Goku & Piccolo/Piccolo 
- A slightly wonky unit that wants slot 1 in its base form due to launching an additional super after being hit in the same turn. Guards for the first few turns, allowing themselves to stack attack from their 12 ki before exchanging. Can hit very very hard at 24 ki but will have trouble achieving such an amount due to poor ki from links. Depending on the amount of times you have stacked attack, exchanging can deal massive amounts of damage due to how super attack stacking affects damage dealing active skills. Post exchange can continue to hit extremely hard when given enough ki but will not defend very well.
- EZA: ❌
- CRIT > AA
Super Saiyan 4 Goku & Super Saiyan 4 Vegeta 
- Base form functions exactly the same as
SSG Goku & Vegeta. The main difference between the 7th year headliners are their leads and links. Post fusion becomes immensely powerful, especially next to other Saiyan Roar units. Gaining damage reduction per rainbow orb and having a 50% chance to counter any super in the game, this unit could be considered more defensively oriented than their counterpart. Can output loads of damage if they proc their 2 or 3rd super and defend very well (if they even get hit in the first place).
- EZA: ❌
- AA > CRIT
Super Saiyan 2 Vegeta (Angel) 
- A rather poorly aged unit. Low start of turn and builds up every time they raise their ki through orb collection. Gains a good amount of ki next to a Majin Buu Saga Goku and can sport decent numbers on his active turn, but otherwise underwhelming.
- EZA: ❌
- CRIT > AA
SSGSS Goku (Kaioken) & SSGSS Evolved Vegeta 
- A nuking machine that thrives off of rainbow orbs that allow them to gain crit chance, damage reduction, and extra attacks. Post EZA, they are able to make thier own rainbow orbs when next to other Super Heroes units and now gain massive damage reduction under 50% HP one time. Not much content can stand in their way if they're tgiven enough orbs.
- EZA: ✅
- AA > CRIT
Bardock 
- Oddball unit that gains different stats depending on how many enemies they are facing and gains a massive one turn attack boost versus a Frieza unit. Lacks a home outside of Team Bardock due to Bardock links and no real lead for himself. Relatively Unremarkable.
- EZA: ✅
- CRIT > AA
Super Saiyan Goku (Angel) & Super Saiyan Vegeta (Angel) 
- Much like their
counterpart, will spend most of their time in their base form, where they will sport basic start of turn stats, medium chance to crit and dodge, and extra ki from rainbow orbs. If they do manage to fuse, they will fully heal you, guarantee a crit, and have a high chance to dodge for 3 turns. After that the chances drop to high and medium respectively,
- EZA: ✅
- AA > CRIT
Super Saiyan Trunks (Teen) 
- Extremely Lackluster unit. Gains extra attack versus Extreme class units and raises defense for 6 turns on both 12 and 18 ki. Despite that, still sports very low defense. Can find use as a ok hitter versus Wicked Bloodline units, but there are way better options in any case.
- EZA: ✅
- AA > CRIT