#cant see item display
1 messages · Page 1 of 1 (latest)
still doesnt work
send the spawning portion of the code
you are setting the item wrong ig
I think the texture is broken.
broken textures show up at black and purble cubes
i dont have texture pack
Heres the skript: on script load:
loop all item displays:
kill loop-entity
set {textures::pig} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWIxNzYwZTM3NzhmODA4NzA0NmI4NmJlYzZhMGE4M2E1Njc2MjVmMzBmMGQ2YmNlODY2ZDRiZWQ5NWRiYTZjMSJ9fX0="
set {textures::sheep} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODRlNWNkYjBlZGIzNjJjYjQ1NDU4NmQxZmQwZWJlOTcxNDIzZjAxNWIwYjFiZmM5NWY4ZDVhZjhhZmU3ZTgxMCJ9fX0="
set {textures::cow} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGY4Y2UzOTE1YTIxMTY4ZDgzOTQyMTQ1NTJjZGI1NjUyZTg1NWU5ZTM4MjAwMWQ1OTY5NzJmZTNjMDA5ZWE3ZCJ9fX0="
set {textures::chicken} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTMzYjUyOWIyZGI4ZDlkMTgxYzE0NGFlMTRhNWE3ODI2ZTVkZDIzMzFlMGQxMDIwZjQ1YmIyYmJhY2Y3MWZjIn19fQ=="
set {textures::wolf} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOThhZjAzOTllNTgyY2ZmN2NmY2Q2M2I
Hm, something is wrong with textures, i dont think their official texturesm
it worked before
hmm
does this not work
function CustomPetTexture(pet: text) :: item:
set {_tex} to {textures::%{_pet}%}
set {_h} to player head with nbt from "{""minecraft:profile"":{id:[I;0,0,0,0],properties:[{name:""textures"",value:""%{_tex}%""}]}}"
return {_h}
Not really. The version matters.
my sk info
Imma verify the whole skript with the skript documentary
thats a great idea
Potential Issues/Optimizations:
loop all item displays: This syntax is likely provided by an addon (like SkBee or DisplayEntityUtils) and is correct within that context. The effect kill loop-entity is a standard way to remove entities.
CustomPetTexture({_type}) Function: The function itself uses NBT syntax that requires a specific addon (likely SkBee). Assuming you have the required addons, the function syntax and return type are correct.
spawn item display at player: The syntax spawn %entity type% at %location% is standard Skript. The use of item display specifically requires a modern Skript version and potentially an addon.
set display scale of {_pet} to vector(1,1,1): This syntax for display entities is specific to the modern display entity update and usually requires an addon like SkBee to access easily.
spherical vector radius...: This is a specific expression pattern, likely provided by an addon, which is used correctly here to calculate a location offset based on yaw and distance.
loop 17 times: The standard loop %number% times in Skript starts the loop-number at 1 and goes up to the specified number (1 to 17).
Variable Deletion in /petclear: Deleting variables like {pets::%player%::%loop-number%} when the loop runs from 1 to 17 (or 0 to 16, depending on the loop implementation) effectively clears the list. This logic is correct.
Summary
The Skript is functionally correct provided you have the necessary addons installed (specifically for NBT, display entities, and potentially vector manipulations). The core Skript logic and flow control (if statements, loops, functions) adhere to the documented language structure.
is that AI
looks like it
Yeah, i made it look through skript documentary, dw its google not gptm
other ppl said they can see the hitbox only
Maybe the syntax is wrong.
it has no errors shouldnt be
i will reverify the base64 textures
im gonna remove all plugins except skbee and skript
i still cant see it
ðŸ˜
it should at least show as default head
check console for skBee errors
when spawning
3.7.0 and newer require
well current version is 3.14 so
Try 3.70