set {-rando} to random integer between 1 and 6
if {-rando} is 1:
set {-random} to "&c2x Explosion Damage"
doubleexplodeDmg()
send "&7You have Started the &c2x Explosion Damage Event!" to {_p}
else if {-rando} is 2:
set {-random} to "&c2x Block Damage"
doubleblockDmg()
send "&7You have Started the &c2x Block Damage Event!" to {_p}
else if {-rando} is 3:
set {-random} to "&c2x Raid Points"
doubleraidPoints()
send "&7You have Started the &c2x Raidpoint Event!" to {_p}
else if {-rando} is 4:
set {-random} to "&a2x Money"
doublemoney()
send "&7You have Started the &a2x Money Event!" to {_p}
else if {-rando} is 5:
set {-random} to "&a4x Money"
quadmoney()
send "&7You have Started the &a4x Money Event!" to {_p}
else if {-rando} is 6:
set {-random} to "&a8x Money"
eightmoney()
send "&7You have Started the &a8x Money Event!" to {_p}```
#Error with bossbar
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