh?

cloud bridge
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do you have the proper ports forwarded for your server?

bitter root
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yesw

cloud bridge
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k

bitter root
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demilitarazed infact

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it works when i host it from cleint but not dedicated

dreamy linden
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@cloud bridge well that explains the piss poor performance. But then again java is quite flexible and even if you don't have everything you need in the api you can tweak the ASM.

cloud bridge
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hahah piss poor performance isnt always the language used. but yeah

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ASM all the things

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actually no, dont ASM all the things

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plz

dreamy linden
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Heh

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Well I'll try to keep it simple.

cloud bridge
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also forget trying to make your mod compatible with HC

dreamy linden
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At least in the start

cloud bridge
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😃

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whatcha makin?

dreamy linden
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Well first mod I want to Make I hope to be a simple one. Making days to be 24min instead of 15 or 30 min

cloud bridge
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ah, thats configurable

dreamy linden
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After that I want to see if I can tweak the UI so it scales better on larger screens

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Larger resolutions *

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It's almost impossible to read any text when playing at 3440x1440

cloud bridge
dreamy linden
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Ye but it think it rounds it up or down by 5

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Need to test it more

cloud bridge
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i was wondering if it rounded

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also you need to adjust other settings when messing with the day length, just an fyi 😃

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something to keep an eye out for

quaint nightBOT
drifting ore
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Nice job devs on marking my mod incompatible

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As you know, Im going to be uploading my standalone version and I will bring it up with STEAM support if it gets removed.

pallid matrix
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you mad? ☕

drifting ore
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not really

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just kind of rude thats all

iron salmon
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@drifting ore It was reported for being uploaded without permission. The way I have it, ORGM supports addons to the mods that don't require reuploading existing content.
I recommend contacting them about it, because I think the process is fairly straight forward

drifting ore
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I made my own version standalone version i was going to upload just this morning

iron salmon
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I flagged it as incompatible to hide it, then went to contact the creator

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You can still do so

drifting ore
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I spent all night make it with Ferris wolf

iron salmon
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It's just that the previous version was hidden 😃

drifting ore
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oh phew

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i thought once it was marked hidden it was gg

iron salmon
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Oh nah

drifting ore
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thanks

iron salmon
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Just marked it so I can ask the creators to validate the report, without the mod being downloaded/distributed etc

drifting ore
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ok hi

iron salmon
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New project would go through just fine

drifting ore
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ok

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thank you

iron salmon
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unless... 👀

drifting ore
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UNLESS WHAT

iron salmon
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10 BTC IN MY WALLET

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YOU HAVE 5 HOURS

drifting ore
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oh shit

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my grandfather is a multi million investor

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probably wont hurt him

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he is the right guy to ask

iron salmon
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he the guy on the monopoly front cover?

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He already denied me

drifting ore
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just a little bit more of an asshole, thats all. He also lacks the fancy stuff

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lol

quasi geode
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oh shit...i hope that btc fee isnt on a per subscriber basis or i'm fucked

drifting ore
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hi

iron salmon
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for YOU it's only 12

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we have a new special where you can pay in installments. Only 150% p.a.

quasi geode
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lol

earnest quartz
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when laying rat traps........should be a % chance based on maybe hunting skill or engineer skill, that the trap will trigger and smack you

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small hp damage, some noise

pallid matrix
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lol

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''some noise'' character yelling AAAHH! FUCK!

earnest quartz
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you ever layed one of them things? just as deadly to humans 😛

quasi geode
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theres a simple rule when laying rat traps...dont put your fingers in the way lol

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just like you dont look down the barrel of your gun to see why the bullet didnt fire 😐

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common sense lol

earnest quartz
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you overestimate the commonness of common sense

quasi geode
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probably

lavish karma
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Pewdiepie, I give you 1 btc every 1 million subscriber you have, watches 51 million, OH SHIT.

earnest quartz
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XD

lavish karma
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Watches Bitcoin prices skyrocket OH SHIT x2

cursive bramble
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greetings peoples. this a location to ask questions related to modding. specifically code ?

lavish karma
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Yes

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any part of modding

cursive bramble
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alright, i followed the robomat tutorial on world objects, it helped me greately understand the modding of PZ, i have the basics of my concept in the work but two issues

  1. if i get objs of a square i clicked then backwards iterate and call objs:remove(i) nothing happens - the object is not removed.
  2. How do i have objects persist between loads, as my world objects are being destroyed on startup(my test process is to relaunch game inbetween edits. but this deletes my objects inbetween loads)
drifting ore
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nasko

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i updated the mod

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but its still being a pain in the hi

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its still showing it as incompatible

grave prawn
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Is this the channel where we can ask questions on Hydrocraft/

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?

drifting ore
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yes

rocky lynx
nimble spoke
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savage

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😄

drifting ore
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?

queen veldt
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Guh, it seems so hard to make sprites look "PZ" styled

earnest quartz
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a drying rack 😄 now to replace the HC one with it

rocky lynx
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not making for replace a HC Texture, this will be a moveable object with a custom system to interact with.

drifting ore
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one thing i've learned is that its hard to make zomboid textures detailed

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and in order to look detailed, you just need that zomboid look to it

rocky lynx
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i need to make some shadows now

drifting ore
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that's why the objects just seem to have that flavor

nimble spoke
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yeah, I've been working on some sprites, but the need to make them look right slowed me down

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altering car textures is way easier

earnest quartz
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@rocky lynx right, i was saying ima try replace HC one in my game with yours, as its movable 😄 and better

grave prawn
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I was looking up how to make a fishing rod but the only thing I can find is how to turn the rod into a kit on the rod page it doesn't show a way to construct it.

nimble spoke
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in the long run better (and separate) mods should totally replace HC

earnest quartz
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seperate mods are already there, HC combines them

nimble spoke
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No, I mean new and separate mods that stay separate and people can freely choose which ones they want

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I could easily go on and merge all my mods into one, but that is pointless, it only forces people into making that decision, all or none

earnest quartz
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the point of HC is to not need to dig up 500 mods, and it already uses latest of what it absorbs, and the standalone mods are already there, the only thing you're saying is new mods should get made to replace old mods that were made 😛

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which duh, but effort ^.^

nimble spoke
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No, what I mean is that mods haven been improving a lot, for example what Snake is doing, even when they don't, why do you need to absorb farmoid?

earnest quartz
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adds more 😛

nimble spoke
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Some people play HC because they want 1 or 2 mechanics from it, not all of them

earnest quartz
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i want all ^.^

nimble spoke
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but as I said they are forced into all or none

earnest quartz
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and yes snake's hunting mod is ❤

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no they arent forced

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they can download the standalone mods and not hc

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hc doesnt go "hey buddy im absorbing your mod, delete yours now"

nimble spoke
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of course it doesn't, but some were discontinued, or were not even uploaded to steam

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and farmoid for example was in a long break, Kurogo got back to it recently

earnest quartz
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/alot/ were discontinued, modders leave heh

nimble spoke
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anyway, PZ's way of handling mods allows us to select them individually and I'm all in favor of that

earnest quartz
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im not against it, but im not against HC makin my life easy and not needing to hunt 500 mods 😄

nimble spoke
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I come from Starcraft 2 modding where that isn't possible, and it led to competition for a shrinking player base

earnest quartz
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and nothin stops you from hunting the standalone mods 😛

fervent bear
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star craft 2 arcade

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was the best shit

nimble spoke
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merging everything made sense in SC2 when you could only play a mod (OR game mode) at a time

earnest quartz
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merging makes sense in any game, as long as the merger doesnt tell mr standalone to buzz off and delete his mod 😛

fervent bear
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man SC2 Arcade was so good

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micro macro

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fuckin

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kobold tribes

earnest quartz
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frankly i dont get your complaint, as what you want exists XD

fervent bear
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desert wars

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I am having a different conversation here

nimble spoke
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not really a complaint, just an opposing design choice

rocky lynx
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well, i think HC developers need to focus to improve the systems and textures already have on the mod. Not focus to add more content. :/

nimble spoke
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Atwcat probably understands what I'm talking about. Between ranked, custom, coop, every arcade map and so on, you could only play one at a time

earnest quartz
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kerbals was horrible, nobody merged anything, 5 years of combing forums for every tiny mod XD

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yes i ran 754 mods in it 😄

nimble spoke
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well, yes, but you had freedom to pick all those 754

earnest quartz
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and you have freedom to pick all yours

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you act like you dont

nimble spoke
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No no, you got it wrong

earnest quartz
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everything HC absorbed, still has its standalone version floating around, unless author or such deleted, but thats on them cant blame HC

nimble spoke
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that is true

earnest quartz
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would be nice if someone added to the loot types to spawn screen more categories, or options screen for parts of HC to load or not, maintaining the easily gathered content while allowing more user styles to be tailored to 😛

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im just happy i can finally auto water plants ❤

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@nimble spoke oh was youir vehicle mod released?

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started new game, perfect time to grab 😄

cursive bramble
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as some one who has tinkered MC and kerbal mods (installing, not making. PZ is the first time im modding) i personally dont mind combing through some pinned forum page that lists mods in categories etc. And mods that are merges are somewhat fine but sometimes you get mechanics that you dont want - additionally the larger the end mod becomes in a merge the more prone to buggyness itl probably be. If perhaps single mods exist but 'merge' mods exist alongside to simply make things as compatible as possible then great. But as my mod idea in my head developes and as i code away into the night i know that a end goal for my mod is expandability by others. I dont mind if some one takes it and tacks on extras (solong as its not harming my mods integrity) and if a merger was made of mine and the other users extension mods then fine - mine will exist seperately regardless.

earnest quartz
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thats how it is now, standalone mods and combined mods 😃

nimble spoke
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No, I need the vehicle spawn system in LUA, as RJ said he would do, without it my cars will not spawn

earnest quartz
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standalone just dont have a single mass mod listing page heh

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ah k

cursive bramble
#

infact, i did not know HC (hydrocraft? right?) is a combined mod, i though that was all solely made (i havent touched PZ in a year, let alone the modding community)

earnest quartz
#

a bit is hydromancerx fixing / making unique bits, but prolly 90-95%? is absorbed heh

cursive bramble
#

anxcon - Today at 11:19 PM
standalone just dont have a single mass mod listing page heh
ah k

I think that must be remedied, thats the FIRST thing i tried hunting down when i wanted to mod my game earlier- sadly nothing helps me make myu decision "this mod adds long term mechanics" etc

earnest quartz
#

steam workshop is prolly your best bet for a mod list

cursive bramble
#

@nimble spoke why not have players BUILD the car XD

earnest quartz
#

^

#

want

cursive bramble
#

urgh, not a fan of steam workshop 😛

#

well my mod idea im working on is inspiration of my love of mechanical things and such, maybe ill add some way to build cars in it XD

earnest quartz
#

transmission also needs to be a part of cars heh

cursive bramble
#

played tons of CDDA mixing up cars and nonsense.

earnest quartz
#

and alternator, take out to make new genny

cursive bramble
#

idd

earnest quartz
#

im one of those idiots that installs everything tha leads to hyperrealistic game heh i can prolly make ideas for years 😦 but suck at lua

cursive bramble
#

why cant you jimmy a axle from car to a genny - the car is a cheapo genny mechanical energy drive - renders the car useless as a car and the genny needs bodging to make it work too, but car-electricity.

#

lua was the first language i learnt 😄

earnest quartz
#

pointless\

#

you just turn on car, it spins alternator already and makes power

cursive bramble
#

hmm so pull from the alternator directly, true

#

alright, but i have plans for that alternator 😉

earnest quartz
#

only thing is cars in idle make little power, you essentially need to put a brick on the gas pedal too

cursive bramble
#

well, interesting craft setupo then haha

earnest quartz
#

alternator coming out for waterwheel if by a river though 😄

cursive bramble
#

ehem, thats my plan 😃

earnest quartz
#

or windmill

cursive bramble
#

im gonna introduce the industrial revolution XD

#

or try

earnest quartz
#

😄

cursive bramble
#

ever play MC mod rotarycraft ?

earnest quartz
#

some, ended up removing it though

cursive bramble
#

its one of my faves, it has good concepts

nimble spoke
#

I just got started with vehicles, I'm sure I'll try some crazy things myself

earnest quartz
#

concepts are fine, but i used other industrial mods, which it didnt play nice with (it had overpowering recipes that made the other mods useless)

cursive bramble
#

but immersive engineering too is a great concept to draw on... the whole history of indust. rev. is worth a look for zombie apoc tech

earnest quartz
#

dev didnt want people to nerf his recipes, so choice of 50 mods vs 1

cursive bramble
#

yes, it is a WAY overpowered mod, its drawback is it doesnt balance unless you have balance mods to shift OTHER mods to balance with it. since it is a gated style mod (sorta like BTW)

#

true

#

its a devs choice, and a players choice to use or not.

earnest quartz
#

couldnt add recipes to his style, so at time couldnt even balance the 50 mods to the 1 heh

cursive bramble
#

thats the downside yes.

#

some mods try to balance it but to no avail. but the concepts for learning for me are worthy a look.

#

(after thought.) wonder if the IoT network and knowledge exists in PZ lore 😉 arduino zombie detector?

earnest quartz
#

oh im fine with trying to balance it, problem was he didnt want either side balanced, he wanted people to use his overpowerred versions only, so if installed with other mods making them useless

peak crane
#

hi all
NPC from mod is really cool 👨‍👨‍👦‍👦

cursive bramble
#

i dont recall that. but i used a rev3 modpack that did fine in a sense of balance without touching his.

#

regardless of the politics - the mod is my inspiration some

earnest quartz
#

i havent touched MC in prolly 4 years, so he prolly lost a stick at some point heh

cursive bramble
#

i love to code (my day job heh) but my art skills are horror show worthy

#

prolly

earnest quartz
#

if only pz was c# 😛

cursive bramble
#

C# is love. prefer python

earnest quartz
#

ew

peak crane
#

java GWnanamiKongouLewd

cursive bramble
#

c#, python, js, java... honestly if it is a language to make things go beep boop on little humming boxes i love it.

peak crane
#

html? 😄

cursive bramble
#

all thanks to warcraft 3 map editor XD

peak crane
#

ahhah

cursive bramble
#

not a languageXD but honestly its good for design when you CANT design

#

gotta use laravel/html/js/php to make my offices CRM

peak crane
#

many of us started by war3 map editor*

cursive bramble
#

that was where i tried to make the most realistic version of DBZ map ever, allways whent so complex ot broken the MP would break... like SP it works in testing but i get my friend to test on my lan and it BREAKS

#

recall using a trick to make collidable bullets. spawn unit, make it slide accross the world in direction, when it comes in range of someone. impact. fake bullets FTW.

peak crane
#

yea with multiplayer it's many chances to be broken xD

cursive bramble
#

anyhow, hit a annoying wall in my shaft energy code. i really should be sleeping. gotta code stuff for boss. damn CRM

peak crane
#

damn D:

cursive bramble
#

i love coding. just this is boring stuff. unless its the MS integration stuff.

peak crane
#

why did you choose that work so? D:

quaint nightBOT
drifting ore
#

it took the bot that long to realize

quasi geode
#

ya its slow today lol

drifting ore
#

hi

#

cant wait to see the "positive" comments i'll be seeing on this.

#

Is it a good mod?

#

its just orgm with more guns

#

and a m79

#

so if you dont like more guns

#

its not for you

#

but if you do

#

cool

#

How many more guns is there?

#

Just the 1?

#

like

#

30 more

#

im adding like 200

#

im adding the m3 grease gun and its supressed variant next

#

30 new guns added onto the previous mod?

#

yep

#

Guns:

  • Browning BAR Safari
  • Century UC9
  • Colt Government M1911
  • Colt Sproter SP1
  • Crickett Youth .22lr
  • Glock 19
  • Glock 43
  • KG 99
  • Kimel AP9
  • M1 Carbine
  • Match HBAR AR15
  • M38 Mosin-Nagant Carbine
  • Mossberg Shockwave
  • M79 grenade launcher
  • Norinco NHM-91 Pre-ban RPK (uses 40 round RPK mags)
  • Norinco M1911
  • PTR 91
  • RAS47
  • Ruger LCP
  • Ruger LCR
  • S&W MP-15
  • SIG MCX (New as of version 2)
  • TEC9 AB10
  • TEC9 DC9
  • TE9 Mini
  • VZ58
  • VZ58 Folding stock
#

Pretty cool. Will have to update the server with it in.. 2 weeks iwh

#

Ish

#

i make constant updates and stuff

#

it also includes new high quality reload sounds because the original ones were from a Fallout NV mod and it didn't sit well with me because I had that mod for fallout nv and dealt with it for 2 years.

quasi geode
#

i looked at the image showing the partial list...some of those have been slated to be worked into ORGM for a while now, but its going to be quite a while before i start adding more guns again

drifting ore
#

Armored cars when!

#

now

#

Fuck yeah

#

Time to ride around in my van plated with metal pannels and spikes

#

kimmel ap9

#

mr. kimmel

#

jimmy kimmel

#

Thats not a car 🤔

#

kimmel ap9

#

jimmy kimmel

#

Thats not an armored car either 🤔 axe

#

ik

#

do you want rocket launchers

#

or shit

#

Wheres the armored car you promised spiffo

#

oh shit

#

i hope so too

#

thats what i meant to say

#

unless...

#

maybe i could find a way to add bullet proof glass

#

and that would be a start

#

Know what would be great, having the choice as a metal worker to be able to add armor to a heavy duty car at the cost of speed

#

I wanna be like mad max

quasi geode
#

i've been digging heavy through the car code i'm pretty sure i can do it 😄

drifting ore
#

islamic army in iraq

#

Inb4 cars can shoot

quasi geode
#

but sadly the models wont show armoring or anything unless i find a clever work around

drifting ore
#

yes

#

@quasi geode instead of armor, can colour change?

#

we need to add this

#

to zomboid

#

oh shit

#

wrong image

quasi geode
#

actually unless theres changes to the java, i cant change the color of the cars....

#

i'm going to submit a request to RJ though

drifting ore
#

Okay, thats a pitty

quasi geode
#

because thats really annoying me lol

#

i can do it if PZ is launched in debug mode 😄

drifting ore
#

Im not sure how the cars are made, if they are 1 entire mesh or if its moduler

quasi geode
#

but not normally 😐

#

semi-modular? lol..the body is one the wheels are seperate

drifting ore
#

Damn, i was hoping the doors would be modular too so you could just create a new door varient and have it be the beefed up one

quasi geode
#

i contemplated just changing the texture/skin for showing armor, but that become a pain for partial armor...like if you only armor the front not the back...or only do the windows and doors etc

#

but armor is kinda low on the list, i'm working on some other car stuff...engine tuning, motor oil/cooling/brake fluids etc

#

since that easier to implement for now lol...getting the ham radios installable atm and making those function properly 😄

drifting ore
#

Whats the point to radios?

#

Ive never found a good use for them

quasi geode
#

most of the time they're worthless...some servers do find a use for them, expecially if global chat is turned off

rocky lynx
quasi geode
#

roleplay servers and stuff

drifting ore
#

^ yes

rocky lynx
drifting ore
#

^yes

quasi geode
#

awesome snake 😄

drifting ore
#

What is this?

#

zomboid

#

Pff, i know that

#

project zomboid*

#

I mean what is the rack looking things function

#

i have no idea

quasi geode
#

tanning/curing hides

drifting ore
#

#MakeRadiosGreatAgain

rocky lynx
quasi geode
#

lol i was just showing off your work a few min ago snake...pasting links to like 90% of the images you been showing in here lately XD

#

all good stuff 😉

rocky lynx
#

XD

#

thanks!

drifting ore
#

Im suprised he managed to keep his windows.. not smashed

rocky lynx
#

it's a custom map and testing save...

quasi geode
#

they never make it close enough to my windows 😄

drifting ore
#

When ever i see windows that are not broken i think its like the lucky window

#

Zombies just have no respect

rocky lynx
quasi geode
#

whens the new version of that one coming out? any idea how close you are yet?

rocky lynx
#

maybe two days

quasi geode
#

wow close

rocky lynx
#

i need to finish Bison re-textures

drifting ore
#

Whats the mod name

quasi geode
#

i wanted to work on the orgm patch mod for it but i figured i'd better wait

rocky lynx
#

Le Gourmet Evolution Plus

drifting ore
#

Do i need to know french to use it?

rocky lynx
#

The mod comming in three languages: English, Spanish ES, Spanish AR

#

also if you know about translation can make a translation for it

drifting ore
#

Alright, ill have to download it and make my house look way better

#

I can only translate from english to irish

quasi geode
#

i can translate it from english to..uh...english 😐

drifting ore
#

Pretty useless skill xp

quasi geode
#

lol

rocky lynx
#

Not compatible with HC, Farmoid, and another mods that modifies farming, fishing and trapping systems.

quasi geode
#

pft with that mod why would you want any other hunting fishing or trapping system? 😄

rocky lynx
quasi geode
#

what he's not saying...in that screenshot above....that moose killed all those zombies 🤔

rocky lynx
#

lol, zombies comming when moose do the dead sound :/

quasi geode
#

XD

rocky lynx
#

lol, check the birds on the floor in that image!! Good hunting testing that day!

#

i'm not to good with english translation @quasi geode if you want to help me to improve the translation strings you're welcome!

#

and when En translation it's finished i upload this mod on the workshop

quasi geode
#

sadly i cant read spanish, so my effort would probably be wasted...your english is quite good

rocky lynx
#

oh, thanks!

quasi geode
#

at best i could translate it to canadian english...mostly by just adding ", eh?" to the end of every line 😐

#

i was wondering why that mod wasnt on the workshop, i looked earlier and didnt see it

rocky lynx
#

oh, and LGEP have a easter egg XD

quasi geode
#

it would be one of the most popular ones up there i'm sure

rocky lynx
#

because languages

#

i need to finish english language to support another ways to people to translate in PT, French, IT, etc

quasi geode
#

ah well its got the english translations so thats a big part...i still havent finished adding languages to ORGM, although the text strings are all in the translation system, and i have a few translators on the team now

#

mostly just russian and chinese though

rocky lynx
#

yes ORGM it's a big big mod to translate!

quasi geode
#

ya..moving everything into the translation system from having everything hardcoded was a huge task

#

i have the chinese translatons pretty much done though for the next version

rocky lynx
#

on the past, when i tried ORGM mod, long time ago, i'm making a private translation in AR and ES, later i quit using it because game changes to build 33 and some systems not work.

#

you keep that project alive!! It's a great mod!

quasi geode
#

its more of a pain to translate now i think..theres so much more text...all the historical descriptions of all the guns, but at least it supports transaltions files now 😄

#

ya...i couldnt let the mod die..it was just too good lol

rocky lynx
#

yes, the same issue i have with fishing encyclopedias

quasi geode
#

ya i noticed that with the fishing system...lots of descriptive text

rocky lynx
quasi geode
#

its good though...the details like that really help make it quality work 😉

rocky lynx
#

inmersive content.

quasi geode
#

yes

rocky lynx
#

well, i have to go to modify some things in properties

#

talk later Fenris!! Bye!!!

quasi geode
#

ok have fun 😄

rocky lynx
#

bye! Thanks!

drifting ore
#

just added the grease gun and suppressed grease gun

quasi geode
#

nice...that one is probably on our todo list...we have a massive pile of WW2 weapon models converted and ready to go once i get around to adding more...i havent looked at the full list of whats done yet though

drifting ore
#

oh shucks

#

what will happen

#

will i have to remove it from my mod when the time comes

quasi geode
#

well i wouldnt worry about it now, its going to be quite a while before i start readding more guns into the base

drifting ore
#

like how long

quasi geode
#

um i dont really have a eta, but its really not going to be for a while...i have alot of other more important work to do with the mod

drifting ore
#

hi

quasi geode
#

sooo many things that need to be done

#

that using multi capacity magazines (extented and shortened etc) that you have listed on your workshop to-do list...i wouldnt worry about trying to code that...its something that i've been meaning to make part of orgm for ages

#

and actually wont be so difficult for me to make work i just havent gotten around to it yet lol

drifting ore
#

ok

quasi geode
#

but ya...its basically just a varation on how orgm uses multiple ammo types per gun...most of the code is already in there i just need to flip it over to magazines

ember orchid
#

Hey there, I'm trying my hand at modeling a car. I'm learning as I go, so I didn't realize how the lights overlay worked until I tested it and saw my headlights were shining outside my passenger window, and my brake lights were around the side door or so. I don't suppose there's any way to fix that besides going back and editing the UV mapping, is there? I've already got a good amount of the texturing done.

quasi geode
#

yay...two way ham radios working in vehicles...but damnit..screenshot didnt catch the transmission

fervent bear
#

@rocky lynx I mean you could translate it and get someone to fix any errors

#

or just help you translate it

stuck helm
#

I have a small job for someone, I am willing to compensate you for your time. I need server _user logs parsed to calculate how long players have connected for (which is how long they have survived for), reset with each death. Conceptually its pretty easy, I just know there are people who can code it much much faster than I can. PM me if you are interested.

white sun
#

thats what I really wanted haha, two ways in cars

#

two way radios*

#

more context needed haha

cloud bridge
#

same

#

taxis ahould have them at least

white sun
#

def.

nimble spoke
#

I can provide PTBR translation if you want

#

I meant for Snake's mod

drifting ore
#

Soul, You speak Portuguese?

nimble spoke
#

yeah

drifting ore
#

From Brazil, Or just learned it?

nimble spoke
#

From Brazil

drifting ore
#

Bom

#

lel

nimble spoke
#

yeah

drifting ore
#

oki

#

Wait, Did you added a new window in one of the cars, Or it's just a texture?

astral junco
#

It would be nice to add to the trunk of the first truck the property of freezing

drifting ore
#

Theres also something akward.

#

Isn't the icecream small attention window very near of it's freezer?

nimble spoke
#

windows are just textures, so I added one

#

both trunks will freeze items, I'm still deciding how to control that, for now I simply have an on/off property and items don't really get frozen

earnest quartz
#

@nimble spoke that van model, think itd fit an RV too?

#

bit short but.....

#

oo a bus!

nimble spoke
#

I really wish we could add models

earnest quartz
#

same x.x

#

someday 😃

nimble spoke
#

can't we add them just like we add weapon models? They are handled by the same java code I think

quasi geode
#

i dont see why not, but i havent traced the model loading aspects of the vehicles in java code yet

drifting ore
#

Someone made it before.

#

You can find some kind of image if you look the Mondoids/Thurstoids.

#

Somehow an user swapped or created a custom RV model.

quasi geode
#

oh i remember that one, it was by the new denver author if i remember right? i've seen a few custom models loaded in, but they were all done by replacing existing models with customs

nimble spoke
#

Learning how they converted the models would be nice, I can probably make my own using blender

#

Yesterday I was thinking about it, if we can add vehicle models and use them for "wrecked cars" we could have all kinds of physics objects lying around

#

Can I override a model by simply adding one with the same name to my mod?

#

Nope, it doesn't work

earnest quartz
#

@nimble spoke 1/2 applies to this, 1/2 suggestion, racecar with logos 😛

#

would need the sports car for it though

nimble spoke
#

Well, noe I know I can import a model and use it for a car, no need for replacements

earnest quartz
#

also, its kentucky - what about a van that carries horses?

#

you got models in? 😮

nimble spoke
#

Not my model, one of the wrecked car models as a test

#

you can see it has the wheels there

earnest quartz
#

ya, but it works? so tanker truck? 😄

quasi geode
#

'wrecked car'...thats a understatement lol

nimble spoke
#

First I need to know how to convert the model, I saw a tutorial for weapons once but I didn't save it

earnest quartz
#

something blender and export script i think i read

nimble spoke
#

I hope Mr Wolf here can help me with that

quasi geode
#

uh i dont actually do any modelling, but there is a blender import/export script...blackbeard did some good video tutorials for the modelling that are on the forums

#

those are mostly weapon related but goes through the whole blender export process

nimble spoke
#

Ohhh so there's a script for that, good

earnest quartz
#

ever seen a 'search' mod for bags?

#

got 65k bag and too many items to just scroll for an hr 😄

quasi geode
drifting ore
#

thank you

#

ive been looking for this block of cheese

#

you have helped mr. hi find his missing note stack

quasi geode
#

had both those links already handy...need them the other day to pass on to someone doing piles of weapons for the mod lol

drifting ore
#

Ok

#

am i insane

nimble spoke
#

Thank you, I found only the outdated version

quasi geode
#

was easy enough for me to find...because i forked the legacy orgm code on github into my account instead of taking over the original, jab still technically shows as a contributer, even though theres none of the original code left lol

nimble spoke
#

I'll test these scripts, who knows, maybe my mod will have some new vehicles

cursive bramble
#

whats the lua method to test key down?
zombie.input.GameKeyboard.isKeyDown(int) doesnt seem to work?

quasi geode
#

just use isKeyDown(int)..global lua function

cursive bramble
#

did not know that exists, is ther ea page with global functions known anywhere?

#

also, ty

quasi geode
#

uh only a very outdated page..easier to use something like JD-GUI and look at the code in LuaManager.class

cursive bramble
#

affirmitive. thankye

cloud bridge
#

haha affirmative o7 10-4

nimble spoke
#

I followed that tutorial and got it working, very nice. Now I know for sure models are not a barrier

quasi geode
#

hey anxcon dont point that gun at spiffo! he might turn on you 😐

cloud bridge
#

keep the booger hook off the bang switch

quasi geode
#

you never know what kind of heat spiffo is packing

cloud bridge
#

packin heat

#

actually the first mod i ever made (for quake3) was called Packing Heat. Weird flash back there for a min

quasi geode
#

that spiffo has been riding shotgun in my truck for months now...i been trying to teach it to help me do drive by's on hordes 😐

cloud bridge
#

haha

#

doing drive bys with friends in a car is dang fun tho

quasi geode
#

when we did the intial performance test for vehicles on our server...we spawned several hundred pipebombs, rode through westpoint in a cop truck with the sirens going, my friend in the passenger seat using a autoclicker throwing bombs out the window 😄

cloud bridge
#

hahahahah

#

ive been wanting to try molotovs from a vehicle, i guess that answers my question

quasi geode
#

its epic fun if you have a unlimited supply and dont care about the state of the town after 😃

cloud bridge
#

blamo

quasi geode
#

with that autoclicker it was just this endless chain of explosions behind us

cloud bridge
#

lol

#

do you take much damage if you run over a remote pipe bomb

#

?

quasi geode
#

didnt test that

cloud bridge
#

was always curious about that too

rocky lynx
#

i need to polish some brightness

quasi geode
#

looks damn sweet!

#

man i love those ammo canisters on the shelf lol

rocky lynx
#

Thanks!!!!

earnest quartz
#

@rocky lynx the barrels have function behind looks?

#

id love to store gas in em 😉

rocky lynx
#

maybe in the future to take some fuel (Custom barrels)

earnest quartz
#

i dont mind if even start empty lol

rocky lynx
#

i need to make new sprites for them

#

some military barrels

#

green color you know

earnest quartz
#

a de lid version to collect rain without carp and bags 😛

#

.......why cant those large green trash cans be used as rain barrels? they're literally a giant barrel with plastic liner, same as rain barrel!

rocky lynx
#

maybe can be too easy to take all containers to store water :p

#

i think the actual containers that storage water is good for now.

nimble spoke
#

blacksmith mod already has an open barrel to collect water

#

and awesome work Snake, let me know if you want help with translations

rocky lynx
#

You can download the mod and see /media/lua/shared/Translate/En to create a PT folder and translate strings when you finish you can send me the PT folder and i introduce it 😃

#

PT or PTBR

earnest quartz
#

@rocky lynx agreed on the point it can make it 'too easy' but its more 'realistic' 😃 heh hense why i mentioned

#

not like water is /hard/ anyways, a pot in the rain 😛

rocky lynx
#

@earnest quartz anxcon i want a balance from realistic and difficulty politics. If you think, zombies it's not realistic, its a game! i want balance for that! :p

quasi geode
#

zombies arent real? damnit now you tell me 😐

earnest quartz
#

zombies is totally realistic 😛 the viruses exist (serious lol )

rocky lynx
#

XD XD XD XD XD

#

well i think the game already have methods to get water, i don't think to add more methods (Unbalance the game making it easier)

quasi geode
#

ya not really like water is any challange atm

#

high thirst is basially free points

rocky lynx
#

yep

river plinth
#

I would even cross that basically from that sentence

quasi geode
#

lol

rocky lynx
#

XD

earnest quartz
#

need 2 viruses, until someone merges them, but 1 was already found that destroys mental function to the point of only basic primal instincts, which it leaves intact oddl;y, and theres another one that causes flesh to rot yet only in parts, it doesnt effect full body at once leaving the person to continue....living.....thus feeding it

quasi geode
#

well...it 'might' not be so free if you spawn late game in a server, all the water bottles looted, water off, and no loot resets lol

nimble spoke
#

Ok, I'll work on the translation from that

rocky lynx
#

Thanks @nimble spoke

#

now i want to add military barrels on military complex map

earnest quartz
#

maybe some barrels of oil, with guns hidden inside 😄

rocky lynx
#

lol, you like easy games right? XD

quasi geode
#

lol

#

hide a few zombies in some of those oil barrels to balance it out 😄

#

reaches in....ah..i think i found a gun...ow! it bit me!

rocky lynx
#

i will made a mod for you @earnest quartz , when the gamestart you will encounter a black screen saying "you survive to the z-infection" . The End... You win the game!

quasi geode
#

LOL

rocky lynx
#

XD

earnest quartz
#

no? i like realism, yes some realistic things make the game easier, some make it harder

#

ex, OZ med adding blood ype, very realistic, and harder ^.^

rocky lynx
#

well, i need to go to make textures! I help the developer of OZmeds with that structure :p

quasi geode
#

just wait til i finish adding squib loads to orgm 😄

earnest quartz
#

if you didnt notice earlier, i mentioned generator should have a power cap, to not run 50 fridges 😛

rocky lynx
#

i quit to helping it because adding a lot of items (Focusses on add items and not to balance, improving and repair bugs) I have a medical mod, its not uploaded yet, but you can use machines to make transfusions

#

you need to put inside the bloodbag etc you can see it the sprite also when you put that bloodbag on container.

earnest quartz
#

^.^

quasi geode
#

i cant blame you for stopping help....quality over quantity 😉

earnest quartz
#

^

nimble spoke
#

Couldn't agree more

river plinth
#

what I would really like: a revamp of the current carpentry system so that you can't saw perfectly fine planks with a saw and instead need proper tools for building high quality stuff

earnest quartz
#

im a fan of complex/depth/realistic 😄 i dont need everything simple and quick, unless realism dictates it should work

quasi geode
#

should nerf it so sawing logs at lower levels has a high chance of leaving you with 'unusable wood'

earnest quartz
#

unusable but able to burn as fuel

#

all that unusable metal from shelves pisses me off, i should be able to melt it down with hydrocraft 😄

#

would love a tablesaw and bandsaw for qwood cutting

rocky lynx
#

@river plinth i will add in the future to my construction mod, a sawtable to saw logs and planks, faster and can make it serius damage if you not have some experience for carpentry.

#

maybe a possible way to kill a player with a sawtable XD

earnest quartz
#

whats a finger or 2 between you and a fort 😛

quasi geode
#

lol...push a zombie into one 😄

rocky lynx
#

XD

#

a dream!

#

cut zombies with a saw table 😮

river plinth
#

@rocky lynx when do you plan on releasing your medical/construction mod?

rocky lynx
#

push to it... construction mod maybe in a week, i need to make it the brick windowframes configuration.

earnest quartz
#

maybe a lathe, for making parts for some furniture

rocky lynx
#

and balance some things

river plinth
#

awesome, hope it will be MP compatible and useable in an already started world

rocky lynx
#

need carpentry 10 some bricks and make concrete

#

bricks i'ts hard to make, need a mold, found clay and need to cook it, Works on MP, all of my mods i made tested 100% on MP server :p

#

some wood railings in that screenshot

#

Stone is a great part of hunting with slingshot... and a material to make things in construction mod :p

earnest quartz
#

someone should make sleeper zombies

#

we already got body on ground bit

#

have it ignore sounds

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but when player gets close, they wake up

drifting ore
#

adding in my first 3d models to my orgm overhaul mod

#

so far

cursive bramble
#

scouring the java code, i cant seem to determine how building power (power and isPowered?) is determined, is that possible if anyone knows?

drifting ore
#

i got the main meat and potatoes down which is the tec9 and im launching up zomboid to see how it does

#

sweating because its invisible hands

#

fuck

rocky lynx
nimble spoke
rocky lynx
#

loool!! hahaha supervan! XD

nimble spoke
#

My plan is to give it a small fridge, oven and counter that can be acessed when you enter it from the side door

#

There's still a lot of texture work until it is finished, but I think the model is fine as it is

rocky lynx
#

😮 please when you finish i suggest to add a really low spawnrate

#

:p

nimble spoke
#

Totally, this one will be that very special find that players should kill each other to have haha

quasi geode
#

needs a propane tank on the back for the stove and fridge, and maybe a 'extension cord' setup so you can power them with a generator 😄

earnest quartz
#

@placid delta ^ soul figured out how to get pz vehicle models in 😄 your tanks can live again!

quasi geode
#

but thats awesome work

nimble spoke
#

@quasi geode yeah a lot to figure out about balancing it

earnest quartz
#

so many possibilities now......

quasi geode
#

sooo much good work in here lately you guys are just blowing my mind spiffo

earnest quartz
#

@nimble spoke next goal, adding car parts? remove the fridge to get mini fridge? replace empty propane tank fueling them?

#

i did manage to get a car part in, but it was in the pz folder itself not a mod, so atleast part worked ish, just not sure where to put for a mod lolz

nimble spoke
#

Yeah workshop_modding has all the cool guys lol

quasi geode
#

😃

earnest quartz
#

modders always have a better head than the rest 😛

nimble spoke
#

well, next goal is to finish this texture, then I'll work on the parts. I know I can add extra containers because I did that when testing the refrigeration system, I just need to control access to them

earnest quartz
#

😃

nimble spoke
#

When all parts are there and working then I can start balancing, fuel/energy and all that

earnest quartz
#

and give clues to how to finish my ram/grill i was makin to go on front of cars heh

#

cant have every car part lootable, gotta craft somethin 😉

#

accually........

#

now that models can come in, motorbikes?

#

hell even plain bikes to pedal

nimble spoke
#

We can't show the player model on it

earnest quartz
#

hmm......some fakey 'player ish' texture rendered once on it?

drifting ore
#

hey soul

#

is that a custom car model

nimble spoke
#

And we can't add parts to a model that need visual changes

#

yeah, a modified van

drifting ore
#

cool

#

i think im going to port a iraqi insurgent pickup

#

was the process painful?

earnest quartz
#

the ram doesnt really need to render on it, be nice but 😛

nimble spoke
#

It was easy because I imported an existing model, but using free available models should be easy too

earnest quartz
#

hmm can model be switched during play?

drifting ore
#

ok

nimble spoke
#

Not the model, but you can switch to a similar car type that uses a different model, just like necroforge does

earnest quartz
#

ie swap bicycle model, for bicycle with player-thing on top?

nimble spoke
#

possible

earnest quartz
#

😃

nimble spoke
#

the player will be a generic model though

earnest quartz
#

ya

nimble spoke
#

I'll even use that color scheme because it looks very camper-van-ish

earnest quartz
#

😃

#

wonder how long til people bug for opening doors lol

#

imagine a car, trunk/4 doors/hood, need 2^N models, thatd be 64 XD

nimble spoke
#

Not really needed in my opinion, but I guess they will add that eventually

#

By the current textures they use, vehicle models were created with interiors, then those parts were removed

#

and kept only in wrecked versions

drifting ore
nimble spoke
#

There it is, the place where that damned heli comes from!

#

Time to make them suffer

rocky lynx
#

next a broken big military aircraft that can be access by a stair on the airport! :p

drifting ore
#

throw 50 molotovs in there

#

then sledge hammer the rest

drifting ore
#

rikolino

nimble spoke
#

Adding a heli wreck should be easy, we only need the model

rocky lynx
#

i want ot add a big aircraft and go inside to explore 😉

drifting ore
#

Creo que te volviste un profesional del TileZed.

rocky lynx
#

no creo XD

drifting ore
#

¿Crees que es posible añadir un AirCraft?

#

Osea, hablo uno que tenga una función de barco de carga de verdad...

brazen mesa
#

It would actually be cool if usable helis were made

rocky lynx
#

si haces los tiles apropiados si (Solo para explorar) planta baja las ruedas, primer piso el acceso segundo piso los techos circulares, es un gran trabajo pero se puede.

oak parcel
#

Hi! I had a question for anyone who might have a moment and be experienced with WordZed.

#

I'm having trouble wrapping my head around the exact function of Scripts, notably, StartScripts and Script Exits. I get how the Broadcast section works, and I get how the Channel breaks down, but I'm having trouble understanding the purpose/reason for Scripts and what they do exactly.

The reason I bring this up is I plan to have a Radio DJ make sarcastic broadcasts about once every day or two about 3 weeks into the game. Do I simply set the StartScript, make my script exit set to 100% chance and 21 Delay and then soldier on from there with the broadcasts? If I want to intersperse a day between broadcasts, do I need to set a blank 24h broadcast line?

drifting ore
#

at least 5 3d models added into my gun mod

#

zomboid modelling is fairly eas

#

easy*

quasi geode
#

@inland gull if you add this to the BaseVehicle.class, i swear you'll be my favorite PZ dev and I wont engage in that endless campaign of begging and annoyance that I may or maynot have been planning....

#

public void setColor(float value, float saturation, float hue) { this.colorValue = value; this.colorSaturation = saturation; this.colorHue = hue; }

#

😄

nimble spoke
#

lol

#

That would be nice

#

So my camper van already has additional containers that can only be accessed if the player is in the rear "seat"

#

A counter and a fridge, but right now I'm unable to change container size for some reason

quasi geode
#

nice

drifting ore
#

Great to hear.

nimble spoke
#

Weird, the new containers even appear in the mechanic window, but they don't seem to count as an installed part

earnest quartz
#

gotta add to another file

nimble spoke
#

If I modify the trunk as I did for the icecream van these changes work, but as I needed to add a duplicate of a part, the changes don't seem to work

inland gull
#

@quasi geode done 😃

#

@nimble spoke you're using the inventory item to changes container's stats?

drifting ore
#

Wow he responded

stuck helm
#

@quasi geode I am tweaking an ORGM.ini to run on my 24/7 server. The server is set to HoursForLootRespawn=96 (4 real hours) and WeaponLoot = 1 ("extremely rare"), because I want a frequent but low chance to spawn weapons. How does a FirearmSpawnModifier or PoliceStorageSpawnModifier (for example) of 1.0 or 0.5 or 0.1 interact with the WeaponLoot = 1? I get that the FirearmSpawnModifier is a percentage, so 100% vs 50% vs 10%, but what does WeaponLoot = 1 make them?

quasi geode
#

@inland gull ty, you rule! i tried soo many backwards hack attempts to manually set the fields, combing through the code but couldnt find any way to do it unless debug mode was enabled (Field.class exposed)

#

@stuck helm well, as stated before if your looking at firearms in police stations its: default chance * FirearmSpawnModifier * PoliceStorageSpawnModifier * Sandbox Settings......extremely rare = 0.2

#

default chance is about about 60%, so assuming FirearmSpawnModifier and PoliceStorageSpawnModifier are at 1: 60 * 1 * 1 * 0.2 = 12%

#

FirearmSpawnModifier and PoliceStorageSpawnModifier set to 0.5, you get: 60 * 0.5 * 0.5 * 2 = 3%

nimble spoke
#

@inland gull Is container size for gloveboxes hardcoded somewhere? in their TXT it says 5, in game it says 8, and if I add new glovebox types they all show as 8 in game too

#

Both in their stats and modifying them in the car stats have this result

earnest quartz
#

noticed that too and thought he was just doing it wrong

drifting ore
#

Weren't they in-game as 10?

earnest quartz
#

tried changing trunks too and same thing

#

havent tried seats

nimble spoke
#

Also, I think part of my problem is that I'm simply trying to give my car multiples of a certain part, in this case gloveboxes or trunks, when this isn't exactly supported. It does show in vehicle mechanics and I can access the new container, but there's something going on I still haven't identified. If I try to print something in the "create" code for the part, validating if the part is installed, only the last one will print

earnest quartz
#

multiples of same part? like seats?

nimble spoke
#

Well, yeah, my new counters for the camper van are all gloveboxes right now, but don't work 100% as they should

#

Lol, correcting myself, I just tested it again and for some reason 1 out of 3 new containers show as having 20 capacity, the other 2 show 8

inland gull
#

@nimble spoke they're not hardcoded, they're defined in the temlplate_glovebox, but you can override them directly in your vehicle's script

nimble spoke
#

Ok, probably a side effect of hacking things that were not meant to be done like that. I'll make more tests and see what I can improve

nimble spoke
#

I got the fridge working as a new trunk part, but then the capacity is set to 85 now

quasi geode
#

enough to freeze a fully grown moose 😄

river plinth
#

can I have that freezing trunk now, again 30°C here

#

would be perfect in that size to sleep in 😃

quasi geode
#

lol

nimble spoke
#

lol

earnest quartz
#

........thats a big fuckin mouse

nimble spoke
#

Between 85 and 8, I'll pick 8, nearly spot on for a small oven considering 15 is the standard value

#

But too small for the fridge in my opinion

#

I guess that's the price to pay for living in a van

quasi geode
#

lol yep

earnest quartz
#

85 o.O

cloud bridge
#

down by the river

drifting ore
#

That's a thicc van

cloud bridge
#

camper van 😃

drifting ore
#

Stills thicc

cloud bridge
#

indeed

earnest quartz
#

organized is what +30%?

quasi geode
#

ya

earnest quartz
#

going with 10would give a nice round amount for the bonus 😄

nimble spoke
#

I need that new spawn system, using necroforge to change a can into a van has some weird results

earnest quartz
#

heh

nimble spoke
#

and going MP is slow for testing

lusty dagger
#

a nice camper van

drifting ore
#

So, You've extruded the van roof for making the camper extra view window?

nimble spoke
#

yeah, kinda, I had to reshape and rescale the whole thing

#

Actually it didn't start with the roof, but the whole top half

#

@quasi geode Any suggestions about the best way to make that "turn on/off" button show for the oven?

quasi geode
#

its not showing in the inventory window?

#

cant say i've ever really looked at the container UI code

nimble spoke
#

It isn't, probably because it can't validate that it is powered

#

so I'll have to go around that

#

I don't want to use the radial menu for this

cursive bramble
#

^ does this mean there is no exposed methods for validating whether something is powered at all? (ie a room, building, lights, radio etc)

#

as that fact dampens my plans 😦

nimble spoke
#

At least for fridges and ovens it is all java

#

well, you can probably check if they're powered, but the whole java functions that make them work are java

#

So I'm here creating a new code for my oven in lua

earnest quartz
#

@nimble spoke maybe future feature? allow adding microwaves into camper 😄

#

i chose 'allow adding' b/c itd be nice to have some features not spawn, but be addable

cursive bramble
#

thats a bummer, well guess ill just implment my own overwrite versions then of powered things (to expose power methods mysef, add Rclick option to convert them too for free back n forth)

earnest quartz
#

similar to ram on front of car 😄

nimble spoke
#

That's for the future, if at all, each new idea is proving to be a challenge just to get working properly

cursive bramble
#

hmmhmm. im just working on the logic and objects that will use power etc later. dont need electricity juuust yet.

earnest quartz
#

you do great work pioneering the way though 😄

#

campers have TVs 😄