#Sword

1 messages · Page 1 of 1 (latest)

icy wadi
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Add to a variable, when mod(variable, 10) = 1 then set the damage to damage * 1.5

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I can't sorry, that would be spoonfeeeding

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Oh, an example

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on jump:
  add 1 to {playerJumps}
  if mod({playerJumps}, 5) = 0:
    broadcast "%player's uuid% is the 5th person to jump, let's start again"

In this example, for every 5th jump any player makes, it broadcasts a message

wide drift
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you're close. you need to set final damage to your number

wide drift
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you need to set it to something.