#how to exclude players from a loop

1 messages · Page 1 of 1 (latest)

ionic ledge
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either filters or conditions

woeful yoke
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like ?

ionic ledge
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loop entities in radius 3 around player where [input != player]:

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loop entities in radius 3 around player:
loop-entity != player
# code

woeful yoke
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what does != player do

ionic ledge
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not equal to player

woeful yoke
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oh so that the loop-players will not include the event-player

plucky adder
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! means not

ionic ledge
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may need to change your ignite code from loop-players to loop-player, if you plan on using a condition

woeful yoke
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or am i just stupid