#mod_development
1 messages · Page 402 of 1
but i would 😄
c++ too much for modders
c++ would be a horrible choice
.net languages bring the crowds due to allowing many styles of syntax and yet all working 😄
Extremely hard too.
i still say they should have done it in perl!
Fenris_Wolf - Last Thursday at 11:57 AM
well just be glad they did the modding component in lua...and not perl lol
perl = we'd only have a handful of modders...nobody would beable to read anyone elses work.....but the few mods we had would be awesome 😄
nay
Yea it weeds out bad modders
c# seems to be the best for single language source of mods, but then most people dont realize you also get the vb.net etc crowds who use .net languages, so you get far more mods
plus easy converters between .net languages
and even the newest programmers can read vb.net if they accually try for 2 seconds as it reads like english
vb needs to die 😐
Where to advertise my server though?
why? its a clone of c# with diff words lol
they both compile to the same MSIL
switch vs select case, abstract vs mustinherit
like most of MS, it has a bad history....too many nightmares of wanna-be coders 😐
I'm getting no players in my 15 modded server 😭
any language has bad coders
theres people who accually write plugins for visual studio, to fix stupid in code
theres only so much stupid you can fix that way lol
the way i learned regex, was a minecrack plugin, wrote regex find/replace styrings for a chat, successfully corrected the 9 year olds language in 2 weeks ;3
an entire file operationapostrophy.txt 😄
i learned regex doing mass amounts of perl....regex is a massive part of perl
it is the regex king lol
LMAO
He said that to me? which showed no sign of aggression?
Wow, what a tempter.
@quasi geode
HE DELETED My COMMENT?
LOL
Disable comments
and lol @ his last post, at best hes admits to stealing 'every updated feature' from fenris without asking him 😛
and claims he'll continue to take em XD
@quasi geode hint hint new feature time!
wish he would update it to the lastest version...he's technically 2 behind
He disabled comments
which itself makes him lying, as he doesnt have a few orgm features ;3
looks like he ripped the models from the gunz mod...which was one of the updates i did (except i actually got permission to use them)...can tell alot of the models are the same but his textures were never downsized
which is why the mod is so big filesize
1024x1024 textures is too damn high for pz gun models lol
pfft maybe he plays first person view
I reported him on Steam. Others should also.
(max zoom, maybe hack a bit closer, and its essentially 1st person 😄 )
Go to his user profile, “report user” and call him on the swearing in his mod description and comments.
max zoom...idk how much you zoom in, you're not going to read that 'heckler and kosh' on the side of the reciver
heh
1024x1024 is overkill lol
Can you show any examples of that kind of resolution, Please?
the actual texture file?
It's like some kind of Team Fortress 2 gun texture.
Very soft.
Thanks for the example anyway.
too much detail for pz...why i downsized them to 512
even then thats still pretty high
ya, i could have downsized further but there wasnt too much point....i've got a crappy laptop screen idk how the game looks on some big monster screens
so i erred on the side of caution with it
I'd say too detailed anyway, sticking to vanilla texture sizes is probably the best option
you only hold 1 gun at a time, so 512 isnt a killer
maybe if you litter the ground with 50000
ah ya heh
the icons are all 32x32
oh lol
you guys are really making a big deal out of this?
What is reporting this going to do.
Please tell me.
so i assume this is where the low lives hang out
huh
"Lets report him because we cant come up with anything else constructive to do!"
And yes, you guys are blocked for false accusations. What do you mean, "Its not the latest ORGM."? Every LUA and script file is the exact same. Oh, is it just because, it's made by billwa and he made that angry review? Yep. Go ahead and whine.
grabs popcorn
eh is that your upload?
yes it is
I'm wondering what your problem is
You say its not updated
then you say i dont have permission
Which one is it
If its not updated
Please tell me whats not updated
I am very confused as everything is up to date
if you explain your comments, I will unblock you.
I didn't understand what the hell you guys meant and I gave you and hour to explain yourselves yet nothing came of it.
"Every LUA and script file is the exact same." windiff your lua files vs official ORGM lua files, they dont even match, and with that first false statement, im going to quit feeding the animals
""Every LUA and script file is the exact same." I am referring to base content.
Of course I've modified it.
Duh
"and with that first false statement, im going to quit feeding the animals" it'd be better if you just leave.
well for one, its not dated, i downloaded at checked, core reads as v3.07, v3.08.1 is actually the latest....second, you never asked me permission to upload MY work, ORMntMan clearly stated "you should check with Fenris_Wolf"....third, i never commented on there, asked anyone to, or told anyone to report you
Not you fenris_wolf
i'm talking about one person above
Now I'm here to have a RATIONAL discussion
not sit here and be berated
theres a file in there..."Credit and Permissions.txt"...did you read it?
yes
``*** STEAM WORKSHOP PERMISSIONS
If you wish to modify and reupload this mod to the workshop, you must seek
the permission of BOTH ORMntMan and Fenris_Wolf.
ORMntMan can be reached through the steam workshop page, Fenris_Wolf through
theindiestone.com forums.
There are very few reasons why you would need to do so. 98% of ORGM can be
overwritten with the use of extra patch mods without having to reupload the
whole thing.
``
I couldn't reach you on the forums since I was banned
theres also a link on the main orgm page to a orgm support discord
if you had bothered to contact me, i would have gladly explained how you can create a expansion for ORGM, its really quite simple
i'm willing to learn
without having to reupload all my shit
i'm not trying to be a dick
I know how to get all the new items in
Its just the base sounds
I just want to replace them and almost every thing about ORGM
I don't really see it as realistic
ya well its all still a work in progress...i've been dealing with completely rewriting the code base from the original and adding features...minor things like sounds have been very low priority
if you have better sounds, then contributing them to the main mod would have been a much better option
Perfect
But I'm a bit stressed because hi
I have to add
NEW
NEW
shiny lua
fuck
now that everyone is friends, is there a flag to make a bag of items weight nothing, even when not equipped?
have -100% reduction, but that only applies to it being equipped
.......im sorry, but i have to ask, why stop at 1mil instead of find the max? 1mil essentially makes unlimited for months if not years heh
hate to see what the ammo box weighs though :x
think my 100k bag holds it though 😄
Don't wanna get roo random here, but this dialogue it's kind of weird.
I started as a fight, but now wtf.
Or 'conflict'
yeah
you know
people just hate me because of my review
or likewise
I actually ignore you because I'm confused with all of this weird ass thing.
lel
ok
hey son
how would you like a real tommy gun
I think that mod is dead.
It is more then dead.
no
im watching a m1 garand documentary
not tommyguns mod
lol
Okidoki
"As soon I was given it, I said to my other guy, 'hey son, how would you like a real tommy gun?' He took that thing the first time I saw it and I took my garand."
I would have preferred a PPSh any time, anywhere.
ppsh is a junk gun
7.62x25 is garbage
extreme magazine capacity cant make up for anything if you cant hit anything with sights that cant zero worth hi
lol jk
So is Tommy Gun. Get outta here with this bullshit.
gotcha
just spray and pray!
lol hipoint...now theres a cheapy...but damn they can actually take a real beating
the kind of gun you dont feel bad for abusing the crap out of XD
ok listen
i actually have a hipoint 995 sitting next to me
with a 15 round magazine
i dropped it
and the front sight post came off
along with the heat shield
i also a have a semi auto ak63d next to me
hipoint is good for plinking the dirt next to your target
but its effective at 50m
tested it out the other day
and was able to make a 5 inch group at 25 yards
that was looking through the sights. not looking through the sights, i scored a 2 inch group at the same distance
And that, boys, is why hi points are not gud.
You might as well use it as an improvised shovel, lül
yeah
the stock isn't even polymer
which scares me
it has something like hot glue on it
infact
it is hot glue keeping the stock together
Just use hi points as a shooting target.
Or whatever the feck, the pistol is bad.
I prefer the MP-443 anytime over it.
Does the hi point even fire 9mm?
yes
mine is in 9mm
they made ones in .380 .45 and .40 S&W
but 9mm is cheapest
so
i had $200 to spend one day
and said fuck it
now i got this hipoint 995 in a camo stock
and a 15 round extenda-zine
and it sucks

i never saw your review 😛
it'd be good to read it
nah i dont read reviews, always biased
ok
There has been a new Mod Published!
Did this get published two times?
bah i removed a mod that failed n another fails dedicated server just keeps crashing
On a scale from 1 to 10 how hard is PZ to mod?
are you familiar with LUA ?
Pure chat in Offtopic
Huh?
Offtopic is Pure chat
this isnt offtopic?
No?
I know
It's about the modding Api for zomboid
@dreamy linden Im not sure how flexible it is, one of the more experienced modders will give you a better answer. but i know not everything in Java is exposed to LUA
Wait.. It runs on java?
sure does!
were does the decicated server thinks mods are located or try to download em to cuz it keeps crashing
to were
cuz im using the same ini as the one i am to cleint host n the mods are a;lready there
servertest.ini yes
i run linux, my mods go to serverfiles/steamapps/workshop/content/108600
1529327374341 Workshop: download 0/0 ID=499795221
1529327374374 znet: ZNetWorkshop::OnDownloadItemResult
1529327374374 Workshop: onItemNotDownloaded itemID=499795221 result=42
1529327374375 Workshop: item state DownloadPending -> Fail ID=499795221
it fails to download em n crashes
huh?
do you have the proper ports forwarded for your server?
yesw
k
@cloud bridge well that explains the piss poor performance. But then again java is quite flexible and even if you don't have everything you need in the api you can tweak the ASM.
hahah piss poor performance isnt always the language used. but yeah
ASM all the things
actually no, dont ASM all the things
plz
also forget trying to make your mod compatible with HC
At least in the start
Well first mod I want to Make I hope to be a simple one. Making days to be 24min instead of 15 or 30 min
ah, thats configurable
After that I want to see if I can tweak the UI so it scales better on larger screens
Larger resolutions *
It's almost impossible to read any text when playing at 3440x1440
i was wondering if it rounded
also you need to adjust other settings when messing with the day length, just an fyi 😃
something to keep an eye out for
There has been a new Mod Published!
Nice job devs on marking my mod incompatible
As you know, Im going to be uploading my standalone version and I will bring it up with STEAM support if it gets removed.
you mad? ☕
@drifting ore It was reported for being uploaded without permission. The way I have it, ORGM supports addons to the mods that don't require reuploading existing content.
I recommend contacting them about it, because I think the process is fairly straight forward
I made my own version standalone version i was going to upload just this morning
I flagged it as incompatible to hide it, then went to contact the creator
You can still do so
I spent all night make it with Ferris wolf
It's just that the previous version was hidden 😃
Oh nah
thanks
Just marked it so I can ask the creators to validate the report, without the mod being downloaded/distributed etc
ok hi
New project would go through just fine
unless... 👀
UNLESS WHAT
oh shit
my grandfather is a multi million investor
probably wont hurt him
he is the right guy to ask
oh shit...i hope that btc fee isnt on a per subscriber basis or i'm fucked
hi
for YOU it's only 12
we have a new special where you can pay in installments. Only 150% p.a.
lol
when laying rat traps........should be a % chance based on maybe hunting skill or engineer skill, that the trap will trigger and smack you
small hp damage, some noise
you ever layed one of them things? just as deadly to humans 😛
theres a simple rule when laying rat traps...dont put your fingers in the way lol
just like you dont look down the barrel of your gun to see why the bullet didnt fire 😐
common sense lol
you overestimate the commonness of common sense
probably
Pewdiepie, I give you 1 btc every 1 million subscriber you have, watches 51 million, OH SHIT.
XD
Watches Bitcoin prices skyrocket OH SHIT x2
greetings peoples. this a location to ask questions related to modding. specifically code ?
alright, i followed the robomat tutorial on world objects, it helped me greately understand the modding of PZ, i have the basics of my concept in the work but two issues
- if i get objs of a square i clicked then backwards iterate and call objs:remove(i) nothing happens - the object is not removed.
- How do i have objects persist between loads, as my world objects are being destroyed on startup(my test process is to relaunch game inbetween edits. but this deletes my objects inbetween loads)
nasko
i updated the mod
but its still being a pain in the hi
its still showing it as incompatible
yes
New moveable to make animal rugs.
?
Guh, it seems so hard to make sprites look "PZ" styled
a drying rack 😄 now to replace the HC one with it
not making for replace a HC Texture, this will be a moveable object with a custom system to interact with.
one thing i've learned is that its hard to make zomboid textures detailed
and in order to look detailed, you just need that zomboid look to it
i need to make some shadows now
that's why the objects just seem to have that flavor
yeah, I've been working on some sprites, but the need to make them look right slowed me down
altering car textures is way easier
@rocky lynx right, i was saying ima try replace HC one in my game with yours, as its movable 😄 and better
I was looking up how to make a fishing rod but the only thing I can find is how to turn the rod into a kit on the rod page it doesn't show a way to construct it.
in the long run better (and separate) mods should totally replace HC
seperate mods are already there, HC combines them
No, I mean new and separate mods that stay separate and people can freely choose which ones they want
I could easily go on and merge all my mods into one, but that is pointless, it only forces people into making that decision, all or none
the point of HC is to not need to dig up 500 mods, and it already uses latest of what it absorbs, and the standalone mods are already there, the only thing you're saying is new mods should get made to replace old mods that were made 😛
which duh, but effort ^.^
No, what I mean is that mods haven been improving a lot, for example what Snake is doing, even when they don't, why do you need to absorb farmoid?
adds more 😛
Some people play HC because they want 1 or 2 mechanics from it, not all of them
i want all ^.^
but as I said they are forced into all or none
and yes snake's hunting mod is ❤
no they arent forced
they can download the standalone mods and not hc
hc doesnt go "hey buddy im absorbing your mod, delete yours now"
of course it doesn't, but some were discontinued, or were not even uploaded to steam
and farmoid for example was in a long break, Kurogo got back to it recently
/alot/ were discontinued, modders leave heh
anyway, PZ's way of handling mods allows us to select them individually and I'm all in favor of that
im not against it, but im not against HC makin my life easy and not needing to hunt 500 mods 😄
I come from Starcraft 2 modding where that isn't possible, and it led to competition for a shrinking player base
and nothin stops you from hunting the standalone mods 😛
merging everything made sense in SC2 when you could only play a mod (OR game mode) at a time
merging makes sense in any game, as long as the merger doesnt tell mr standalone to buzz off and delete his mod 😛
frankly i dont get your complaint, as what you want exists XD
not really a complaint, just an opposing design choice
well, i think HC developers need to focus to improve the systems and textures already have on the mod. Not focus to add more content. :/
Atwcat probably understands what I'm talking about. Between ranked, custom, coop, every arcade map and so on, you could only play one at a time
kerbals was horrible, nobody merged anything, 5 years of combing forums for every tiny mod XD
yes i ran 754 mods in it 😄
well, yes, but you had freedom to pick all those 754
No no, you got it wrong
everything HC absorbed, still has its standalone version floating around, unless author or such deleted, but thats on them cant blame HC
that is true
would be nice if someone added to the loot types to spawn screen more categories, or options screen for parts of HC to load or not, maintaining the easily gathered content while allowing more user styles to be tailored to 😛
im just happy i can finally auto water plants ❤
@nimble spoke oh was youir vehicle mod released?
started new game, perfect time to grab 😄
as some one who has tinkered MC and kerbal mods (installing, not making. PZ is the first time im modding) i personally dont mind combing through some pinned forum page that lists mods in categories etc. And mods that are merges are somewhat fine but sometimes you get mechanics that you dont want - additionally the larger the end mod becomes in a merge the more prone to buggyness itl probably be. If perhaps single mods exist but 'merge' mods exist alongside to simply make things as compatible as possible then great. But as my mod idea in my head developes and as i code away into the night i know that a end goal for my mod is expandability by others. I dont mind if some one takes it and tacks on extras (solong as its not harming my mods integrity) and if a merger was made of mine and the other users extension mods then fine - mine will exist seperately regardless.
wall O text.com
thats how it is now, standalone mods and combined mods 😃
No, I need the vehicle spawn system in LUA, as RJ said he would do, without it my cars will not spawn
infact, i did not know HC (hydrocraft? right?) is a combined mod, i though that was all solely made (i havent touched PZ in a year, let alone the modding community)
a bit is hydromancerx fixing / making unique bits, but prolly 90-95%? is absorbed heh
anxcon - Today at 11:19 PM
standalone just dont have a single mass mod listing page heh
ah k
I think that must be remedied, thats the FIRST thing i tried hunting down when i wanted to mod my game earlier- sadly nothing helps me make myu decision "this mod adds long term mechanics" etc
steam workshop is prolly your best bet for a mod list
@nimble spoke why not have players BUILD the car XD
urgh, not a fan of steam workshop 😛
well my mod idea im working on is inspiration of my love of mechanical things and such, maybe ill add some way to build cars in it XD
transmission also needs to be a part of cars heh
played tons of CDDA mixing up cars and nonsense.
and alternator, take out to make new genny
idd
im one of those idiots that installs everything tha leads to hyperrealistic game heh i can prolly make ideas for years 😦 but suck at lua
why cant you jimmy a axle from car to a genny - the car is a cheapo genny mechanical energy drive - renders the car useless as a car and the genny needs bodging to make it work too, but car-electricity.
lua was the first language i learnt 😄
hmm so pull from the alternator directly, true
alright, but i have plans for that alternator 😉
only thing is cars in idle make little power, you essentially need to put a brick on the gas pedal too
well, interesting craft setupo then haha
alternator coming out for waterwheel if by a river though 😄
ehem, thats my plan 😃
or windmill
😄
ever play MC mod rotarycraft ?
some, ended up removing it though
its one of my faves, it has good concepts
I just got started with vehicles, I'm sure I'll try some crazy things myself
concepts are fine, but i used other industrial mods, which it didnt play nice with (it had overpowering recipes that made the other mods useless)
but immersive engineering too is a great concept to draw on... the whole history of indust. rev. is worth a look for zombie apoc tech
dev didnt want people to nerf his recipes, so choice of 50 mods vs 1
yes, it is a WAY overpowered mod, its drawback is it doesnt balance unless you have balance mods to shift OTHER mods to balance with it. since it is a gated style mod (sorta like BTW)
true
its a devs choice, and a players choice to use or not.
couldnt add recipes to his style, so at time couldnt even balance the 50 mods to the 1 heh
thats the downside yes.
some mods try to balance it but to no avail. but the concepts for learning for me are worthy a look.
(after thought.) wonder if the IoT network and knowledge exists in PZ lore 😉 arduino zombie detector?
oh im fine with trying to balance it, problem was he didnt want either side balanced, he wanted people to use his overpowerred versions only, so if installed with other mods making them useless
hi all
NPC from mod is really cool 👨👨👦👦
i dont recall that. but i used a rev3 modpack that did fine in a sense of balance without touching his.
regardless of the politics - the mod is my inspiration some
i havent touched MC in prolly 4 years, so he prolly lost a stick at some point heh
if only pz was c# 😛
C# is love. prefer python
ew
java 
c#, python, js, java... honestly if it is a language to make things go beep boop on little humming boxes i love it.
html? 😄
all thanks to warcraft 3 map editor XD
ahhah
not a languageXD but honestly its good for design when you CANT design
gotta use laravel/html/js/php to make my offices CRM
many of us started by war3 map editor*
that was where i tried to make the most realistic version of DBZ map ever, allways whent so complex ot broken the MP would break... like SP it works in testing but i get my friend to test on my lan and it BREAKS
recall using a trick to make collidable bullets. spawn unit, make it slide accross the world in direction, when it comes in range of someone. impact. fake bullets FTW.
yea with multiplayer it's many chances to be broken xD
anyhow, hit a annoying wall in my shaft energy code. i really should be sleeping. gotta code stuff for boss. damn CRM
damn D:
i love coding. just this is boring stuff. unless its the MS integration stuff.
why did you choose that work so? D:
There has been a new Mod Published!
it took the bot that long to realize
ya its slow today lol
hi
cant wait to see the "positive" comments i'll be seeing on this.
Is it a good mod?
its just orgm with more guns
and a m79
so if you dont like more guns
its not for you
but if you do
cool
How many more guns is there?
Just the 1?
like
30 more
im adding like 200
im adding the m3 grease gun and its supressed variant next
30 new guns added onto the previous mod?
yep
Guns:
- Browning BAR Safari
- Century UC9
- Colt Government M1911
- Colt Sproter SP1
- Crickett Youth .22lr
- Glock 19
- Glock 43
- KG 99
- Kimel AP9
- M1 Carbine
- Match HBAR AR15
- M38 Mosin-Nagant Carbine
- Mossberg Shockwave
- M79 grenade launcher
- Norinco NHM-91 Pre-ban RPK (uses 40 round RPK mags)
- Norinco M1911
- PTR 91
- RAS47
- Ruger LCP
- Ruger LCR
- S&W MP-15
- SIG MCX (New as of version 2)
- TEC9 AB10
- TEC9 DC9
- TE9 Mini
- VZ58
- VZ58 Folding stock
Pretty cool. Will have to update the server with it in.. 2 weeks iwh
Ish
i make constant updates and stuff
it also includes new high quality reload sounds because the original ones were from a Fallout NV mod and it didn't sit well with me because I had that mod for fallout nv and dealt with it for 2 years.
i looked at the image showing the partial list...some of those have been slated to be worked into ORGM for a while now, but its going to be quite a while before i start adding more guns again
Armored cars when!
now
Fuck yeah
Time to ride around in my van plated with metal pannels and spikes
kimmel ap9
mr. kimmel
jimmy kimmel
Thats not a car 🤔
kimmel ap9
jimmy kimmel
Thats not an armored car either 🤔 
ik
do you want rocket launchers
or shit
Wheres the armored car you promised 
oh shit
i hope so too
thats what i meant to say
unless...
maybe i could find a way to add bullet proof glass
and that would be a start
Know what would be great, having the choice as a metal worker to be able to add armor to a heavy duty car at the cost of speed
I wanna be like mad max
i've been digging heavy through the car code i'm pretty sure i can do it 😄
but sadly the models wont show armoring or anything unless i find a clever work around
yes
@quasi geode instead of armor, can colour change?
we need to add this
to zomboid
oh shit
wrong image
actually unless theres changes to the java, i cant change the color of the cars....
i'm going to submit a request to RJ though
Okay, thats a pitty
Im not sure how the cars are made, if they are 1 entire mesh or if its moduler
Damn, i was hoping the doors would be modular too so you could just create a new door varient and have it be the beefed up one
i contemplated just changing the texture/skin for showing armor, but that become a pain for partial armor...like if you only armor the front not the back...or only do the windows and doors etc
but armor is kinda low on the list, i'm working on some other car stuff...engine tuning, motor oil/cooling/brake fluids etc
since that easier to implement for now lol...getting the ham radios installable atm and making those function properly 😄
most of the time they're worthless...some servers do find a use for them, expecially if global chat is turned off
roleplay servers and stuff
^ yes
^yes
awesome snake 😄
What is this?
zomboid
Pff, i know that
project zomboid*
I mean what is the rack looking things function
i have no idea
tanning/curing hides
#MakeRadiosGreatAgain
For making animal rugs and clothes
lol i was just showing off your work a few min ago snake...pasting links to like 90% of the images you been showing in here lately XD
all good stuff 😉
Im suprised he managed to keep his windows.. not smashed
it's a custom map and testing save...
they never make it close enough to my windows 😄
When ever i see windows that are not broken i think its like the lucky window
Zombies just have no respect
Next i need to change the move requeriments
whens the new version of that one coming out? any idea how close you are yet?
maybe two days
wow close
i need to finish Bison re-textures
Whats the mod name
i wanted to work on the orgm patch mod for it but i figured i'd better wait
Le Gourmet Evolution Plus
Do i need to know french to use it?
The mod comming in three languages: English, Spanish ES, Spanish AR
also if you know about translation can make a translation for it
Alright, ill have to download it and make my house look way better
I can only translate from english to irish
i can translate it from english to..uh...english 😐
Pretty useless skill xp
lol
Not compatible with HC, Farmoid, and another mods that modifies farming, fishing and trapping systems.
pft with that mod why would you want any other hunting fishing or trapping system? 😄
what he's not saying...in that screenshot above....that moose killed all those zombies 🤔
lol, zombies comming when moose do the dead sound :/
XD
you can hunt with binoculars and slingshot if you have stones on your inventory.
lol, check the birds on the floor in that image!! Good hunting testing that day!
i'm not to good with english translation @quasi geode if you want to help me to improve the translation strings you're welcome!
and when En translation it's finished i upload this mod on the workshop
sadly i cant read spanish, so my effort would probably be wasted...your english is quite good
oh, thanks!
at best i could translate it to canadian english...mostly by just adding ", eh?" to the end of every line 😐
i was wondering why that mod wasnt on the workshop, i looked earlier and didnt see it
oh, and LGEP have a easter egg XD
it would be one of the most popular ones up there i'm sure
because languages
i need to finish english language to support another ways to people to translate in PT, French, IT, etc
ah well its got the english translations so thats a big part...i still havent finished adding languages to ORGM, although the text strings are all in the translation system, and i have a few translators on the team now
mostly just russian and chinese though
yes ORGM it's a big big mod to translate!
ya..moving everything into the translation system from having everything hardcoded was a huge task
i have the chinese translatons pretty much done though for the next version
on the past, when i tried ORGM mod, long time ago, i'm making a private translation in AR and ES, later i quit using it because game changes to build 33 and some systems not work.
you keep that project alive!! It's a great mod!
its more of a pain to translate now i think..theres so much more text...all the historical descriptions of all the guns, but at least it supports transaltions files now 😄
ya...i couldnt let the mod die..it was just too good lol
yes, the same issue i have with fishing encyclopedias
ya i noticed that with the fishing system...lots of descriptive text
some beer also.
its good though...the details like that really help make it quality work 😉
inmersive content.
yes
ok have fun 😄
bye! Thanks!
just added the grease gun and suppressed grease gun
nice...that one is probably on our todo list...we have a massive pile of WW2 weapon models converted and ready to go once i get around to adding more...i havent looked at the full list of whats done yet though
oh shucks
what will happen
will i have to remove it from my mod when the time comes
well i wouldnt worry about it now, its going to be quite a while before i start readding more guns into the base
like how long
um i dont really have a eta, but its really not going to be for a while...i have alot of other more important work to do with the mod
hi
sooo many things that need to be done
that using multi capacity magazines (extented and shortened etc) that you have listed on your workshop to-do list...i wouldnt worry about trying to code that...its something that i've been meaning to make part of orgm for ages
and actually wont be so difficult for me to make work i just havent gotten around to it yet lol
ok
but ya...its basically just a varation on how orgm uses multiple ammo types per gun...most of the code is already in there i just need to flip it over to magazines
Hey there, I'm trying my hand at modeling a car. I'm learning as I go, so I didn't realize how the lights overlay worked until I tested it and saw my headlights were shining outside my passenger window, and my brake lights were around the side door or so. I don't suppose there's any way to fix that besides going back and editing the UV mapping, is there? I've already got a good amount of the texturing done.
yay...two way ham radios working in vehicles...but damnit..screenshot didnt catch the transmission
@rocky lynx I mean you could translate it and get someone to fix any errors
or just help you translate it
I have a small job for someone, I am willing to compensate you for your time. I need server _user logs parsed to calculate how long players have connected for (which is how long they have survived for), reset with each death. Conceptually its pretty easy, I just know there are people who can code it much much faster than I can. PM me if you are interested.
thats what I really wanted haha, two ways in cars
two way radios*
more context needed haha
def.
Soul, You speak Portuguese?
yeah
From Brazil, Or just learned it?
From Brazil
It would be nice to add to the trunk of the first truck the property of freezing
Theres also something akward.
Isn't the icecream small attention window very near of it's freezer?
windows are just textures, so I added one
both trunks will freeze items, I'm still deciding how to control that, for now I simply have an on/off property and items don't really get frozen
@nimble spoke that van model, think itd fit an RV too?
bit short but.....
oo a bus!
I really wish we could add models
can't we add them just like we add weapon models? They are handled by the same java code I think
i dont see why not, but i havent traced the model loading aspects of the vehicles in java code yet
Someone made it before.
You can find some kind of image if you look the Mondoids/Thurstoids.
Somehow an user swapped or created a custom RV model.
oh i remember that one, it was by the new denver author if i remember right? i've seen a few custom models loaded in, but they were all done by replacing existing models with customs
Learning how they converted the models would be nice, I can probably make my own using blender
Yesterday I was thinking about it, if we can add vehicle models and use them for "wrecked cars" we could have all kinds of physics objects lying around
Can I override a model by simply adding one with the same name to my mod?
Nope, it doesn't work
What have I done?
@nimble spoke 1/2 applies to this, 1/2 suggestion, racecar with logos 😛
would need the sports car for it though
Well, noe I know I can import a model and use it for a car, no need for replacements
Not my model, one of the wrecked car models as a test
you can see it has the wheels there
ya, but it works? so tanker truck? 😄
'wrecked car'...thats a understatement lol
First I need to know how to convert the model, I saw a tutorial for weapons once but I didn't save it
something blender and export script i think i read
I hope Mr Wolf here can help me with that
uh i dont actually do any modelling, but there is a blender import/export script...blackbeard did some good video tutorials for the modelling that are on the forums
those are mostly weapon related but goes through the whole blender export process
Ohhh so there's a script for that, good
ever seen a 'search' mod for bags?
got 65k bag and too many items to just scroll for an hr 😄
I have learned enough to pass on the knowledge on how to make your own custom 3D models for Project Zomboid. This is mainly for weapons, but can be used f...
thank you
ive been looking for this block of cheese
you have helped mr. hi find his missing note stack
had both those links already handy...need them the other day to pass on to someone doing piles of weapons for the mod lol
Thank you, I found only the outdated version
was easy enough for me to find...because i forked the legacy orgm code on github into my account instead of taking over the original, jab still technically shows as a contributer, even though theres none of the original code left lol
I'll test these scripts, who knows, maybe my mod will have some new vehicles
whats the lua method to test key down?
zombie.input.GameKeyboard.isKeyDown(int) doesnt seem to work?
just use isKeyDown(int)..global lua function
did not know that exists, is ther ea page with global functions known anywhere?
also, ty
uh only a very outdated page..easier to use something like JD-GUI and look at the code in LuaManager.class
affirmitive. thankye
haha affirmative o7 10-4
I followed that tutorial and got it working, very nice. Now I know for sure models are not a barrier
hey anxcon dont point that gun at spiffo! he might turn on you 😐
keep the booger hook off the bang switch
packin heat
actually the first mod i ever made (for quake3) was called Packing Heat. Weird flash back there for a min
that spiffo has been riding shotgun in my truck for months now...i been trying to teach it to help me do drive by's on hordes 😐
when we did the intial performance test for vehicles on our server...we spawned several hundred pipebombs, rode through westpoint in a cop truck with the sirens going, my friend in the passenger seat using a autoclicker throwing bombs out the window 😄
hahahahah
ive been wanting to try molotovs from a vehicle, i guess that answers my question
its epic fun if you have a unlimited supply and dont care about the state of the town after 😃
blamo
with that autoclicker it was just this endless chain of explosions behind us
didnt test that
was always curious about that too
Thanks!!!!
maybe in the future to take some fuel (Custom barrels)
i dont mind if even start empty lol
a de lid version to collect rain without carp and bags 😛
.......why cant those large green trash cans be used as rain barrels? they're literally a giant barrel with plastic liner, same as rain barrel!
maybe can be too easy to take all containers to store water :p
i think the actual containers that storage water is good for now.
blacksmith mod already has an open barrel to collect water
and awesome work Snake, let me know if you want help with translations
You can download the mod and see /media/lua/shared/Translate/En to create a PT folder and translate strings when you finish you can send me the PT folder and i introduce it 😃
PT or PTBR
@rocky lynx agreed on the point it can make it 'too easy' but its more 'realistic' 😃 heh hense why i mentioned
not like water is /hard/ anyways, a pot in the rain 😛
@earnest quartz anxcon i want a balance from realistic and difficulty politics. If you think, zombies it's not realistic, its a game! i want balance for that! :p
zombies arent real? damnit now you tell me 😐
zombies is totally realistic 😛 the viruses exist (serious lol )
XD XD XD XD XD
well i think the game already have methods to get water, i don't think to add more methods (Unbalance the game making it easier)
yep
I would even cross that basically from that sentence
lol
XD
need 2 viruses, until someone merges them, but 1 was already found that destroys mental function to the point of only basic primal instincts, which it leaves intact oddl;y, and theres another one that causes flesh to rot yet only in parts, it doesnt effect full body at once leaving the person to continue....living.....thus feeding it
well...it 'might' not be so free if you spawn late game in a server, all the water bottles looted, water off, and no loot resets lol
Ok, I'll work on the translation from that
Thanks @nimble spoke
now i want to add military barrels on military complex map
maybe a metal reloading table (more health furniture)
maybe some barrels of oil, with guns hidden inside 😄
lol, you like easy games right? XD
lol
hide a few zombies in some of those oil barrels to balance it out 😄
reaches in....ah..i think i found a gun...ow! it bit me!
i will made a mod for you @earnest quartz , when the gamestart you will encounter a black screen saying "you survive to the z-infection" . The End... You win the game!
LOL
XD
no? i like realism, yes some realistic things make the game easier, some make it harder
ex, OZ med adding blood ype, very realistic, and harder ^.^
well, i need to go to make textures! I help the developer of OZmeds with that structure :p
just wait til i finish adding squib loads to orgm 😄
if you didnt notice earlier, i mentioned generator should have a power cap, to not run 50 fridges 😛
i quit to helping it because adding a lot of items (Focusses on add items and not to balance, improving and repair bugs) I have a medical mod, its not uploaded yet, but you can use machines to make transfusions
you need to put inside the bloodbag etc you can see it the sprite also when you put that bloodbag on container.
^.^
i cant blame you for stopping help....quality over quantity 😉
^
Couldn't agree more
what I would really like: a revamp of the current carpentry system so that you can't saw perfectly fine planks with a saw and instead need proper tools for building high quality stuff
im a fan of complex/depth/realistic 😄 i dont need everything simple and quick, unless realism dictates it should work
should nerf it so sawing logs at lower levels has a high chance of leaving you with 'unusable wood'
unusable but able to burn as fuel
all that unusable metal from shelves pisses me off, i should be able to melt it down with hydrocraft 😄
would love a tablesaw and bandsaw for qwood cutting
@river plinth i will add in the future to my construction mod, a sawtable to saw logs and planks, faster and can make it serius damage if you not have some experience for carpentry.
maybe a possible way to kill a player with a sawtable XD
whats a finger or 2 between you and a fort 😛
lol...push a zombie into one 😄
@rocky lynx when do you plan on releasing your medical/construction mod?
push to it... construction mod maybe in a week, i need to make it the brick windowframes configuration.
maybe a lathe, for making parts for some furniture
and balance some things
awesome, hope it will be MP compatible and useable in an already started world
brickwalls not destructable by zombies only if you play with some helicopters, in other case it have much health (Don't worry) XD
need carpentry 10 some bricks and make concrete
bricks i'ts hard to make, need a mold, found clay and need to cook it, Works on MP, all of my mods i made tested 100% on MP server :p
some wood railings in that screenshot
you can found some gravel on the coast (This screenshot was taken in a build that have a issue with erosion) XD
Stone is a great part of hunting with slingshot... and a material to make things in construction mod :p
someone should make sleeper zombies
we already got body on ground bit
have it ignore sounds
but when player gets close, they wake up
scouring the java code, i cant seem to determine how building power (power and isPowered?) is determined, is that possible if anyone knows?
i got the main meat and potatoes down which is the tec9 and im launching up zomboid to see how it does
sweating because its invisible hands
fuck
loool!! hahaha supervan! XD
My plan is to give it a small fridge, oven and counter that can be acessed when you enter it from the side door
There's still a lot of texture work until it is finished, but I think the model is fine as it is
Totally, this one will be that very special find that players should kill each other to have haha
needs a propane tank on the back for the stove and fridge, and maybe a 'extension cord' setup so you can power them with a generator 😄
@placid delta ^ soul figured out how to get pz vehicle models in 😄 your tanks can live again!
but thats awesome work
@quasi geode yeah a lot to figure out about balancing it
so many possibilities now......
sooo much good work in here lately you guys are just blowing my mind 
@nimble spoke next goal, adding car parts? remove the fridge to get mini fridge? replace empty propane tank fueling them?
i did manage to get a car part in, but it was in the pz folder itself not a mod, so atleast part worked ish, just not sure where to put for a mod lolz
Yeah workshop_modding has all the cool guys lol
😃
modders always have a better head than the rest 😛
well, next goal is to finish this texture, then I'll work on the parts. I know I can add extra containers because I did that when testing the refrigeration system, I just need to control access to them
😃
When all parts are there and working then I can start balancing, fuel/energy and all that
and give clues to how to finish my ram/grill i was makin to go on front of cars heh
cant have every car part lootable, gotta craft somethin 😉
accually........
now that models can come in, motorbikes?
hell even plain bikes to pedal
We can't show the player model on it
hmm......some fakey 'player ish' texture rendered once on it?
the ram doesnt really need to render on it, be nice but 😛
It was easy because I imported an existing model, but using free available models should be easy too
hmm can model be switched during play?
ok
Not the model, but you can switch to a similar car type that uses a different model, just like necroforge does
ie swap bicycle model, for bicycle with player-thing on top?
possible
😃
the player will be a generic model though
ya
My goal is to make it look like this one
I'll even use that color scheme because it looks very camper-van-ish
😃
wonder how long til people bug for opening doors lol
imagine a car, trunk/4 doors/hood, need 2^N models, thatd be 64 XD
Not really needed in my opinion, but I guess they will add that eventually
By the current textures they use, vehicle models were created with interiors, then those parts were removed
and kept only in wrecked versions
finally
next a broken big military aircraft that can be access by a stair on the airport! :p
rikolino
Adding a heli wreck should be easy, we only need the model
i want ot add a big aircraft and go inside to explore 😉
Creo que te volviste un profesional del TileZed.
no creo XD
¿Crees que es posible añadir un AirCraft?
Osea, hablo uno que tenga una función de barco de carga de verdad...
It would actually be cool if usable helis were made
si haces los tiles apropiados si (Solo para explorar) planta baja las ruedas, primer piso el acceso segundo piso los techos circulares, es un gran trabajo pero se puede.
Hi! I had a question for anyone who might have a moment and be experienced with WordZed.
I'm having trouble wrapping my head around the exact function of Scripts, notably, StartScripts and Script Exits. I get how the Broadcast section works, and I get how the Channel breaks down, but I'm having trouble understanding the purpose/reason for Scripts and what they do exactly.
The reason I bring this up is I plan to have a Radio DJ make sarcastic broadcasts about once every day or two about 3 weeks into the game. Do I simply set the StartScript, make my script exit set to 100% chance and 21 Delay and then soldier on from there with the broadcasts? If I want to intersperse a day between broadcasts, do I need to set a blank 24h broadcast line?
@inland gull if you add this to the BaseVehicle.class, i swear you'll be my favorite PZ dev and I wont engage in that endless campaign of begging and annoyance that I may or maynot have been planning....
public void setColor(float value, float saturation, float hue) { this.colorValue = value; this.colorSaturation = saturation; this.colorHue = hue; }
😄
lol
That would be nice
So my camper van already has additional containers that can only be accessed if the player is in the rear "seat"
A counter and a fridge, but right now I'm unable to change container size for some reason
nice
Great to hear.
Weird, the new containers even appear in the mechanic window, but they don't seem to count as an installed part
gotta add to another file
If I modify the trunk as I did for the icecream van these changes work, but as I needed to add a duplicate of a part, the changes don't seem to work
@quasi geode done 😃
@nimble spoke you're using the inventory item to changes container's stats?
Wow he responded
@quasi geode I am tweaking an ORGM.ini to run on my 24/7 server. The server is set to HoursForLootRespawn=96 (4 real hours) and WeaponLoot = 1 ("extremely rare"), because I want a frequent but low chance to spawn weapons. How does a FirearmSpawnModifier or PoliceStorageSpawnModifier (for example) of 1.0 or 0.5 or 0.1 interact with the WeaponLoot = 1? I get that the FirearmSpawnModifier is a percentage, so 100% vs 50% vs 10%, but what does WeaponLoot = 1 make them?
@inland gull ty, you rule! i tried soo many backwards hack attempts to manually set the fields, combing through the code but couldnt find any way to do it unless debug mode was enabled (Field.class exposed)
@stuck helm well, as stated before if your looking at firearms in police stations its: default chance * FirearmSpawnModifier * PoliceStorageSpawnModifier * Sandbox Settings......extremely rare = 0.2
default chance is about about 60%, so assuming FirearmSpawnModifier and PoliceStorageSpawnModifier are at 1: 60 * 1 * 1 * 0.2 = 12%
FirearmSpawnModifier and PoliceStorageSpawnModifier set to 0.5, you get: 60 * 0.5 * 0.5 * 2 = 3%
@inland gull Is container size for gloveboxes hardcoded somewhere? in their TXT it says 5, in game it says 8, and if I add new glovebox types they all show as 8 in game too
Both in their stats and modifying them in the car stats have this result
noticed that too and thought he was just doing it wrong
Weren't they in-game as 10?
Also, I think part of my problem is that I'm simply trying to give my car multiples of a certain part, in this case gloveboxes or trunks, when this isn't exactly supported. It does show in vehicle mechanics and I can access the new container, but there's something going on I still haven't identified. If I try to print something in the "create" code for the part, validating if the part is installed, only the last one will print
multiples of same part? like seats?
Well, yeah, my new counters for the camper van are all gloveboxes right now, but don't work 100% as they should
Lol, correcting myself, I just tested it again and for some reason 1 out of 3 new containers show as having 20 capacity, the other 2 show 8
@nimble spoke they're not hardcoded, they're defined in the temlplate_glovebox, but you can override them directly in your vehicle's script
Ok, probably a side effect of hacking things that were not meant to be done like that. I'll make more tests and see what I can improve
I got the fridge working as a new trunk part, but then the capacity is set to 85 now
enough to freeze a fully grown moose 😄
can I have that freezing trunk now, again 30°C here
would be perfect in that size to sleep in 😃
lol
lol
........thats a big fuckin mouse
Between 85 and 8, I'll pick 8, nearly spot on for a small oven considering 15 is the standard value
But too small for the fridge in my opinion
I guess that's the price to pay for living in a van
lol yep
85 o.O
down by the river
That's a thicc van
camper van 😃
Stills thicc
indeed
organized is what +30%?
ya
going with 10would give a nice round amount for the bonus 😄
I need that new spawn system, using necroforge to change a can into a van has some weird results
heh
and going MP is slow for testing
a nice camper van
So, You've extruded the van roof for making the camper extra view window?
yeah, kinda, I had to reshape and rescale the whole thing
Actually it didn't start with the roof, but the whole top half
@quasi geode Any suggestions about the best way to make that "turn on/off" button show for the oven?
its not showing in the inventory window?
cant say i've ever really looked at the container UI code
It isn't, probably because it can't validate that it is powered
so I'll have to go around that
I don't want to use the radial menu for this
^ does this mean there is no exposed methods for validating whether something is powered at all? (ie a room, building, lights, radio etc)
as that fact dampens my plans 😦
At least for fridges and ovens it is all java
well, you can probably check if they're powered, but the whole java functions that make them work are java
So I'm here creating a new code for my oven in lua
@nimble spoke maybe future feature? allow adding microwaves into camper 😄
i chose 'allow adding' b/c itd be nice to have some features not spawn, but be addable
thats a bummer, well guess ill just implment my own overwrite versions then of powered things (to expose power methods mysef, add Rclick option to convert them too for free back n forth)
similar to ram on front of car 😄
That's for the future, if at all, each new idea is proving to be a challenge just to get working properly
hmmhmm. im just working on the logic and objects that will use power etc later. dont need electricity juuust yet.