#Another Cerato Stat Rebalance (Plus other stuff)

26 messages · Page 1 of 1 (latest)

nocturne vine
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1 - Revert cerato hp from 1420 to 1300. But restore bite damage from 50 to 65. Potentially increase tailwhip damage from 65 to 70. Generally just dislike the current time to kill and I feel like flat hp is not as interesting as giving more focus to cerato's armoured gimmick.

2 - Increase the tailwhip crit multiplier from 1.5x to 1.65 times, allowing it to take down pyros with a bite hit.

3 - "Heavy Armour", front armour replacement for cerato. Works somewhat similar to pachy dome superarmour where it will reduce the damage taken from AP weapons.

Could start with 40% damage reduction on non-armour piercing hits like regular armour, 20% on armour piercing hit. Excludes pyro flamethrower and potentially assault cannon shots.

Additionaly, heavy armour could also have resistance to bleed if attacks that apply it hit that area.

4 - Turn head while running in roar buff state, letting the cerato more accurately select where to hit humans while enraged.

5 - Small life leech on cerato roar bite hits. (30hp)

6 - Reduce cerato (and carno's in general) cap for when they start taking fall damage, letting them use the new ground slam more easily in maps like transfer.

random thunder
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4 is definitely a good idea, I would prefer 1 over current stats although I dont think its essential

cerulean raptor
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6 is alright, would like to see more of slam gameplay as I have not seen anyone but holo use it lol

nocturne vine
cerulean raptor
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yk where the acid silos are and that catwalk there, can you slam when you press jump when you jump off?

nocturne vine
cerulean raptor
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damn man

random thunder
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2, 3 and 5 sound like they’d just make cera way too strong or just mitigate pyros hp advantage, which at this point hardly makes sense because so many things kill him in the same time as 150hp classes

nocturne vine
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pyro's hp advantage is really mostly useful when chainsaw is up.

random thunder
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Slammer pyros should still get the hp advantage benefits

nocturne vine
random thunder
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Cera can absolutely dominate matches if the player knows what theyre doing and its a map that favours ceras playstyle, its already yo-yoed a lot in terms of balance so I dont think the majority of these changes, especially super armour, should be added

nocturne vine
nocturne vine
random thunder
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Cera stomps anything with no AP already, most AP guns are pretty easy to beat anyway because if the human player makes one mistake they get death combined immediately

nocturne vine
random thunder
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About half of cera is armoured already it really doesnt need any more armour improvements

nocturne vine
random thunder
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You can get like 40+ kills as that thing on maps that favour it already, its especially powerful with tyrant buffs and some team play, it really doesnt need 40% damage reduction on the front half and tail of it

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If you run in with like 2 other people on your team you’ll do well its not like its fighting all of humans on its own

bleak pebble
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We really don't need to make cerato more tankier, cerato should just.. get lower health and higher damage, I don't see why we're trying to make cerato tanky but low damage. We have tyrants for taking, bruisers do not work well in tanking, 1 kill stolen from cerato in a group fight now cerato got nothing to heal from and it will be either forced to run away or straight up die

potent mason
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All these changes would be great

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Though, with all those buffs, maybe lower hp a little.more, maybe 1250 or 1200