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try storing the drops in a list first.
set {_dropblock::*} to drops of event-block
Then you remove the drops
clear drops of event-block
Finally, you deliver the drops to the user.
loop {_dropblock::*}:
give loop-value to player
it will give exp?
set {_exp} to experience dropped
add {_exp} to player's experience
To remove the drop experience you can use
clear experience dropped
experiance dropped does not exist