#Decapitation Glitched

1 messages · Page 1 of 1 (latest)

pliant lotus
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spawn armor stand at {_loc} with nbt from "{Invisible:1,Marker:1,NoGravity:1,Pose:{Head:[-60f,0f,0f]}}"

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nbt goes last

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function blood_head(player: player):
  set {_loc} to {_player}'s location ~ vector(0, -1.4, 0)
  spawn armor stand at {_loc} with nbt from "{Invisible:1,Marker:1,NoGravity:1,Pose:{Head:[-60f,0f,0f]}}"
  set {_ent} to last spawned armor stand
  set {_ent}'s helmet to skull of {_player}
  wait 5 seconds
  kill {_ent}
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Works for me

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mhmm

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I did blood_head(player)

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Mobs dont have heads

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You need to manually set the head

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no

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Listen

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The way you are doing it is trying to get a players head

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manually