#Alt Account Detector?

1 messages · Page 1 of 1 (latest)

lofty night
#

I was thinking about making an alt account detector, so when an alt joins, some higher up staff get notified.
The idea I have in my head is to do

on join:
  set {_ip} to IP address of player
  if {PlayerIPs::"%{_ip}%"::*} is not set:
    add player's uuid to {PlayerIPs::"%{_ip}%"::*}
  else if {PlayerIPs::"%{_ip}%"::*} does not contain uuid of player:
    add player's uuid to {PlayerIPs::"%{_ip}%"::*}
    set {_main} to {PlayerIPs::"%{_ip}%"::1} parsed as offline player
    send "Alt Account Detected: %player% - Possible Main: %{_main}%" to all players where [input has permission "mod"]

I was just curious on other peoples thoughts, if maybe there was a way to improve this
or even if this looks good

desert swallow
#

I feel like this would be pretty useless/bad.
This would create a variable for each player who joins, and would very rarely be useful. Also, you have Essentials installed, so if a staff is suspicious of someone, they can just do /alts.
My opinion tho, you do you

lofty night
#

True, I do have essentials, but all it takes is no staff to be online
or someone not be suspicious at all,