#NBT not working

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vernal gate
#
command test:
    trigger:
        set int tag "Damage" of nbt of player's tool to 100
        broadcast int tag "Damage" of nbt of player's tool

this does not broadcast anything
I receive no errors.
I got set int tag "Damage" of nbt of player's tool to 100 directly from skripthub

mental canopy
#

you need to use custom now.

vernal gate
#

oh thank you

mental canopy
#
set (int tag "" of {_NBT}) to ...```