#Make Cerato Crit Damage 100 Flat

26 messages · Page 1 of 1 (latest)

torn nest
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I don't really understand why it is 97, but I think it would make more sense to raise the damage 3 points cause it won't change anything and it feels more satisfying to get a crit

odd pine
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the only thing it would change would be that it'd be able to do is kill 150hp humans with a bite.

the reason why it's 97 is because it puts that 65 damage into a 1.5x damage multiplier

torn nest
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Ah

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But I feel it should have that ability, cause it rewards good tail whip placement for the cerato

odd pine
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not really too drastic I think, since another tailwhip kills anyway

grave thistle
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Cera can already dominate really easily, dont think it needs any buffs

white gale
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Cerato 100% doesn’t need anymore buffs

torn nest
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This is a light buff at best, and it definitely wouldn't break the game if this was implemented.

grave thistle
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it means it can 2 shot all but one human thats a pretty big buff

torn nest
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That's assuming that the cerato is criting all the time

azure schooner
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crits are not hard to achieve on cerato

white gale
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Idk how to crit

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Is it the last bit of the tail That hits the head?

torn nest
white gale
torn nest
carmine latch
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It would be way better to have round 100 damage for crit hit, because right now crit hits have 0 purpose if humans have full health. Chances that you will hit second tail whip are extreamly low, unless you're attacking rank 0 default commando who doesn't know he can press SHIFT to run and spacebar and A and D to dodge.

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Crit tail whips are just not rewarding

white gale
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How much does bite do again? 63?

nimble violet
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Cerato is already pretty damn strong and tail whip is ceratos best attack I don't think it needs to pass the damage threshold

half wadi
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pretty sure all cera dmg right now is specifically tuned to NOT be able to two shot humans

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even with a crit

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which im glad and happy with

white gale
odd pine