if player is sneaking:
set {_target} to target interaction
broadcast "%{_target}%"
set {_intloc} to location of {_target}
if {itemdisplays::%{_intloc}%::*} contains {_target}:
kill {itemdisplays::%{_intloc}%::*}
kill {interactions::%{_intloc}%::*} # this doesn't work
if {interactions::%{_intloc}%::*} contains {_target}: #testing broadcast
broadcast "%{interactions::%{_intloc}%::*}%" # list only returns location
broadcast "%{itemdisplays::%{_intloc}%::*}%"
else:
set {grandma::%player's uuid%} to true
summon interaction at location 2 block in front and 1 block above player
set {_location} to location of last spawned interaction
summon item display at location 2 block in front and 1 block above player
add {_location} to {itemdisplays::%{_location}%::*} # works?
add {_location} to {interactions::%{_location}%::*}
add last spawned interaction to {interactions::%{_location}%::*} # doesn't add it to the list
add last spawned item display to {itemdisplays::%{_location}%::*}
set display item of last spawned item display to hay bale
draw 50 of cloud at last spawned item display with extra 1 for player
send "ITEM DISPLAY AND LOCATION %{itemdisplays::%{_location}%::*}%" to operators # returns correct list
send "&aRegistered new &e%last spawned item display%" to player```
#Interaction Entity not getting added to a list
1 messages · Page 1 of 1 (latest)
red box is missing text
idk why its not getting added to the list
and it does kill the item display just not the interaction entity
might just be an oversight but im not sure why its not being added to the list
i put comments on all the code to try help describe what it does
ugh i fixed it
i have NO idea how to mark this as solved