#Making a Weapon that Disables Movement for 5 sec

1 messages · Page 1 of 1 (latest)

sonic ferry
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it wont work

deep ruin
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Do I need to actually provide help or can I give feedback/pointers that point you in the wrong directions

sonic ferry
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could you give some feedback please?

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it says i cant walk on air but what else would i do for it to work on all terrain

deep ruin
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I mean there's on %entity% move which prevents movement in general
you already blocked on jump but note that on %entity% move will possibly cause issues like kicking player if the player is not on ground so
you'll need to add a check like if player is on ground or smth to prevent it but they'll have full air movement until they hit the ground

sonic ferry
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alright

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thanks

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now i cant jump but i can still kind of run

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 if attacker is player:
  if victim is player:
   if attacker's tool is raw salmon named "&d&lGeoorge":
    set {freeze::%victim's uuid%} to true
    message "&9You have been frozen!" to victim
    wait 5 seconds
    delete {freeze::%victim's uuid%}

on walk on stone:
 if event-block is not sea lantern:
  if {freeze::%player's uuid%} is set:
   if player is on ground:
    cancel event

on jump:
 if {freeze::%player's uuid%} is set:
  cancel event
deep ruin
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I mean you're still using on walk so yes

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a walk isn't non stop and isn't automatically detected just by moving

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tapping w will bypass it

sonic ferry
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oh what other trigger would you recomend?