#Acro Stomp buff ideas so It can compare to Tyrant-Multitasking

17 messages · Page 1 of 1 (latest)

prime path
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Tyrant multi-tasking would be very useful for tyrants but it's fairly set that Acro won't been getting it, and it seems like this is one of the main reasons why multi-tasking won't be added.

I feel like there are some ways to make Acro's stomp a decent chunk less risky to make it more survivable for an Acro in a firefight while making it more of a side-grade to tyrant multitasking.

This could be done by boosting Acro's sustain or maneuvbility after stomping so it can survive the attacks or have enough speed to escape the massive target it has put on itself.

1 - Acro gets 100-200 health per stomp kill. This would give Acro a small boost of health after killing 1-2 humans, giving it a bit of sustain though not as much as a bite.

2 - Acro gets 25-50 health per stomp hit. Since Acro's stomp is a pretty good disruption tool, Acro could stomp down on a crowd and get some health that could give it time to escape while being fired on.

3 - Acro gets a brief acceleration boost after stomping (or just in general). Acro's stomp is so risky because it has to lose all of its momentum to stomp and then regain that momentum to run out, usually giving plenty of time for it to be shot at, this would make it so less time is taken getting back to full speed.

4 - Increase the armour Acro gets while in the stomp animation to 40-45% . Right now, Acro gets 30% damage reduction while stomping, as much as eating but without any sustain and losing all its speed, making it a sort of temporary damage negation before it is shot with full-force. This buff would make it so while stomping the acro a tiny bonus amount of damage negation so it can last a little longer.

The armour increase could also experiment with disabling the Acro's crit-zones while stomping.

shut verge
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It starts singing while stomping and it’s horrible singing voice makes everyone unable to shoot for 10 minutes

ionic briar
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I think you could tack on everything here and stomp would still get you instantly killed sometimes while using lmao

prime path
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lol, worth trying

really acro stomp lacks a good getaway and it needs speed or survivibility to keep going

like maybe a speed boost as well could work or the armour like lingers a little longer after the stomp animation, there's a bunch of ways to boost stomp QoL while not making it a "well now it instakills all the humans" like in some older iterations of the attack

ionic briar
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the acceleration one i like, i think that does fix the issue I have with stomp

lavish star
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How about this: dealing damage with stomp regain a chunk of acro's stamina
Amount of stamina is determined by amount of damage it dealt

Speaking of stomp, how about an update of its anim? Current one is quite mechanical, and as I recall, somebody has already created a new, better animation

inner schooner
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I always imagined stomp would work better as a charge like attack. You hold down rmb to enter a charge where the acro stomps with every step. Those create smaller and less damaging stomps than what you have now, but you do get to keep moving (with much reduced turning) and possibly hit humans multiple times.

But it's a fairly big change to make, so buffing the stomp we have a bit is better. I do like the idea of health on stomp kills more, so it's more rewarding for you to land a good one.

mighty yoke
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The original plan yeah, which is a bit better than what came to be, unfortunately

mild granite
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let's just make acro invincible while stomping

grim hemlock
mild granite
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there's no S there

lavish star
fathom pine
grim hemlock
ionic briar
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An acrocanthosaurus divided against itself cannot stand.

-Abraham Lincoln

timid shuttle