trigger:
give diamond sword named "&4Katanton" to player
on right click:
if name of player's tool is "&4Katanton":
loop 90 times:
set {_cv} to spherical vector with radius 1, yaw loop-value*4, pitch 0
set {_loc} to location of player ~ vector(0, 0.25, 0) ~ {_cv}
draw 0 of flame at {_loc} with offset {_cv} with extra 0.5
if {ability.cooldown::%player%} is true:
stop
if player is sneaking:
stop
set {ability.cooldown::%player%} to true
loop all players in radius 5 around player:
if loop-player is not player:
apply poison 2 to loop-player for 6 seconds
apply nausea 1 to loop-player for 6 seconds
apply darkness 1 to loop-player for 6 seconds
wait {@cooldown}
set {ability.cooldown::%player%} to false
on right click:
if player is not sneaking:
stop
loop 90 times:
set {_cv} to spherical vector with radius 1, yaw loop-value*4, pitch 0
set {_loc} to location of player ~ vector(0, 0.25, 0) ~ {_cv}
draw 0 of flame at {_loc} with offset {_cv} with extra 0.5
if name of player's tool is "&4Katanton":
if {ability.cooldown::%player%} is true:
stop
set {ability.cooldown::%player%} to true
loop all players in radius 5 around player:
if loop-player is not player:
apply wither 2 to loop-player for 6 seconds
wait {@cooldown}
set {ability.cooldown::%player%} to false```
error
line 15
line 13
line 34
line 27
#Katana
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