this is my code currently :
`on death:
if victim is a player:
if player is attacker:
give 1 echo shard of curse of vanishing named "Fragment" with lore "Right Click This For Powerful Abilities" to attacker
on load:
set {positive-effects::*} to strength or swiftness or haste or health boost or fire resistance or water breathing or hero of the village and luck
on death:
set {_effect} to random element out of {positive-effects::*}
remove {_effect} from victim
on right click with echo shard:
remove 1 echo shard named "Fragment" from player's inventory
set {_effect} to random element out of {positive-effects::*}
apply {_effect} to player for 99999 seconds
if player's active potion effects does not contain {_effect}:`
question : how do u make it so when u do /withdraw it gives u the same fragment?