#Check if player was killed by player?

1 messages · Page 1 of 1 (latest)

past orbit
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I know this should be really simple using this code:

on death:
if victim is a player:
if attacker is a player:

But it dosn't count if the player was killed while jumping off a clif or into lava, etc while escaping the attacker, how can I fix this?

remote stirrup
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Delete if attacker is a player

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Oh wait

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You want while escaping nvm