if player's tool is light blue dye named "ɪɴꜰᴇʀɴᴏ ꜰʟᴀᴋᴇ":
set {_target} to target entity
if {_target} is set:
shoot fireball at speed 1
set {_fireball} to last spawned projectile
on projectile hit:
if projectile is {_fireball}:
if entity hit by the projectile is {_target}:
damage {_target} by 3```
#i need help fast
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