#homes gui
1 messages · Page 1 of 1 (latest)
trigger:
if arg-1 is not set:
if arg-1 is "menu":
set {_homes} to a new chest inventory with 3 row with name "homes"
set slot 13 of {_homes} to white bed named "&f&lhome 1" with lore "&fclick to set"
open {_homes} to player
on tab complete of "/home":
set tab completions for position 1 to "menu" and "set" and "delete" and "go"
set tab completions for position 2 to "1" and "2" and "3" and "4" and "5" and "6" and "7" and "8" and "9"```
you want all the homes that the player has set to be shown in the gui?
or is the gui gonna be a preset gui with 9 homes, some set some that arent
i mean so if the home is not set the bed in the gui is white if it is its red
aliases: /h, /homes
trigger:
set {_homes} to a new chest inventory with 3 row with name "homes"
if player has permission "eyes.home.1":
if {home1::%player%} is not set:
set slot 9 of {_homes} to white bed named "&fhome 1" with lore "&7click to set"
else:
set slot 9 of {_homes} to red bed named "&fhome 1" with lore "&7click to go to home 1"
else:
set slot 9 of {_homes} to barrior named "&2you cant use this home"
if player has permission "eyes.home.2":
if {home2::%player%} is not set:
set slot 10 of {_homes} to white bed named "&fhome 2" with lore "&7click to set"
else:
set slot 10 of {_homes} to red bed named "&fhome 2" with lore "&7click to go to home 2"
else:
set slot 10 of {_homes} to barrior named "&2you cant use this home"```
thats for 1 and 2