I am having problems with making my custom throwable items...
I have already made the airstike and it worked very well, no issues. BUT then I relised all eggs trigger the supply drop so I tried looping the projectiles through a list, but sadly things haven't gone well.
I have no idea how Skipt processes thrown entities, it's so bizarr.
My goal would be to add a lot of projectiles types, different throwing speeds for turrets, grenades, flashbangs and so on. The issue stems from projectiles being just eggs, not the custom item I have set and problems with item to entity conversion.
Egg is not egg :(
command /testuranium:
permission: op
trigger:
give {uraniumtoken} to player
give {uraniumnugget} to player
give {uraniumingot} to player
give {uraniumdust} to player
give {uraniumshard} to player
give {cobweblauncher} to player
give {titaniumpickaxe} to player