#Scientist Damage Changes

2 messages · Page 1 of 1 (latest)

halcyon onyx
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General idea is having reverse damage falloff apply to scientists primaries so it doesn't feel like you get deleted in two shots. Stock Rifle for reliable range, Assault Cannon for bruisers and tyrants, and the Compound bow being a more utility based close to midrange damage dealer. New mechanic for scoping on Stock & AC for guaranteeing damage all ranges. I go more in depth on this in the document attached here.

keen forum
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I like this a lot and I like the idea for a charging mechanic however I do not agree with removing bleed from bow in favor of making it a lesser tracking arrow; revealing a target that you already see I feel is a pointless stat to bring to the bow to make it on par with the snipers IMO, even if said target moves behind a wall you know generally where they are given you have game sense. Everything else I agree with. Extremely well put together.