#Survivor cooperation

10 messages · Page 1 of 1 (latest)

sleek sable
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From some gameplay i watch a symptom was aggression which really only led to the person turning into a zombie and trying to attack you. But what if the agression started out by the surviors becoming agitated when you perform actions like scanning them or checking their breathing. Then you can send them to quarantine where they can attack others in quarantine.

lime pivot
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Interesting idea, but won't it be dissatisfactory, as player can't prevent massacre?
Quarantine is sort of "safe temporary space" where you can send those in who you doubt. Aggression of this kind is similar to throwing a grenade in there, and I'm pretty sure that will give only frustration when happens

On other hand we can show aggression somehow, like you said, make it a symptom. Angry speech, gestures, flipping commander off. Maybe something else comes into your mind?

sleek sable
lime pivot
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Can you elaborate, how dissatisfaction works in your point of imagination? Can you write scenario example, please?

sleek sable
vapid thicket
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In other words, they dont get violent, but otherwise dont follow orders issued by you and the soldiers

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Could be a secondary way to use the pistol OR a command system, to get them to knock it off - or be forced to take an extreme measure on a potentially clean (just hostile) survivor.

You dont need to be infected to be hostile. This needs to be accounted for, too

sleek sable
vapid thicket
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Command system or pistol mechanic?

sleek sable
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Both really like commanding people to remove back packs or cooperate like ready or not’s system where you can command a perp to get down instead of shooting them