#2 Custom items to 1 custom item recipe
1 messages · Page 1 of 1 (latest)
could you show me the code?
^ also check your console skbee does do runtime errors as parsing is limited so we send it to your console
register new shapeless recipe for ender eye named "&6&lEnder Eye" using blaze rod named "&6&lFlaming Rod", ender pearl named "&3&lEnder Pearl" with id "custom_endereye"```
Don’t you have to put the final item in a var
since it's shapeless you don't have to put all those air values
and no the usage of vars is for parse times
you don't want a 10 mile long line of lore and item meta
Don’t wanna crap it onto one line
anyways give me a second to relaunch my server
in addition as you defined name and such attila the recipe will look for exact matches so if there's even a slight difference in nbt they will not accept it
it should be the same and ok
you might say it but even just one being &6&lEnder &6&lEye or &6&lEnder Eye&r it breaks
does lore affect anything too?