#Killing mobs on unload

1 messages · Page 1 of 1 (latest)

civic estuary
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There is an event for this on chunk unload, but killing mobs inside an unload chunk won't be gone until someone loads it again.

But you can probably do the java thingy entity.remove(), you need skript-reflect addons for this

young cedar
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or you force load the chunk, remove the entities and then unload it again

civic estuary
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depends if he use the on chunk unload event then it is a constant loop if you unload it, that event will run again -- force load the chunk -- unload -- runs the on chunk unload event again

young cedar
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you can always stop that with a variable, that's the case with any infinite event loop