#Skript Crash

1 messages · Page 1 of 1 (latest)

dull trout
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that code doesnt seem very efficient especially to run it every tick

dull trout
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I see, is there anything special about the location of the crash?

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I mean codewise, is there anything specific about the crash spot?

radiant swallow
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prob because while loop

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hm

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can u try to run the autodrive near the crash point?

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and see if its really because of the coord/data or looping process

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at different points?
u say this though

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which statement is the right one ;-;

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now im confused by what u mean one specific point but the point is different

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one specific point as in coordinate, or index?

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then try, to start the pathfinding near the crash area, see if it will crash anywhere else or immediately

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does the assigned checkpoint get re-set per run or something?

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im asking if the variable list stays the same, or once a "game" starts it re-assigns it
u might need to inspect the list if all of those contains the valid information to use

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try to create the list for shorter path