#ender dragon not taking damage?

1 messages · Page 1 of 1 (latest)

jolly parcel
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if name of shooter's held item contains "Shadowmoon Bow":
I wouldnt do this; the player could switch tools before the arrow hits.
Use on shoot: and set {example::%event-projectile%} to shooter('s uuid)

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no

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then check for {example::%event-projectile%} on proj hit

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also dont name it example

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well we havent done anything about that

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line 9 is redundant

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what is line 20

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why loop again

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damage loop-entity by {_multiplieddamage} hearts skript 1 is 1 heart by default anyways

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also use :: not . when seperating variables