#Festival of battles help
41 messages · Page 1 of 1 (latest)
Like 80% of your box is missing and its sorted incorrectly....
All of the playable units are screened
Maybe I understood the guidelines wrong
One second sorry
Well if you would be good at judging that you wouldnt ask for help
It has an image that you should just copy
People asking here do not know what relevant units are
Otherwise they wouldnt ask
yes yes, got you even found myself wrong where
I have ssj3 Vegeta not locked
Gogeta (lead and friend) -
Vegito -
SSJ4s -
SSGs -
SSJ3 Goku -
GT Duo or
MBS Duo
or
SSBs (lead and friend) -
V&T -
SSJ4s -
Vegito -
Gogeta -
Gogeta4 or
SSGs
The second team also completes the Super type mission
What are my rotations?
Its FoB you dont have set rotations, you stack units as they need it.
For the 7Ys (SSGs and SSJ4s) and INT LR SSJ4s:
Keep them on rotation at all times (preferable seperate rotations).
You need to gauge how much Ki you give them every turn as they can deal too much damage if you give them too much Ki, but you also dont want to give them too little so they dont do additional SAs (read their passive)
Ideally transform them during the Daima phase, earlier if you need the damage.
For Gogeta / Vegito:
Their base stacks ATK
Their exchanged form stacks DEF
You want to stack DEF to around 2,5m and then stack ATK.
That makes them tank basically all normals in the stage and in the later phases (starting from Fat Buu) you can SA scout by transforming them.
Transform them during the last two phases.
For V&T:
Dont put them in slot 1 until the end, else they deal too much damage.
For Gogeta4:
Just float him, he deals too much damage and doesnt stack himself.
For SSBs:
Just float them as Goku, too much damage only stacks ATK.
Ofc these guidelines go out of the window if you would need more damage to finish off a unit within the charge limit and all that
This is just to maximize stacks
Interesting, does using gt 8th years then make no sense
Since they just destroy the bosses early on?
That and
- MBS Duos standby is giga strong for the later phases, but when you are inexperienced the lack of damage from them for 2 appearances can fuck you over via charges
- MBS Duo doesnt stack ATK themselves, so without INT EZA LR V&T or INT LR SSJ4s their damage doesnt scale super well (or at all)
- GT Duo doesnt stack DEF so their defense is lacking later on without INT EZA LR V&T carrying them through
I just came to notice that I can't really utilize SSJ3 goku?
He simply doesn't kill
wdym?
Oh I deleted his part
You need to transform him in turn 5
there he can easily kill
But what if he's in the other rotation?
He will never be
oh
unless you misplay