The map is a big cube with more litthe cubes inside. How do I prevent a player that is within the little cubes from being added to the list, while keeping the other players that are in the big cube only?
if loop-player is within {_loc1} and {_loc2}:
if region at loop-player is "mina_costarica":
execute console command "bounty"
stop
else:
add loop-player to {players::*}
set {randomplayer} to random element of {players::*}