@hard hinge
Why would I be getting kicked here for network protocol error?
Why does this kick me for "Network protocol error" poask
trigger:
set {_ran} to random integer between 0 and 999999
spawn fake display entity at (player's location) for player with id {_ran}
set {_packet} to raw metadata packet with id {_ran}
add data from "display item" with diamond sword to packet {_packet}
send packet {_packet} to player```