Was testing around with my code and earlier got suggested to use "offlineplayer" to avoid issues with offline players and sending player's through functions.
I have noticed that player's that have gone true that are broken.
This code I can perfectly usue without the offlineplayer, but my real code has a UUID I now return that needs to become a player, so the issue persists.
Was wondering if this is known / any alternatives for this.
Hero is some example code:
command /testskript:
trigger:
set {_item} to player's skull
drop {_item} at player's location
loop {Deathban.Players::*}:
set {_p} to offlineplayer(loop-value's uuid)
set {_item} to skull of {_p}
drop {_item} at player's location