#FOB

14 messages · Page 1 of 1 (latest)

brave tusk
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Need help making a team for festival of battles as I haven’t been able to clear it at all. Thanks!

glossy glade
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agl LR Gogeta - teq LR Vegito - teq EZA LR SSGs - phy EZA LR SSJ4s - agl LR SSJ3 Goku - agl Kidku
Friend teq LR Vegito

or

str LR SSBs - int EZA LR V&T - agl LR Gogeta - teq LR Vegito - phy EZA LR SSJ4s - agl LR Gogeta4
Friend str LR SSBs

I personally much prefer the first team, but others prefer variants of the second team.

brave tusk
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Ah I see, would you mind listing the differences between them in terms of the event?

glossy glade
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The first one is more consistent, but requires a lot more managing of the units from your side (when to focus stack which unit) while also not dealingtoo much or too little damage.
Overall id say its harder to play as a player, but more consistent when you can do it.

The second one relies heavily on the stacking of INT EZA LR V&T which depending on the situation can kinda fuck you over
Having to position units in a certain way so you miss out on a stack with them and/or floating them does reduce the effect of them quite a bit

brave tusk
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That makes sense, I feel like I get my rotations in place too early on and kill too fast early on so I can't stack well enough for later

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I'll give it a shot with the first team tho, could you please help me understand important points/phases to stack certain chars?

glossy glade
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Transform AGL LR SSJ3 Goku in turn 5.
Keep the 7Ys on rotation at all times, ideally transform them in the Daima phase (a bit earlier is fine if you need damage, but you shouldnt need it)
I personally stack the 10Ys DEF to 2,5m and then stack ATK (this is enough to tank normals up until the last two phases where you transform them anyway).
Switch up who needs stacks based on their needs.

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There isnt really a "at phase X stack ATK with Y unit" as that can heavily change based on your luck, the ki orbs and all that

brave tusk
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Okay just to be clear, transform ssj3 goku on his turn 5 regardless of phase right?

glossy glade
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Turn 5 is always phase 5

brave tusk
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Oh right

glossy glade
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Because early phases only have three charges (one turn)