#Team for hardest red zones/difficult content
8 messages · Page 1 of 1 (latest)
Currently experimenting with this team, but they just aren’t having the synergy needed
replace lr agl gomah with lr agl ssj3 gt goku
for the friend unit you can use the lr int ssj4s
use this for your rotations:
lr int ssj4s + lr agl ssj4 gogeta
lr str ssb goku/vegeta + eza lr phy ssj3 goku and ssj2 vegeta
i would attempt to get all the headliners, for now go for them in this order: int ssj4s > phy ui/ssbe > str daima goku > teq daima vegeta
Gotcha, just got the agl ss3 goku, any tips on how he works and how to use him? As well as any for the eza agl lr base goku thats on there?
agl ssj3 gt goku mainly dodges for his first 4 turns with some alright dmg and defense
his active makes him go great ape, after that he transforms into ssj4
as ssj4 he gets crazy amounts of stats for every 4 ki he has when he attacks (basically just give him max ki), he gives a 2 turn support buff on his 18 ki super, and he gives power beyond ssj and giant ape power allies in the turn dmg reduction and defense support
for agl kai goku, he builds up stats each time he is hit up to 3 times
when above 59% hp he gets a lot of defense, below that he gets 80% dodge chance
he can survive one hit that would kill him each turn, leaving you on 1 hp
if you end the turn below 40% hp then he heals you, once to 100% and then to 59% anytime after which works well if you get sent to 1 hp with his survive ko ability