#2 Site in a Skript
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trigger:
set {_e} to a new chest inventory with 3 rows named "test"
set slot 0 of {_e} to arrow named "next page"
open {_e} to player
on inventory click:
name of player's inventory is "test" or "next page":
cancel event
event-slot is arrow named "next page":
close player's inventory
set {_e} to a new chest inventory with 3 rows named "next page"
set slot 0 of {_e} to dirt named "hi this is ur next page"
open {_e} to player```
this is an example
things in curved brackets are called variable and store data
nono
it is a variable that represents a gui