#Need help making a fob team (if possible with the new unit)

11 messages · Page 1 of 1 (latest)

quick rampart
#

Bump

quick rampart
#

Up

limber trench
#

agl LR Gogeta (lead and friend) - agl LR Gomah - teq LR Vegito - agl LR SSJ3 Goku - phy EZA LR SSJ4s - phy EZA LR MBS Duo

quick rampart
#

What should the rotations be if I can ask

limber trench
#

Its FoB you dont have set rotations, you stack units as they need it.
For the 7Ys (SSGs and SSJ4s) and INT LR SSJ4s:
Keep them on rotation at all times (preferable seperate rotations).
You need to gauge how much Ki you give them every turn as they can deal too much damage if you give them too much Ki, but you also dont want to give them too little so they dont do additional SAs (read their passive)
Ideally transform them during the Daima phase, earlier if you need the damage.

For Gogeta / Vegito:
Their base stacks ATK
Their exchanged form stacks DEF
You want to stack DEF to around 2,5m and then stack ATK.
That makes them tank basically all normals in the stage and in the later phases (starting from Fat Buu) you can SA scout by transforming them.
Transform them during the last two phases.

For Gomah:
He can deal WAY too much damage early on, so ideally float him until like phase 25 or so.
You dont use his active at all (if you have enough damage you can use it to clear the SAs in one of the last two phases).

For SSJ3 Goku:
He doesnt need too much stacking, so floating him most of the time is fine, but depending on the situation you might want to put him on rotation for a bit.
Transform him in Turn 5, he doesnt stack before transformation.

quick rampart
#

What about another team for the super mission after I use the first one

limber trench
#

str LR SSBs (lead and friend) - int EZA LR V&T - agl LR Gogeta - teq LR Vegito - phy EZA LR SSJ4s - teq EZA LR SSGs or agl LR Gogeta4