#(UNTITLED MOD) (Formerly Mo Vermin Mod) (not out yet)

1 messages · Page 1 of 1 (latest)

austere ember
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I found the tool in godot to turn a mesh into an sdf

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kind of surprised I figured it out

austere ember
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many abbles

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This is going very well

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think I'm gonna take a break from working on the saplings and fruits for a second

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might get rubber duckies into the game right now

austere ember
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really REALLY happy with this result

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wanted to add functionality to the bubblebear to make it attracted to bath ducks

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that just makes sense doesn't it

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bubble bath

sick beacon
austere ember
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they use the same shadeer that glaggles use

austere ember
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should rubber ducks drop as items by right clicking them or by punching them?

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or should they even drop as items at all?

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I wanted to be able to pick them up and place them elsewhere

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if I get a rubber ducky from the store I will 100% make hand animations with the duckie in my hand

sick beacon
sick beacon
austere ember
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Ohh a bucket of bath duck would make perfect sense

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Originally my idea was that punching them would jkustr drop the duck as an item which could then be placed or crafted (I'm adding duck blocks as we speak)

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I can't figure out how to add new step sounds

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I don't think it's possible with the tools I have

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nvm what am I saying!!

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I found out

austere ember
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spent maybe a bit too much time working on the plenty of ducks block

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but the texture is seamless

sick beacon
austere ember
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was this really necessary?

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we'll find out soon

sick beacon
austere ember
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this is what it was for

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was it worth it

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was it even the right cal

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I don't know

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but I really like this

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eventually I plan for the horseheads to be rideable

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because imagine riding one like this

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god I CANT BELIEVE I got this to work

sick beacon
austere ember
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I have not implemented riding yet

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I'm hoping to make it so the horse snaps to the screen similar to how the hand is part of the ui

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it could even have little animations

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the horse would probably be able to travel faster and would be able to double jump bnecause yes

sick beacon
austere ember
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good idea

austere ember
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honse is now ridable

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gonna ghave to add hoof clomping (even though it has no legs)

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name tag in this video is in the wronmg position

sick beacon
cold pendant
patent coral
austere ember
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I'm trying to make a blender model that I'm able to fold into the different necessary shapes, I didn't decide yet whether it would use a paper boat or paper crane (I was leaning towards the boat because it's an easier fold to make -- folding paper digitally is a NIGHTMARE)

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but I already made a paper airplane model for this purpose

stoic wadi
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Can confirm folding paper is very hard bubblebear mod is looking awesome btw looking forward to it

austere ember
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thank you!!

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I appreciate the support a lot :)

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debating whether I should even add folding animations for the paper creature or if that would be way too much

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because I;'ve been trying to figure out how to fold this paper crane using blender and it's not fun

delicate salmon
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but you cant craft anyting from them

delicate salmon
austere ember
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I wanted to make it so ducks can be hit to drop them as an item (like how blocks work) and then they can be placed wherever you like or used as a crafting item

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the reason I want them to be used as a crafting item is because I specifically made the plenty of ducks block

delicate salmon
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oh

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imagine you have to give that horse non-euclidean carrot

austere ember
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That's a cool idea

delicate salmon
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if you eat one..

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YOU become a horse

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but not like you can play as horse

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you die

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and on your death location

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theres a horse around here

austere ember
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I like the idea of something like that

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Honestly I have liked the idea of player transformations for a while

austere ember
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The whole thing I wanted for gnomes is that you could somehow get some kind of material from them (probably materials they would farm -- I still intend for gnomes to be able to farm certain crops) and then you could craft it into some equipment potion that would make the player smaller, which would then allow specific interactions between the player and gnomes

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the small potion would be useful in general

delicate salmon
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when you become smaller gnomes move around normally and dont hide

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but tbh

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i want potion to be smth other

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idk

austere ember
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Gnome hat is another option

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Or fungus (mario reference)

delicate salmon
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ya thats a good idea

delicate salmon
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gnome hat makes your hand replace with 2d png of a small baby hand

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lol

austere ember
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YESS

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Though that... would take a long time to implement for every item type

delicate salmon
austere ember
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unfortunately

delicate salmon
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wdym every item type btw

austere ember
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like there are many different kinds of held items (food, tools, etc) that show up in the player's hand differently

delicate salmon
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i dont mean you have to make the baby hand dynamic like the default one

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maybe

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just maybe

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for an example, if you hold food in your hand

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there will be just a fish png from the default hand

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like gnomes cant move their hand

austere ember
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Ohhh interesting idea actually

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Mayeb it would just hold the items without any unique hand animations, like holding the glider glove would just show up as an icon instead of the puppet itself

austere ember
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This could still take a long time but it's better

delicate salmon
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imagine if gnomes could sneeze and spawn dogglets

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if you will be clearing their village from dogglets

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you will be town hero

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and gnomes wouldnt hide from you

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even you dont have gnome hat

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maybe thats too odd a bit

austere ember
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That might be a little conditional

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If anything I'd want them to be able to be infected by the bubblebear fungus virus

austere ember
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say the line paperjak!

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"I think you get the PICTURE!!!!"

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probably won't use the soyjak as a doodle variant in game just placeholder

cold pendant
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Hear me out: it would have these blue horizontal lines and a red vertical line on the side like those papers at school

cold pendant
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Maybe even have some punch holes on the side if possible

austere ember
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a demo of the doodle

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or scribble

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not doodle that's too close to doggle

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Soon I’d like to compile everything I’ve made for the creatures to determine what I should add to flesh out what is already existing

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I’m looking at the neburaffe

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I really want to add the feature where you put items into their face to get other items out of it, I just don’t know what the functionality should be yet

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Should it be like

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Should it break materials down? Like turning cloth blocks to fluff or brick blocks to bricks

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I feel like that’s too disconnected to the nebulous theming though, I’d want it to be something spacey

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Like maybe it would simply convert items into spacey counterparts, like turning stone into skyrock

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Which would also open up the idea of upgrading items through nebulation, like turning the ball wand into a raygun or turning the high beams into some kind of tractor beam or something

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That’s definitely my favorite idea for a use

sick beacon
austere ember
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they also crumple when killed

gilded gale
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I like the idea of transmuting items with the neburaffe

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Maybe the ball wand can make a moon wand that shoots balls that have no gravity or something instead of a ray gun

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Since I see the ray gun being gotten from the hatewand

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Maybe it acts as a hate wand but without the explosion? Just a beam?

austere ember
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so it being a moon would work perfect

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ALSO the idea of the moon is a PERFECT idea for what I wanted to do for the giant eye scouting entity in the abyss biomes

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I was trying to figure out what to make the eye, it would be perfect as the moon

austere ember
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an unintended feature that I don't really mind being in the game -- using a glider glove and getting kicked by a stumbleweed gives the player a ton of knockback that can be utilized as a sort of primitive fast travel

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I think it just fits a lot, of course a ton of legs would kick

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also this is the first video I'm showing of the new simplified stumbleweed model with new collisions and step sounds

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the step sounds took me a surprisingly large amount of time to implement for whatever reason

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but I think it came out super well

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god their many footsteps make my skin crawl

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Consistently, over and over again, I've been snuck up on by stumbleweeds and the only warning I get is the barrage of footsteps just a few feet away

austere ember
gilded gale
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Oh rlly?

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Haze hand is more utility though right

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I mean making a weapon with it is cool through transmutation honestly

austere ember
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That;s a good point

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honestly now that got me thinking about utility uses for a nebulized haze hand

gilded gale
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Oh you know the hand wand?

austere ember
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yesyes

gilded gale
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Maybe it could have the opposite effect

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I think it slows time

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So speeding it up could be cool

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Acting like a sprint but it also speeds up everything else

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Speeds up travel but also danger

austere ember
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a nebulized hand wand speeding up time would be great

gilded gale
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I haven’t got the wand so I’m not good surue how it works

austere ember
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obviously a big reason to get a neburaffe in your base

gilded gale
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Yea true

austere ember
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honestly some of my ideas for a haze hand upgrade would be one that would create a tractor beam-like effect and blast the player similarly to the haze hand, but would be held down instead of being in bursts, and would be able to levitate the player kind of like the fan from voima

gilded gale
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Oh wow yeah that’s interesting

austere ember
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just seems like the natural step up from the average haze hand

gilded gale
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Agreed that’s a pretty cool transmutation

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Would using it while walking backwards give you like some repulsion backwards

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Idk how to explain rlly

austere ember
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I imagine it probably would, I guess I didn't think about that

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this item would need some gates to prevent it from being too busted

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like you shouldn't be able to just fly up forever

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maybe you can only use it a certain amount before you have to touch ground again

gilded gale
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Maybe double the amount that the hazehand pushes you up

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Or, but this might be difficult, give it a different stat seperate from durability that lowers as you use it

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No clue about coding so this would likely be difficult

austere ember
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That's kind of what I was thinking, but yeah that might be a pain in the ass to implement

gilded gale
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Yeah I thought it might be

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Since there’s no real similar thing in the game

austere ember
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But if I do add this item, I would add that

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it's the most logical way and I probably would use it for other items too

gilded gale
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Yeah that could help on other items

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If some are too op

austere ember
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Like for a future glider glove upgrade I would want it to be able to be used to do a flap or two upward before it can only be used as a glider (with slower downward gliding as well, which would be super useful in my opinion)

gilded gale
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Oh yeah that’s nice

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Dunno if you know about this but by spamming the glider glove it resets your velocity

austere ember
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Oh yeah I know that, but this would just be a more convenient way of doing that

gilded gale
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Yeah that’s fair

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I think it uses more durability too but I’m not sure

austere ember
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well actually we'll see if it's more convenient

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but anyway the double flap would be useful for getting over those small ledges you can't quite get over

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unless you have a haze hand

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haze hand is really better than the flap

gilded gale
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Ohhh yeah i hate it when that happens…

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It can’t be used midair though so that’s a plus for the glider

austere ember
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That's true, though then it gets outclassed by the upgraded haze hand again

gilded gale
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Oh yeah good point

austere ember
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then again it's all just different methods of travel

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the upgraded glider glove would be for gliding and small corrections in flight, the upgraded haze hand would be specifically for launching yourself, which could even be used in combination with the glider glove to pull off some crazy stunts

sick beacon
austere ember
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oh really??

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well it's a cool thing

sick beacon
gilded gale
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i doubt it would be patched

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its just a useful tech not really a glitch

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thats just kinda the way the glider works

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you can do the same but vertical by grappling up from afar which boosts the velocity given

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then ungrappling then gliding

delicate salmon
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like

austere ember
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Maybe maybe

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I'm unsure since where would thoser items go during oragami mode?

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Also for the neburaffe, trying to figure out what you should feed it to prime it for nebulation

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I want it to be so that you have to feed a neburafe some kind of item (maybe a couple of times) before nebulation can be activated

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hbut what item should it be? What's a rare material in this game?

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mana gel maybe?

austere ember
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I want it to be an item that's harder to come by because I don't want you to be able to jsut walk around a cosmic biome and instantly feed it your tools to make them better

austere ember
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Considering it

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something like that would be good

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maybe

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If it's to be the item that various creatures are tamed with, it should definitely be a crop alongside the nut plant

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but at the same time, I don't really want the neburaffe's nebulation to be easily activated either

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and having it be activated from a farmed resource might make upgraded items too easy to get in the long run

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I was hoping it would be an item I could use from base game like mana gel, but wasn't sure if an item like mana gel is too easy to obtain

onyx lantern
austere ember
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I’m very glad you do

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Honse is probably my favorite creature in the mod just because of how I got it to look

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I do plan to add more creatures that render that way, it’s just a matter of what

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I think a prime idea would be for a bug/bugs that render this way, or if I can correctly 3d model my cat that would also be a great candidate

austere ember
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ignore the little glitch at the end

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at the moment I've just called it "moon" but I'd like a better name

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perhaps omni, but there's already the omni hat, so I wasn't sure

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There is one very glaring issue with these entities... when you get far enough away from them, even if it doesn't look like that far of a distance, the game unloads the entity way too close to the player

sick beacon
austere ember
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had to make the tragic decision of reducing the size of the omni

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it seems there is no way to implement a larger loading box for an entity

austere ember
austere ember
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Anyway, should the moon light (the placeable light) be an entity or a block? If it's an entity, I'd make it throwable, so you'd throw it into the air and it would be a convenient way to add a spotlight

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but at the same time, for those who just want to place it down like a normal block, trying to place it down and having it be thrown might be annoying

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Okay I'm doing the entity moon ball because I had a great idea for interaction

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By default, the moon ball would have a spotlight that would point downwards, but right clicking on the moon ball would make it so the spotlight follows the player -- In this state, if the player changes their position and right clicks on the moon ball again, the light's rotation would be frozen

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so you'd be able to set the direction the light points

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if this goes well I'll have to add a disco ball as well

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(moon ball is a placeholder name)

delicate salmon
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no wait im thinking of a name

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hm

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Oculus lunae nervus

torn rampart
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just tougth of a vermin, somenthing like the vashta nerada

gilded gale
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Hey who turned out the lights

delicate salmon
austere ember
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a shelled entity would be fun!!!!!!!!!!!!!!!!!

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thank you lucidbob you never miss

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I could imaghine an entity with some sort of shell that's like a polygonal human face

delicate salmon
delicate salmon
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a traveler snail with a shell that is like a backpack

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and you can also trade with him

austere ember
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zibbies

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might make them smaller, definitely looking to make them jump higher

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actually i think theyre a good size

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theyre supposed to be different colors as well

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and they're still buggy, as shown at the end with the weird decal and the death

delicate salmon
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lol

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bubblebirds

onyx lantern
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maybe add some funny shader to it so the pixels aren't so obvious, given how big it is, the pixelation looks a bit out of place

onyx lantern
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maybe you could do some fuckery where after the eyeball sees you, it technically exsists at the player's location, but has all its properties translated to it's origional position

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I don't know the limitiations of modding the game, but that would bypass the rendering issue

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maybe you could use some state behaviour, so if you go beyond a certain chunk distance, it swaps to a seperate entity / mode w/ no hitbox, but a bounding box following the player. In this mode it would translate the model being rendered to it's original world position which is stored as a variable

austere ember
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That’s a smart workaround

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I’ll have to mess with that

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Because that would probably allow me to achieve this giant entity and other giant entities that I plan to add

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(Another I planned was a giant hallucination entity that wobbles like how heat waves look — they would come in a variety of variants, depending on where the player is, and would most likely do different things, so maybe it would be more close to say that they’d be a new class of entity that would appear a fixed distance away from the player far off — I already have a shader for this effect)

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Ideas for possible hallucinations are people (maybe a distant crowd, or maybe even people floating at different levels, almost looking like they’re being raptured), giant versions of other vermin like bath ducks, boats

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Maybe buildings

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They wouldn’t appear in every biome, but mostly open plain-like biomes would make sense

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Giant fish would be a great one

austere ember
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Originally I put the heat wave shader over the omni for testing but I removed it for some reason — I still plan to make it so that if the player has a high enough hate score, the eye’s shader gains corruptness and intensity (think of how polygons look on the ps1 — I’d want it to have that jitter but more intense)

austere ember
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Its spotlight would turn red and it would summon its bodyguards

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Whatever they may be

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Still planning on adding the plate faces

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(The long-legged slim blasphemy-like creature with a decorative plate for a face)

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One thing I’ve wanted to add for a while (alongside text signs) is the idea of an item frame-like item

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Perhaps you could place the plates as item frames? Maybe not

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It would probably be more fitting if I went with the idea I had for pins that you’d be able to stick on the wall or ground and then attach items to them that way, it would kind of just look like you placed an item there, which would be super cool for decoration

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Capabilities for what blocks can be added is very limited unfortunately, I can’t add any slab-like block without either its collision just being a normal block or it would have placement difficulties, and that seems to be a limitation in what normal godot modding can do

austere ember
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I worked on a one way platform block that you’d be able to jump through (maybe a one way wall too) but unfortunately it just didn’t work out

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Block collisions seem to be very hard coded

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There are certain things in this game that can’t be edited it seems, unless I can figure out how to alter more advanced shit

austere ember
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That’s also the reason those transparent sponge blocks from the update can’t be placed against one another

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I’m hoping there will be a way to work around this soon

pale wedge
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Dude the progress is looking gooddddd

onyx lantern
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I think it would be cool if those creatues just happen to spawn around the eye, and only agro if the eye sees you

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transforming into their agro variant and running after you

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like scary quick but fragile blasphemi

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hmu if you need me to digitize some plate sprites to map onto the plate models. I'm a little budy, but i like taking photos and turning them into competent pixelart

austere ember
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I appreciate it

austere ember
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I didnt realize there's already an item display block, my only gripe about it is that it's not a fully transparent block, it's more like a display case

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and the items rotate

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so maybe I still have a chance to make that happen

onyx lantern
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You don't need to add the plates as blocks, they could just be items that can be thrown

austere ember
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Oh yeah I wouldn't, I would rather pins be used as item frame type blocks that just keep the item in place

austere ember
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I'm going to try to add my platforms that I wanted to add with this knowledge

brazen crescent
delicate salmon
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it would be ambient mob like the bugs

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say hi to the new Gweemeg galaxy pro

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it would sit on the trees

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and just sit there

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if you go too close to the tree

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it would hide back into the leafs

haughty estuary
austere ember
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Perhaps even bigger than that, but we’ll see

austere ember
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Gweemeg is a good name

delicate salmon
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my mom is cooking up kebab rn🥹🤞

delicate salmon
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not the dithered screenshot of 3d model

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i could draw it

austere ember
austere ember
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That’s probably what I should’ve done for zibbies tbh?

delicate salmon
austere ember
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I just added them because I wanted another creature with that type of rendering, but it’s kind of hard to tell what it is

delicate salmon
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yea you're prolly right

austere ember
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I think a creature like that being drawn would be really cool

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Though it’s 40 frames

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I would probably make a 3d model and scan it the same way as a reference and then add drawn elements on top of it

silk hedge
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ive been watching this mods development since the start, and like holy so much progress. TWO THOUSAND MESSAGES.

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this will be a crazy mod

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continue to make peak for this game after this pls 🥹

austere ember
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Thank you!! I really appreciate your support!!!

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I love makijng crap

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I'm absolutely planning to make other mods that would be compatible with this one, like originally I wanted to make it a part of this mod but a mod specifically for adding wires and other redstone-like components would be wonderful

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Same with a canvas mod that would allow you to create and place pictures in your world

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these are two ideas ambitious enough to make a separate mod out of them

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2 thousand messages... I talk a LOT

sick beacon
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Hows progress looking for the mod so far? LIke amount of vermin and items and such

austere ember
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I may or may not have added 13 vermin so far

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as in I have

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NO MORE ENTITIES FOR SOME TIME

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must focus on adding other things that fit with those entities

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Most of the creatures already have at least one feature that can be utilized

sick beacon
# austere ember

I feel like this would be cool if it acted somewhat as a slime block, it sounds squishy

sick beacon
austere ember
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YEAH....

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maybe I should go back to the mod's original title of excessive vermin mod

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The thing about this game is that I could tell you I added 13 vermin and you might not even be able to tell immediately because of how spread out everything in lucidblocks is

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I;ve never encountered a doggle in the wild

sick beacon
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I think that's good I love exploring for hours and not found everything a game/mod offers yet

austere ember
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yesss

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let me see here

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any useless creatures I've added other than zibbies? i need to check

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Deer are pretty useless right now, but they don't really need a lot

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ANother thing about vermin in this game is that base game vermin are usually simple as fuck

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They don't even have pathfinding at all, none of them

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they run in a straight line and turn sometimes

austere ember
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Though I would like deer to drop antlers

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what you'd do with them I'm not sure

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maybe you could make jingle bells with them :)

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I've planned for multiple silly instruments to be added, like wonky ass instruments

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I got platforms workinhg at LAST!!!!!!!!!!!!!!!!!!!!!!!!!!! this may not seem like a big deal to all of you but fixing the issues in collision that I broke at some point in development took way too long

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super simple, just a one way platform

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I'd probably add one way walls too

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Question is, what material should be used to make them? (Texture is placeholder)

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I'm thinking maybe mem material

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mems are one of my favorites in the game

sick beacon
austere ember
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yesss

sick beacon
austere ember
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they're so good

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they just walk and teleport and walk and teleport but their shader makes it so they blend REALLY weirdly with the environment to the point where you barely see their outline sometimes

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it gets me every time without fail

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They do not yet have a drop, so maybe this would be a good opportunity

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the reason they make me laugh every time is because they remind me of this one meme that's just a sillouette walking across the screen

sick beacon
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I think you could do some awesome stuff with new structures, I don't think I've seen you talk about adding them but it would be cool

austere ember
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Oh fuck yeah I totally could too

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I figured out structures when I was figuring out how to get the fruit trees to work

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Oh that’s another thing, I have to add the fruit candy I planned to add that would give you a temporary status effect

austere ember
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A Doggle daycare would be great

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One thing I’ve been dreading is getting the Apor to work correctly — currently, they are able to be linked together to teleport the player between each other, but strangeness occurs if you happen to use them in your personal qualia

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It’s an issue I’m really not sure how to resolve

sick beacon
austere ember
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The issue is that if you enter your personal qualia through your personal qualia block, then use an apor within the personal qualia, then teleport back to that same apor and try leaving the personal qualia, it does not send you to the original personal qualia block you placed down — it just brings you to the most recent apor you’ve used

austere ember
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I just felt sad not being able to have the personal qualia be a hub world for teleporters

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But that makes more sense

sick beacon
austere ember
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SORRY I REALIZED THAT LMAO

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It’s really hard to describe because it’s a very very specific issue

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Okay so

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Imagine you enter your pocket dimension through the klonoqualia block or whatever it’s called

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Inside the pocket dimension, you have an apor that is linked to an apor outside of the dimension

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Teleportation between dimensions works fine

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The issue arises if you use the apor in the pocket dimension to teleport you to the apor in the overworld and then use that apor to teleport back to the pocket dimension again

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Does that make sense?

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If you re enter the pocket dimension through the apor, then if you were to use the yellow pocket dimension block to leave the pocket dimension, you just get teleported to the overworld apor instead of being teleported to the original klonoqualia block

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And then after this happens, re entering the pocket dimension using a qualia block teleports you to the apor rather than teleporting you to the yellow qualia block

sick beacon
#

Not sure if that would work at all but if I understand what you explained the issue is, maybe it could work somewhat

austere ember
#

Perhaps that could be a workaround

#

Sorry it’s a really difficult issue to articulate which is one of the reasons why it’s been so hard to pinpoint

#

Testing for the apor is hell

#

Not to mention I’ve never been fully satisfied with its design

sick beacon
#

So the issue is if you're in your qualia and use an apor to teleport to an outside apor, rather than teleporting to that one you teleport to your qualia/jonaqualia block?

austere ember
#

Not quite, the issue is that if you enter your qualia with the blue qualia block and use an apor to teleport to an outside apor, then if you were to use that outside apor to teleport back into your qualia, using the yellow qualia block teleports you to the outside apor rather than teleporting you to the original blue qualia block

#

Does that make sense? I have no idea

#

But then there’s the secondary issue which is that after using an apor to enter the pocket dimension, once you exit the pocket dimension, for some reason re entering through a qualia block teleports you to the apor within the pocket dimension rather than teleporting you to the yellow qualia block

sick beacon
#

Oh yes it does

austere ember
#

Very strange dimensional issues

sick beacon
austere ember
#

I’ll probably just make it so they can’t be used in pocket dimensions, so you’d have to make a teleportation hub area in the overworld, which might actually be a really good opportunity, since there’s usually no other reason to build in the overworld

#

(I call it the overworld for simplicity but I think it’s called naraka)

#

Actually, here’s a good workaround

#

There could be a variant of the apor (maybe you just feed it something else and it morphs) that only allows for one-way travel, like a specific hub apor, taking inspiration from the one-way waystones from the minecraft waystones mod

#

this one could be used in the pocket dimension

#

Maybe that’d be kind of weird? I don’t know

#

I’m glad I brought this up to brainstorm, the only reason I’ve been avoiding apors is because I thought this issue was unresolvable, but it would be a cool opportunity to add that specific multidimensional one way apor variant

#

I just hope that wouldn’t be too niche

#

No I don’t think it would be too niche, more like I hope it wouldn’t be too hard for players to figure out

#

But it’s just about as hard as players figuring out which blocks to place where to summon an apor (I plan to make it so you place blocks in an arrangement to create them, like golems)

sick beacon
austere ember
#

that was kind of confusing, my bad

#

Apors are two way travel in the way that you can teleport between two linked apors

#

By one way, I mean that you wouldn’t be able to go back the way you came

#

Im still not sure if it’s the best solution — maybe it wouldn’t be a variant, but rather if you were to link two apors between dimensions, then the one on the overworld side would appear closed rather than open

#

So basically, the apor would be open and shining its light and stuff in the pocket dimension, but if you use it to teleport back out to the overworld, then the one on the overworld’s side would be shut, just appearing as an average pyramid

#

So you’d still be able to use apors cross dimensionally, just one way

#

My fear originally was that players wouldn’t understand, but I feel it’s less convoluted than the one way variant idea — maybe interacting with the closed version would even show “Apor cannot send you to pocket dimension” (not that text specifically but something similar)

#

The thing about apors is that they feel a lot more like blocks than entities, which makes sense, but I wonder if there’s subtle ways I could give them more personality

sick beacon
austere ember
#

That would be cool, that’s a really good point

#

I might change their brick-like texture to be more like the material blasphemies use instead

sick beacon
austere ember
#

Honestly you know what? Maybe instead of feeding apors rejuvenation anchors to make them shit out a hyperlink, you’d feed them kilas! It already fits more as a digital item providing a hyperlink

#

And kilas feel important

#

Not to mention, creating an apor would already require a rejuvenation anchor

austere ember
#

Alternatively, here’s a crazy idea

#

the inner part of the apor is the actual entity itself, the outer part is more like a container — I’ve already wanted at least one other four dimensional creature like the apor.. but what if there’s an uncaged version of the apor?

#

Like. Instead of them being golems, they’d be creatures you’d have to trap in prisms somehow

#

then placing the prism holding the creature and right clicking on it would enlarge the prism up to size (if there’s enough space)

#

Just hard for me to tell what exactly this four dimensional creature would do — I was hoping it would have a low chance of spawning in most biomes, but would probably be most abundant in one

#

I know that if you were to attack it, it would attack you back, sending you to a completely random location

sick beacon
# austere ember Just hard for me to tell what exactly this four dimensional creature would do — ...

https://www.youtube.com/watch?v=u8LMyWcKL_c This is a pretty interesting video on 4D stuff, maybe you could take inspo from it

austere ember
#

OHH YES!!!

#

This has those fucked up 4d spiders

#

It would definitely phase in and out of reality a lot

#

it would also likely be able to go through walls

sick beacon
austere ember
#

Ohh yes yes

#

The concept of a fourth dimensional creature that is always observing the third dimension from afar is very cool

#

Like theoretically the apor could be just a single extremely large creature connected through the fourth dimension

#

Imagine if you could see more of the apor’s form by using the faith wand

#

Or even.. what if you can only see uncaged apors using the faith wand?

#

It might be AWFUL trying to navigate and see apors through the faith wand, but maybe apors would be quite slow, so they’d be more easy to capture

#

I dontknow how common they’d be using the faith wand, but probably wouldn’t be very rare — I’ve thought about faith wand creatures in passing before but could never pinpoint something weird enough

#

The fourth dimension is about as weird as it gets

#

I’d want the prism you capture the apor with to also be able to be used as a decoration block, and it would probably be crafted with prismatic blocks (if I can give it similar crafting to rejuvenation anchors and qualia blocks while also requiring prismatic blocks in the recipe, I will)

austere ember
#

I believe no block like that in-game so that would be perfect

delicate salmon
#

BREAKING NEWS!!!

#

we MUST add the eye floaters to the mod!

#

Thats all for today

austere ember
#

I think about eye floaters sometimes

#

I love these videos

cold pendant
austere ember
#

Skibidi

austere ember
#

Genuinely tweaks me out sometimes

delicate salmon
onyx lantern
sick beacon
simple ether
#

Bit of a weird suggestion for a more ambient vermin, but what about the iconic Mourning doves with their very distinct calls for the more foresty biomes of the world?

austere ember
#

YEAAAAAAHHHH

#

thank you nigel excellent suggestion

#

even if I was to add an ambient vermin that wasn't a mourning dove, I would likely give it mourning dove noises

#

similar to how the blasphemy sounds like a pond at night with peepers

austere ember
#

maybe the leaf-peeking mob lucidbob suggested could have that sound

austere ember
#

gweemeg

#

btw thisis what zibbies look like

#

so cute

#

made zibbies slightly higher definition

#

happy with the outcome

#

should melons grow from trees or grow out of the ground like minecraf

#

probably out of the ground

#

I just thought it might've been funny

sick beacon
delicate salmon
austere ember
#

harmless zibby admires the many prisms

#

prisms will be used to capture wild 4 dimensional creatures when in faith wand mode

austere ember
#

I wonder if I could somehow fit slopes into this mod

#

because slopes are something I've really liked the idea of

#

Should apors be renamed? I feel like I could think of a better 4 dimensional name

#

Originally apors were not 4 dimensional at all

#

They'

#

re called apors because of aporia, which is a state of puzzlement

lost wolf
#

to add to their creep. because you also maybe could never tell which was which

delicate salmon
#

my whole search bar in a random moment became a slop

austere ember
#

they would just randomly be mean for spook factor

lost wolf
#

ALSO TRUE

austere ember
#

but also I think that mems should be neutral in general, and when in super angry mode, they continuously attack you and teleport away

austere ember
#

YESSS

#

LMAO

#

they'd also teleport around if they run at you in a straight line for too long

#

(if super aggro)

delicate salmon
#

d.o.n.t.f.o.r.g.e.t.a.b.o.u.t.m.i.l.k.w.a.l.k.e.r

austere ember
#

Question!

#

ummm

#

What should this be called

#

It's the free version of an apor

#

(they spawn in if you use the faith wand and vanish once you stop using the faith wand)

#

they can be captured with prisms as previously mentioned

#

Should it just be called the apor?

delicate salmon
austere ember
#

too long

delicate salmon
#

it means absolute mess on latin

#

hmm

#

pulmentum?

austere ember
#

I want a name that reflects its fourth dimensional nature more

delicate salmon
#

oh

austere ember
#

Like tesser or something

#

a tesseract is a 4 dimnensional cube

#

let me do some reserarch

#

Also in particular I was curious how they should behave

delicate salmon
#

what about pentach it would be named

#

pentachore

austere ember
#

maybe it could be considered a pentachoron

#

I think that's actually the shape

delicate salmon
#

but

#

when they hit you

#

nvm i think its a bad idea

austere ember
#

I was actually thinking the same thing about them being like the kodama

#

they should be able to go through walls

delicate salmon
austere ember
#

and when they hit you they should probably teleport the player

delicate salmon
#

on the walls

austere ember
#

perhaps goo would be good

#

I say they should teleport the player because it fits with how apors behave, I did want a creature that teleported the player, it would likely only be a short distance

delicate salmon
austere ember
#

not sure

#

somethng to note about the pictyre i sent

#

the mesh is actually a baby, but it's so messed up that you can't tell

sick beacon
# austere ember

Is this related to the stumble weed at all? The model reminds me of it kinda

austere ember
#

That's kind of what I thought when I saw it too

#

They are four dimensional, let me take a quick video

#

they only look those weird colors because they spawn when using the faith wand, which inverts the camera color

#

they're the free version of the apor

sick beacon
#

How did you get it to Animate like that??

austere ember
#

you capture them with the prism to get an imprismed apor, which can then be placed on the ground and fed some kind of 4 dimensional essence item (like tesseracts or something, which I think should either drop or somehow be farmed from the free apors) to make them turn into full apors

austere ember
sick beacon
sick beacon
austere ember
#

Thankkie

#

I'm probably not gonna make the one way apor a thing, it's just going to turn closed on the overworld side if you use an apor in the pocket dimension

#

However, the open apor can be fed rejuvination anchors to generate hyperlinks, so it would make sense if you could feed them more stuff

sick beacon
#

Or do they connect the apors

austere ember
#

They connect the apors

#

Like a hyperspace link

#

honeslty the smartest name I've ever come up with for anything

austere ember
#

here is how they look in gameplay

sick beacon
austere ember
#

They do, they look about the same, they even fade in and out with the faith wand effect perfectly

austere ember
#

I'm just worried they're too similar to kodamas, but maybe they could be considered variants of kodamas

#

Maybe I should make imprismed kodamas and agnis

#

Wonder what they'd do though

austere ember
#

I specifically added platforms so that bubblebears can be transported up to different floors in my house

austere ember
#

They now pop in and out very well I think

#

The only issue they have is fading out after the effect ends

silk hedge
austere ember
#

not sure

silk hedge
#

i have like over a hundred hours 😭

austere ember
#

I really wish I knew lmfao

silk hedge
#

please somebody figure out what it does

austere ember
#

I;ll have to explore it later anyway because I wanted to make this one entity summon enemies when it detects you if you have too little faith and too much hate

sick beacon
sick beacon
# austere ember

Really cool, I forgot how much of a headache the faithwand effect gives me

austere ember
#

me too

#

it gives a function for the faith wand

#

still have to add the imprismed apors

sick beacon
#

Do you plan to ever add a passive vermin in the qualia? Idk how you would manage it, but it seems like it could be interesting

#

I always thought a vermin that can only be seen in reflections would be cool, so they wouldn't be interactable but just visual

austere ember
#

OHHH THAT WOULD BE REALLY COOOOOOOOOL\

#

I never thought of that

#

That alongside other hallucination entities that I plan to add (I've talked about it before, they'd just be giant creatures/people/objects/etc on the horizon that would have different behaviors

#

wouldn't be able to be interacted with and its type would depend on the biome

#

but I could imagine hallucinations of all biome types spawning in the personal qualia

#

though I don't know, maybe a more subtle thing like the reflection vermin would be much cooler

#

it would be cool if there was a vermin that only lived very deep in the personal qualia oceans

#

they would definitely be bioluminescent

#

ohhh I got a good idea

#

so I've been working on adding memories as the mem's drop

#

which will be used to craft platforms (placeholder name)

#

but I thought about it for a while, and I think it would be great to tie into the memory theme by being able to craft thoughts with them

#

thoughts would be like signs basically

#

shift right clicking would place the thought as a floating thought bubble

#

another cool idea that I could use for memories or something else would be some kind of taser that would be similar to a grappling hook but wouldn’t pull the player, instead it would only be used to hook onto entities to stun them for a short period of time and harm the entity rapidly while hooked (attack is not very powerful, mostly used for the stun ability)

#

My first thought was entities being able to be tased to make them fall into the ground, but I feel like that would be a bit overpowered

austere ember
#

if I ever go back to the idea of wires in this mod, I would probably change them to be nerves or neurons

#

I'm thinking of adding a new neural vital essence type for the memory item because of all the ideas I have for items to be crafted from memories

#

how about I add those signs and then decide whether or not it's worth it

#

I didnt mean to send that here LMAOOOO

#

rip uncle fatty

quaint mason
#

This mod looks really cool

#

It turned a month and one day today as well 🙃

austere ember
#

Thank you!!

#

Damn it's already been a month

#

Feels like longer

austere ember
#

do not question

austere ember
#

considering a possible wand that would be a paintbrush of some kind

#

you'd select any kind of block from your inventory with the brush and would be able to right click to replace whatever block you look at with the block from your inventory, draining the blocks from your inventory and deleting the block you replaced in the process

#

Is that too overpowered? I just think it would be a great utility for building in a game where mining can be pretty slow, especially for certain blocks

#

plus I'd be able to slowly convert my ambiguous bomb island into grass or something

#

I don't think it would be overpowered, since the blocks you're replacing are deleted in the process

delicate salmon
#

what if it would have a variant

#

that wouldnt place blocks

#

but instead

#

draw in the air with colored pixels

terse hill
#

can you pet it 🥺

austere ember
#

You'll be able to

#

This is my cat Bubba

#

He will probably be a 3d sprite similar to the honse and zibby

#

unless you guys think he should be a mesh instead -- otherwise he would not move his legs at all

delicate salmon
#

with that one sfx

austere ember
#

LMAOOO\

#

THAT WOULD BE GOOD

delicate salmon
#

if you hit it, he starts to roll onto you to instakill you BUT

#

on the death screen

#

you will see

#

hol on

#

"Despondent vermin.
How shall you touch a god with such an Unfathomable capacity of skateboarding?"

austere ember
#

That does sound pretty cool

#

Custom death screens for very specific entities would be funny

#

I intend to have Bubba be tamable

#

probably by feeding him something that he would immediately puke out

onyx lantern
# austere ember

the dead expressionless face of some low poly cats are unsettling

austere ember
#

I know I love them so much

#

This is a model for bubba that I have used since one of my first minecraft mods I made

onyx lantern
#

holy

#

reminds me of the cat distribution system video

austere ember
#

LMAO

#

here's what he originally looked like

onyx lantern
#

hahaha

austere ember
#

actually this is what he looked like

#

very large

onyx lantern
#

that went from hilarious to kinda scary

austere ember
#

I'm debating whether he should be small or large in lucidblocks

#

also still trying to figure out whether he should be in-game as a 3d model or as a 2d sprite that would rotate as if it's 3 dimensional

#

like with a spritesheet

#

maybe he should be able to grow in size

delicate salmon
austere ember
#

bubba pukes irl when he eats anything

#

it's kind of sad

delicate salmon
austere ember
#

it;s becayse he only has 4 teeth in his mouth

austere ember
shadow hatch
austere ember
#

oh they drop fish bone???

#

I didn't know that

austere ember
#

at some point i'D Like to add different kinds of topiaries

#

topiaries are like

#

they'd probably appear alongside gnomes and would be inanimate decoration blocks

austere ember
#

Not yet

#

I plan for them to use the sprite rendering style like the honse

#

The only reason I haven't added them is because for some reason, whenever I think about them, my first thought is

delicate salmon
austere ember
#

"holy fuck. there's too many"

sick beacon
austere ember
#

hmm perhaps

#

perhaps they do

austere ember
#

the only reason is because

#

well

#

I have two models for gnomes currently

austere ember
#

My idea was that uhhh

#

hold on

austere ember
#

so there's this gnome model

#

one second

#

but then I have this gnome model I made about a year ago

delicate salmon
#

i think the first kinda fits lucid blocks more

austere ember
#

You're probably right

sick beacon
delicate salmon
austere ember
#

Originally my idea was that the first gnome model would be used during the day (gnomes would be frozen in place during the daytime) and then at night they would melt into their sprite version

#

But the first gnome is funnier

#

so I'll probably just make that the only model used

#

idk, for some reason I felt this feeling that people often prefer higher poly gnomes

#

which is really odd thinking

sick beacon
austere ember
#

Good point

#

I'll have to make a gnome prototype soon

#

I've been doing some work adding features to other entities I've already added

#

I finally got around to adding the throwable moonlight, which acts as a floating spotlight that follows you when right clicked (and can be posed)

#

very useful for lighting up areas

delicate salmon
#

wait

#

do you know what wrathful mode does?

austere ember
#

No idea

#

Do you?

delicate salmon
#

every night

#

theres a moon in the sky

#

that slowly burns you to death

#

if you didnt hid in the house

austere ember
#

Fuuck should I remove my moon from the game

delicate salmon
#

naahh

#

make it so

#

when the spotlight moon appears

#

it defends you from burning

#

or just

#

idk actually

#

make the spotlight moon in wrathful mode burn your house if you dont right click at it certain amount of times

#

idkk

austere ember
#

hmm

#

I'll have to experiment with wrathful mode enabled

delicate salmon
#

should've told you this earlier

austere ember
#

that's oki

#

I also added memories, which are dropped by mems, and can be crafted into membrane platforms and eventually membrane walls that will only allow entities to enter from one side

#

soon I will work on adding thoughts, crafted with memories, wehich I talked about previously

#

(text signs that can either be placed floating as a thought bubble or on walls)

sick beacon
austere ember
#

This is what memories currently look like

#

based off a neuron's head

#

looks a bit more like a snowflake right now though, I didn't realize that

#

but maybe it fits -- the essences required to craft a mem capsule are capsule, glass, neural (new essence type I added) and cold

#

mems are canonically very cold to be around

#

but membranes themselves...

#

quite a work in progress when it comes to looks

#

I'd like to add some shader that shows neurons flowing through it

#

or some kind of shifting membrane material (more likely)

delicate salmon
#

hes not green, hes gween

sick beacon
austere ember
#

I'm glad you think so!

#

here's my bubba baby

#

same reference photo used for the model

austere ember
#

returning to conceptualize the plate creature once more

#

at first I was like, the plate idea seems kind of like

#

idk, arbitrary? like it could be anything not just a plate

#

but I've grown quite attached to the idea for whatever reason

#

Especially considering the idea of the plate cracking into 8 pieces when angered

#

just fits really well

#

again, they'd be in abyss biomes with the moon

#

Porceer is probably my favorite name, but I do like the name witness a lot too

#

I have a bubblebear in my qualia hidden high in my tower that is named witness because he saw me accidentally let a stumbleweed free onto the world to cause havoc

#

now he's trapped forever

austere ember
#

I've been having a spree of ideas for earlier entities after looking over my list that I've created on Trello

austere ember
#

Thank you :)

#

love your cat

quaint mason
austere ember
#

Ofc!

austere ember
#

that's an idea I've had from the very start that would be very easy to implement

#

I decided that wild honses would display "please insert [price] glaggle tokens" when right clicked ([price] would be 5 to 10 glaggle tokens, depending on the base speed multiplier of the honse -- more expensive honses would be quicker) - honses could be bribed to lower the price by feeding them wheat or grass or any kind of candy

#

and I wanted to add some special steed whistle that would be an instrument that would link to your tamed honse if played nearby

#

then, if you're out in the wild and want to summon your horse, you'd just play the steed whistle for a few seconds, allowing the honse to fall from the sky

#

should the honse whistle be crafted with gold as a lategame item? Honses are a pretty big step up from average player walking movement, but at the same time I haven't even been able to figure out how to get gold in my world lol

#

Actually, maybe not, it should just be a pretty expensive magic item

#

I think honses should have at least a couple of variants, just simple skin changes, but I do have one idea for a more powerful honse

#

I'd like the player to be able to craft a unicorn horn with gold and a thorn that would be able to be applied to your honse to transform it

#

into, you guessed it, a unicorn

#

this unicorn would probably be able to double jump a couple more times than the base honse with a rainbow trail

#

probably also would be able to launch some kind of unicorn faith ray

#

imagine if giving a honse one of these horns while the player's hate level is higher than their faith would result in the honse transforming into something else

#

like a nightmare or something (mare of the night)

#

it would have similar abilities to the unicorn, but be made specifically for havoc

delicate salmon
#

what about a honse variant

#

thatll be an evil unicorn

#

unihorn

quaint mason
austere ember
#

True true

#

Good point

#

One of the things I REALLY want in this mod before release that I haven't even created a concept for somehow would be some floating tamed mob that would hold an inventory that you could upgrade by feeding it or something

#

maybe you'd upgrade it by feeding it silicon crystals or memories, it really depends on what the creature actually is

#

I can't go too crazy with the design -- as a tamed mob, it would have to be something that would not mess with the atmosphere of the game too much and would fit with whatever biome you enter

#

I have wanted to add a sock puppet entity or just any silly puppet for a while, and I think that would fit with the realism of somthing like the glider glove, and I could see a sock puppet floating next to me and consuming all of my junk, but I don't know

sick beacon
#

Idea for memories

#

Maybe you can add a vermin that you can do good deeds for, like find it food, or kill a vermin attacking it, and it can give you a memory cause it's a good memory you gave the vermin

austere ember
#

That would be really cool

#

I do very much want at least a couple of vermin that would be able to give you some sort of quest or just some kind of complex activity like that

quaint mason
austere ember
#

Gnomes would give you quests if you shrink down to their size by eating one of their maruio mushrooms

sick beacon
austere ember
#

a quest system would definitely be better if there were maps of some kind

#

I have had the idea of maps that you could create that would only show the player's current position as a point, but you would be able to draw on it like the tome to draw out landmarks and paths and stuff

#

It wouldn't generate a minimap like minecraft's map, that's up to you

#

I'd probably add a block similar to minecraft's loom that would allow you to expand or copy the map, then your map could be placed on walls, ceilings and floors to display your artwork around your place

quaint mason
#

This is probably too big for the scope of this mod but being able to get tome pages as rewards of stuff would be fire, like after you do something for a gnome it edits your earlier unused tome page and has some sort of secret on it that'll help you understand some features of the mod that might not be obvious

austere ember
#

That would be really really cool

austere ember
#

God damn it's peak

sick beacon
austere ember
#

Yes yes I think it would just really fit lucidblocks and would also give me an excuse to be able to place my drawings on walls

quaint mason
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Do honses have a drop yet

austere ember
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Not yet, honses are still quite early in development, originally I was thinking of just making them drop sticks and string or fluff or something, but I'm open to ideas

sick beacon
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What if you had a vermin that can only be seen via like a lidar scanner wand

austere ember
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WARIO I HAVE A LIDAR SCANNER IN MY IDEAS LIST

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No I fully agree

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That would be really really cool

sick beacon
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Maybe those walking guys could be uncovered with the lidar scanner? They go invisible when they're close to you right?

austere ember
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The mems actually just go invisible whenever they feel like it

quaint mason
austere ember
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Ohh lmao I've been there

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so many ideas I've had that are just already in the game

sick beacon
austere ember
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I agreee

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Perhaps the free apors could always be flying around even if you don't have the faith wand active

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using the lidar scanner would reveal them being there

quaint mason
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This is silly but I think a door mob that kinda waddles away from you that could be right clicked to open, and when opened you can walk through it and go to a place like your pocket dimension or just something else would be funny, I don't know if that really would be of use through

austere ember
# austere ember a quest system would definitely be better if there were maps of some kind

I was thinking maps could also be placed on walls so you can display your artwork, which is somethjing I desperately want in lucidblocks -- I would just make it so that tomes could be converted to images you can place, but tomes are not block shaped, so I'm not sure how good they would look when placed down -- perhaps I could make it so that both maps and tomes could be placed, but maps would be higher resolution and would be fully square-shaped

austere ember
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DAAAAAMN

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I SHOULDVE MADE APORS DOORS INSTEAD

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I'm so goofy

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I've ALWAYS loved dimensional doors and that would've been the perfect opportunity

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I'll have to fit doors somewhere else somehow

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If I was to ever add a new dimension, it would probably be accessed through door enemies that would try to fall onto you and flatten you like whomps from mario 64

quaint mason
austere ember
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yesss

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whomp enemy is an idea I have in my notes from the very beginning

austere ember
quaint mason
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I thinkjj a mob like a Venus flytrap would be good, maybe you have to lure bees bubblebears or noots ect into its mouth to feed it and you'll get some things if you do

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I'm kinda just spitting ideas out hopefully some of them help you out in the future

austere ember
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a very hateful creature that has to consume innocent creatures would be great

austere ember
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Not sure how I'd do it yet but I'm sure it's possible

quaint mason
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What if you added a flower that is poisonous and when fed to a vermin it makes it stay stagnant and act as a block and you can crouch click to change its animation

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This is definitely in the scope trust me/j

austere ember
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I did have an idea similar to that

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at least some sort of entity display block would be great

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feed it a capsule like the vermin vigil to make a projection of an entity

quaint mason
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Oh yeah speaking of capsules pls let the empty capsule right click on vermin to collect them

austere ember
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Just saw this guy in game for the first time

quaint mason
austere ember
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I hope I didn't fuck something up in code, I didn't realize they were even capable of spawning at all

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I saw people talk about how they're not even in the game yet, but maybe that was before the update

quaint mason
austere ember
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Okay good lmao

quaint mason
austere ember
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like you'd kind of expect them to work that way

quaint mason
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I wanted to capture those golums that build but I couldn't get it lol

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Not to be the guy that asks this over and over but is there an idea when this will release? Like are you hoping by the end of the month or next?

pale wedge
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This mod is getting sizable, i think its gonna be the first legit content mod no??? The ideas here have been great at keeping up the lucid vibes too. Beyond peak

austere ember
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I'd assume more of a end of next month type deal but I haven't been sure

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I've gotten to a point where I'm less just adding new disconnected stuff left and right haphazardly and I'm focusing a lot more on adding features to the creatures that are already in

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Something that will take a long time (what I'm currently doing) is figuring out what entities go in which biomes

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I made my own spawn injector for spawning creatures in biomes but without a biomelocate command (like in minecraft), I've been having to manually explore and figure out where to put creatures that way

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which has been going p[retty well and alkways inspires me to add new crap

austere ember
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I was thinking I might finally get around to doing the other two fruits and the fruit candies

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Banana candy will obviously allow you to climb for a period of time because monkey climb and monke bnanana

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(I MUST MUST MUST add a monke at some point -- maybe I should experiment with creating biomes someday, but that's in the far future)

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Other than that.... what effects should apple, orange, and melon candy have?

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Melon would probably be the one that would give the player strength for a bit due to how large it is and the fact that it would probably take the longest to grow (unlike the others, it wouldn't have a tree, just a vine on the ground)

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Orange would probably make you run faster

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Apple would give resistance, like it's increasing your life

austere ember
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apple candy will be green even though the apple itself is red -- maybe I should add a green skin for the apple

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I was thinking perhaps you could only get the fruit tree seeds from gnomes or something, they wouldn;'t be craftable

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though I'd probably make it so the different trees can rarely spawn in certain biomes

austere ember
lost wolf
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i do like this mod a lot!! its the only one i looked into in the modding thread

delicate salmon
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and it would regenerate health

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but

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when you get damaged

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it hits slightly better

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idk, doesnt seem like a good idea to me

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OH

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the green apple would be sour

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instead of both

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how about that

sick beacon
austere ember
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it's cool that it's not the only one!!

main nest
#

Ibe been watching ts mod for a while awesome work still

austere ember
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Thank you humanoid product

austere ember
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I keep finding myself upset that there's no quicker way of mining materials than like the ice pick

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bombs don't drop items when they explode unlike tnt from minecraft

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I'm unsure what to do about it because I also don't want to mess with whatever lucidblocks metas there are

sick beacon
austere ember
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I feel like it wouldn't hurt if I made a pickaxe that could mine a 3x3x1 area that you could get through neburaffe item conversion

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OHHH THAT TOO RIGHT

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one of the candies should increase mining speed for a bit of time

sick beacon
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Yeah I did❤️‍🩹

sick beacon
austere ember
#

Currently the plan I have set up is that melon candy would increase your strength (doesn't make a whole ton of sense but they;re the biggest ones and would take the longest to grow), apple candy would increase your resistance (as if you have extra health -- an apple candy a day), orange candy would increase your speed (idk lol) and originally I intended for banana candy to allow you to climb walls like ladders (I saw this mod a while ago for minecraft that gave that effect to bananas)

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but I think banana candy should increase mining speed

austere ember
#

but it would just be very helpful for block collection

sick beacon
austere ember
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Currently, charging up a neburaffe for item conversion requires feeding them 5 mana gel

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I thought it was fitting, but I'm not sure

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I've just been playing lucidblocks all day

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entities in this game have a really hard time with water

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like bubblebears noots and everyone else CANNOT escape water

#

I really have to finish making the obituary cube

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I started creating an obituary cube a long while ago that has a menu that logs the deaths that have occurred in the world

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specifically so I can know which of my creatures has passed away

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I name each and every one of them so it's very important to me

sick beacon
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Don't you have an item/material that is relating to something that knows all? Maybe it can relate to that

austere ember
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hmmmmmmm

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fuck I cannot remember

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but either way it would definitely be a neural block like memories

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it makes sense that a block that has memory would be created using memories

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The only issue with it is that creatures in this game only use their actual names for their capsules -- when you grab the name of a creature through code, it always returns their internal name

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This means that when a noot dies, it says "an unnamed chicken has returned to obscure" (chicken is the internal name for noots)

quaint mason
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The world would recognize the more scientific name rather than it's actual one I feel

austere ember
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I suppose so, it is pretty funny, I believe noots are really the only creatures with this issue anyway

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don't look at them honse...

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they are too sinful and vile...

shadow hatch
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Does it let you go through if you shift???

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Like double shift lest you phase through

austere ember
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OHHHHHHHH GOOD FUCKINMG IDEA

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I DIDNT THINK OF THAT

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I plan tio also add membrane walls that act similarly but as one way walls instead

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I'm so happy the membrane platforms are appreciated

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beautiful work of art by me

quaint mason