#Sword
1 messages · Page 1 of 1 (latest)
I can't sorry, that would be spoonfeeeding
Oh, an example
on jump:
add 1 to {playerJumps}
if mod({playerJumps}, 5) = 0:
broadcast "%player's uuid% is the 5th person to jump, let's start again"
In this example, for every 5th jump any player makes, it broadcasts a message
you're close. you need to set final damage to your number
you need to set it to something.