#FOB team
10 messages · Page 1 of 1 (latest)
Is this better?
I mean your SSRs are missing, but whatever.
Gogeta (lead) -
SSGs -
SSJ4s -
Vegito -
SSJ3 Goku -
Wrathly
Vegito (friend)
or
SSBs (lead and friend) -
V&T -
SSJ4s -
Vegito -
Gogeta -
SSGs or
Gogeta4
Second one does the super mission aswell
ive awakened the stacking/units that people said are good for fob so i didnt feel they were necessary,mb
Would G4 be able to live late phase supers?
INT EZA LR V&T stacking help him and Whis makes him invincible
perfect ty, is there a guide for def needed for the 10ths and the rotations?
rotations are variable as this is FoB
For the 7Ys (SSGs and SSJ4s):
Keep them on rotation at all times (preferable seperate rotations).
You need to gauge how much Ki you give them every turn as they can deal too much damage if you give them too much Ki, but you also dont want to give them too little so they dont do additional SAs (read their passive)
Ideally transform them during the Daima phase, earlier if you need the damage.
For Gogeta / Vegito:
Their base stacks ATK
Their exchanged form stacks DEF
You want to stack DEF to around 2,5m and then stack ATK.
That makes them tank basically all normals in the stage and in the later phases (starting from Fat Buu) you can SA scout by transforming them.
Transform them during the last two phases.
For Wrathly:
He can deal WAY too much damage early on, so ideally let him get his buildup from getting hit and then float him until like phase 25 or so.
Use his active sometime in the last three phases.
For Gomah:
He can deal WAY too much damage early on, so ideally float him until like phase 25 or so.
You dont use his active at all (if you have enough damage you can use it to clear the SAs in one of the last two phases).
For SSJ3 Goku:
He doesnt need too much stacking, so floating him most of the time is fine, but depending on the situation you might want to put him on rotation for a bit.
Transform him in Turn 5, he doesnt stack before transformation.