- missing an "if" line 5;
if mod({_tag}, 100) = 0: {_lore::%loop-index%}can be changed to justloop-value(not in the set lines)- Have you tried debugging? Broadcast the vars + tags to see what they're set to at different instances
- the prot tag works, but the hits doesnt.
- you are setting the lore using
int tag "protection" of nbt compound from victim's boots, but{_tag}. What happens if you use the actual tag instead of the variable, like with the protection tag