if held item's name is "&7Amateur Clicker":
if {stick::cooldown::%player's uuid%} isn't set:
add 2 to {coins::%player's uuid%}
play sound "entity.experience_orb.pickup" with volume 1 to the player
set {stick::cooldown::%player's uuid%} to 2 seconds from now
wait 2 seconds
delete {stick::cooldown::%player's uuid%}
else if {stick::cooldown::%player's uuid%} is set:
send action bar "&cYour stick is on cooldown. &7(%difference between now and {stick::cooldown::%player's uuid%}%)" to player```
Is there a way to round the number being displayed without creating another variable
#Rounding
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