#raytrace
1 messages · Page 1 of 1 (latest)
unfortunately I think it will return the first thing it hits
or maybe {_ray}'s hit (entity|block) will return the first of each
you can use vectors
might be able to restart the raytrace from the hit entity, but you're better off just using vectors
how?
how what
theres a few ways you can get what you want using raytrace, one method is to raytrace, then get the entity you hit, then raytrace again but filter out that entity, rinse and repeat a max of n times and then ull have a list of all the entities that would intersect that ray