trigger:
if arg 1 is set:
if {homelist.%player's uuid%::*} contains arg-1:
set {_x} to x-coordinate of player
set {_z} to z-coordinate of player
apply potion of blindness and slowness of tier 3 to players for 4 seconds
play sound "entity.experience_orb.pickup" at volume 1
send title "<##00D1FF>&lH<##009FFF>&lO<##006EFF>&lM<##003CFF>&lE<##000AFF>&lS" with subtitle "3" for 1 second
wait 1 second
play sound "entity.experience_orb.pickup" at volume 1
send title "<##00D1FF>&lH<##009FFF>&lO<##006EFF>&lM<##003CFF>&lE<##000AFF>&lS" with subtitle "2" for 1 second
wait 1 second
play sound "entity.experience_orb.pickup" at volume 1
send title "<##00D1FF>&lH<##009FFF>&lO<##006EFF>&lM<##003CFF>&lE<##000AFF>&lS" with subtitle "1" for 1 second
wait 1 second
teleport player to {home.%player's uuid%.%arg-1%}
message "{@prefix} You have been successfully been teleported to %arg-1%"
play sound "block.note_block.pling" at volume 1
else:
message "{@prefix} This home doesn't exist"
else:
message "{@prefix} Your homes: &f%{homelist.%player's uuid%::*}%"```
#homes skript
1 messages · Page 1 of 1 (latest)
i dont understand
like
if x and z is not at location of player it says canceled
but if it checks each second its slow
i need it when it moves
it send immediately that the person moved
Replace the word home with homme itll work
huh
Its a skript bug
theres no bug in this
i just need it to check if a player moves
Yeah but im alerting you that your naming is offensive
The word home implies that everyone has a home
Which is rude to homeless people