if "%event-inputkeys%" contains "sneak key":
if {advParkourActive} is false:
stop
else:
if player is on ground:
stop
make player invulnerable
set player's velocity to vector(0, -10, 0)
draw 50 smoke particles with velocity of vector(0, -0.05, 0) at player
add 1 to {slamStorage::%player%}
add "&bSLAM" to the start of {styleBonuses::%player%}
**set line 4 of player's fastboard to the first element of {styleBonuses::%player%}**
if {slamStorage::%player%} <= 10:
send actionbar "&c%{slamStorage::%player%}%"
else if {slamStorage::%player%} < 9:
send actionbar "&e%{slamStorage::%player%}%"
else if {slamStorage::%player%} <= 20:
send actionbar "&a%{slamStorage::%player%}%"
if {slamStorage::%player%} >= 20:
set {slamStorage::%player%} to 0
set velocity of player to vector(0, 2, 0)
draw 100 smoke particles at player
add "&cHYPERSLAM" to the start of {styleBonuses::%player%}
set line 4 of player's fastboard to the first element of {styleBonuses::%player%}
wait 10 ticks
make player not invulnerable```