#Quick error fix, set block doesn't work

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lime ermine
#

on break:
if player's gamemode is not creative:
set {_resourceMulti} to 0
set {_random} to random integer between 0 and 100

    if event-block is stone:
        cancel event
        drop 1 cobblestone at location of event-block
        if {_random} < {_resourceMulti}:
            drop 1 cobblestone at location of event-block
        set event-block to gray concrete
        wait 10 second
        set event-block to stone
#

SOLVED ✅