#homes skript

1 messages · Page 1 of 1 (latest)

distant mountain
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    trigger:
        if arg 1 is set:
            if {homelist.%player's uuid%::*} contains arg-1:
                set {_x} to x-coordinate of player
                set {_z} to z-coordinate of player
                apply potion of blindness and slowness of tier 3 to players for 4 seconds
                play sound "entity.experience_orb.pickup" at volume 1
                send title "<##00D1FF>&lH<##009FFF>&lO<##006EFF>&lM<##003CFF>&lE<##000AFF>&lS" with subtitle "3" for 1 second
                wait 1 second
                play sound "entity.experience_orb.pickup" at volume 1
                send title "<##00D1FF>&lH<##009FFF>&lO<##006EFF>&lM<##003CFF>&lE<##000AFF>&lS" with subtitle "2" for 1 second
                wait 1 second
                play sound "entity.experience_orb.pickup" at volume 1
                send title "<##00D1FF>&lH<##009FFF>&lO<##006EFF>&lM<##003CFF>&lE<##000AFF>&lS" with subtitle "1" for 1 second
                wait 1 second
                teleport player to {home.%player's uuid%.%arg-1%}
                message "{@prefix} You have been successfully been teleported to %arg-1%"
                play sound "block.note_block.pling" at volume 1
            else:
                message "{@prefix} This home doesn't exist"
        else:
            message "{@prefix} Your homes: &f%{homelist.%player's uuid%::*}%"```
wheat bridge
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i dont understand

distant mountain
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like

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if x and z is not at location of player it says canceled

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but if it checks each second its slow

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i need it when it moves

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it send immediately that the person moved

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Replace the word home with homme itll work

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huh

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Its a skript bug

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theres no bug in this

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i just need it to check if a player moves

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Yeah but im alerting you that your naming is offensive

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The word home implies that everyone has a home

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Which is rude to homeless people