#Decapitation Glitched
1 messages · Page 1 of 1 (latest)
nbt goes last
function blood_head(player: player):
set {_loc} to {_player}'s location ~ vector(0, -1.4, 0)
spawn armor stand at {_loc} with nbt from "{Invisible:1,Marker:1,NoGravity:1,Pose:{Head:[-60f,0f,0f]}}"
set {_ent} to last spawned armor stand
set {_ent}'s helmet to skull of {_player}
wait 5 seconds
kill {_ent}
Works for me
mhmm
I did blood_head(player)
Mobs dont have heads
You need to manually set the head
no
Listen
The way you are doing it is trying to get a players head
manually