#Make Cerato Crit Damage 100 Flat
26 messages · Page 1 of 1 (latest)
the only thing it would change would be that it'd be able to do is kill 150hp humans with a bite.
the reason why it's 97 is because it puts that 65 damage into a 1.5x damage multiplier
Ah
But I feel it should have that ability, cause it rewards good tail whip placement for the cerato
not really too drastic I think, since another tailwhip kills anyway
Cera can already dominate really easily, dont think it needs any buffs
Cerato 100% doesn’t need anymore buffs
This is a light buff at best, and it definitely wouldn't break the game if this was implemented.
it means it can 2 shot all but one human thats a pretty big buff
That's assuming that the cerato is criting all the time
crits are not hard to achieve on cerato
I'm not totally sure either, it think it's the tip of the tail and another factor but I could be wrong
That’s what I thought and if the tip of the tail hits the head
That is true, but you need to be aiming up well every time, and seeing if the the human player isn't moving around as well, which is always
It would be way better to have round 100 damage for crit hit, because right now crit hits have 0 purpose if humans have full health. Chances that you will hit second tail whip are extreamly low, unless you're attacking rank 0 default commando who doesn't know he can press SHIFT to run and spacebar and A and D to dodge.
Crit tail whips are just not rewarding
How much does bite do again? 63?
50dmg bite and 65dmg tail whip
Cerato is already pretty damn strong and tail whip is ceratos best attack I don't think it needs to pass the damage threshold
pretty sure all cera dmg right now is specifically tuned to NOT be able to two shot humans
even with a crit
which im glad and happy with
Ah okay ty, so yeah if you get a tail crit (100 in this case) you can 2 shot
if you're lucky you can chain a crit with a charge or tailwhip to finish off the human