#Absorbing entities and saving type

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tight bane
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    if Check(player's held item, "store") is true:
        make player shoot a snowball at velocity 10
        set metadata value "storestaff::%player's uuid%" of last spawned snowball to true
        
on projectile hit:
    if event-projectile is a snowball:
        set {_proj} to event-projectile
        set {_uuid} to shooter's uuid
        if metadata value "storestaff::%{_uuid}%" of event-projectile is true:
            set {_player} to shooter
            set {_loc} to event-location
            loop all monsters within 10 blocks of {_loc}:
                set {_monster} to loop-entity
                set {_type} to {_monster} parsed as entity type
                add {_type} to {storedstaff::%{_uuid}%::*}
                if loop-entity's name is "%{_player}%'s &5%{_type}%":
                    set {_mobuuid} to uuid of loop-entity
                    remove {_mobuuid} from {alivestaff::%{_uuid}%::*}
                delete loop-entity```



I'm trying to save entity types and then Spawn them later but when the snowball hits no monster disappears and I can't shoot them out can anyone help
#

I can also send the shoot ability if you want

cloud flame
#

have you debugged?