#Summonable LR Guide

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dim hearth
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This list is a quick guide for all summonable LRs to help with those "is this guy any good?" questions. Each unit is given a quick description, shows whether they have EZA'd or not, gives their Preferred Hidden Potential, and shows what banners they can be found on. This guide will be updated every so often to keep up with the current state of Dokkan (mostly).

dokkancoin = Dokkan Festival Banners
LRcoin = Legendary Summon Banners
carnivalcoin = Carnival Banners

dim hearth
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Super AGL LRs:

agl Jiren carnivalcoin

  • Base form isn't all too impresive. Fair amount of damage redutcion but but a whole lot of stats to make him completely slot 1 viable. Becomes much more valuable in standby where he can defend much better and offer incredible attack support for the rotation. Post standby, is capable of putting up MASSIVE attack numbers, especially after being hit by enemy supers. Can have a guaranteed chance to perform a crit but has no built in additionals, usually making him a one hit wonder, but that one hit is gonna hurt.
  • EZA: ❌
  • AA > DODGE (only 6 dodge recommended)

agl Super Saiyan God SS Goku & Super Saiyan God SS Vegeta dokkancoin

  • Sporting of one the best leaderskills in the game, this unit already has immense value from being able to have an extremely flexible team. Gains differents boosts depending on which slot they are attacking, becoming more defensive in slot 1 (and stacking defense faster) and more offensive in slots 2/3 (stacking attack faster). Perefers to be fighting Realm of Gods enemies due to gaining more stats and super effective attacks. If you manage to achieve the somewhat meddlesome active requirements, you can fuse into Vegito who can super up to 6 times after using his active. Uber defensive in the first slot and gaining loads of defense post super(s), Vegito Blue is an absolute menace, especially paired with other Blue Vegitos.
  • EZA ❌
  • CRIT > AA (AA Skill orbs recommended.)

agl Goku carnivalcoin

  • Solid tank with his intro boost active, which is the main use to let him be able to tank without taking too much damage. His HP recovery and K.O. survival supplements his tanking to make sure he won’t die too easily. When he receives 9 attacks in battle, he has the potential to do a good amount of damage, especially with his active skill activated in the same turn. Overall a solid slot 1 that can output a good amount of damage if patient enough to wait for his full build-up.
  • EZA: ❌
  • AA > CRIT

agl Super Saiyan Goku & Super Saiyan Vegeta dokkancoin

  • Great lead that encompasses most of the more modern releases; before their morale boost they are a decent all-around unit that can do most things. Although their morale boost might be challenging to get, after their morale boost has been activated, they can do much more damage with relatively decent tanking. Overall a great all-rounder unit that can either sit in slot 2 or float in slot 3.
  • EZA: ❌
  • AA > CRIT

agl Super Saiyan Gohan (Future) & Trunks (Youth) (Future)/Super Saiyan Gohan (Future) LRcoin

  • A decent unit made to float just for his revival post exchange. Do note that he has to be the one that receives the last hit that will K.O. the team in order to revive. Pre-exchange, they are a decent unit if able to obtain enough agl Ki Spheres although being a 2021 unit, their damage or tanking will not be anything off the charts. Post exchange, he is able to output a good amount of damage, but his main purpose, as stated previously, is to have an easy to attain revival. With a damage reduction item after revival, he can tank very well, but don’t expect too much out of him otherwise.
  • EZA: ❌
  • CRIT > AA

agl Krillin & Gohan (Kid) LRcoin

  • One of the few units that uses the Outfit Change mechanic, are very ki efficient and are able to launch multiple supers when at max ki. Post Outfit Change, they become even less ki hungry as they get 3 ki from rainbow ki sphere. Has a fair chance to dodge which can be doubled after super while they are in their saiyan armor.
  • EZA: ❌
  • CRIT > AA
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agl Goku (Ultra Instinct) dokkancoin

  • EZA'd during the 9th anniversary, Ultra Instinct Goku is an absolute behemoth. Inherent crit chance from super effect, incredible dodge chance, and relatively easily revive conditions allow him to manhandle all content in the game. Works great with outher Realm of Gods units that are also on Universal Survival Saga.
  • EZA: ✅
  • AA > CRIT

agl Super Sayian Goku LRcoin

  • Excellent floater on most, if not all of his teams. Rainbow ki sphere generator and nuker, especially on teams where he is next to other Super Saiyan category units. While he makes rainbow ki spheres, he is also very hungry for them so be careful of who you have on your teams when floating this unit. Decent lead for newer players and fantastic linkset. Good for stages where he can utilize his seal and attack lowering like E/SBR, but generally good as a floating, orb generator, and link slave.
  • EZA: ✅
  • CRIT > AA

agl Super Saiyan Gohan (Youth) dokkancoin

  • Very good lead for beginners. Is able to guard, stack defense, and launch multiple supers per turn before transforming, making him a great defensive unit and fantastic for longer content. Has an atrocious active condition that if met, turns the unit into an absolute behemoth. Post transformation, Gohan becomes an orb changing nuker who gets even stronger with a “Super Saiyan Goku” on the same rotation. Great all around unit with near universal linkset.
  • EZA: ✅
  • CRIT > AA

agl Super Saiyan 2 Caulifla & Super Saiyan 2 Kale LRcoin

  • Great unit if able to get AA supers off. Due to their insanely high number of AA supers they can do, they are able to tank with their defense stacking as well as do a high amount of damage, especially with their eza.
  • EZA: ✅
  • CRIT > AA

agl Super Saiyan 4 Goku dokkancoin

  • Excellent unit post eza, massively raising both attack and defense on Ultra Super means he can output a good amount of damage while holding his own defensively. The main flaw is that there are very little units that can activate his most important links, and almost none that can hold their own in slot 1. Overall a great unit, especially linked with other Saiyan Roar units like phy LR SSJ4 Goku & Vegeta
  • EZA: ✅
  • CRIT > AA

agl Trunks (Kid) & Goten (Kid) LRcoin

  • Decent floater on all their teams if you have no other options. Their whole kit is truly an rng fest, from their ki in passive to their SA effects. Medium chance to dodge helps for them to float with some good damage, but they won’t see much use anywhere else.
  • EZA: ✅
  • CRIT > AA
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Extreme AGL LRs:

agl Super Saiyan Broly dokkancoin

  • Boasts a diverse lead covering Super Bosses, Tranformation Boost and Full Power. Has fair defense due to always guarding and has immense offense due to being able to attack up to 5 time post transforming. His domain he's able to deploy on his 5th turn gives a huge boost to extreme class allies, especially those in Exploding Rage and Movie Bosses.
  • EZA ❌
  • CRIT > AA (Mixed Orbs)

agl Omega Shenron carnivalcoin

  • Oddball unit designed to be run almost exclusively with other GT Bosses units due to the damage reduction he gains from them. Has a revive that grants him an extra super and being super effective, but only one Omega on the team will receive this buff based on which one revives.
  • EZA: ❌
  • CRIT > AA

agl Super Buu LRcoin

  • Great unit, and an immensely good (E)SBR unit. His AOE on his Ultra Super in tandem with his stupidly high % in his kit allows him to shred any (E)SBR stage he can be used in. His only downside is the lack of good teams and partners.
  • EZA: ❌
  • CRIT > AA

agl Golden Frieza LRcoin

  • Excellent all rounder unit that can be used as a slot 1 while also doing insane amounts of damage. His existence is a mainstay on almost every, if not all Extreme Class teams in the game. With 90% damage reduction turn 1, he is able to tank every enemy in the game. However, he loses 10% damage reduction after each turn has passed, meaning that his ability to tank is significantly lowered, but can be made up for with an item active.
  • EZA: ❌
  • CRIT > AA

agl Frieza (Full Power) dokkancoin

  • Solid filler slot 2 unit on the teams he can be ran on. His mega colossal on both his Super and Ultra Super allows him to do great damage when in slot 1. However, do note that he is unable to tank well without stacking his defense on his Ultra Super. Both his damage and defenses fall off after 6 turns, so ideally you can get to the final phase before that happens. Overall very solid if you need a slot 2 unit to do some damage while activating a good amount of Extreme Class units’ links.
  • EZA: ❌
  • CRIT > AA

agl Vegeta & Nappa/Vegeta LRcoin

  • Good attack and dfense post super, works well against multiple enemies, but still really only wanted for that 3rd turn active. If you able to exchange to vegeta, he gets a boatload of stats post super with a guaranteed crit at 24 ki. Not much going on for this unit even post eza.
  • EZA: ✅
  • CRIT > AA

agl Super Baby 2 (Giant Ape) LRcoin

  • Powerhouse when facing any pure or hybrid saiyan enemies. Gains a lot of stats and crit on super when at higher health and gains lots of defense and doging at lower health. Giant ape form is good for free damage and getting rid of enemy abilities. Good on GT Bosses and Terrifying Conqeurors.
  • EZA: ✅
  • AA > CRIT

agl Majin Vegeta LRcoin

  • World Tournament/(E)SBR filler and nothing more. AOE needs his Ultra Super, which can be hard to get with his links and passive. Post EZA he is dependent on a Vegeta's Family team, effectively gutting your whole team just to see him at max potential.
  • EZA: ✅
  • CRIT > AA
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Super TEQ LRs:

teq Goku (Ultra Instinct -Sign-) dokkancoin

  • Carries what is currently considered (at the time of writing this) to bes the best roster in the game. Like all UI Gokus, he enters the battle with very high dodge chance but has some damage reduction and is able to guard after being hit once, allowing him to be very well off defensively. Once using his active, he becomes nigh unstoppable. 100% dodge for 1 turn, counters EVERY attack he dodges, raises allies ATK and DEF by 59% on ultra super, and creates a domain that buffs super class and Realm of Gods Allies. Works well with any other Realm of Gods units.
  • EZA: ❌
  • CRIT > AA

teq Ribrianne & Kakunsa & Rozie LRcoin

  • Wacky unit with wacky designs. If starting the fight with multiple Tournament Participants category allies, will change almost the entire board to teq orbs for 3 turns. Gains stats and crit chance when obtaining orbs in multiples of 2, making this an orb hungry unit that still provides its own orbs. Will link well with other Universe 2 gals, who also fulfill all ally restrictions for the kit. Has a giant form in their back pocket that can be obtained with another power of wishes unit at low health, or late in the fight.
  • EZA: ❌
  • CRIT > AA

teq Piccolo (Power Awakening) dokkancoin

  • Very excellent slot 1 unit that can output crazy amounts of damage. However, this requires him to be able to crit, as he has no form of crit or super effective built into his passive. Giant Form can effectively disable enemy’s Super Attack for that turn, while also doing some decent damage with it too. In Cell Max, he can essentially take on the final phase in one turn.
  • EZA: ❌
  • CRIT > AA

teq Super Saiyan Goku carnivalcoin

  • An extremely polyvalent unit, capable of handling any content in the game. His ability to handle slot 1 via guard along with his DEF stacking, high self-sufficiency and easy to proc revive ability turn him into an incredibly safe unit. With some of the best teams and partners one could wish for, he fits everywhere and is capable of dealing decent damage if hit prior to him attacking due to being Super Effective. A must have for anyone wishing to tackle hard content.
  • EZA: ❌
  • AA > CRIT

teq Super Saiyan Goku & Super Saiyan Gohan (Youth) LRcoin

  • An offensive juggernaut with some of the best links for a Super team. His nuking capacities turn him into a really good hard hitter, and his active skill can also deal significant damage due to it being a guaranteed critical hit. Their defense, while not the best for today’s standard, is also good enough to allow them to tank normals post Super in almost any content. His only real flaw is not belonging to either Pure Saiyans or Hybrid Saiyans, locking him out of some of the top leaders in the game.
  • EZA: ❌
  • AA > CRIT

teq Super Saiyan God Goku & Super Saiyan God Vegeta dokkancoin

  • One of the 7th anniversary headliners, LR Gods have aged superbly well for their release time. Their leader skill is one of the widest in the game, allowing for a ton of team-building variety, with generic Saiyan links, and a 1 turn guard on first appearance allowing them to stack with no issues. Once they transform, they can really shine, getting a guaranteed double Super Attack with an action break, potentially preventing a super attack. And with a dodge chance building up to 50% and high post Super defense, they aren’t shy defensively either. A really well rounded unit.
  • EZA: ❌
  • AA > CRIT
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teq Goku (Angel) & Vegeta (Angel) dokkancoin

  • Released in 2021, this is a unit which was good on release but always somewhat flawed in its design. They have decent defense with their 30% damage reduction in base form, but the damage output will be mediocre. The transformation condition isn’t that amazing either, requiring to be above 70% HP on turn 4, when you usually are deep enough into events or already done with them. If you can successfully activate his transformation, you will be granted a decent unit for 5 turns along with a very useful scouter ability, but which falls off afterwards. The nullify is almost never useful, and Gogeta losing his DR post turn 5, while not the worst, can be a true problem in very long events.
  • EZA: ❌
  • AA > CRIT

teq Super Saiyan 2 Gohan LRcoin

  • A unit which can output pretty decent numbers for his release time. For a long time, Gohan was a very flawed unit, mostly due to him needing to be constantly attached to Goku to take advantage of his abilities. However, it changed since TEQ Carnival SSJ Goku came out, who allows him to have a good slot 1 link partner, and makes him able to launch his active skill without too many issues. The unit is still flawed, mostly due to being a nuker which doesn’t change orbs, making him quite unreliable if not given a big field.
  • EZA: ❌
  • CRIT > AA

teq Jiren (Full Power) LRcoin

  • The purest definition of an Unga Bunga unit, Jiren is raw stats incarnated. Gains huge boosts on super and can super multiple times after being attacked 3 times. Still extremely straightforward post EZA.
  • EZA: ❌
  • AA > CRIT

teq Vegito dokkancoin

  • Godlike unit linked with his Gogeta counterpart post eza. Pre transformation, they can do multiple AA supers that can stack their attack for their transformation. Transformed, for their first turn, they can dodge all attacks, making them able to build up just fine. They can finish building up their passive by the end of their first appearance, making them able to do unholy amounts of damage on their second appearance, coupled with guaranteed dodge on their first appearance makes them an absolute behemoth. If a boss survives long enough to see their Active Skill, consider the event cleared as you’d most likely be using it on the last phase.
  • EZA: ✅
  • CRIT > AA

teq Super Saiyan Gohan & Super Saiyan Goten dokkancoin

  • More or less an honorary 3rd Bluesion unit. Good start of turn stats paired with building up attack and defense per attack leads to absurd amounts of damage and plenty of defense. Ki is no longer an issue as they get double the amount of ki per Type ki sphere obtained. Can launch even more attacks and get even greater numbers with a Goku on rotation. Gains even MORE attack at 24 ki. All around fantastic unit for any event.
  • EZA: ✅
  • CRIT > AA

teq Goku & Frieza (Final Form) (Angel) LRcoin

  • The first ever Summonable LR EZA, Goku & Frieza is a unit which was always ahead of its time. An insane damage output, along with a whole team able to support them, they truly were an absolute boss unit. However, with how the game has shifted, they simply don’t provide enough to be considered a true staple. They are able to get a high ATK, but have no defensive utility, and are reliant on debuffs to truly shine. Still a good option in (E)SBR and non-endgame content.
  • EZA: ✅
  • CRIT > AA
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teq Super Saiyan 3 Goku LRcoin

  • A walking nuke. Reduces damage before attack and no longer loses defense on ultra super, so no longer a defensive liability in front of AoEs. Gains multiple multiplicative attack buffs on super/ultra super, allowing him to be one of the hardest hitting units in the game currently. Gains ki with each super performed, making it easy to ultra super consistently.
  • EZA: ✅
  • CRIT > AA

Extreme TEQ LRs:

teq Fusion Zamasu dokkancoin

  • A powerhouse in every way, Zamasu starts the fight with 80% damage reduction and goes down to 40% as the fight goes on. The more he is hit, the stronger he becomes, paired with his absurd linkset, this allows him to hit very high offensive numbers while in no way putting the team in danger. Works exceptionally well with EZA agl Zamasu. Post active, he create a domain that causes super class enemies and allies to take 30% more damage while making himself effectively immortal. Infinite Zamasu cannot take damage and acts as a defensive support for Worldwide Chaos allies. His lead also allows for any extreme class units to be run with him, offering many supports for the team.
  • EZA: ❌
  • AA > Crit

teq Vegeta (Giant Ape) LRcoin

  • Vegeta has been a very unbalanced unit ever since release. He gets an unconditional guard ability, meaning that he is meant to tank hits, but isn’t able to do so well enough before Super, due to some of his buffs being only activated when launching an SA. But he also doesn’t do stellar damage if you don’t put him as a slot 1 due to one of his ATK buffs activating when being hit, and his intro buff being locked behind fighting a Goku enemy. His giant form active skill, while giving you a turn or two, does pitiful damage and its activation condition is not very good either (<40% HP). Great Ape Vegeta is a unit who cannot decide what it wants to do, and struggles in harder content.
  • EZA: ❌
  • CRIT > AA

teq Super 17 LRcoin

  • Truly one of the units ever, Super 17 is a prime example for poorly designed units. He requires Androids on the team to be ran at full capacity. But he also needs these Androids to be “Target: Goku” units specifically. He is getting a mediocre 17% damage reduction, but not on the turn on which you got hit for the first time. Instead, you need to wait until his next appearance to get it, along with a tiny 17% ATK boost. And to conclude, he can get up to 7 ki by getting hit, but only has a 50% chance to do so, meaning that you would need an average of 14 hits to even be fully built up. His active, while doing okay damage, also requires to be hit 7 times, which means that you need to take hits on a unit that can’t tank in the first place to get a pretty bad active skill.
  • EZA: ❌
  • CRIT > AA

teq Super Saiyan Broly LRcoin

  • A powerhouse of a unit if you manage to give him the ki he requires. His base form is nothing exceptional today, and he will struggle for ki if you don’t give him any support. While doing decent damage for his age, his transformation isn’t much better overall. It still has ki issue, but has an ace in the active skill, giving him a guaranteed 24 ki along with a staggering 48% ATK on the activation turn. Once his EZA comes along, he could very well become an offensive juggernaut, but only time will tell.
  • EZA: ❌
  • CRIT > AA
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teq Goku Black (Super Saiyan Rosé) & Zamasu LRcoin

  • The last of the 5 OG LRs to get his EZA, they have not held back on Rosé & Zamasu. Guaranteed guard along with a nice DEF boost on the first few turns allows them to build up without issues, and with the STR Rosé EZA giving them an additional ATK & DEF boost, they are able to attain surprising numbers. They however do have a few significant flaws, which are the lack of a 200% lead, the loss of one of their defensive assets on turn 4, as well as a quite mediocre team. But with their good links and potential future EZAs, they are still in good shape.
  • EZA: ✅
  • CRIT > AA
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Super INT LRs:

int Gamma 1 & Gamma 2/Gamma 1 carnivalcoin

  • Incredible lead ans support for the Super Heores category while also supporting Joined Forces and Defenders of Justice. While in standby, can charge thier finish attack with the numbers of attacks performed by other units while still offering massive support. Post standby, still gives massive support while being able to reach high damage reduction and 100% crit based on the orbs you give them.
  • EZA: ❌
  • AA > CRIT (CRIT Orbs)

int Super Saiyan Goku & Super Saiyan Vegeta & Super Saiyan Trunks (Teen) carnivalcoin

  • Leads the Super Saiyan category for 200, giving themselves loads of options and 6/7 linking partners. Next to other super saiyans or movie heroes, starts the fight super effective and with 30% damage reduction. Gains a good chunk of their stats on super but is able to super a whopping FIVE time in a turn, each one greatly raising attack for 3 turns, allowing them to reach crazy offensive heights. Works well with literally any other super saiyan.
  • EZA: ❌
  • CRIT > AA

int Super Saiyan 4 Goku dokkancoin

  • Absolute powerhouse of a unit. Lead isn’t the craziest, but linkset, teams, and partners are very good. Designed for slot 1, this unit gains a lot of damage reduction and defense in the first slot and gains even more defense after being hit or dodging an attack. Standby turns Goku into an unkillable defensive support and orb changer. If you collect enough orbs while in standby, Goku powers up into Full Power Super Saiyan 4 and becomes unstoppable. Post standby, Goku gives a massive heal, deals an ABSURD amount of damage while guaranteeing critical hits when at 24 ki, and boosts his defense even higher. Any unit that can give this Goku Saiyan Roar is his best friend (i.e. phy SSJ4 Goku & Vegeta or the 4th year anniversary LRs).
  • EZA: ❌
  • AA > CRIT

int Goku LRcoin

  • Very weirdly designed, Goku gets different stats based on if you're fighting a single enemy or multiple enemies. Has a final blow mechanic, allowing him to get more ki and atk and gains even more stats at 21 ki. Can be used for world tournament due to his aoe ultra super, but won't find to much use else where due to most fights in the game being single enemy and his output not being the craziest.
  • EZA: ❌
  • CRIT > AA

int Gohan (Kid) carnivalcoin

  • One of the two carnival LRs released on 8th anniversary, Kid Gohan is often forgotten. His kit has some good abilities, including a 30% DR post Super, a fairly easily attainable 18 ki unit SA which raises ATK by 50% permanently and has an AoE effect, most of what makes a good unit is there. Some flaws taint that complimentary portrait, like his mediocre linkset, containing no ki links, and some of his passive being locked behind receiving hits, which is much less useful on a slot 2 damage dealer like Gohan is. A powerful active skill and a good leader skill do overcome these flaws efficiently though.
  • EZA: ❌
  • CRIT > AA

int SSGSS Vegeta & Super Saiyan Trunks (Future) dokkancoin

  • An extremely well-built defensive unit, capable of handling slot 1 without problems in all content. Their slot 1 proficiency turn them into a very safe unit, and a wide leader skill and generic saiyan links allows them to shine defensively, and be a great tower for enemies to beat down upon. They also have good offense overall, even if lacking compared to other units released in that period and after them. However, their active skill turn is still really good due to it enabling critical hits for 1 turn. They will feel underwhelming at 55% (like all units), but they still have substantial value, enough for them to be a great option.
  • EZA: ❌
  • AA > CRIT
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int Super Saiyan Goku dokkancoin

  • Currently the only leader of the “Legendary Existence” category. Functions very similarly to agl Full Power Frieza, getting an additional super attack if he is hit before attacking, gaining buffs vs Extreme Class enemies and critting against “Frieza” units. Stacks defense on his 12 ki, allowing him to rack up defensive numbers relatively quickly. Fantastic link set and synergy with other super saiyan units. Will perform better in longer events where he can stack more.
  • EZA: ❌
  • CRIT > AA

int Goku & Piccolo LRcoin

  • Has no place on many teams due to lack of categories, low performance, poor synergy (outside of linking with phy Goku & Piccolo). Huge on super boost that is counteracted by basically no start of turn buffs. Not much to say about this unit in its current state other than it has no home and cannot match up with other LRs at all.
  • EZA: ❌
  • CRIT > AA

int Android 17 (Team Universe 7) LRcoin

  • Due to half of this unit’s passive being dependent on having 5 or more “Representatives of Universe 7” allies, this unit can only function well on that team. Can hit relatively high offensive numbers, but provides poor defense even though he gives the rest of the rotation 30% defense for that turn for each super. Gets tons of ki from rainbow ki spheres, making its 22 ki requirement relatively easy to meet. Synergizes well with other Tournament of Power androids due to android links.
  • EZA: ❌
  • CRIT > AA

int SSGSS Evolved Vegeta dokkancoin

  • EZA'd during the 9th anniversary, SSBE Vegeta is an absolute monster. Inherent crit chance from super effect, high damage redutcion, and incredibly easily revive conditions allow him to manhandle all content in the game. Works great with outher Realm of Gods units that are also on Universal Survival Saga.
  • EZA: ✅
  • AA > CRIT

int Super Saiyan God Goku LRcoin

  • An incredibly powerful unit, Godku’s kit is very complete. With a 50% dodge and critical hit chance built in, Godku is capable of handling any end-game content. His 5 turns stack on his 18 ki Super and good links also allow him to be run as floater and still work perfectly fine. Plus, his great self sufficiency helps you in setting up orbs for your next rotations with no issues.
  • EZA: ✅
  • AA > CRIT

int Goku (GT) & Pan (GT) & Trunks (GT) LRcoin

  • This unit flew under the radar of most people on release, but they are still a staple on “DB Seekers” and “GT Heroes” centric teams. Their unmatched self-sufficiency, as long as good partners like TEQ Pan, make them a remarkable offensive unit on the previously mentioned teams. If boosted with supports, they are able to deal very consistent damage.
  • EZA: ✅
  • AA > CRIT

int Super Saiyan Goku & Super Saiyan Vegeta dokkancoin

  • Much like their phy counterpart, will spend most of their time in their base form, where they will sport basic start of turn stats, medium chance to crit and dodge, and extra ki from rainbow orbs. If they do manage to fuse, they will fully heal you, counter normal attacks, and reduce damage by 30% for 3 turns. After that the damage reduction drops to 15%.
  • EZA: ✅
  • CRIT > AA
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int Super Saiyan 2 Gohan (Youth) LRcoin

  • The first summonable LR ever released, he was a cut above the rest when he dropped. But, a disappointingly mediocre EZA completely annihilated him, only giving a slight DEF buff and pretty much nothing else. You can still use him in non-endgame content, but his low stats and the presence of much better options make him very unremarkable.
  • EZA: ✅
  • CRIT > AA
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Extreme INT LRs:

int Captain Ginyu (Ginyu Force) LRcoin

  • Extremely awkward unit designed to only work well on Special Pose. Gains most of their stats from having Special Pose allies, supports Special Pose allies, leads Special Pose allies, gains access to their active from Special Pose allies. Able to stack from their supers but the super you get depends on the amount of ki they have and the result of a coin flip.
  • EZA: ❌
  • AA > CRIT

int Merged Zamasu LRcoin

  • Incredible unit, complete with built in Super Effectiveness, additional supers, damage reduction. Unfortunately, his fantastic kit is incredibly held back by lack of partners and teams. Can work very well if you’re able to build Extreme ROG around him, but options are slim and poor.
  • EZA: ❌
  • AA > CRIT

int Vegeta/Goku LRcoin

  • One of the earlier revival units, Vegeta has aged quite nicely. Still able to put up very decent attack numbers and sufficient defensive numbers. Works well with other Vegeta Family units. Revive is difficult to get off due to the very low threshold, but exchanging into Goku makes this unit even more powerful. Post exchange he will lose some linking power with Vegetas but still function well with other base Pure Saiyans.
  • EZA: ❌
  • CRIT > AA

int Goku Black (Super Saiyan Rosé) LRcoin

  • Extremely high damage output and great defense post super. Gains stats according to the amoint of ki gained in the turn, gains additional ki at 18 ki, gains an additional super at 22 ki and gains access to even more ki and a high crit chance after delivering a final blow. Build is still CRIT > AA due to how inconsistent it can be to get a final blow with specific units. Works extremely well with other extreme class Realm of Gods units, especially those that can give him extra ki.
  • EZA: ✅
  • CRIT > AA

int Cell (Perfect Form) dokkancoin

  • Excellent damage and defense at the cost of only having other Cells as linking partners. EZA made his “revival” much more accessible. Post “revive” is monstrous, sporting great defense (with damage reduction per orb) and astounding offense with enough orbs gathered. Can carry teams by himself if you’re able to get his transformation out, just be careful of the other units on the team.
  • EZA: ✅
  • CRIT > AA

int Full Power Bojack (Galactic Warriors) LRcoin

  • Very run of the mill EZA. Gains or loses stats based on HP, making his numbers rather inconsistent. Prefers bojack partners due to weird linkset, leaving him with little synergy elsewhere. Can find some use as a floating orb changer on a Space Travelling Warriors team, but will look poor everywhere else.
  • EZA: ✅
  • CRIT > AA
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Super STR LRs:

str Gohan (Beast) dokkancoin

  • Headliner for the 9th anniversary, Beast Gohan brings a lot to the table. Has a relatively expansive lead (Super Heroes, Bond of Master and Disciple and Miraculous Awakening). Enters the fight with very high crit chance and damage reduction, allowing him to slot one while the rest of your units build up. His active is a taunt like phy Gogeta's, but does not let him dodge, instead letting him take every hit for that turn and building up massive attack for his attacks that turn. Links are wonky but works very well next to phy Ultimate Gohan.
  • EZA: ❌
  • AA > CRIT

str Super Saiyan Gohan (Future) carnivalcoin

  • Leading the as of now massively buffed Future Saga team, Future Gohan does just about everything. He effectively has 80% damage reduction for the first 5 turns of battle, launches multiple super attacks based on your ki, creates a domain on turn 5 that causes extreme class enemies and allies to take 30% more damage, changes orbs, and has free crit at 24 ki (which he will almost always have.) His active skill grants him a permanent ki and defensive boost which supplements him for when his damage reduction runs out. There is little to no flaw with this unit. Great teams, good links, nigh flawless kit.
  • EZA: ❌
  • AA > CRIT

str Bulma (Youth) LRcoin

  • One of the better yellow coin LRs to have in your box, Bulma is nearly invaluable. Builds up damage reduction as turns go by, but guards for the first 7 turns to make sure she’s not in danger. FANTASTIC support unit, being able to support the rotation she’s on AND the next rotation when given enough orbs. Her active allows the current rotation to be super effective on top of her Bee Pan like support. Even after all that she is a nuker unit who makes her own orbs. Nearly, if not, flawless. Only drawbacks are links and teams, but even those are negligible due to her absolute value.
  • EZA: ❌
  • CRIT > AA

str Goku (GT) & Super Sayian 4 Vegeta dokkancoin

  • One of the two 8th Anniversary headliners, this unit is a powerhouse in all regards. They stack attack on both 18 and 12 ki, and gain different effects based on what slot they attack in (such as different amounts of ki per orb and different stat gains. Build up damage reduction on super so defense is hardly an issue. In standby they are an incredible support, giving the rotation 8 ki and 80% attack (plus another 40% on 18 ki). On top of their immense support, if any unit on rotation is K.O.’d this unit will revive and counter, returning it back to its base form.
  • EZA: ❌
  • CRIT > AA

str Super Saiyan Goku carnivalcoin

  • Leads the Battle of Wits Category for 200%, carrying units like teq Orange Piccolo and str Super Vegito on his roster. A good slot one support, giving allies 2 ki and 50% defense (and 50% attack on 18 ki). Can launch an additional super at 24 ki which is no issue due to the amount of ki the unit gives itself. Can activate a scouter effect but only after being hit 10 times, so you won’t see this effect very often in short stages. Typical Super Saiyan Goku links which will work well anywhere.
  • EZA: ❌
  • CRIT > AA

str Goku (Kaioken) LRcoin

  • A semi glass cannon, this Goku will only ever be at full capacity when facing a Vegeta enemy. Can reach astounding attack numbers but falls behind in the defense department. Great floater due to relatively good linkset and orb changing. His 18 ki does cut your health slightly, so be aware when using this unit in dangerous situations.
  • EZA: ❌
  • AA > CRIT
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str Tapion & Minotia LRcoin

  • A support unit that unfortunately only supports two lesser categories, and not ones that are commonly on teams together. Can find most use next to agl Tapion, as he is the best unit for activating their active skill. Their active skill removes all negatives effects and boosts all stats for all allies for 2 turns, the only downside being they need a Storied Figures and Siblings’ Bond unit other than themselves to activate it.
  • EZA: ❌
  • CRIT > AA

str Goku & Vegeta (Angel) dokkancoin

  • Respectable damage reduction and defense stacking in base form allows this unit to not only work well as the battle goes on, but allows them to bolster the real highlight of the unit, Vegito. If you manage to fuse into Vegito, you can forsee enemy supers for the next 10 turn, not only allowing you to much more easily handle any event in the game, but place Vegito in front of nothing but normal attacks and let him melt away the enemy with high crit chance and very powerful counters.
  • EZA: ✅
  • AA > CRIT

str Goku (Ultra Instinct -Sign-) LRcoin

  • Excellent filler for a Realm of Gods team or more specifically a Representatives of Universe 7 team. Starts off with high dodge chance and gains even more when placed with other Universe 7 units. Can put up relatively high attack numbers but can still be caught off guard in the event that he does not dodge a heavy attack.
  • EZA: ✅
  • AA > CRIT

str Gogeta dokkancoin

  • Excellent floater before transforming, guaranteeing an additional super and 70% dodge in slot 3. Any supers before transforming stack his attack, making his blue form hit much harder. Post transformation, he is literally untouchable for 1 turn, allowing him to fully build up his passive if the enemy survives.Is super effective against all types attacking in slot 1 or 2, but that doesn’t matter when he crits at 24 ki. Getting him enough ki will never be an issue due to how much ki he gives himself and how much he gets through links. Active skill is a death sentence.
  • EZA: ✅
  • AA > CRIT

str Super Saiyan 4 Vegeta dokkancoin
Works very well with other SSJ4 units due to how powerful the Saiyan Roar link is. Prefers the 2nd slot due to massively raising defense on his 18 ki. Has no ki issues but synergizes poorly with non SSJ4/GT Heroes units. Can work as a partner for phy SSJ4 Gogeta if you’re lacking agl SSJ4 Goku or int FPSSJ4 Goku

  • EZA: ✅
  • CRIT > AA

str Trunks (Teen) (Future) & Mai (Future) LRcoin

  • Decent support unit that desperately wants other Time Travelers units to work well. Can function very well against Future Saga units but will seem lackluster elsewhere.
  • EZA: ✅
  • CRIT > AA

str Beerus & Whis LRcoin

  • Extremely powerful unit held back by lack of partners, leads, and needing to get hit first. Function superbly next to EZA phy Beerus, but will lack synergy anywhere else where there is not another Beerus or Angel unit who can supplement them with links and support. Very good at healing if they launch additional supers.
  • EZA: ✅
  • CRIT > AA
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Extreme STR LRs:

str Cell Max :LRcoin

  • Built mostly to bolster the Super Bosses category, Cell Max is a unit with a very wonky linkset but a LOT of fire power. Has high stats and is able to attack many times, especially after having already received an attack. Works best next to Super Bosses or Artificial life forms, as those units allow him to use his active and gain 999% defense for one turn.
  • EZA: ❌
  • CRIT > AA

str Cooler (Final Form) dokkancoin

  • Fantastic lead, incredible linkset, and impressive firepower. Cooler is on of the few units who can just keep attacking. He can launch 5 supers in his first turn, 6 in his next, and 4 on every other turn. This allows him to build up fast, hit hard, and defend very well if he keeps proccing his additional supers. His 18 ki stack attack, turning his active into a nuke if saved for long enough. Works extremely well with EZA str Cooler.
  • EZA: ❌
  • CRIT > AA

str Hit & Super Saiyan God Goku LRcoin

  • Excellent unit very held back by wonky linkset, and absurd lack of teams. On the very few teams they’re on, they work best as a floater due to how much ki and attack they get in the 3rd slot. Can also work well in slot 2 with how much defense they give themselves. Desperately awaiting a true partner.
  • EZA: ❌
  • CRIT > AA

str Team Turles LRcoin

  • Good on Terrifying Conquerors teams (especially Cooler’s) they can support and supplement most villain units with Big Bad Bosses, but can be caught by harder hitting bosses. Makes agl and phy Turles look incredible at the cost of being a defensive liability.
  • EZA: ❌
  • AA > CRIT (Heavily Situational)

str Frieza (Full Power) LRcoin

  • His kit revolves around him being at low health, making him somewhat of an issue. His 12 ki reduces your health, so if you are able to manage your team at low HP numbers, this Frieza will hit very hard and have alright defense. Good for filling in on Wicked Bloodlines teams but certainly not a first choice.
  • EZA: ✅
  • AA > CRIT

str Legendary Super Saiyan Broly LRcoin

  • One of the best units for farming World Tournament with the ability to AOE super twice with his 12 ki. Post EZA, he performs even better with ki bonuses against Pure and Hybrid Saiyans as well as type effectiveness against all types when attacking if there’s a Goku Family enemy
  • EZA: ✅
  • CRIT > AA
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Super PHY LRs:

phy Super Saiyan Gogeta dokkancoin

  • Another leader for the Movie Heroes category, Gogeta enters the fight guarding for the first few turns of battle. allowing him to spend some time stacking defense to bolster his blue form. Once blue, Gogeta has great dodge chance, incredible offensive capabilities, excellent defense (post super) and a taunt active that allows him to be untouchable for one turn (so long as the event you're in allows dodging.) He is also a healing battery in blue and a rainbow orb changer for the entire battle.
  • EZA: ❌
  • AA > CRIT

phy Super Saiyan 3 Goku & Super Saiyan 2 Vegeta dokkancoin

  • One of the two 8th Anniversary headliners, this unit is a powerhouse in all regards. They stack defense on both 18 and 12 ki, and gain different effects based on what slot they attack in (such as different amounts of ki per orb and different stat gains. Build up crit chance on super, allowing them to hit very hard. In standby they are a defensive wall and orb changer. Depending on how many orbs are gathered during the standby, this unit can charge up what is basically a gigaton nuke.
  • EZA: ❌
  • AA > CRIT

phy Super Saiyan Trunks (Future) carnivalcoin

  • Leads the rather hefty Time Travelers team. Has the ability to launch 4 supers in a turn (most of which are chance based.) Is on of the highest damage outputers at the start of the fight due to 150% start of turn, 100% on super, another 100% on super in the 2nd or 3rd slot, and ANOTHER 50% in the super attack effect. Stacks defense and builds up defence and 1 turn damage reduction through his attacks, althought the damage reduction is super attack dependant. In standby, His passive changes to give him a whopping 12 ki, guard, and a whole bunch of attack on super. He has 50% damage reduction for his first turn in standby while also granting him the chance to do multiple supers (all still chance dependant.) He gains a standby charge for every attack done by allies and can unleash his finish attack at just one charge.
  • EZA: ❌
  • CRIT > AA

phy Super Saiyan 3 Goku & Super Saiyan 2 Vegeta dokkancoin

  • One of the two 8th Anniversary headliners, this unit is a powerhouse in all regards. They stack defense on both 18 and 12 ki, and gain different effects based on what slot they attack in (such as different amounts of ki per orb and different stat gains. Build up crit chance on super, allowing them to hit very hard. In standby they are a defensive wall and orb changer. Depending on how many orbs are gathered during the standby, this unit can charge up what is basically a gigaton nuke.
  • EZA: ❌
  • AA > CRIT

phy Ultimate Gohan dokkancoin

  • This unit’s lead gives them a very large roster of units to work with, but linking may be an issue due to their wonky linkset. Guards for the first few turns, allowing themself to build up stats by doing super. Can build up fast but may be inconsistent due to his built in additional not being guaranteed to be a super. Becomes super effective against all types at 24 ki but can fail to reach that due to lack of ki from links or passive. Active skill can hit very hard once his passive is fully built.
  • EZA: ❌
  • AA > CRIT
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phy Goku & Piccolo/Piccolo LRcoin

  • A slightly wonky unit that wants slot 1 in its base form due to launching an additional super after being hit in the same turn. Guards for the first few turns, allowing themselves to stack attack from their 12 ki before exchanging. Can hit very very hard at 24 ki but will have trouble achieving such an amount due to poor ki from links. Depending on the amount of times you have stacked attack, exchanging can deal massive amounts of damage due to how super attack stacking affects damage dealing active skills. Post exchange can continue to hit extremely hard when given enough ki but will not defend very well.
  • EZA: ❌
  • CRIT > AA

phy Super Saiyan 4 Goku & Super Saiyan 4 Vegeta dokkancoin

  • Base form functions exactly the same as teq SSG Goku & Vegeta. The main difference between the 7th year headliners are their leads and links. Post fusion becomes immensely powerful, especially next to other Saiyan Roar units. Gaining damage reduction per rainbow orb and having a 50% chance to counter any super in the game, this unit could be considered more defensively oriented than their counterpart. Can output loads of damage if they proc their 2 or 3rd super and defend very well (if they even get hit in the first place).
  • EZA: ❌
  • AA > CRIT

phy Super Saiyan 2 Vegeta (Angel) LRcoin

  • A rather poorly aged unit. Low start of turn and builds up every time they raise their ki through orb collection. Gains a good amount of ki next to a Majin Buu Saga Goku and can sport decent numbers on his active turn, but otherwise underwhelming.
  • EZA: ❌
  • CRIT > AA

phy SSGSS Goku (Kaioken) & SSGSS Evolved Vegeta dokkancoin

  • A nuking machine that thrives off of rainbow orbs that allow them to gain crit chance, damage reduction, and extra attacks. Post EZA, they are able to make thier own rainbow orbs when next to other Super Heroes units and now gain massive damage reduction under 50% HP one time. Not much content can stand in their way if they're tgiven enough orbs.
  • EZA: ✅
  • AA > CRIT

phy Bardock LRcoin

  • Oddball unit that gains different stats depending on how many enemies they are facing and gains a massive one turn attack boost versus a Frieza unit. Lacks a home outside of Team Bardock due to Bardock links and no real lead for himself. Relatively Unremarkable.
  • EZA: ✅
  • CRIT > AA

phy Super Saiyan Goku (Angel) & Super Saiyan Vegeta (Angel) dokkancoin

  • Much like their int counterpart, will spend most of their time in their base form, where they will sport basic start of turn stats, medium chance to crit and dodge, and extra ki from rainbow orbs. If they do manage to fuse, they will fully heal you, guarantee a crit, and have a high chance to dodge for 3 turns. After that the chances drop to high and medium respectively,
  • EZA: ✅
  • AA > CRIT

phy Super Saiyan Trunks (Teen) LRcoin

  • Extremely Lackluster unit. Gains extra attack versus Extreme class units and raises defense for 6 turns on both 12 and 18 ki. Despite that, still sports very low defense. Can find use as a ok hitter versus Wicked Bloodline units, but there are way better options in any case.
  • EZA: ✅
  • AA > CRIT
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Extreme PHY LRs:

phy Metal Cooler carnivalcoin

  • Excellent filler unit on Terrifying Conquerors or Wicked Bloodline teams. Gains stats and ki upon being hit while being able to nullify Unarmed super attacks (such as the first few phases of Red Zone Broly). A healing MACHINE, capable of healing up to 70% HP in one turn by himself. Works best next to other Metal Cooler units, but linkset allows him to be a link slave for other units like LR str Cooler or int Majunior. Is able to revive but only if this unit is the one that was going to be K.O.’d.
  • EZA: ❌
  • CRIT > AA

phy Janemba LRcoin

  • An extremely wonky unit with a very good linkset. Specifically wants the 2nd slot due to guarding in the first two slots but gaining stats in the 2nd or 3rd slot. Is able to nullify Ki Blast super attacks. Has a rage mode that is another more than free damage and pseudo super attack sealing for the enemy.
  • EZA: ❌
  • CRIT > AA

phy Golden Frieza (Angel) & Android 17 LRcoin

  • Very weird links can leave this unit stranded on most of their teams depending on who you have available to run with them. Has a great chance to launch up to 2 extra attacks but those attacks can only be normal attacks. Much like int SSBE Vegeta, can stack up damage reduction but only temporarily. Active skill will allow them to defend decently but only for the turn it’s activated in.
  • EZA: ❌
  • AA > CRIT

phy Majin Buu (Gotenks) dokkancoin

  • Post EZA, base form now has much more respectable numbers, can dodge and guard, and can launch multiple super attacks in a turn, allowing him to build up stacks for his eventual transformation. Post transforming, Buuhan now has guaranteed guard, can launch up to 5 supers for his first few turns since appearing. Gains a massive damage spike if you manage to be high HP at the end of the turn and works extremely well with other BBB units or Majin units.
  • EZA: ✅
  • CRIT > AA

phy Broly & Cheelai & Lemo LRcoin

  • One of the most versatile units in the game. Orb changing, support based on the orbs you gather, and guaranteed dodge chance allow this unit to work onNAY team that leads them. Beyond their versatility, their EZA has also allowed them to now put up respectable numbers beyond everything else they already bring to the team.
  • EZA: ✅
  • CRIT > AA

phy Androids 17 & 18/Android 16 LRcoin

  • One of the units to introduce the Exchange mechanic, 17 & 18 are an excellent support for Android teams. Work great in the 3rd slot due to being a support and getting a load of defense on super, as well and a chance for launching another super for multiple turns after dodging. Becomes absurdly powerful for 3 turns when exchanging into 16 who can crit right out the gate after exchanging and boasts incredible attack and defense post super. Can also launch multiple supers as long as he's next to other androids.
  • EZA: ✅
  • CRIT > AA

phy Cell (Perfect Form) & Cell Jr. LRcoin

  • A great partner for Cell-centric teams, able to link 6/7 with the INT LR Cell (Perfect Form), while having good offense and decent defense post Super. He is notably one of the best choices there is for the World Tournament mode, due to his 12 ki being an AoE. Also good in SBR/ESBR due to that effect.
  • EZA: ✅
  • CRIT > AA