#Funky Trees code changed to single file

1 messages · Page 1 of 1 (latest)

fierce phoenix
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I think funky trees could be improved and be much easier/faster to code if it could be coded in the form of a continuous file for the particular craft, similar to code files in real programming languages. Instead of having variables each with their own single lines of code, variables could be declared in the "main file" and accessed in the input just like normal, only this time the file would be continuous rather than fractured into single lines of code. I think this would significantly improve readability for code, as especially when making long lines of code it can become unreadable in the small window. It may also allow for commenting, which could be particularly useful for crafts posted to the website, and help people learn FT faster.

wary topaz
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I agree, changing funky trees to be much more like a conventional coding language would enormously improve ease of coding as well as the complexity we could use, the existing system is extremely limited to only working in an equation format and only in numbers

keen canyon
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If you open up a xml file in a text editor, you can edit as a continuous file, but it would be nice to have this option in-game as well