set metadata tag "enchantingGUI" of {_p} to chest inventory with 6 rows named "&0&lEnchanting"
set {_x} to 0
#set background of enchantingGUI
loop 54 times:
set slot {_x} of metadata tag "enchantingGUI" of {_p} to black stained glass pane named " "
add 1 to {_x}
if {enchantSlot::%{_p}'s uuid%} is false:
set slot 13 of metadata tag "enchantingGUI" of {_p} to white stained glass pane named "&fEmpty Enchanting Slot" with lore "&7Left Click a enchantable item to enchant"
set slot 20,21,22,23, and 24 of metadata tag "enchantingGUI" of {_p} to magenta stained glass pane named " "
set slot 28 of metadata tag "enchantingGUI" of {_p} to enchanted book named "&fFortune" with lore "&7Level: 1"
open (metadata tag "enchantingGUI" of {_p}) to {_p}
on inventory click:
if event-inventory = (metadata tag "enchantingGUI" of player):
cancel event
if index of event-slot is 1:
send "test" to player
on inventory click:
cancel event
if event-item is {customItem::tool::woodenPickaxe}:
send "test" to player
set {enchantSlot::%player's uuid%} to true
send "%{enchantSlot::%player's uuid%}%"
set slot 13 of metadata tag "enchantingGUI" of player to {customItem::tool::woodenPickaxe}
close inventory of player
enchantingGUI(player)```
#wont set item in the function
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