1 - Revert cerato hp from 1420 to 1300. But restore bite damage from 50 to 65. Potentially increase tailwhip damage from 65 to 70. Generally just dislike the current time to kill and I feel like flat hp is not as interesting as giving more focus to cerato's armoured gimmick.
2 - Increase the tailwhip crit multiplier from 1.5x to 1.65 times, allowing it to take down pyros with a bite hit.
3 - "Heavy Armour", front armour replacement for cerato. Works somewhat similar to pachy dome superarmour where it will reduce the damage taken from AP weapons.
Could start with 40% damage reduction on non-armour piercing hits like regular armour, 20% on armour piercing hit. Excludes pyro flamethrower and potentially assault cannon shots.
Additionaly, heavy armour could also have resistance to bleed if attacks that apply it hit that area.
4 - Turn head while running in roar buff state, letting the cerato more accurately select where to hit humans while enraged.
5 - Small life leech on cerato roar bite hits. (30hp)
6 - Reduce cerato (and carno's in general) cap for when they start taking fall damage, letting them use the new ground slam more easily in maps like transfer.