#Please close solved.

1 messages · Page 1 of 1 (latest)

outer steeple
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how to disable player movement without server kicking player for fly ?

lethal belfry
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command /sitdown [<text>]:
    trigger:
        if arg 1 is set:
            loop all players:
                if arg 1 is "true":
                    set {_} to 1
                    while air is {_} of block below location of loop-player:
                        add 1 to {_}
                    set {_pos} to {_} of block below location of loop-player
                    teleport loop-player to {_pos}
                    set {no-move::%loop-player%} to true
                if arg 1 is "false":
                    delete {no-move::%loop-player%}
on player move:
    cancel event if {no-move::%player%} is set```
I'm not sure if that's what it is, but it should work
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/sit down true - can't move
/sit down false - can move

true girder
#

you need to disable the flying kick in server.properties im pretty sure

midnight sky
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any fly hacks will normally bypass the fly check in server.properties

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dont think it matters imo